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@ -17333,11 +17333,11 @@ function tasks_reducer(state, action) {
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} //延长环境时间
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function _onGetUnity3dMessage() {
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_onGetUnity3dMessage = asyncToGenerator_default()( /*#__PURE__*/regeneratorRuntime_default()().mark(function _callee24(mes) {
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var GameState, Data, challenge, _taskData$challenge3, _response5, _response6, status, data;
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var GameState, Data, challenge, OtherData, _taskData$challenge3, _response5, _response6, status, data;
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return regeneratorRuntime_default()().wrap(function _callee24$(_context24) {
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while (1) switch (_context24.prev = _context24.next) {
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case 0:
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GameState = mes.GameState, Data = mes.Data, challenge = mes.challenge;
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GameState = mes.GameState, Data = mes.Data, challenge = mes.challenge, OtherData = mes.OtherData;
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if (Data) {
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Data.extras = {
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exercise_id: searchParams.get("exercisesId"),
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@ -17374,7 +17374,7 @@ function tasks_reducer(state, action) {
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break;
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}
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_context24.next = 10;
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return (0,service/* setUnity3dStatus */.JW)(taskId, base64.Base64.encode(taskId + new Date().getTime()), Data);
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return (0,service/* setUnity3dStatus */.JW)(taskId, base64.Base64.encode(taskId + new Date().getTime()), Data, OtherData);
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case 10:
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_response6 = _context24.sent;
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status = _response6.status, data = _response6.data;
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