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/* NetHack 3.7 region.c $NHDT-Date: 1683832331 2023/05/11 19:12:11 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.81 $ */
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/* Copyright (c) 1996 by Jean-Christophe Collet */
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/* NetHack may be freely redistributed. See license for details. */
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/*inside_gas_cloud()函数用于判断一个位置是否在气体云(gas cloud)内部。
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expire_gas_cloud()函数用于处理气体云的持续时间到期时的操作。
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inside_rect()函数用于判断一个位置是否在指定的矩形区域内。
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create_region()函数用于创建一个区域,包含一个矩形区域和一个回调函数。
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add_rect_to_reg()函数用于将一个矩形区域添加到一个区域中。
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add_mon_to_reg()函数用于将一个怪物(monst)添加到一个区域中。
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remove_mon_from_reg()函数用于从一个区域中移除一个怪物。
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mon_in_region()函数用于判断一个怪物是否在一个区域中。
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free_region()函数用于释放一个区域占用的内存。
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add_region()函数用于将一个区域添加到区域列表中。
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remove_region()函数用于从区域列表中移除一个区域。
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reset_region_mids()函数用于重置区域中的怪物标识符。
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is_hero_inside_gas_cloud()函数用于判断英雄角色是否在气体云中。
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callbacks数组存储了回调函数的指针,用于在区域操作中调用相应的函数。*/
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#include "hack.h"
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/*
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* This should really go into the level structure, but
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* I'll start here for ease. It *WILL* move into the level
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* structure eventually.
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*/
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#define NO_CALLBACK (-1)
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boolean inside_gas_cloud(genericptr, genericptr);
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boolean expire_gas_cloud(genericptr, genericptr);
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boolean inside_rect(NhRect *, int, int);
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NhRegion *create_region(NhRect *, int);
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void add_rect_to_reg(NhRegion *, NhRect *);
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void add_mon_to_reg(NhRegion *, struct monst *);
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void remove_mon_from_reg(NhRegion *, struct monst *);
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boolean mon_in_region(NhRegion *, struct monst *);
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#if 0
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NhRegion *clone_region(NhRegion *);
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#endif
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void free_region(NhRegion *);
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void add_region(NhRegion *);
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void remove_region(NhRegion *);
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#if 0
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void replace_mon_regions(struct monst *,struct monst *);
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void remove_mon_from_regions(struct monst *);
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NhRegion *create_msg_region(coordxy,coordxy,coordxy,coordxy, const char *,
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const char *);
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boolean enter_force_field(genericptr,genericptr);
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NhRegion *create_force_field(coordxy,coordxy,int,long);
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#endif
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static void reset_region_mids(NhRegion *);
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static boolean is_hero_inside_gas_cloud(void);
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static const callback_proc callbacks[] = {
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#define INSIDE_GAS_CLOUD 0
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inside_gas_cloud,
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#define EXPIRE_GAS_CLOUD 1
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expire_gas_cloud
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};
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/* Should be inlined. */
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boolean
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inside_rect(NhRect *r, int x, int y)
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{
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return (boolean) (x >= r->lx && x <= r->hx && y >= r->ly && y <= r->hy);
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}
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/*
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* Check if a point is inside a region.
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*/
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boolean
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inside_region(NhRegion *reg, int x, int y)
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{
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int i;
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if (reg == (NhRegion *) 0 || !inside_rect(&(reg->bounding_box), x, y))
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return FALSE;
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for (i = 0; i < reg->nrects; i++)
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if (inside_rect(&(reg->rects[i]), x, y))
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return TRUE;
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return FALSE;
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}
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/*
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* Create a region. It does not activate it.
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*/
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NhRegion *
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create_region(NhRect *rects, int nrect)
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{
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int i;
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NhRegion *reg;
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reg = (NhRegion *) alloc(sizeof(NhRegion));
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(void) memset((genericptr_t)reg, 0, sizeof(NhRegion));
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/* Determines bounding box */
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if (nrect > 0) {
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reg->bounding_box = rects[0];
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} else {
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reg->bounding_box.lx = COLNO;
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reg->bounding_box.ly = ROWNO;
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reg->bounding_box.hx = 0; /* 1 */
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reg->bounding_box.hy = 0;
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}
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reg->nrects = nrect;
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reg->rects = (nrect > 0) ? (NhRect *) alloc(nrect * sizeof (NhRect)) : 0;
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for (i = 0; i < nrect; i++) {
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if (rects[i].lx < reg->bounding_box.lx)
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reg->bounding_box.lx = rects[i].lx;
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if (rects[i].ly < reg->bounding_box.ly)
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reg->bounding_box.ly = rects[i].ly;
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if (rects[i].hx > reg->bounding_box.hx)
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reg->bounding_box.hx = rects[i].hx;
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if (rects[i].hy > reg->bounding_box.hy)
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reg->bounding_box.hy = rects[i].hy;
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reg->rects[i] = rects[i];
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}
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reg->ttl = -1L; /* Defaults */
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reg->attach_2_u = FALSE;
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reg->attach_2_m = 0;
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/* reg->attach_2_o = NULL; */
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reg->enter_msg = (const char *) 0;
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reg->leave_msg = (const char *) 0;
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reg->expire_f = NO_CALLBACK;
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reg->enter_f = NO_CALLBACK;
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reg->can_enter_f = NO_CALLBACK;
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reg->leave_f = NO_CALLBACK;
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reg->can_leave_f = NO_CALLBACK;
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reg->inside_f = NO_CALLBACK;
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clear_hero_inside(reg);
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clear_heros_fault(reg);
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reg->n_monst = 0;
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reg->max_monst = 0;
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reg->monsters = (unsigned *) 0;
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reg->arg = cg.zeroany;
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return reg;
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}
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/*
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* Add rectangle to region.
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*/
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void
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add_rect_to_reg(NhRegion *reg, NhRect *rect)
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{
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NhRect *tmp_rect;
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tmp_rect = (NhRect *) alloc((reg->nrects + 1) * sizeof (NhRect));
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if (reg->nrects > 0) {
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(void) memcpy((genericptr_t) tmp_rect, (genericptr_t) reg->rects,
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reg->nrects * sizeof (NhRect));
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free((genericptr_t) reg->rects);
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}
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tmp_rect[reg->nrects] = *rect;
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reg->nrects++;
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reg->rects = tmp_rect;
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/* Update bounding box if needed */
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if (reg->bounding_box.lx > rect->lx)
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reg->bounding_box.lx = rect->lx;
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if (reg->bounding_box.ly > rect->ly)
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reg->bounding_box.ly = rect->ly;
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if (reg->bounding_box.hx < rect->hx)
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reg->bounding_box.hx = rect->hx;
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if (reg->bounding_box.hy < rect->hy)
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reg->bounding_box.hy = rect->hy;
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}
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/*
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* Add a monster to the region
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*/
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void
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add_mon_to_reg(NhRegion *reg, struct monst *mon)
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{
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int i;
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unsigned *tmp_m;
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if (reg->max_monst <= reg->n_monst) {
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tmp_m = (unsigned *) alloc(sizeof (unsigned)
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* (reg->max_monst + MONST_INC));
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if (reg->max_monst > 0) {
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for (i = 0; i < reg->max_monst; i++)
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tmp_m[i] = reg->monsters[i];
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free((genericptr_t) reg->monsters);
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}
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reg->monsters = tmp_m;
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reg->max_monst += MONST_INC;
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}
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reg->monsters[reg->n_monst++] = mon->m_id;
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}
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/*
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* Remove a monster from the region list (it left or died...)
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*/
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void
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remove_mon_from_reg(NhRegion *reg, struct monst *mon)
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{
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register int i;
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for (i = 0; i < reg->n_monst; i++)
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if (reg->monsters[i] == mon->m_id) {
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reg->n_monst--;
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reg->monsters[i] = reg->monsters[reg->n_monst];
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return;
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}
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}
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/*
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* Check if a monster is inside the region.
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* It's probably quicker to check with the region internal list
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* than to check for coordinates.
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*/
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boolean
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mon_in_region(NhRegion *reg, struct monst *mon)
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{
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int i;
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for (i = 0; i < reg->n_monst; i++)
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if (reg->monsters[i] == mon->m_id)
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return TRUE;
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return FALSE;
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}
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#if 0
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/* not yet used */
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/*
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* Clone (make a standalone copy) the region.
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*/
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NhRegion *
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clone_region(NhRegion *reg)
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{
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NhRegion *ret_reg;
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unsigned *m_id_list;
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short i;
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ret_reg = create_region(reg->rects, reg->nrects);
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ret_reg->ttl = reg->ttl;
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ret_reg->attach_2_u = reg->attach_2_u;
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ret_reg->attach_2_m = reg->attach_2_m;
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/* ret_reg->attach_2_o = reg->attach_2_o; */
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ret_reg->expire_f = reg->expire_f;
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ret_reg->enter_f = reg->enter_f;
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ret_reg->can_enter_f = reg->can_enter_f;
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ret_reg->leave_f = reg->leave_f;
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ret_reg->can_leave_f = reg->can_leave_f;
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ret_reg->player_flags = reg->player_flags; /* set/clear_hero_inside,&c*/
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ret_reg->n_monst = reg->n_monst;
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ret_reg->max_monst = reg->max_monst;
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if (reg->max_monst > 0) {
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m_id_list = (unsigned *) alloc(reg->max_monst * sizeof (unsigned));
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for (i = 0; i < reg->max_monst; ++i)
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m_id_list[i] = reg->monsters[i];
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} else
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m_id_list = (unsigned *) 0;
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ret_reg->monsters = m_id_list;
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return ret_reg;
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}
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#endif /*0*/
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/*
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* Free mem from region.
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*/
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void
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free_region(NhRegion *reg)
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{
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if (reg) {
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if (reg->rects)
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free((genericptr_t) reg->rects);
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if (reg->monsters)
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free((genericptr_t) reg->monsters);
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if (reg->enter_msg)
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free((genericptr_t) reg->enter_msg);
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if (reg->leave_msg)
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free((genericptr_t) reg->leave_msg);
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free((genericptr_t) reg);
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}
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}
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/*
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* Add a region to the list.
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* This actually activates the region.
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*/
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void
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add_region(NhRegion *reg)
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{
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NhRegion **tmp_reg;
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int i, j;
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if (gm.max_regions <= gn.n_regions) {
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tmp_reg = gr.regions;
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gr.regions =
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(NhRegion **) alloc((gm.max_regions + 10) * sizeof (NhRegion *));
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if (gm.max_regions > 0) {
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(void) memcpy((genericptr_t) gr.regions, (genericptr_t) tmp_reg,
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gm.max_regions * sizeof (NhRegion *));
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free((genericptr_t) tmp_reg);
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}
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gm.max_regions += 10;
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}
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gr.regions[gn.n_regions] = reg;
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gn.n_regions++;
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/* Check for monsters inside the region */
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for (i = reg->bounding_box.lx; i <= reg->bounding_box.hx; i++)
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for (j = reg->bounding_box.ly; j <= reg->bounding_box.hy; j++) {
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boolean is_inside = inside_region(reg, i, j);
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/* Some regions can cross the level boundaries */
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if (!isok(i, j))
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continue;
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if (is_inside && MON_AT(i, j))
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add_mon_to_reg(reg, gl.level.monsters[i][j]);
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if (reg->visible) {
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if (is_inside)
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block_point(i, j);
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if (cansee(i, j))
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newsym(i, j);
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}
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}
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/* Check for player now... */
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if (inside_region(reg, u.ux, u.uy))
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set_hero_inside(reg);
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else
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clear_hero_inside(reg);
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}
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/*
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* Remove a region from the list & free it.
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*/
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void
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remove_region(NhRegion *reg)
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{
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register int i, x, y;
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for (i = 0; i < gn.n_regions; i++)
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if (gr.regions[i] == reg)
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break;
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if (i == gn.n_regions)
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return;
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/* remove region before potential newsym() calls, but don't free it yet */
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if (--gn.n_regions != i)
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gr.regions[i] = gr.regions[gn.n_regions];
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gr.regions[gn.n_regions] = (NhRegion *) 0;
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/* Update screen if necessary */
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reg->ttl = -2L; /* for visible_region_at */
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if (reg->visible)
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for (x = reg->bounding_box.lx; x <= reg->bounding_box.hx; x++)
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for (y = reg->bounding_box.ly; y <= reg->bounding_box.hy; y++)
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if (isok(x, y) && inside_region(reg, x, y)) {
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/*if (!sobj_at(BOULDER, x, y))
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unblock_point(x, y);*/
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if (cansee(x, y))
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newsym(x, y);
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}
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free_region(reg);
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}
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/*
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* Remove all regions and clear all related data (This must be down
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* when changing level, for instance).
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*/
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void
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clear_regions(void)
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{
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register int i;
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for (i = 0; i < gn.n_regions; i++)
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free_region(gr.regions[i]);
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gn.n_regions = 0;
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if (gm.max_regions > 0)
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free((genericptr_t) gr.regions);
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gm.max_regions = 0;
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gr.regions = (NhRegion **) 0;
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}
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/*
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* This function is called every turn.
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* It makes the regions age, if necessary and calls the appropriate
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* callbacks when needed.
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*/
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void
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run_regions(void)
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{
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register int i, j, k;
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int f_indx;
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/* reset some messaging variables */
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gg.gas_cloud_diss_within = FALSE;
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gg.gas_cloud_diss_seen = 0;
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/* End of life ? */
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/* Do it backward because the array will be modified */
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for (i = gn.n_regions - 1; i >= 0; i--) {
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if (gr.regions[i]->ttl == 0L) {
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if ((f_indx = gr.regions[i]->expire_f) == NO_CALLBACK
|
|
|
|| (*callbacks[f_indx])(gr.regions[i], (genericptr_t) 0))
|
|
|
remove_region(gr.regions[i]);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
/* Process remaining regions */
|
|
|
for (i = 0; i < gn.n_regions; i++) {
|
|
|
/* Make the region age */
|
|
|
if (gr.regions[i]->ttl > 0L)
|
|
|
gr.regions[i]->ttl--;
|
|
|
/* Check if player is inside region */
|
|
|
f_indx = gr.regions[i]->inside_f;
|
|
|
if (f_indx != NO_CALLBACK && hero_inside(gr.regions[i]))
|
|
|
(void) (*callbacks[f_indx])(gr.regions[i], (genericptr_t) 0);
|
|
|
/* Check if any monster is inside region */
|
|
|
if (f_indx != NO_CALLBACK) {
|
|
|
for (j = 0; j < gr.regions[i]->n_monst; j++) {
|
|
|
struct monst *mtmp =
|
|
|
find_mid(gr.regions[i]->monsters[j], FM_FMON);
|
|
|
|
|
|
if (!mtmp || DEADMONSTER(mtmp)
|
|
|
|| (*callbacks[f_indx])(gr.regions[i], mtmp)) {
|
|
|
/* The monster died, remove it from list */
|
|
|
k = (gr.regions[i]->n_monst -= 1);
|
|
|
gr.regions[i]->monsters[j] = gr.regions[i]->monsters[k];
|
|
|
gr.regions[i]->monsters[k] = 0;
|
|
|
--j; /* current slot has been reused; recheck it next */
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
if (gg.gas_cloud_diss_within)
|
|
|
pline_The("gas cloud around you dissipates.");
|
|
|
if (gg.gas_cloud_diss_seen)
|
|
|
You_see("%s dissipate.",
|
|
|
gg.gas_cloud_diss_seen == 1
|
|
|
? "a gas cloud" : "some gas clouds");
|
|
|
}
|
|
|
|
|
|
/*
|
|
|
* check whether player enters/leaves one or more regions.
|
|
|
*/
|
|
|
boolean
|
|
|
in_out_region(coordxy x, coordxy y)
|
|
|
{
|
|
|
int i, f_indx = 0;
|
|
|
|
|
|
/* First check if hero can do the move */
|
|
|
for (i = 0; i < gn.n_regions; i++) {
|
|
|
if (gr.regions[i]->attach_2_u)
|
|
|
continue;
|
|
|
if (inside_region(gr.regions[i], x, y)
|
|
|
? (!hero_inside(gr.regions[i])
|
|
|
&& (f_indx = gr.regions[i]->can_enter_f) != NO_CALLBACK)
|
|
|
: (hero_inside(gr.regions[i])
|
|
|
&& (f_indx = gr.regions[i]->can_leave_f) != NO_CALLBACK)) {
|
|
|
if (!(*callbacks[f_indx])(gr.regions[i], (genericptr_t) 0))
|
|
|
return FALSE;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
/* Callbacks for the regions hero does leave */
|
|
|
for (i = 0; i < gn.n_regions; i++) {
|
|
|
if (gr.regions[i]->attach_2_u)
|
|
|
continue;
|
|
|
if (hero_inside(gr.regions[i])
|
|
|
&& !inside_region(gr.regions[i], x, y)) {
|
|
|
clear_hero_inside(gr.regions[i]);
|
|
|
if (gr.regions[i]->leave_msg != (const char *) 0)
|
|
|
pline1(gr.regions[i]->leave_msg);
|
|
|
if ((f_indx = gr.regions[i]->leave_f) != NO_CALLBACK)
|
|
|
(void) (*callbacks[f_indx])(gr.regions[i], (genericptr_t) 0);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
/* Callbacks for the regions hero does enter */
|
|
|
for (i = 0; i < gn.n_regions; i++) {
|
|
|
if (gr.regions[i]->attach_2_u)
|
|
|
continue;
|
|
|
if (!hero_inside(gr.regions[i])
|
|
|
&& inside_region(gr.regions[i], x, y)) {
|
|
|
set_hero_inside(gr.regions[i]);
|
|
|
if (gr.regions[i]->enter_msg != (const char *) 0)
|
|
|
pline1(gr.regions[i]->enter_msg);
|
|
|
if ((f_indx = gr.regions[i]->enter_f) != NO_CALLBACK)
|
|
|
(void) (*callbacks[f_indx])(gr.regions[i], (genericptr_t) 0);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
return TRUE;
|
|
|
}
|
|
|
|
|
|
/*
|
|
|
* check whether a monster enters/leaves one or more regions.
|
|
|
*/
|
|
|
boolean
|
|
|
m_in_out_region(struct monst *mon, coordxy x, coordxy y)
|
|
|
{
|
|
|
int i, f_indx = 0;
|
|
|
|
|
|
/* First check if mon can do the move */
|
|
|
for (i = 0; i < gn.n_regions; i++) {
|
|
|
if (gr.regions[i]->attach_2_m == mon->m_id)
|
|
|
continue;
|
|
|
if (inside_region(gr.regions[i], x, y)
|
|
|
? (!mon_in_region(gr.regions[i], mon)
|
|
|
&& (f_indx = gr.regions[i]->can_enter_f) != NO_CALLBACK)
|
|
|
: (mon_in_region(gr.regions[i], mon)
|
|
|
&& (f_indx = gr.regions[i]->can_leave_f) != NO_CALLBACK)) {
|
|
|
if (!(*callbacks[f_indx])(gr.regions[i], mon))
|
|
|
return FALSE;
|
|
|
}
|
|
|
}
|
|
|
|
|
|
/* Callbacks for the regions mon does leave */
|
|
|
for (i = 0; i < gn.n_regions; i++) {
|
|
|
if (gr.regions[i]->attach_2_m == mon->m_id)
|
|
|
continue;
|
|
|
if (mon_in_region(gr.regions[i], mon)
|
|
|
&& !inside_region(gr.regions[i], x, y)) {
|
|
|
remove_mon_from_reg(gr.regions[i], mon);
|
|
|
if ((f_indx = gr.regions[i]->leave_f) != NO_CALLBACK)
|
|
|
(void) (*callbacks[f_indx])(gr.regions[i], mon);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
/* Callbacks for the regions mon does enter */
|
|
|
for (i = 0; i < gn.n_regions; i++) {
|
|
|
if (gr.regions[i]->attach_2_m == mon->m_id)
|
|
|
continue;
|
|
|
if (!mon_in_region(gr.regions[i], mon)
|
|
|
&& inside_region(gr.regions[i], x, y)) {
|
|
|
add_mon_to_reg(gr.regions[i], mon);
|
|
|
if ((f_indx = gr.regions[i]->enter_f) != NO_CALLBACK)
|
|
|
(void) (*callbacks[f_indx])(gr.regions[i], mon);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
return TRUE;
|
|
|
}
|
|
|
|
|
|
/*
|
|
|
* Checks player's regions after a teleport for instance.
|
|
|
*/
|
|
|
void
|
|
|
update_player_regions(void)
|
|
|
{
|
|
|
register int i;
|
|
|
|
|
|
for (i = 0; i < gn.n_regions; i++)
|
|
|
if (!gr.regions[i]->attach_2_u
|
|
|
&& inside_region(gr.regions[i], u.ux, u.uy))
|
|
|
set_hero_inside(gr.regions[i]);
|
|
|
else
|
|
|
clear_hero_inside(gr.regions[i]);
|
|
|
}
|
|
|
|
|
|
/*
|
|
|
* Ditto for a specified monster.
|
|
|
*/
|
|
|
void
|
|
|
update_monster_region(struct monst *mon)
|
|
|
{
|
|
|
register int i;
|
|
|
|
|
|
for (i = 0; i < gn.n_regions; i++) {
|
|
|
if (inside_region(gr.regions[i], mon->mx, mon->my)) {
|
|
|
if (!mon_in_region(gr.regions[i], mon))
|
|
|
add_mon_to_reg(gr.regions[i], mon);
|
|
|
} else {
|
|
|
if (mon_in_region(gr.regions[i], mon))
|
|
|
remove_mon_from_reg(gr.regions[i], mon);
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
#if 0
|
|
|
/* not yet used */
|
|
|
|
|
|
/*
|
|
|
* Change monster pointer in gr.regions
|
|
|
* This happens, for instance, when a monster grows and
|
|
|
* need a new structure (internally that is).
|
|
|
*/
|
|
|
void
|
|
|
replace_mon_regions(monold, monnew)
|
|
|
struct monst *monold, *monnew;
|
|
|
{
|
|
|
register int i;
|
|
|
|
|
|
for (i = 0; i < gn.n_regions; i++)
|
|
|
if (mon_in_region(gr.regions[i], monold)) {
|
|
|
remove_mon_from_reg(gr.regions[i], monold);
|
|
|
add_mon_to_reg(gr.regions[i], monnew);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
/*
|
|
|
* Remove monster from all regions it was in (ie monster just died)
|
|
|
*/
|
|
|
void
|
|
|
remove_mon_from_regions(struct monst *mon)
|
|
|
{
|
|
|
register int i;
|
|
|
|
|
|
for (i = 0; i < gn.n_regions; i++)
|
|
|
if (mon_in_region(gr.regions[i], mon))
|
|
|
remove_mon_from_reg(gr.regions[i], mon);
|
|
|
}
|
|
|
|
|
|
#endif /*0*/
|
|
|
|
|
|
/*
|
|
|
* Check if a spot is under a visible region (eg: gas cloud).
|
|
|
* Returns NULL if not, otherwise returns region.
|
|
|
*/
|
|
|
NhRegion *
|
|
|
visible_region_at(coordxy x, coordxy y)
|
|
|
{
|
|
|
register int i;
|
|
|
|
|
|
for (i = 0; i < gn.n_regions; i++) {
|
|
|
if (!gr.regions[i]->visible || gr.regions[i]->ttl == -2L)
|
|
|
continue;
|
|
|
if (inside_region(gr.regions[i], x, y))
|
|
|
return gr.regions[i];
|
|
|
}
|
|
|
return (NhRegion *) 0;
|
|
|
}
|
|
|
|
|
|
void
|
|
|
show_region(NhRegion *reg, coordxy x, coordxy y)
|
|
|
{
|
|
|
show_glyph(x, y, reg->glyph);
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* save_regions :
|
|
|
*/
|
|
|
void
|
|
|
save_regions(NHFILE *nhfp)
|
|
|
{
|
|
|
NhRegion *r;
|
|
|
int i, j;
|
|
|
unsigned n;
|
|
|
|
|
|
if (!perform_bwrite(nhfp))
|
|
|
goto skip_lots;
|
|
|
if (nhfp->structlevel) {
|
|
|
/* timestamp */
|
|
|
bwrite(nhfp->fd, (genericptr_t) &gm.moves, sizeof (gm.moves));
|
|
|
bwrite(nhfp->fd, (genericptr_t) &gn.n_regions, sizeof (gn.n_regions));
|
|
|
}
|
|
|
for (i = 0; i < gn.n_regions; i++) {
|
|
|
r = gr.regions[i];
|
|
|
if (nhfp->structlevel) {
|
|
|
bwrite(nhfp->fd, (genericptr_t) &r->bounding_box, sizeof (NhRect));
|
|
|
bwrite(nhfp->fd, (genericptr_t) &r->nrects, sizeof (short));
|
|
|
}
|
|
|
for (j = 0; j < r->nrects; j++) {
|
|
|
if (nhfp->structlevel)
|
|
|
bwrite(nhfp->fd, (genericptr_t) &r->rects[j], sizeof (NhRect));
|
|
|
}
|
|
|
if (nhfp->structlevel)
|
|
|
bwrite(nhfp->fd, (genericptr_t) &r->attach_2_u, sizeof (boolean));
|
|
|
if (nhfp->structlevel)
|
|
|
bwrite(nhfp->fd, (genericptr_t) &r->attach_2_m, sizeof (unsigned));
|
|
|
|
|
|
n = !r->enter_msg ? 0U : (unsigned) strlen(r->enter_msg);
|
|
|
if (nhfp->structlevel)
|
|
|
bwrite(nhfp->fd, (genericptr_t) &n, sizeof n);
|
|
|
if (n > 0) {
|
|
|
if (nhfp->structlevel)
|
|
|
bwrite(nhfp->fd, (genericptr_t) r->enter_msg, n);
|
|
|
}
|
|
|
n = !r->leave_msg ? 0U : (unsigned) strlen(r->leave_msg);
|
|
|
if (nhfp->structlevel)
|
|
|
bwrite(nhfp->fd, (genericptr_t) &n, sizeof n);
|
|
|
if (n > 0) {
|
|
|
if (nhfp->structlevel) {
|
|
|
bwrite(nhfp->fd, (genericptr_t) r->leave_msg, n);
|
|
|
}
|
|
|
}
|
|
|
if (nhfp->structlevel) {
|
|
|
bwrite(nhfp->fd, (genericptr_t) &r->ttl, sizeof (long));
|
|
|
bwrite(nhfp->fd, (genericptr_t) &r->expire_f, sizeof (short));
|
|
|
bwrite(nhfp->fd, (genericptr_t) &r->can_enter_f, sizeof (short));
|
|
|
bwrite(nhfp->fd, (genericptr_t) &r->enter_f, sizeof (short));
|
|
|
bwrite(nhfp->fd, (genericptr_t) &r->can_leave_f, sizeof (short));
|
|
|
bwrite(nhfp->fd, (genericptr_t) &r->leave_f, sizeof (short));
|
|
|
bwrite(nhfp->fd, (genericptr_t) &r->inside_f, sizeof (short));
|
|
|
bwrite(nhfp->fd, (genericptr_t) &r->player_flags,
|
|
|
sizeof (unsigned));
|
|
|
bwrite(nhfp->fd, (genericptr_t) &r->n_monst, sizeof (short));
|
|
|
}
|
|
|
for (j = 0; j < r->n_monst; j++) {
|
|
|
if (nhfp->structlevel)
|
|
|
bwrite(nhfp->fd, (genericptr_t) &r->monsters[j],
|
|
|
sizeof (unsigned));
|
|
|
}
|
|
|
if (nhfp->structlevel) {
|
|
|
bwrite(nhfp->fd, (genericptr_t) &r->visible, sizeof (boolean));
|
|
|
bwrite(nhfp->fd, (genericptr_t) &r->glyph, sizeof (int));
|
|
|
bwrite(nhfp->fd, (genericptr_t) &r->arg, sizeof (anything));
|
|
|
}
|
|
|
}
|
|
|
|
|
|
skip_lots:
|
|
|
if (release_data(nhfp))
|
|
|
clear_regions();
|
|
|
}
|
|
|
|
|
|
void
|
|
|
rest_regions(NHFILE *nhfp)
|
|
|
{
|
|
|
NhRegion *r;
|
|
|
int i, j;
|
|
|
unsigned n = 0;
|
|
|
long tmstamp = 0L;
|
|
|
char *msg_buf;
|
|
|
boolean ghostly = (nhfp->ftype == NHF_BONESFILE);
|
|
|
|
|
|
clear_regions(); /* Just for security */
|
|
|
if (nhfp->structlevel)
|
|
|
mread(nhfp->fd, (genericptr_t) &tmstamp, sizeof (tmstamp));
|
|
|
if (ghostly)
|
|
|
tmstamp = 0;
|
|
|
else
|
|
|
tmstamp = (gm.moves - tmstamp);
|
|
|
|
|
|
if (nhfp->structlevel)
|
|
|
mread(nhfp->fd, (genericptr_t) &gn.n_regions, sizeof (gn.n_regions));
|
|
|
|
|
|
gm.max_regions = gn.n_regions;
|
|
|
if (gn.n_regions > 0)
|
|
|
gr.regions = (NhRegion **) alloc(sizeof (NhRegion *) * gn.n_regions);
|
|
|
for (i = 0; i < gn.n_regions; i++) {
|
|
|
r = gr.regions[i] = (NhRegion *) alloc(sizeof (NhRegion));
|
|
|
if (nhfp->structlevel) {
|
|
|
mread(nhfp->fd, (genericptr_t) &r->bounding_box, sizeof (NhRect));
|
|
|
mread(nhfp->fd, (genericptr_t) &r->nrects, sizeof (short));
|
|
|
}
|
|
|
if (r->nrects > 0)
|
|
|
r->rects = (NhRect *) alloc(r->nrects * sizeof (NhRect));
|
|
|
else
|
|
|
r->rects = (NhRect *) 0;
|
|
|
for (j = 0; j < r->nrects; j++) {
|
|
|
if (nhfp->structlevel)
|
|
|
mread(nhfp->fd, (genericptr_t) &r->rects[j], sizeof (NhRect));
|
|
|
}
|
|
|
if (nhfp->structlevel) {
|
|
|
mread(nhfp->fd, (genericptr_t) &r->attach_2_u, sizeof (boolean));
|
|
|
mread(nhfp->fd, (genericptr_t) &r->attach_2_m, sizeof (unsigned));
|
|
|
}
|
|
|
|
|
|
if (nhfp->structlevel)
|
|
|
mread(nhfp->fd, (genericptr_t) &n, sizeof n);
|
|
|
if (n > 0) {
|
|
|
msg_buf = (char *) alloc(n + 1);
|
|
|
if (nhfp->structlevel) {
|
|
|
mread(nhfp->fd, (genericptr_t) msg_buf, n);
|
|
|
}
|
|
|
msg_buf[n] = '\0';
|
|
|
} else
|
|
|
msg_buf = (char *) 0;
|
|
|
r->enter_msg = (const char *) msg_buf;
|
|
|
|
|
|
if (nhfp->structlevel)
|
|
|
mread(nhfp->fd, (genericptr_t) &n, sizeof n);
|
|
|
if (n > 0) {
|
|
|
msg_buf = (char *) alloc(n + 1);
|
|
|
if (nhfp->structlevel) {
|
|
|
mread(nhfp->fd, (genericptr_t) msg_buf, n);
|
|
|
}
|
|
|
msg_buf[n] = '\0';
|
|
|
} else
|
|
|
msg_buf = (char *) 0;
|
|
|
r->leave_msg = (const char *) msg_buf;
|
|
|
|
|
|
if (nhfp->structlevel)
|
|
|
mread(nhfp->fd, (genericptr_t) &r->ttl, sizeof (long));
|
|
|
/* check for expired region */
|
|
|
if (r->ttl >= 0L)
|
|
|
r->ttl = (r->ttl > tmstamp) ? r->ttl - tmstamp : 0L;
|
|
|
if (nhfp->structlevel) {
|
|
|
mread(nhfp->fd, (genericptr_t) &r->expire_f, sizeof (short));
|
|
|
mread(nhfp->fd, (genericptr_t) &r->can_enter_f, sizeof (short));
|
|
|
mread(nhfp->fd, (genericptr_t) &r->enter_f, sizeof (short));
|
|
|
mread(nhfp->fd, (genericptr_t) &r->can_leave_f, sizeof (short));
|
|
|
mread(nhfp->fd, (genericptr_t) &r->leave_f, sizeof (short));
|
|
|
mread(nhfp->fd, (genericptr_t) &r->inside_f, sizeof (short));
|
|
|
mread(nhfp->fd, (genericptr_t) &r->player_flags,
|
|
|
sizeof (unsigned));
|
|
|
}
|
|
|
if (ghostly) { /* settings pertained to old player */
|
|
|
clear_hero_inside(r);
|
|
|
clear_heros_fault(r);
|
|
|
}
|
|
|
if (nhfp->structlevel)
|
|
|
mread(nhfp->fd, (genericptr_t) &r->n_monst, sizeof (short));
|
|
|
if (r->n_monst > 0)
|
|
|
r->monsters = (unsigned *) alloc(r->n_monst * sizeof (unsigned));
|
|
|
else
|
|
|
r->monsters = (unsigned *) 0;
|
|
|
r->max_monst = r->n_monst;
|
|
|
for (j = 0; j < r->n_monst; j++) {
|
|
|
if (nhfp->structlevel)
|
|
|
mread(nhfp->fd, (genericptr_t) &r->monsters[j],
|
|
|
sizeof (unsigned));
|
|
|
}
|
|
|
if (nhfp->structlevel) {
|
|
|
mread(nhfp->fd, (genericptr_t) &r->visible, sizeof (boolean));
|
|
|
mread(nhfp->fd, (genericptr_t) &r->glyph, sizeof (int));
|
|
|
mread(nhfp->fd, (genericptr_t) &r->arg, sizeof (anything));
|
|
|
}
|
|
|
}
|
|
|
/* remove expired regions, do not trigger the expire_f callback (yet!);
|
|
|
also update monster lists if this data is coming from a bones file */
|
|
|
for (i = gn.n_regions - 1; i >= 0; i--) {
|
|
|
r = gr.regions[i];
|
|
|
if (r->ttl == 0L)
|
|
|
remove_region(r);
|
|
|
else if (ghostly && r->n_monst > 0)
|
|
|
reset_region_mids(r);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
DISABLE_WARNING_FORMAT_NONLITERAL
|
|
|
|
|
|
/* to support '#stats' wizard-mode command */
|
|
|
void
|
|
|
region_stats(
|
|
|
const char *hdrfmt,
|
|
|
char *hdrbuf,
|
|
|
long *count,
|
|
|
long *size)
|
|
|
{
|
|
|
NhRegion *rg;
|
|
|
int i;
|
|
|
|
|
|
/* other stats formats take one parameter; this takes two */
|
|
|
Sprintf(hdrbuf, hdrfmt, (long) sizeof (NhRegion), (long) sizeof (NhRect));
|
|
|
*count = (long) gn.n_regions; /* might be 0 even though max_regions isn't */
|
|
|
*size = (long) gm.max_regions * (long) sizeof (NhRegion);
|
|
|
for (i = 0; i < gn.n_regions; ++i) {
|
|
|
rg = gr.regions[i];
|
|
|
*size += (long) rg->nrects * (long) sizeof (NhRect);
|
|
|
if (rg->enter_msg)
|
|
|
*size += (long) (strlen(rg->enter_msg) + 1);
|
|
|
if (rg->leave_msg)
|
|
|
*size += (long) (strlen(rg->leave_msg) + 1);
|
|
|
*size += (long) rg->max_monst * (long) sizeof *rg->monsters;
|
|
|
}
|
|
|
/* ? */
|
|
|
}
|
|
|
|
|
|
RESTORE_WARNING_FORMAT_NONLITERAL
|
|
|
|
|
|
/* update monster IDs for region being loaded from bones; `ghostly' implied */
|
|
|
static void
|
|
|
reset_region_mids(NhRegion *reg)
|
|
|
{
|
|
|
int i = 0, n = reg->n_monst;
|
|
|
unsigned *mid_list = reg->monsters;
|
|
|
|
|
|
while (i < n)
|
|
|
if (!lookup_id_mapping(mid_list[i], &mid_list[i])) {
|
|
|
/* shrink list to remove missing monster; order doesn't matter */
|
|
|
mid_list[i] = mid_list[--n];
|
|
|
} else {
|
|
|
/* move on to next monster */
|
|
|
++i;
|
|
|
}
|
|
|
reg->n_monst = n;
|
|
|
return;
|
|
|
}
|
|
|
|
|
|
#if 0
|
|
|
/* not yet used */
|
|
|
|
|
|
/*--------------------------------------------------------------*
|
|
|
* *
|
|
|
* Create Region with just a message *
|
|
|
* *
|
|
|
*--------------------------------------------------------------*/
|
|
|
|
|
|
NhRegion *
|
|
|
create_msg_region(
|
|
|
coordxy x, coordxy y, coordxy w, coordxy h,
|
|
|
const char *msg_enter, const char *msg_leave)
|
|
|
{
|
|
|
NhRect tmprect;
|
|
|
NhRegion *reg = create_region((NhRect *) 0, 0);
|
|
|
|
|
|
if (msg_enter)
|
|
|
reg->enter_msg = dupstr(msg_enter);
|
|
|
if (msg_leave)
|
|
|
reg->leave_msg = dupstr(msg_leave);
|
|
|
tmprect.lx = x;
|
|
|
tmprect.ly = y;
|
|
|
tmprect.hx = x + w;
|
|
|
tmprect.hy = y + h;
|
|
|
add_rect_to_reg(reg, &tmprect);
|
|
|
reg->ttl = -1L;
|
|
|
return reg;
|
|
|
}
|
|
|
|
|
|
|
|
|
/*--------------------------------------------------------------*
|
|
|
* *
|
|
|
* Force Field Related Cod *
|
|
|
* (unused yet) *
|
|
|
*--------------------------------------------------------------*/
|
|
|
|
|
|
boolean
|
|
|
enter_force_field(genericptr_t p1, genericptr_t p2)
|
|
|
{
|
|
|
struct monst *mtmp;
|
|
|
|
|
|
if (p2 == (genericptr_t) 0) { /* That means the player */
|
|
|
if (!Blind)
|
|
|
You("bump into %s. Ouch!",
|
|
|
Hallucination ? "an invisible tree"
|
|
|
: "some kind of invisible wall");
|
|
|
else
|
|
|
pline("Ouch!");
|
|
|
} else {
|
|
|
mtmp = (struct monst *) p2;
|
|
|
if (canseemon(mtmp))
|
|
|
pline("%s bumps into %s!", Monnam(mtmp), something);
|
|
|
}
|
|
|
return FALSE;
|
|
|
}
|
|
|
|
|
|
NhRegion *
|
|
|
create_force_field(coordxy x, coordxy y, int radius, long ttl)
|
|
|
{
|
|
|
int i;
|
|
|
NhRegion *ff;
|
|
|
int nrect;
|
|
|
NhRect tmprect;
|
|
|
|
|
|
ff = create_region((NhRect *) 0, 0);
|
|
|
nrect = radius;
|
|
|
tmprect.lx = x;
|
|
|
tmprect.hx = x;
|
|
|
tmprect.ly = y - (radius - 1);
|
|
|
tmprect.hy = y + (radius - 1);
|
|
|
for (i = 0; i < nrect; i++) {
|
|
|
add_rect_to_reg(ff, &tmprect);
|
|
|
tmprect.lx--;
|
|
|
tmprect.hx++;
|
|
|
tmprect.ly++;
|
|
|
tmprect.hy--;
|
|
|
}
|
|
|
ff->ttl = ttl;
|
|
|
if (!gi.in_mklev && !gc.context.mon_moving)
|
|
|
set_heros_fault(ff); /* assume player has created it */
|
|
|
/* ff->can_enter_f = enter_force_field; */
|
|
|
/* ff->can_leave_f = enter_force_field; */
|
|
|
add_region(ff);
|
|
|
return ff;
|
|
|
}
|
|
|
|
|
|
#endif /*0*/
|
|
|
|
|
|
/*--------------------------------------------------------------*
|
|
|
* *
|
|
|
* Gas cloud related code *
|
|
|
* *
|
|
|
*--------------------------------------------------------------*/
|
|
|
|
|
|
/*
|
|
|
* Here is an example of an expire function that may prolong
|
|
|
* region life after some mods...
|
|
|
*/
|
|
|
/*ARGSUSED*/
|
|
|
boolean
|
|
|
expire_gas_cloud(genericptr_t p1, genericptr_t p2 UNUSED)
|
|
|
{
|
|
|
NhRegion *reg;
|
|
|
int damage;
|
|
|
coordxy x, y;
|
|
|
|
|
|
reg = (NhRegion *) p1;
|
|
|
damage = reg->arg.a_int;
|
|
|
|
|
|
/* If it was a thick cloud, it dissipates a little first */
|
|
|
if (damage >= 5) {
|
|
|
damage /= 2; /* It dissipates, let's do less damage */
|
|
|
reg->arg = cg.zeroany;
|
|
|
reg->arg.a_int = damage;
|
|
|
reg->ttl = 2L; /* Here's the trick : reset ttl */
|
|
|
return FALSE; /* THEN return FALSE, means "still there" */
|
|
|
}
|
|
|
|
|
|
/* The cloud no longer blocks vision. */
|
|
|
for (x = reg->bounding_box.lx; x <= reg->bounding_box.hx; x++) {
|
|
|
for (y = reg->bounding_box.ly; y <= reg->bounding_box.hy; y++) {
|
|
|
if (inside_region(reg, x, y)) {
|
|
|
if (!does_block(x, y, &levl[x][y]))
|
|
|
unblock_point(x, y);
|
|
|
if (u_at(x, y))
|
|
|
gg.gas_cloud_diss_within = TRUE;
|
|
|
if (cansee(x, y))
|
|
|
gg.gas_cloud_diss_seen++;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
|
|
|
return TRUE; /* OK, it's gone, you can free it! */
|
|
|
}
|
|
|
|
|
|
/* returns True if p2 is killed by region p1, False otherwise */
|
|
|
boolean
|
|
|
inside_gas_cloud(genericptr_t p1, genericptr_t p2)
|
|
|
{
|
|
|
NhRegion *reg = (NhRegion *) p1;
|
|
|
struct monst *mtmp = (struct monst *) p2;
|
|
|
int dam = reg->arg.a_int;
|
|
|
|
|
|
/*
|
|
|
* Gas clouds can't be targeted at water locations, but they can
|
|
|
* start next to water and spread over it.
|
|
|
*/
|
|
|
|
|
|
/* fog clouds maintain gas clouds, even poisonous ones */
|
|
|
if (reg->ttl < 20 && mtmp && mtmp->data == &mons[PM_FOG_CLOUD])
|
|
|
reg->ttl += 5;
|
|
|
|
|
|
if (dam < 1)
|
|
|
return FALSE; /* if no damage then there's nothing to do here... */
|
|
|
|
|
|
if (!mtmp) { /* hero is indicated by Null rather than by &youmonst */
|
|
|
if (m_poisongas_ok(&gy.youmonst) == M_POISONGAS_OK)
|
|
|
return FALSE;
|
|
|
if (!Blind) {
|
|
|
Your("%s sting.", makeplural(body_part(EYE)));
|
|
|
make_blinded(1L, FALSE);
|
|
|
}
|
|
|
if (!Poison_resistance) {
|
|
|
pline("%s is burning your %s!", Something,
|
|
|
makeplural(body_part(LUNG)));
|
|
|
You("cough and spit blood!");
|
|
|
wake_nearto(u.ux, u.uy, 2);
|
|
|
dam = Maybe_Half_Phys(rnd(dam) + 5);
|
|
|
if (Half_gas_damage) /* worn towel */
|
|
|
dam = (dam + 1) / 2;
|
|
|
losehp(dam, "gas cloud", KILLED_BY_AN);
|
|
|
monstunseesu(M_SEEN_POISON);
|
|
|
return FALSE;
|
|
|
} else {
|
|
|
You("cough!");
|
|
|
wake_nearto(u.ux, u.uy, 2);
|
|
|
monstseesu(M_SEEN_POISON);
|
|
|
return FALSE;
|
|
|
}
|
|
|
} else { /* A monster is inside the cloud */
|
|
|
mtmp = (struct monst *) p2;
|
|
|
|
|
|
if (m_poisongas_ok(mtmp) != M_POISONGAS_OK) {
|
|
|
if (cansee(mtmp->mx, mtmp->my))
|
|
|
pline("%s coughs!", Monnam(mtmp));
|
|
|
wake_nearto(mtmp->mx, mtmp->my, 2);
|
|
|
if (heros_fault(reg))
|
|
|
setmangry(mtmp, TRUE);
|
|
|
if (haseyes(mtmp->data) && mtmp->mcansee) {
|
|
|
mtmp->mblinded = 1;
|
|
|
mtmp->mcansee = 0;
|
|
|
}
|
|
|
if (resists_poison(mtmp))
|
|
|
return FALSE;
|
|
|
mtmp->mhp -= rnd(dam) + 5;
|
|
|
if (DEADMONSTER(mtmp)) {
|
|
|
if (heros_fault(reg))
|
|
|
killed(mtmp);
|
|
|
else
|
|
|
monkilled(mtmp, "gas cloud", AD_DRST);
|
|
|
if (DEADMONSTER(mtmp)) { /* not lifesaved */
|
|
|
return TRUE;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
return FALSE; /* Monster is still alive */
|
|
|
}
|
|
|
|
|
|
static boolean
|
|
|
is_hero_inside_gas_cloud(void)
|
|
|
{
|
|
|
int i;
|
|
|
|
|
|
for (i = 0; i < gn.n_regions; i++)
|
|
|
if (hero_inside(gr.regions[i]) && gr.regions[i]->inside_f == INSIDE_GAS_CLOUD)
|
|
|
return TRUE;
|
|
|
return FALSE;
|
|
|
}
|
|
|
|
|
|
/* Create a gas cloud which starts at (x,y) and grows outward from it via
|
|
|
* breadth-first search.
|
|
|
* cloudsize is the number of squares the cloud will attempt to fill.
|
|
|
* damage is how much it deals to afflicted creatures. */
|
|
|
#define MAX_CLOUD_SIZE 150
|
|
|
NhRegion *
|
|
|
create_gas_cloud(coordxy x, coordxy y, int cloudsize, int damage)
|
|
|
{
|
|
|
NhRegion *cloud;
|
|
|
int i, j;
|
|
|
NhRect tmprect;
|
|
|
|
|
|
/* store visited coords */
|
|
|
coordxy xcoords[MAX_CLOUD_SIZE];
|
|
|
coordxy ycoords[MAX_CLOUD_SIZE];
|
|
|
xcoords[0] = x;
|
|
|
ycoords[0] = y;
|
|
|
int curridx;
|
|
|
int newidx = 1; /* initial spot is already taken */
|
|
|
boolean inside_cloud = is_hero_inside_gas_cloud();
|
|
|
|
|
|
if (cloudsize > MAX_CLOUD_SIZE) {
|
|
|
impossible("create_gas_cloud: cloud too large (%d)!", cloudsize);
|
|
|
cloudsize = MAX_CLOUD_SIZE;
|
|
|
}
|
|
|
|
|
|
for (curridx = 0; curridx < newidx; curridx++) {
|
|
|
if (newidx >= cloudsize)
|
|
|
break;
|
|
|
int xx = xcoords[curridx];
|
|
|
int yy = ycoords[curridx];
|
|
|
/* Do NOT check for if there is already a gas cloud created at some
|
|
|
* other time at this position. They can overlap. */
|
|
|
|
|
|
/* Primitive Fisher-Yates-Knuth shuffle to randomize the order of
|
|
|
* directions chosen. */
|
|
|
coord dirs[4] = { {0, -1}, {0, 1}, {-1, 0}, {1, 0} };
|
|
|
for (i = 4; i > 0; --i) {
|
|
|
coordxy swapidx = rn2(i);
|
|
|
coord tmp = dirs[swapidx];
|
|
|
dirs[swapidx] = dirs[i-1];
|
|
|
dirs[i-1] = tmp;
|
|
|
}
|
|
|
int nvalid = 0; /* # of valid adjacent spots */
|
|
|
for (i = 0; i < 4; ++i) {
|
|
|
/* try all 4 directions */
|
|
|
|
|
|
int dx = dirs[i].x, dy = dirs[i].y;
|
|
|
boolean isunpicked = TRUE;
|
|
|
|
|
|
if (valid_cloud_pos(xx + dx, yy + dy)) {
|
|
|
nvalid++;
|
|
|
/* don't pick a location we've already picked */
|
|
|
for (j = 0; j < newidx; ++j) {
|
|
|
if (xcoords[j] == xx + dx && ycoords[j] == yy + dy) {
|
|
|
isunpicked = FALSE;
|
|
|
break;
|
|
|
}
|
|
|
}
|
|
|
/* randomly disrupt the natural breadth-first search, so that
|
|
|
* clouds released in open spaces don't always tend towards a
|
|
|
* rhombus shape */
|
|
|
if (nvalid == 4 && !rn2(2))
|
|
|
continue;
|
|
|
|
|
|
if (isunpicked) {
|
|
|
xcoords[newidx] = xx + dx;
|
|
|
ycoords[newidx] = yy + dy;
|
|
|
newidx++;
|
|
|
}
|
|
|
}
|
|
|
if (newidx >= cloudsize) {
|
|
|
/* don't try further directions */
|
|
|
break;
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
/* We have now either filled up xcoord and ycoord entirely or run out
|
|
|
of space. In either case, newidx is the correct total number of
|
|
|
coordinates inserted. */
|
|
|
cloud = create_region((NhRect *) 0, 0);
|
|
|
for (i = 0; i < newidx; ++i) {
|
|
|
tmprect.lx = tmprect.hx = xcoords[i];
|
|
|
tmprect.ly = tmprect.hy = ycoords[i];
|
|
|
add_rect_to_reg(cloud, &tmprect);
|
|
|
}
|
|
|
cloud->ttl = rn1(3, 4);
|
|
|
/* If cloud was constrained in small space, give it more time to live. */
|
|
|
cloud->ttl = (cloud->ttl * cloudsize) / newidx;
|
|
|
|
|
|
if (!gi.in_mklev && !gc.context.mon_moving)
|
|
|
set_heros_fault(cloud); /* assume player has created it */
|
|
|
cloud->inside_f = INSIDE_GAS_CLOUD;
|
|
|
cloud->expire_f = EXPIRE_GAS_CLOUD;
|
|
|
cloud->arg = cg.zeroany;
|
|
|
cloud->arg.a_int = damage;
|
|
|
cloud->visible = TRUE;
|
|
|
cloud->glyph = cmap_to_glyph(damage ? S_poisoncloud : S_cloud);
|
|
|
add_region(cloud);
|
|
|
|
|
|
if (!gi.in_mklev && !inside_cloud && is_hero_inside_gas_cloud())
|
|
|
You("are enveloped in a cloud of %s!",
|
|
|
damage ? "noxious gas" : "steam");
|
|
|
|
|
|
return cloud;
|
|
|
}
|
|
|
|
|
|
/* for checking troubles during prayer; is hero at risk? */
|
|
|
boolean
|
|
|
region_danger(void)
|
|
|
{
|
|
|
int i, f_indx, n = 0;
|
|
|
|
|
|
for (i = 0; i < gn.n_regions; i++) {
|
|
|
/* only care about regions that hero is in */
|
|
|
if (!hero_inside(gr.regions[i]))
|
|
|
continue;
|
|
|
f_indx = gr.regions[i]->inside_f;
|
|
|
/* the only type of region we understand is gas_cloud */
|
|
|
if (f_indx == INSIDE_GAS_CLOUD) {
|
|
|
/* completely harmless if you don't need to breathe */
|
|
|
if (nonliving(gy.youmonst.data) || Breathless)
|
|
|
continue;
|
|
|
/* minor inconvenience if you're poison resistant;
|
|
|
not harmful enough to be a prayer-level trouble */
|
|
|
if (Poison_resistance)
|
|
|
continue;
|
|
|
++n;
|
|
|
}
|
|
|
}
|
|
|
return n ? TRUE : FALSE;
|
|
|
}
|
|
|
|
|
|
/* for fixing trouble at end of prayer;
|
|
|
danger detected at start of prayer might have expired by now */
|
|
|
void
|
|
|
region_safety(void)
|
|
|
{
|
|
|
NhRegion *r = 0;
|
|
|
int i, f_indx, n = 0;
|
|
|
|
|
|
for (i = 0; i < gn.n_regions; i++) {
|
|
|
/* only care about regions that hero is in */
|
|
|
if (!hero_inside(gr.regions[i]))
|
|
|
continue;
|
|
|
f_indx = gr.regions[i]->inside_f;
|
|
|
/* the only type of region we understand is gas_cloud */
|
|
|
if (f_indx == INSIDE_GAS_CLOUD) {
|
|
|
if (!n++ && gr.regions[i]->ttl >= 0)
|
|
|
r = gr.regions[i];
|
|
|
}
|
|
|
}
|
|
|
|
|
|
if (n > 1 || (n == 1 && !r)) {
|
|
|
/* multiple overlapping cloud regions or non-expiring one */
|
|
|
safe_teleds(TELEDS_NO_FLAGS);
|
|
|
} else if (r) {
|
|
|
remove_region(r);
|
|
|
pline_The("gas cloud enveloping you dissipates.");
|
|
|
} else {
|
|
|
/* cloud dissipated on its own, so nothing needs to be done */
|
|
|
pline_The("gas cloud has dissipated.");
|
|
|
}
|
|
|
/* maybe cure blindness too */
|
|
|
if (BlindedTimeout == 1L)
|
|
|
make_blinded(0L, TRUE);
|
|
|
}
|
|
|
|
|
|
/*region.c*/
|