-- NetHack Tourist Tou-goal.lua $NHDT-Date: 1652196015 2022/05/10 15:20:15 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.4 $ -- Copyright (c) 1989 by Jean-Christophe Collet -- Copyright (c) 1991,92 by M. Stephenson, P. Winner -- NetHack may be freely redistributed. See license for details. -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel"); des.map([[ ---------------------------------------------------------------------------- |.........|.........|..........|..| |.................|........|........|..| |.........|.........|..........|..| |....--------.....|........|........|..| |------S--|--+-----------+------..| |....|......|.....|........|........|..| |.........|.......................| |....|......+.....--+-------------+--..| |.........|.......................| |....|......|..........................| |-S-----S-|......----------.......| |....|......|..........................| |..|..|...|......|........|.......| |....-----------.........----..........| |..+..+...|......|........|.......| |....|.........|.........|}}|..........| |..|..|...|......+........|.......| |....|.........+.........|}}|..........| |..|..|...|......|........|.......S.S....|.........|.........----..........| |---..----|......|........|.......| |....|.........|.......................| |.........+......|+F-+F-+F|.......| |....-----------.......................| |---..----|......|..|..|..|.......| |......................--------------..| |..|..|...|......--F-F--F--.......| |......................+............|..| |..+..+...|.......................| |--.---...-----+-----..|............|..| |--|..----|--+-----------+------..| |.....|...|.........|..|------------|..| |..+..+...|.........|..........|..| |.....|...|.........|..+............|..| |..|..|...|.........|..........|..| |.....|...|.........|..|............|..| ---------------------------------------------------------------------------- ]]); -- Dungeon Description des.region(selection.area(00,00,75,19), "lit") -- The Inn des.region(selection.area(01,01,09,02), "lit") des.region({ region = {01,04,09,05}, lit=1, type = "barracks", filled = 1 }) des.region(selection.area(01,07,02,10), "unlit") des.region(selection.area(07,07,09,10), "unlit") des.region(selection.area(01,14,02,15), "unlit") des.region(selection.area(07,14,09,15), "unlit") des.region(selection.area(01,17,02,18), "unlit") des.region(selection.area(07,17,09,18), "unlit") -- des.region({ region = {11,01,19,02}, lit = 0, type = "barracks", filled = 1 }) des.region(selection.area(21,01,30,02), "unlit") des.region({ region = {11,17,19,18}, lit = 0, type = "barracks", filled = 1 }) des.region(selection.area(21,17,30,18), "unlit") -- Police Station des.region(selection.area(18,07,25,11), "lit") des.region(selection.area(18,13,19,13), "unlit") des.region(selection.area(21,13,22,13), "unlit") des.region(selection.area(24,13,25,13), "unlit") -- The town itself des.region(selection.area(42,03,47,06), "unlit") des.region(selection.area(42,08,50,11), "unlit") des.region({ region = {37,16,41,18}, lit = 0, type = "morgue", filled = 1 }) des.region(selection.area(47,16,55,18), "unlit") des.region(selection.area(55,01,62,03), "unlit") des.region(selection.area(64,01,71,03), "unlit") des.region({ region = {60,14,71,15}, lit = 1, type = "shop", filled = 1 }) des.region({ region = {60,17,71,18}, lit = 1, type = "shop", filled = 1 }) -- Non diggable walls des.non_diggable(selection.area(00,00,75,19)) -- Stairs des.stair("up", 70,08) -- Doors des.door("locked",07,03) des.door("locked",02,06) des.door("locked",08,06) des.door("closed",03,08) des.door("closed",06,08) des.door("open",10,12) des.door("closed",03,15) des.door("closed",06,15) des.door("closed",03,17) des.door("closed",06,17) des.door("closed",13,03) des.door("random",25,03) des.door("closed",13,16) des.door("random",25,16) des.door("locked",17,09) des.door("locked",18,12) des.door("locked",21,12) des.door("locked",24,12) des.door("locked",34,10) des.door("locked",36,10) des.door("random",48,04) des.door("random",56,04) des.door("random",70,04) des.door("random",51,09) des.door("random",51,15) des.door("open",59,14) des.door("open",59,17) -- Objects des.object({ id = "credit card", x=04, y=01, buc="blessed", spe=0, name="The Platinum Yendorian Express Card" }) des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() des.object() -- Random traps - must avoid the 2 shops local validtraps = selection.area(00,00,75,19):filter_mapchar('.') validtraps = validtraps - selection.area(60,14,71,18) for i=1,6 do des.trap(validtraps:rndcoord(1)) end -- Random monsters. des.monster({ id = "Master of Thieves", x=04, y=01, peaceful = 0 }) des.monster("giant spider") des.monster("giant spider") des.monster("giant spider") des.monster("giant spider") des.monster("giant spider") des.monster("giant spider") des.monster("giant spider") des.monster("giant spider") des.monster("giant spider") des.monster("giant spider") des.monster("giant spider") des.monster("giant spider") des.monster("giant spider") des.monster("giant spider") des.monster("giant spider") des.monster("giant spider") des.monster("s") des.monster("s") -- ladies of the evening des.monster("succubus", 02, 08) des.monster("succubus", 08, 08) des.monster("incubus", 02, 14) des.monster("incubus", 08, 14) des.monster("incubus", 02, 17) des.monster("incubus", 08, 17) -- Police station (with drunken prisoners) des.monster({ id = "Kop Kaptain", x=24, y=09, peaceful = 0 }) des.monster({ id = "Kop Lieutenant", x=20, y=09, peaceful = 0 }) des.monster({ id = "Kop Lieutenant", x=22, y=11, peaceful = 0 }) des.monster({ id = "Kop Lieutenant", x=22, y=07, peaceful = 0 }) des.monster({ id = "Keystone Kop", x=19, y=07, peaceful = 0 }) des.monster({ id = "Keystone Kop", x=19, y=08, peaceful = 0 }) des.monster({ id = "Keystone Kop", x=22, y=09, peaceful = 0 }) des.monster({ id = "Keystone Kop", x=24, y=11, peaceful = 0 }) des.monster({ id = "Keystone Kop", x=19, y=11, peaceful = 0 }) des.monster("prisoner", 19, 13) des.monster("prisoner", 21, 13) des.monster("prisoner", 24, 13) -- des.monster({ id = "watchman", x=33, y=10, peaceful = 0 }) des.wallify()