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179 lines
4.3 KiB
179 lines
4.3 KiB
2 years ago
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#define __LIBRARY__
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#include<stdio.h>
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#include<unistd.h>
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#include<all.h>
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#define BIRD_X 120
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#define BIRD_Y 100
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#define BIRD_WIDTH 10
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#define BIRD_HEIGHT 8
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#define MAX_BARRIER 20
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#define CLOCK_TRIGGER 20
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#define DROP_PER_TRIGGER 1
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#define UP_PER_CLICK 10
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#define LEFT_PER_TRIGGER 1
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#define BIRD_COLOR 12
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#define BARRIER_COLOR 12
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#define BACKGROUND_COLOR 3
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#define GAME_OVER_COLOR 12
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#define VAG_WIDTH 320
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#define VGA_HEIGHT 200
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#define BARRIER_WIDTH 10
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#define BARRIER_INTERVAL 20
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#define BARRIER_HEIGHT (rand()%(VGA_HEIGHT*3/4))
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_syscall0(int,init_graphics)
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_syscall1(int,get_message,struct message * ,msg)
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_syscall1(int,repaint,struct pho *,pho)
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_syscall2(int,timercreate,long,ms,int,type)
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int fron, rear;
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struct pho barrier[MAX_BARRIER];
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int i;
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struct message msg;
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struct pho obj;
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struct pho background0,gameover;
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struct pho bird;
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int init_all()
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{
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bird.x = BIRD_X;
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bird.y = BIRD_Y;
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bird.dx = BIRD_WIDTH;
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bird.dy = BIRD_HEIGHT;
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bird.color = BIRD_COLOR;
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fron = rear = 0;
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background0.color = BACKGROUND_COLOR;
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background0.x = 0;
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background0.y = 0;
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background0.dx = VAG_WIDTH;
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background0.dy = VGA_HEIGHT;
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gameover.color = GAME_OVER_COLOR;
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gameover.x = 0;
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gameover.y = 0;
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gameover.dx = VAG_WIDTH;
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gameover.dy = VGA_HEIGHT;
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return 0;
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}
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/*paint*/
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int paint_barrier(void) /*paint barrier*/
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{
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int i;
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struct pho rect;
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for (i = fron; i != rear; i = (i+1)%MAX_BARRIER) {
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rect.color = BARRIER_COLOR;
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rect.x = barrier[i].x;
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rect.y = barrier[i].y;
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rect.dx = barrier[i].dx;
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rect.dy = barrier[i].dy;
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if (repaint(&rect) < 0)
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return -1;
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}
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return 0;
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}
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int paint_all()/*all*/
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{
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if (repaint(&background0) < 0)
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return -1;
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if (repaint(&bird) < 0)
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return -1;
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if (paint_barrier() < 0)
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return -1;
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return 0;
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}
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int push_obj(struct pho * obj) {
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if (rear != (fron + MAX_BARRIER - 1) % MAX_BARRIER) {
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barrier[rear].x = obj->x;
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barrier[rear].y = obj->y;
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barrier[rear].dx = obj->dx;
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barrier[rear].dy = obj->dy;
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rear = (rear + 1) % MAX_BARRIER;
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return 0;
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}
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return -1;
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}
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int pop_obj(struct pho * obj) {
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if (rear == fron)
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return -1;
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if (obj != NULL) {
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obj->x = barrier[fron].x;
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obj->y = barrier[fron].y;
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obj->dx = barrier[fron].dx;
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obj->dy = barrier[fron].dy;
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}
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fron = (fron + 1) % MAX_BARRIER;
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return 0;
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}
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int main()
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{
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timercreate(CLOCK_TRIGGER, TYPE_USER_TIMER_INFTY); /* create time */
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init_graphics(); /*Graphical interface*/
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if(init_all()!=0)/*initialize*/
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{/*printf("bird error 1\n");*/return -1;}
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while(1)
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{ /*sleep(1);*/
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get_message(&msg);
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if(msg.mid<0)
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continue;
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if(msg.mid==MSG_MOUSE_LEFT_DOWN)
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{bird.y -= UP_PER_CLICK;}
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else
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{bird.y += DROP_PER_TRIGGER;}
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if(paint_all() != 0)
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{/*printf("bird error 2\n");*/return -1;}
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for (i = fron; i != rear; i = (i+1)%MAX_BARRIER) /*Determine if the game has failed*/
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if (barrier[i].x < bird.x+bird.dx && bird.x < barrier[i].x+barrier[i].dx)
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if (barrier[i].y < bird.y+bird.dy && bird.y < barrier[i].y+barrier[i].dy)
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{
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repaint(&gameover);
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return 0;
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}
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for (i = fron; i != rear; i = (i+1)%MAX_BARRIER) /* bird is stationary ,need barriers move*/
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barrier[i].x -= LEFT_PER_TRIGGER;
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if (fron == rear) /* there is no barriers,add barriers */
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{
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obj.dx = BARRIER_WIDTH;
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obj.dy = BARRIER_HEIGHT;
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obj.x = VAG_WIDTH;
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obj.y = 0;
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push_obj(&obj);
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}
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else /* add new barriers,delete old barriers */
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{
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if (barrier[(rear+MAX_BARRIER-1)%MAX_BARRIER].x+barrier[(rear+MAX_BARRIER-1)%MAX_BARRIER].dx+BARRIER_INTERVAL <= VAG_WIDTH) {
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obj.dx = BARRIER_WIDTH;
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obj.dy = BARRIER_HEIGHT;
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obj.x = VAG_WIDTH;
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if (barrier[(rear+MAX_BARRIER-1)%MAX_BARRIER].y)
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obj.y = 0;
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else
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obj.y = VGA_HEIGHT - obj.dy;
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push_obj(&obj);
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}
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if (barrier[fron].x+barrier[fron].dx <= 0)
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pop_obj(NULL);
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}
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}
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repaint(&gameover);
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return 0;
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}
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