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y * (x / y);\n }\n\n int idiv(int a, int b, float sign) {\n int res = a / b;\n int mod = imod(a, b);\n if (sign < 0. && mod != 0) {\n res -= 1;\n }\n return res;\n }\n\n //Based on the work of Dave Hoskins\n //https://www.shadertoy.com/view/4djSRW\n #define HASHSCALE1 443.8975\n float random(float seed){\n vec2 p = resultUV * seed;\n vec3 p3 = fract(vec3(p.xyx) * HASHSCALE1);\n p3 += dot(p3, p3.yzx + 19.19);\n return fract((p3.x + p3.y) * p3.z);\n }\n\n "+Do+"\n "+Ao+"\n "+To+"\n "}(l);return e.isPacked?(i=function(t,e){switch(t.length){case 0:return"\n int getOutputCoords() {\n return 0;\n }\n ";case 1:return function(t,e){var n=[Math.ceil(e[0]/2),Math.ceil(e[1]/2)];return 1===n[0]?"\n int getOutputCoords() {\n return 2 * int(resultUV.x * "+n[1]+".0);\n }\n ":1===n[1]?"\n int getOutputCoords() {\n return 2 * int(resultUV.y * "+n[0]+".0);\n }\n ":"\n int getOutputCoords() {\n ivec2 resTexRC = ivec2(resultUV.yx *\n vec2("+n[0]+", "+n[1]+"));\n return 2 * (resTexRC.x * "+n[1]+" + resTexRC.y);\n }\n "}(0,e);case 2:return function(t,e){var n=[Math.ceil(e[0]/2),Math.ceil(e[1]/2)];if(A(t,e))return"\n ivec2 getOutputCoords() {\n return 2 * ivec2(resultUV.yx * vec2("+n[0]+", "+n[1]+"));\n }\n ";var r=Math.ceil(t[1]/2);return"\n ivec2 getOutputCoords() {\n ivec2 resTexRC = ivec2(resultUV.yx *\n vec2("+n[0]+", "+n[1]+"));\n\n int index = resTexRC.x * "+n[1]+" + resTexRC.y;\n int r = 2 * (index / "+r+");\n int c = imod(index, "+r+") * 2;\n\n return ivec2(r, c);\n }\n "}(t,e);case 3:return n=t,r=e,o=[Math.ceil(r[0]/2),Math.ceil(r[1]/2)],a=(i=Math.ceil(n[2]/2))*Math.ceil(n[1]/2),"\n ivec3 getOutputCoords() {\n ivec2 resTexRC = ivec2(resultUV.yx *\n vec2("+o[0]+", "+o[1]+"));\n int index = resTexRC.x * "+o[1]+" + resTexRC.y;\n\n int b = index / "+a+";\n index -= b * "+a+";\n\n int r = 2 * (index / "+i+");\n int c = imod(index, "+i+") * 2;\n\n return ivec3(b, r, c);\n }\n ";default:return function(t,e){for(var n=[Math.ceil(e[0]/2),Math.ceil(e[1]/2)],r=Math.ceil(t[t.length-1]/2),o=r*Math.ceil(t[t.length-2]/2),i=o,a="",s="b, r, c",u=2;u2,(function(){return"Packed arg"+(n.charAt(0).toUpperCase()+n.slice(1))+" supports only inputs with rank above 2."}));var o=t[t.length-1],i=Math.ceil(o/e);this.outputShape=t.slice(0,-1),i>1&&this.outputShape.push(i),r||this.variableNames.push("bestIndicesA");var a,s,u=this.outputShape,c=u.length,l=Oo(c),h=wo("coords",c);if(1===i){var f=Oo(s=c+1);a="\n "+f+" sourceLocR = "+f+"("+h.join()+", 0);\n ++"+h[c-1]+";\n "+f+" sourceLocG = "+f+"("+h.join()+", 0);\n ++"+h[c-2]+";\n "+f+" sourceLocA = "+f+"("+h.join()+", 0);\n --"+h[c-1]+";\n "+f+" sourceLocB = "+f+"("+h.join()+", 0);\n --"+h[c-2]+";"}else s=c,a="\n "+l+" sourceLocR = coords;\n ++"+h[c-1]+";\n "+l+" sourceLocG = coords;\n ++"+h[c-2]+";\n "+l+" sourceLocA = coords;\n --"+h[c-1]+";\n "+l+" sourceLocB = coords;\n --"+h[c-2]+";";var p=["x","y","z","w","u","v"].slice(0,s),d="."+p[s-1],v=p.map((function(t){return"int "+t})),m=wo("sourceLocR",s-1).concat("inIdx.r"),g=wo("sourceLocG",s-1).concat("inIdx.g"),y=wo("sourceLocB",s-1).concat("inIdx.b"),x=wo("sourceLocA",s-1).concat("inIdx.a"),b="max"===n?"greaterThan":"lessThan",w=r?"":"\n inIdx = round(vec4(getBestIndicesAChannel("+m.join()+"),\n getBestIndicesAChannel("+g.join()+"),\n getBestIndicesAChannel("+y.join()+"),\n getBestIndicesAChannel("+x.join()+")));",C="vec4(\n getAChannel("+m.join()+"),\n hasNextCol ? getAChannel("+g.join()+") : 0.,\n hasNextRow ? getAChannel("+y.join()+") : 0.,\n hasNextRow && hasNextCol ? getAChannel("+x.join()+") : 0.)",E=r?"":"\n float getBestIndicesAChannel("+v.join()+") {\n return getChannel(getBestIndicesA("+p.join()+"),\n vec2("+p.slice(-2).join()+"));\n }";this.userCode="\n float getAChannel("+v.join()+") {\n return getChannel(getA("+p.join()+"),\n vec2("+p.slice(-2).join()+"));\n }\n "+E+"\n void main() {\n "+l+" coords = getOutputCoords();\n bool hasNextCol = "+h[c-1]+" < "+(u[c-1]-1)+";\n bool hasNextRow = "+h[c-2]+" < "+(u[c-2]-1)+";\n "+a+"\n ivec4 srcIdx = ivec4(sourceLocR"+d+", sourceLocG"+d+",\n sourceLocB"+d+", sourceLocA"+d+") * "+e+";\n ivec4 inIdx = srcIdx;\n vec4 bestIndex = vec4(inIdx);\n vec4 bestValue = "+C+";\n\n for (int i = 0; i < "+e+"; i++) {\n inIdx = srcIdx;\n "+w+"\n vec4 candidate = "+C+";\n bvec4 nan = isnan(candidate);\n bvec4 replace = bvec4(\n vec4("+b+"(candidate, bestValue)) * (vec4(1.0) - vec4(nan)));\n\n bestValue = vec4(replace.x ? candidate.x : bestValue.x,\n replace.y ? candidate.y : bestValue.y,\n replace.z ? candidate.z : bestValue.z,\n replace.w ? candidate.w : bestValue.w);\n bestIndex = mix(bestIndex, vec4(inIdx), vec4(replace));\n srcIdx++;\n }\n setOutput(bestIndex);\n }\n "},Wo=function(t){this.variableNames=["dy"],this.outputShape=t.inShape;var e=t.filterHeight,n=t.filterWidth,r=t.strideHeight,o=t.strideWidth,i=t.dilationHeight,a=t.dilationWidth,s=t.effectiveFilterHeight,u=t.effectiveFilterWidth,c=s-1-t.padInfo.top,l=u-1-t.padInfo.left,h=1/(e*n);this.userCode="\n const ivec2 pads = ivec2("+c+", "+l+");\n const float avgMultiplier = float("+h+");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n\n ivec2 dyRCCorner = coords.yz - pads;\n int dyRCorner = dyRCCorner.x;\n int dyCCorner = dyRCCorner.y;\n\n // Convolve dy(?, ?, d) with pos mask(:, :, d) to get dx(xR, xC, d).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n for (int wR = 0; wR < "+s+";\n wR += "+i+") {\n float dyR = float(dyRCorner + wR) / "+r+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 || fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n for (int wC = 0; wC < "+u+";\n wC+= "+a+") {\n float dyC = float(dyCCorner + wC) / "+o+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n float dyValue = getDy(b, idyR, idyC, d);\n\n dotProd += dyValue * avgMultiplier;\n }\n }\n setOutput(dotProd);\n }\n "},zo=function(t){this.variableNames=["dy"],this.outputShape=t.inShape;var e=t.filterDepth,n=t.filterHeight,r=t.filterWidth,o=t.strideDepth,i=t.strideHeight,a=t.strideWidth,s=t.dilationDepth,u=t.dilationHeight,c=t.dilationWidth,l=t.effectiveFilterDepth,h=t.effectiveFilterHeight,f=t.effectiveFilterWidth,p=l-1-t.padInfo.front,d=h-1-t.padInfo.top,v=f-1-t.padInfo.left,m=1/(e*n*r);this.userCode="\n const ivec3 pads = ivec3("+p+", "+d+", "+v+");\n const float avgMultiplier = float("+m+");\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int ch = coords.u;\n\n ivec3 dyCorner = ivec3(coords.y, coords.z, coords.w) - pads;\n int dyDCorner = dyCorner.x;\n int dyRCorner = dyCorner.y;\n int dyCCorner = dyCorner.z;\n\n // Convolve dy(?, ?, ?, d) with pos mask(:, :, :, ch) to get\n // dx(xD, xR, xC, ch).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n\n for (int wD = 0; wD < "+l+";\n wD += "+s+") {\n float dyD = float(dyDCorner + wD) / "+o+".0;\n\n if (dyD < 0.0 || dyD >= "+t.outDepth+".0 || fract(dyD) > 0.0) {\n continue;\n }\n int idyD = int(dyD);\n\n for (int wR = 0; wR < "+h+";\n wR += "+u+") {\n float dyR = float(dyRCorner + wR) / "+i+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 ||\n fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n for (int wC = 0; wC < "+f+";\n wC += "+c+") {\n float dyC = float(dyCCorner + wC) / "+a+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n float dyValue = getDy(batch, idyD, idyR, idyC, ch);\n\n dotProd += dyValue * avgMultiplier;\n }\n }\n }\n setOutput(dotProd);\n }\n "},Uo=function(t,e,n,r,o,i){this.outputShape=[],this.variableNames=["x","mean","variance"],Lr(t,e),Lr(t,n);var a="0.0";null!=r&&(Lr(t,r),this.variableNames.push("offset"),a="getOffsetAtOutCoords()");var s="1.0";null!=o&&(Lr(t,o),this.variableNames.push("scale"),s="getScaleAtOutCoords()"),this.outputShape=t,this.userCode="\n void main() {\n float x = getXAtOutCoords();\n float mean = getMeanAtOutCoords();\n float variance = getVarianceAtOutCoords();\n float offset = "+a+";\n float scale = "+s+";\n float inv = scale * inversesqrt(variance + float("+i+"));\n setOutput(dot(vec3(x, -mean, offset), vec3(inv, inv, 1)));\n }\n "},Vo=function(t,e,n,r,o,i){this.packedInputs=!0,this.packedOutput=!0,this.variableNames=["x","mean","variance"],Lr(t,e),Lr(t,n);var a="vec4(0.0)";null!=r&&(Lr(t,r),this.variableNames.push("offset"),a="getOffsetAtOutCoords()");var s="vec4(1.0)";null!=o&&(Lr(t,o),this.variableNames.push("scale"),s="getScaleAtOutCoords()"),this.outputShape=t,this.userCode="\n void main() {\n vec4 offset = "+a+";\n vec4 scale = "+s+";\n\n vec4 x = getXAtOutCoords();\n vec4 mean = getMeanAtOutCoords();\n vec4 variance = getVarianceAtOutCoords();\n\n vec4 inv = scale * inversesqrt(variance + vec4("+i+"));\n\n setOutput((x - mean) * inv + offset);\n }\n "},Go=function(t,e,n){this.variableNames=["AReal","AImag","BReal","BImag"],this.outputShape=Lr(e,n),this.userCode="\n float binaryOpComplex(\n float areal, float aimag, float breal, float bimag) {\n "+t+"\n }\n\n void main() {\n float areal = getARealAtOutCoords();\n float aimag = getAImagAtOutCoords();\n float breal = getBRealAtOutCoords();\n float bimag = getBImagAtOutCoords();\n setOutput(binaryOpComplex(areal, aimag, breal, bimag));\n }\n "},Ho="return a + b;",jo="return a - b;",qo="return a * b;",Ko="return (a < 0.) ? b * a : a;",Xo=function(t,e,n){this.variableNames=["A","B"],this.outputShape=Lr(e,n),this.userCode="\n float binaryOperation(float a, float b) {\n "+t+"\n }\n\n void main() {\n float a = getAAtOutCoords();\n float b = getBAtOutCoords();\n setOutput(binaryOperation(a, b));\n }\n "},$o="\n vec4 aLessThanZero = vec4(lessThan(a, vec4(0.)));\n return (aLessThanZero * (b * a)) + ((vec4(1.0) - aLessThanZero) * a);\n",Yo=function(t,e,n,r){void 0===r&&(r=!1),this.variableNames=["A","B"],this.supportsBroadcasting=!0,this.packedInputs=!0,this.packedOutput=!0,this.outputShape=Lr(e,n);var o=this.outputShape.length,i="";if(r)if(0===o||1===D(this.outputShape))i="\n result.y = 0.;\n result.z = 0.;\n result.w = 0.;\n ";else if(i="\n "+Oo(o)+" coords = getOutputCoords();\n ",1===o)i+="\n result.y = (coords + 1) >= "+this.outputShape[0]+" ? 0. : result.y;\n result.z = 0.;\n result.w = 0.;\n ";else{var a=wo("coords",o);i+="\n bool nextRowOutOfBounds =\n ("+a[o-2]+" + 1) >= "+this.outputShape[o-2]+";\n bool nextColOutOfBounds =\n ("+a[o-1]+" + 1) >= "+this.outputShape[o-1]+";\n result.y = nextColOutOfBounds ? 0. : result.y;\n result.z = nextRowOutOfBounds ? 0. : result.z;\n result.w = nextColOutOfBounds || nextRowOutOfBounds ? 0. : result.w;\n "}this.userCode="\n vec4 binaryOperation(vec4 a, vec4 b) {\n "+t+"\n }\n\n void main() {\n vec4 a = getAAtOutCoords();\n vec4 b = getBAtOutCoords();\n\n vec4 result = binaryOperation(a, b);\n "+i+"\n\n setOutput(result);\n }\n "},Jo=function(){function t(t){this.variableNames=["A"],this.outputShape=t,this.userCode="\n uniform float minVal;\n uniform float maxVal;\n\n void main() {\n float value = getAAtOutCoords();\n if (isnan(value)) {\n setOutput(value);\n return;\n }\n\n setOutput(clamp(value, minVal, maxVal));\n }\n "}return t.prototype.getCustomSetupFunc=function(t,e){var n=this;return function(r,o){null==n.minLoc&&(n.minLoc=r.getUniformLocationNoThrow(o,"minVal"),n.maxLoc=r.getUniformLocationNoThrow(o,"maxVal")),r.gl.uniform1f(n.minLoc,t),r.gl.uniform1f(n.maxLoc,e)}},t}(),Qo=function(){function t(t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t,this.userCode="\n uniform float minVal;\n uniform float maxVal;\n\n void main() {\n vec4 value = getAAtOutCoords();\n\n if (any(isnan(value))) {\n setOutput(value);\n return;\n }\n\n setOutput(clamp(value, vec4(minVal), vec4(maxVal)));\n }\n "}return t.prototype.getCustomSetupFunc=function(t,e){var n=this;return function(r,o){null==n.minLoc&&(n.minLoc=r.getUniformLocationNoThrow(o,"minVal"),n.maxLoc=r.getUniformLocationNoThrow(o,"maxVal")),r.gl.uniform1f(n.minLoc,t),r.gl.uniform1f(n.maxLoc,e)}},t}(),Zo=function(t){this.variableNames=["real","imag"],this.outputShape=t,this.userCode="\n void main() {\n float re = abs(getRealAtOutCoords());\n float im = abs(getImagAtOutCoords());\n float mx = max(re, im);\n\n // sadly the length function in glsl is not underflow-safe\n // (at least not on Intel GPUs). So the safe solution is\n // to ensure underflow-safety in all cases.\n setOutput(\n mx == 0.0 ? 0.0 : mx * length(vec2(1, min(re, im)/mx))\n );\n }\n "},ti=function(t){this.outputShape=[],this.outputShape=rn(t,1),this.variableNames=t.map((function(t,e){return"T"+e}));var e=new Array(t.length-1);e[0]=t[0][1];for(var n=1;n= "+s[u-1]+") {\n return getChannel(\n getT"+u+"("+ni(a,c,p)+"),\n vec2("+ni(l,c,p)+"));\n }"}var d=s.length,v=s[s.length-1];f+="\n return getChannel(\n getT"+d+"("+ni(a,c,v)+"),\n vec2("+ni(l,c,v)+"));",this.userCode="\n float getValue("+a.map((function(t){return"int "+t}))+") {\n "+f+"\n }\n\n void main() {\n "+o+" coords = getOutputCoords();\n vec4 result = vec4(getValue("+i+"), 0., 0., 0.);\n\n "+i[r-1]+" = "+i[r-1]+" + 1;\n if ("+i[r-1]+" < "+n[r-1]+") {\n result.g = getValue("+i+");\n }\n\n "+i[r-2]+" = "+i[r-2]+" + 1;\n if ("+i[r-2]+" < "+n[r-2]+") {\n result.a = getValue("+i+");\n }\n\n "+i[r-1]+" = "+i[r-1]+" - 1;\n if ("+i[r-2]+" < "+n[r-2]+" &&\n "+i[r-1]+" < "+n[r-1]+") {\n result.b = getValue("+i+");\n }\n setOutput(result);\n }\n "};function ni(t,e,n){var r=t.indexOf(e);return t.map((function(t,e){return e===r?t+" - "+n:t})).join()}var ri=function(t){this.variableNames=["x","dy"],this.outputShape=t.filterShape;var e=t.strideHeight,n=t.strideWidth,r=t.padInfo.top,o=t.padInfo.left,i="channelsLast"===t.dataFormat;this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int wR = coords.x;\n int wC = coords.y;\n int d1 = coords.z;\n int d2 = coords.w;\n\n // Convolve x(?, ?, d1) with dy(:, :, d2) to get dw(wR, wC, d1, d2).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n\n for (int b = 0; b < "+t.batchSize+"; b++) {\n for (int yR = 0; yR < "+t.outHeight+"; yR++) {\n int xR = wR + yR * "+e+" - "+r+";\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int yC = 0; yC < "+t.outWidth+"; yC++) {\n int xC = wC + yC * "+n+" - "+o+";\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n if ("+i+") {\n float dyValue = getDy(b, yR, yC, d2);\n float xValue = getX(b, xR, xC, d1);\n dotProd += (xValue * dyValue);\n } else {\n float dyValue = getDy(b, d2, yR, yC);\n float xValue = getX(b, d1, xR, xC);\n dotProd += (xValue * dyValue);\n }\n\n }\n }\n }\n setOutput(dotProd);\n }\n "},oi=function(t){this.variableNames=["dy","W"],this.outputShape=t.inShape;var e=t.filterHeight,n=t.filterWidth,r=t.strideHeight,o=t.strideWidth,i="channelsLast"===t.dataFormat,a=e-1-t.padInfo.top,s=n-1-t.padInfo.left,u=i?1:2,c=i?2:3,l=i?3:1;this.userCode="\n const ivec2 pads = ivec2("+a+", "+s+");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int batch = coords[0];\n int d1 = coords["+l+"];\n\n ivec2 dyCorner = ivec2(coords["+u+"], coords["+c+"]) - pads;\n int dyRCorner = dyCorner.x;\n int dyCCorner = dyCorner.y;\n\n // Convolve dy(?, ?, d2) with w(:, :, d1, d2) to compute dx(xR, xC, d1).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n for (int wR = 0; wR < "+e+"; wR++) {\n float dyR = float(dyRCorner + wR) / "+r+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 || fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n int wRPerm = "+e+" - 1 - wR;\n\n for (int wC = 0; wC < "+n+"; wC++) {\n float dyC = float(dyCCorner + wC) / "+o+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n int wCPerm = "+n+" - 1 - wC;\n\n for (int d2 = 0; d2 < "+t.outChannels+"; d2++) {\n\n if ("+i+") {\n float xValue = getDy(batch, idyR, idyC, d2);\n float wValue = getW(wRPerm, wCPerm, d1, d2);\n dotProd += xValue * wValue;\n } else {\n float xValue = getDy(batch, d2, idyR, idyC);\n float wValue = getW(wRPerm, wCPerm, d1, d2);\n dotProd += xValue * wValue;\n }\n\n }\n }\n }\n setOutput(dotProd);\n }\n "},ii=function(t){this.variableNames=["x","dy"],this.outputShape=t.filterShape;var e=t.strideDepth,n=t.strideHeight,r=t.strideWidth,o=t.padInfo.front,i=t.padInfo.top,a=t.padInfo.left;this.userCode="\n void main() {\n ivec5 coords = getOutputCoords();\n int wF = coords.x;\n int wR = coords.y;\n int wC = coords.z;\n int d1 = coords.w;\n int d2 = coords.u;\n\n float dotProd = 0.0;\n\n for (int b = 0; b < "+t.batchSize+"; b++) {\n for (int yF = 0; yF < "+t.outDepth+"; yF++) {\n int xF = wF + yF * "+e+" - "+o+";\n\n if (xF < 0 || xF >= "+t.inDepth+") {\n continue;\n }\n\n for (int yR = 0; yR < "+t.outHeight+"; yR++) {\n int xR = wR + yR * "+n+" - "+i+";\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int yC = 0; yC < "+t.outWidth+"; yC++) {\n int xC = wC + yC * "+r+" - "+a+";\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n float dyValue = getDy(b, yF, yR, yC, d2);\n float xValue = getX(b, xF, xR, xC, d1);\n dotProd += (xValue * dyValue);\n }\n }\n }\n }\n setOutput(dotProd);\n }\n "},ai=function(t){this.variableNames=["dy","W"],this.outputShape=t.inShape;var e=t.filterDepth,n=t.filterHeight,r=t.filterWidth,o=t.strideDepth,i=t.strideHeight,a=t.strideWidth,s=e-1-t.padInfo.front,u=n-1-t.padInfo.top,c=r-1-t.padInfo.left;this.userCode="\n const ivec3 pads = ivec3("+s+", "+u+", "+c+");\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int d1 = coords.u;\n\n\n ivec3 dyCorner = ivec3(coords.y, coords.z, coords.w) - pads;\n int dyFCorner = dyCorner.x;\n int dyRCorner = dyCorner.y;\n int dyCCorner = dyCorner.z;\n\n float dotProd = 0.0;\n for (int wF = 0; wF < "+e+"; wF++) {\n float dyF = float(dyFCorner + wF) / "+o+".0;\n\n if (dyF < 0.0 || dyF >= "+t.outDepth+".0 || fract(dyF) > 0.0) {\n continue;\n }\n int idyF = int(dyF);\n\n int wFPerm = "+e+" - 1 - wF;\n\n for (int wR = 0; wR < "+n+"; wR++) {\n float dyR = float(dyRCorner + wR) / "+i+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 ||\n fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n int wRPerm = "+n+" - 1 - wR;\n\n for (int wC = 0; wC < "+r+"; wC++) {\n float dyC = float(dyCCorner + wC) / "+a+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n int wCPerm = "+r+" - 1 - wC;\n\n for (int d2 = 0; d2 < "+t.outChannels+"; d2++) {\n float xValue = getDy(batch, idyF, idyR, idyC, d2);\n float wValue = getW(wFPerm, wRPerm, wCPerm, d1, d2);\n dotProd += xValue * wValue;\n }\n }\n }\n }\n setOutput(dotProd);\n }\n "},si=function(t){this.variableNames=["x","dy"],this.outputShape=t.filterShape;var e=t.strideHeight,n=t.strideWidth,r=t.padInfo.top,o=t.padInfo.left,i=t.outChannels/t.inChannels;this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int wR = coords.x;\n int wC = coords.y;\n int d1 = coords.z;\n int dm = coords.w;\n int d2 = d1 * "+i+" + dm;\n\n float dotProd = 0.0;\n\n // TO DO: Vec4 over the batch size\n for (int b = 0; b < "+t.batchSize+"; b++) {\n for (int yR = 0; yR < "+t.outHeight+"; yR++) {\n int xR = wR + yR * "+e+" - "+r+";\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int yC = 0; yC < "+t.outWidth+"; yC++) {\n int xC = wC + yC * "+n+" - "+o+";\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n float dyValue = getDy(b, yR, yC, d2);\n float xValue = getX(b, xR, xC, d1);\n dotProd += (xValue * dyValue);\n }\n }\n }\n setOutput(dotProd);\n }\n "},ui=function(t){this.variableNames=["dy","W"],this.outputShape=t.inShape;var e=t.filterHeight,n=t.filterWidth,r=t.strideHeight,o=t.strideWidth,i=e-1-t.padInfo.top,a=n-1-t.padInfo.left,s=t.outChannels/t.inChannels;this.userCode="\n const ivec2 pads = ivec2("+i+", "+a+");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int batch = coords[0];\n int d1 = coords[3];\n ivec2 dyCorner = coords.yz - pads;\n int dyRCorner = dyCorner.x;\n int dyCCorner = dyCorner.y;\n\n float dotProd = 0.0;\n\n for (int wR = 0; wR < "+e+"; wR++) {\n float dyR = float(dyRCorner + wR) / "+r+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 || fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n int wRPerm = "+e+" - 1 - wR;\n\n for (int wC = 0; wC < "+n+"; wC++) {\n float dyC = float(dyCCorner + wC) / "+o+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n int wCPerm = "+n+" - 1 - wC;\n\n // TO DO: Vec4 over the channelMul\n for (int dm = 0; dm < "+s+"; dm++) {\n int d2 = d1 * "+s+" + dm;\n float xValue = getDy(batch, idyR, idyC, d2);\n float wValue = getW(wRPerm, wCPerm, d1, dm);\n dotProd += xValue * wValue;\n }\n }\n }\n setOutput(dotProd);\n }\n "},ci=function(t,e,n,r){void 0===e&&(e=!1),void 0===n&&(n=null),void 0===r&&(r=!1),this.variableNames=["x","W"],this.outputShape=t.outShape;var o=t.padInfo.top,i=t.padInfo.left,a=t.strideHeight,s=t.strideWidth,u=t.dilationHeight,c=t.dilationWidth,l=t.filterHeight,h=t.filterWidth,f=4*Math.floor(t.inChannels/4),p=t.inChannels%4,d="channelsLast"===t.dataFormat,v=d?1:2,m=d?2:3,g=d?3:1,y="",x="";n&&(y=r?"float activation(float a) {\n float b = getPreluActivationWeightsAtOutCoords();\n "+n+"\n }":"\n float activation(float x) {\n "+n+"\n }\n ",x="result = activation(result);");var b=e?"result += getBiasAtOutCoords();":"";e&&this.variableNames.push("bias"),r&&this.variableNames.push("preluActivationWeights"),this.userCode="\n "+y+"\n\n const ivec2 strides = ivec2("+a+", "+s+");\n const ivec2 pads = ivec2("+o+", "+i+");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int batch = coords[0];\n int d2 = coords["+g+"];\n\n ivec2 xRCCorner =\n ivec2(coords["+v+"], coords["+m+"]) * strides - pads;\n int xRCorner = xRCCorner.x;\n int xCCorner = xRCCorner.y;\n\n // Convolve x(?, ?, d1) with w(:, :, d1, d2) to get y(yR, yC, d2).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n for (int wR = 0; wR < "+l+"; wR++) {\n int xR = xRCorner + wR * "+u+";\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int wC = 0; wC < "+h+"; wC++) {\n int xC = xCCorner + wC * "+c+";\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n for (int d1 = 0; d1 < "+f+"; d1 += 4) {\n vec4 wValues = vec4(\n getW(wR, wC, d1, d2),\n getW(wR, wC, d1 + 1, d2),\n getW(wR, wC, d1 + 2, d2),\n getW(wR, wC, d1 + 3, d2)\n );\n\n if ("+d+") {\n vec4 xValues = vec4(\n getX(batch, xR, xC, d1),\n getX(batch, xR, xC, d1 + 1),\n getX(batch, xR, xC, d1 + 2),\n getX(batch, xR, xC, d1 + 3)\n );\n dotProd += dot(xValues, wValues);\n } else {\n vec4 xValues = vec4(\n getX(batch, d1, xR, xC),\n getX(batch, d1 + 1, xR, xC),\n getX(batch, d1 + 2, xR, xC),\n getX(batch, d1 + 3, xR, xC)\n );\n dotProd += dot(xValues, wValues);\n }\n }\n\n if ("+(1===p)+") {\n\n if ("+d+") {\n dotProd +=\n getX(batch, xR, xC, "+f+") *\n getW(wR, wC, "+f+", d2);\n } else {\n dotProd +=\n getX(batch, "+f+", xR, xC) *\n getW(wR, wC, "+f+", d2);\n }\n\n } else if ("+(2===p)+") {\n vec2 wValues = vec2(\n getW(wR, wC, "+f+", d2),\n getW(wR, wC, "+f+" + 1, d2)\n );\n\n if ("+d+") {\n vec2 xValues = vec2(\n getX(batch, xR, xC, "+f+"),\n getX(batch, xR, xC, "+f+" + 1)\n );\n dotProd += dot(xValues, wValues);\n } else {\n vec2 xValues = vec2(\n getX(batch, "+f+", xR, xC),\n getX(batch, "+f+" + 1, xR, xC)\n );\n dotProd += dot(xValues, wValues);\n }\n\n } else if ("+(3===p)+") {\n vec3 wValues = vec3(\n getW(wR, wC, "+f+", d2),\n getW(wR, wC, "+f+" + 1, d2),\n getW(wR, wC, "+f+" + 2, d2)\n );\n\n if ("+d+") {\n vec3 xValues = vec3(\n getX(batch, xR, xC, "+f+"),\n getX(batch, xR, xC, "+f+" + 1),\n getX(batch, xR, xC, "+f+" + 2)\n );\n dotProd += dot(xValues, wValues);\n } else {\n vec3 xValues = vec3(\n getX(batch, "+f+", xR, xC),\n getX(batch, "+f+" + 1, xR, xC),\n getX(batch, "+f+" + 2, xR, xC)\n );\n dotProd += dot(xValues, wValues);\n }\n\n }\n }\n }\n\n float result = dotProd;\n "+b+"\n "+x+"\n setOutput(result);\n }\n "},li=function(t){this.variableNames=["x","W"],this.outputShape=t.outShape;var e=t.padInfo.front,n=t.padInfo.top,r=t.padInfo.left,o=t.strideDepth,i=t.strideHeight,a=t.strideWidth,s=t.dilationDepth,u=t.dilationHeight,c=t.dilationWidth,l=t.filterDepth,h=t.filterHeight,f=t.filterWidth,p=4*Math.floor(t.inChannels/4),d=t.inChannels%4;this.userCode="\n const ivec3 strides = ivec3("+o+", "+i+", "+a+");\n const ivec3 pads = ivec3("+e+", "+n+", "+r+");\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int d2 = coords.u;\n\n ivec3 xFRCCorner = ivec3(coords.y, coords.z, coords.w) * strides - pads;\n int xFCorner = xFRCCorner.x;\n int xRCorner = xFRCCorner.y;\n int xCCorner = xFRCCorner.z;\n\n // Convolve x(?, ?, ?, d1) with w(:, :, :, d1, d2) to get\n // y(yF, yR, yC, d2). ? = to be determined. : = across all\n // values in that axis.\n float dotProd = 0.0;\n for (int wF = 0; wF < "+l+"; wF++) {\n int xF = xFCorner + wF * "+s+";\n\n if (xF < 0 || xF >= "+t.inDepth+") {\n continue;\n }\n\n for (int wR = 0; wR < "+h+"; wR++) {\n int xR = xRCorner + wR * "+u+";\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int wC = 0; wC < "+f+"; wC++) {\n int xC = xCCorner + wC * "+c+";\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n for (int d1 = 0; d1 < "+p+"; d1 += 4) {\n vec4 xValues = vec4(\n getX(batch, xF, xR, xC, d1),\n getX(batch, xF, xR, xC, d1 + 1),\n getX(batch, xF, xR, xC, d1 + 2),\n getX(batch, xF, xR, xC, d1 + 3)\n );\n vec4 wValues = vec4(\n getW(wF, wR, wC, d1, d2),\n getW(wF, wR, wC, d1 + 1, d2),\n getW(wF, wR, wC, d1 + 2, d2),\n getW(wF, wR, wC, d1 + 3, d2)\n );\n\n dotProd += dot(xValues, wValues);\n }\n\n if ("+(1===d)+") {\n dotProd +=\n getX(batch, xF, xR, xC, "+p+") *\n getW(wF, wR, wC, "+p+", d2);\n } else if ("+(2===d)+") {\n vec2 xValues = vec2(\n getX(batch, xF, xR, xC, "+p+"),\n getX(batch, xF, xR, xC, "+p+" + 1)\n );\n vec2 wValues = vec2(\n getW(wF, wR, wC, "+p+", d2),\n getW(wF, wR, wC, "+p+" + 1, d2)\n );\n dotProd += dot(xValues, wValues);\n } else if ("+(3===d)+") {\n vec3 xValues = vec3(\n getX(batch, xF, xR, xC, "+p+"),\n getX(batch, xF, xR, xC, "+p+" + 1),\n getX(batch, xF, xR, xC, "+p+" + 2)\n );\n vec3 wValues = vec3(\n getW(wF, wR, wC, "+p+", d2),\n getW(wF, wR, wC, "+p+" + 1, d2),\n getW(wF, wR, wC, "+p+" + 2, d2)\n );\n dotProd += dot(xValues, wValues);\n }\n }\n }\n }\n setOutput(dotProd);\n }\n "},hi=function(t,e,n,r){void 0===e&&(e=!1),void 0===n&&(n=null),void 0===r&&(r=!1),this.variableNames=["x","W"],this.outputShape=t.outShape;var o=t.inHeight,i=t.inWidth,a=t.padInfo.top,s=t.padInfo.left,u=t.strideHeight,c=t.strideWidth,l=t.dilationHeight,h=t.dilationWidth,f=t.filterHeight,p=t.filterWidth,d=t.outChannels/t.inChannels,v="",m="";n&&(v=r?"float activation(float a) {\n float b = getPreluActivationWeightsAtOutCoords();\n "+n+"\n }":"\n float activation(float x) {\n "+n+"\n }\n ",m="result = activation(result);");var g=e?"result += getBiasAtOutCoords();":"";e&&this.variableNames.push("bias"),r&&this.variableNames.push("preluActivationWeights"),this.userCode="\n "+v+"\n\n const ivec2 strides = ivec2("+u+", "+c+");\n const ivec2 pads = ivec2("+a+", "+s+");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int batch = coords.x;\n ivec2 xRCCorner = coords.yz * strides - pads;\n int d2 = coords.w;\n int d1 = d2 / "+d+";\n int q = d2 - d1 * "+d+";\n\n int xRCorner = xRCCorner.x;\n int xCCorner = xRCCorner.y;\n\n // Convolve x(?, ?, d1) with w(:, :, d1, q) to get y(yR, yC, d2).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n // TO DO(dsmilkov): Flatten the two for loops and vec4 the operations.\n for (int wR = 0; wR < "+f+"; wR++) {\n int xR = xRCorner + wR * "+l+";\n\n if (xR < 0 || xR >= "+o+") {\n continue;\n }\n\n for (int wC = 0; wC < "+p+"; wC++) {\n int xC = xCCorner + wC * "+h+";\n\n if (xC < 0 || xC >= "+i+") {\n continue;\n }\n\n float xVal = getX(batch, xR, xC, d1);\n float wVal = getW(wR, wC, d1, q);\n dotProd += xVal * wVal;\n }\n }\n\n float result = dotProd;\n "+g+"\n "+m+"\n setOutput(result);\n }\n "},fi=function(t,e,n,r){void 0===e&&(e=!1),void 0===n&&(n=null),void 0===r&&(r=!1),this.variableNames=["x","W"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t.outShape;for(var o=t.inHeight,i=t.inWidth,a=t.padInfo.top,s=t.padInfo.left,u=t.strideHeight,c=t.strideWidth,l=t.dilationHeight,h=t.dilationWidth,f=t.filterHeight,p=t.filterWidth,d=p,v="int xR; int xC; int xCOffset;",m=0;m= 0 && xR < "+o+" && xCOffset >= 0 && xCOffset < "+i+") {\n xTexelR"+m+"C"+g+" = getX(batch, xR, xCOffset, d1);\n\n // Need to manually clear unused channels in case\n // we're reading from recycled texture.\n if(xCOffset + 1 >= "+i+") {\n xTexelR"+m+"C"+g+".zw = vec2(0.);\n }\n } else {\n xTexelR"+m+"C"+g+" = vec4(0.);\n }\n\n xCOffset = xC + 1 - 2;\n if(xR >= 0 && xR < "+o+" && xCOffset >= 0 && xCOffset < "+i+") {\n vec4 previous = getX(batch, xR, xCOffset, d1);\n\n // Need to manually clear unused channels in case\n // we're reading from recycled texture.\n if(xCOffset + 1 >= "+i+") {\n previous.zw = vec2(0.);\n }\n\n xR"+m+"C"+g+" = vec4(previous.zw, xTexelR"+m+"C"+g+".xy);\n } else {\n xR"+m+"C"+g+" = vec4(0, 0, xTexelR"+m+"C"+g+".xy);\n }\n ":"\n if(xR >= 0 && xR < "+o+" && xC >= 0 && xC < "+i+") {\n xTexelR"+m+"C"+g+" = getX(batch, xR, xC, d1);\n } else {\n xTexelR"+m+"C"+g+" = vec4(0.);\n }\n\n xR"+m+"C"+g+" = xTexelR"+m+"C"+g+";\n ",g+1= 0 && xR < "+o+" &&\n xCOffset >= 0 && xCOffset < "+i+") {\n xTexelR"+m+"C"+(g+2)+" = getX(batch, xR, xCOffset, d1);\n }\n ",h>1&&(v+="\n xCOffset -= 2;\n if(xR >= 0 && xR < "+o+" &&\n xCOffset >= 0 && xCOffset < "+i+") {\n xTexelR"+m+"C"+g+" = getX(batch, xR, xCOffset, d1);\n } else {\n xTexelR"+m+"C"+g+" = vec4(0.);\n }\n "),v+="\n xR"+m+"C"+(g+1)+" = vec4(\n xTexelR"+m+"C"+g+".zw, xTexelR"+m+"C"+(g+2)+".xy);\n "):v+="\n xCOffset = xC + "+x+";\n\n if(xR >= 0 && xR < "+o+" &&\n xCOffset >= 0 && xCOffset < "+i+") {\n xTexelR"+m+"C"+(g+2)+" = getX(batch, xR, xCOffset, d1);\n }\n\n xR"+m+"C"+(g+1)+" = xTexelR"+m+"C"+(g+2)+";\n "}}else g= 0 && xR < "+o+") {\n ",s%2==1?(v+="\n xCOffset = xC + 1 - "+c+";\n if(xCOffset >= 0 && xCOffset < "+i+") {\n xTexelR"+m+"C"+g+" = getX(batch, xR, xCOffset, d1);\n } else {\n xTexelR"+m+"C"+g+" = vec4(0.);\n }\n\n if(xC + 1 >= 0 && xC + 1 < "+i+") {\n xTexelR"+m+"C"+(g+2)+" = getX(batch, xR, xC + 1, d1);\n } else {\n xTexelR"+m+"C"+(g+2)+" = vec4(0.);\n }\n\n xR"+m+"C"+g+" = vec4(\n xTexelR"+m+"C"+g+".zw, xTexelR"+m+"C"+(g+2)+".zw);\n ",g+1= 0 && xCOffset < "+i+") {\n final = getX(batch, xR, xCOffset, d1);\n }\n xR"+m+"C"+(g+1)+" = vec4(xTexelR"+m+"C"+(g+2)+".xy, final.xy);\n ")):(v+="\n if(xC >= 0 && xC < "+i+") {\n xTexelR"+m+"C"+g+" = getX(batch, xR, xC, d1);\n } else {\n xTexelR"+m+"C"+g+" = vec4(0.);\n }\n\n xCOffset = xC + "+c+";\n if(xCOffset >= 0 && xCOffset < "+i+") {\n xTexelR"+m+"C"+(g+2)+" = getX(batch, xR, xCOffset, d1);\n } else {\n xTexelR"+m+"C"+(g+2)+" = vec4(0.);\n }\n\n xR"+m+"C"+g+" = vec4(\n xTexelR"+m+"C"+g+".xy, xTexelR"+m+"C"+(g+2)+".xy);\n ",g+11?[""+(a-1)/(l-1),"(y2-y1) * height_ratio","y1*"+d+" + float(y)*(height_scale)"]:["0.0","0.0","0.5 * (y1+y2) * "+d],g=m[0],y=m[1],x=m[2],b=h>1?[""+(s-1)/(h-1),"(x2-x1) * width_ratio","x1*"+v+" + float(x)*(width_scale)"]:["0.0","0.0","0.5 * (x1+x2) * "+v],w=b[0],C=b[1],E=b[2];this.userCode="\n const float height_ratio = float("+g+");\n const float width_ratio = float("+w+");\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int y = coords[1];\n int x = coords[2];\n int d = coords[3];\n\n // get box vals\n float y1 = getBoxes(b,0);\n float x1 = getBoxes(b,1);\n float y2 = getBoxes(b,2);\n float x2 = getBoxes(b,3);\n\n // get image in batch index\n int bInd = round(getBoxInd(b));\n if(bInd < 0 || bInd >= "+i+") {\n return;\n }\n\n float height_scale = "+y+";\n float width_scale = "+C+";\n\n float in_y = "+x+";\n if( in_y < 0.0 || in_y > "+d+" ) {\n setOutput(float("+o+"));\n return;\n }\n float in_x = "+E+";\n if( in_x < 0.0 || in_x > "+v+" ) {\n setOutput(float("+o+"));\n return;\n }\n\n vec2 sourceFracIndexCR = vec2(in_x,in_y);\n if("+f+" == 1) {\n // Compute the four integer indices.\n ivec2 sourceFloorCR = ivec2(sourceFracIndexCR);\n ivec2 sourceCeilCR = ivec2(ceil(sourceFracIndexCR));\n\n float topLeft = getImage(b, sourceFloorCR.y, sourceFloorCR.x, d);\n float bottomLeft = getImage(b, sourceCeilCR.y, sourceFloorCR.x, d);\n float topRight = getImage(b, sourceFloorCR.y, sourceCeilCR.x, d);\n float bottomRight = getImage(b, sourceCeilCR.y, sourceCeilCR.x, d);\n\n vec2 fracCR = sourceFracIndexCR - vec2(sourceFloorCR);\n\n float top = topLeft + (topRight - topLeft) * fracCR.x;\n float bottom = bottomLeft + (bottomRight - bottomLeft) * fracCR.x;\n float newValue = top + (bottom - top) * fracCR.y;\n setOutput(newValue);\n } else {\n // Compute the coordinators of nearest neighbor point.\n ivec2 sourceNearestCR = ivec2(floor(\n sourceFracIndexCR + vec2(0.5,0.5)));\n float newValue = getImage(b, sourceNearestCR.y, sourceNearestCR.x, d);\n setOutput(newValue);\n }\n }\n "},di=function(t,e,n){this.variableNames=["x"],this.outputShape=t;var r=t.length,o=t[t.length-1],i=n?"<":">";this.userCode="\n int getIndex(int i) {\n "+(n?"return "+o+" -i - 1;":"return i;")+"\n }\n\n void main() {\n "+Oo(r)+" coords = getOutputCoords();\n int end = "+vi(r,"coords")+";\n float val = 0.0;\n for (int i = "+o+" - 1; i >= 0; i -= 1) {\n int idx = getIndex(i);\n if (idx "+i+" end) {\n continue;\n }\n if (idx == end && "+e+") {\n continue;\n }\n "+vi(r,"coords")+" = idx;\n val += getX("+function(t,e){if(1===t)return""+e;if(2===t)return e+".x, "+e+".y";if(3===t)return e+".x, "+e+".y, "+e+".z";if(4===t)return e+".x, "+e+".y, "+e+".z, "+e+".w";throw Error("Cumulative sum for rank "+t+" is not yet supported")}(r,"coords")+");\n }\n setOutput(val);\n }\n "};function vi(t,e){if(1===t)return""+e;if(2===t)return e+".y";if(3===t)return e+".z";if(4===t)return e+".w";throw Error("Cumulative sum for rank "+t+" is not yet supported")}var mi=function(t){this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0,this.outPackingScheme=Lt.DENSE;var e=qt(t),n=Co();this.outputShape=t,this.userCode="\n ivec3 outCoordsFromFlatIndex(int index) {\n "+Eo(["r","c","d"],t)+"\n return ivec3(r, c, d);\n }\n\n void main() {\n ivec2 resTexRC = ivec2(resultUV.yx *\n vec2("+e[0]+", "+e[1]+"));\n int index = 4 * (resTexRC.x * "+e[1]+" + resTexRC.y);\n\n vec4 result = vec4(0.);\n\n for (int i=0; i<4; i++) {\n int flatIndex = index + i;\n ivec3 rc = outCoordsFromFlatIndex(flatIndex);\n result[i] = getA(rc.x, rc.y, rc.z);\n }\n\n "+n.output+" = result;\n }\n "},gi=function(t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outPackingScheme=Lt.DENSE;var e=qt(t),n=Co();this.outputShape=t,this.userCode="\n ivec3 outCoordsFromFlatIndex(int index) {\n "+Eo(["r","c","d"],t)+"\n return ivec3(r, c, d);\n }\n\n void main() {\n ivec2 resTexRC = ivec2(resultUV.yx *\n vec2("+e[0]+", "+e[1]+"));\n int index = 4 * (resTexRC.x * "+e[1]+" + resTexRC.y);\n\n vec4 result = vec4(0.);\n\n for (int i=0; i<4; i++) {\n int flatIndex = index + i;\n ivec3 rc = outCoordsFromFlatIndex(flatIndex);\n result[i] = getChannel(getA(rc.x, rc.y, rc.z), vec2(rc.y, rc.z));\n }\n\n "+n.output+" = result;\n }\n "},yi=function(){function t(t,e,n){this.variableNames=["x"],this.outputShape=[],this.outputShape=t,this.blockSize=e,this.dataFormat=n,this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int h = "+this.getHeightCoordString()+";\n int w = "+this.getWidthCoordString()+";\n int d = "+this.getDepthCoordString()+";\n\n int in_h = h / "+e+";\n int offset_h = imod(h, "+e+");\n int in_w = w / "+e+";\n int offset_w = imod(w, "+e+");\n int offset_d = (offset_h * "+e+" + offset_w) *\n "+this.getOutputDepthSize()+";\n int in_d = d + offset_d;\n\n float result = "+this.getInputSamplingString()+";\n setOutput(result);\n }\n "}return t.prototype.getHeightCoordString=function(){return"NHWC"===this.dataFormat?"coords[1]":"coords[2]"},t.prototype.getWidthCoordString=function(){return"NHWC"===this.dataFormat?"coords[2]":"coords[3]"},t.prototype.getDepthCoordString=function(){return"NHWC"===this.dataFormat?"coords[3]":"coords[1]"},t.prototype.getOutputDepthSize=function(){return"NHWC"===this.dataFormat?this.outputShape[3]:this.outputShape[1]},t.prototype.getInputSamplingString=function(){return"NHWC"===this.dataFormat?"getX(b, in_h, in_w, in_d)":"getX(b, in_d, in_h, in_w)"},t}(),xi=function(t){this.variableNames=["X"],this.outputShape=[t,t],this.userCode="\n void main() {\n ivec2 coords = getOutputCoords();\n float val = coords[0] == coords[1] ? getX(coords[0]) : 0.0;\n setOutput(val);\n }\n "},bi=function(t){this.variableNames=["A"],this.outTexUsage=Wt.DOWNLOAD;var e=Co();this.outputShape=t,this.userCode="\n "+Io+"\n\n void main() {\n float x = getAAtOutCoords();\n "+e.output+" = encode_float(x);\n }\n "},wi=function(t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!1,this.outTexUsage=Wt.DOWNLOAD;var e=Co();this.outputShape=t,this.userCode="\n "+Io+"\n\n void main() {\n ivec3 coords = getOutputCoords();\n float x = getChannel(getAAtOutCoords(), vec2(coords.y, coords.z));\n "+e.output+" = encode_float(x);\n }\n "},Ci=function(t,e,n){void 0===n&&(n=!1),this.variableNames=["A"];var r=Co(),o=e[0],i=e[1];this.outputShape=t;var a="result";n&&(a="floor(result * 255. + 0.5)"),this.userCode="\n "+_o(t)+"\n\n void main() {\n ivec3 coords = getOutputCoords();\n\n int flatIndex = getFlatIndex(coords);\n int offset = imod(flatIndex, 4);\n\n flatIndex = idiv(flatIndex, 4, 1.);\n \n int r = flatIndex / "+i+";\n int c = imod(flatIndex, "+i+");\n vec2 uv = (vec2(c, r) + halfCR) / vec2("+i+".0, "+o+".0);\n vec4 values = "+r.texture2D+"(A, uv);\n\n float result;\n\n if(offset == 0) {\n result = values[0];\n } else if(offset == 1) {\n result = values[1];\n } else if(offset == 2) {\n result = values[2];\n } else {\n result = values[3];\n }\n\n "+r.output+" = vec4("+a+", 0., 0., 0.);\n }\n "},Ei=function(t,e,n){void 0===n&&(n=!1),this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0;var r=Co(),o=e[0],i=e[1];this.outputShape=t;var a="",s="result";n&&(s="floor(result * 255. + 0.5)");for(var u=0;u<=1;u++)for(var c=0;c<=1;c++){var l=2*u+c;a+="\n localCoords = coords;\n if(localCoords[2] + "+c+" < "+t[2]+") {\n localCoords[2] += "+c+";\n if(localCoords[1] + "+u+" < "+t[1]+") {\n localCoords[1] += "+u+";\n\n flatIndex = getFlatIndex(localCoords);\n offset = imod(flatIndex, 4);\n\n flatIndex = idiv(flatIndex, 4, 1.);\n\n r = flatIndex / "+i+";\n c = imod(flatIndex, "+i+");\n uv = (vec2(c, r) + halfCR) / vec2("+i+".0, "+o+".0);\n values = 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i=Kt(n,r);return Ti(t,e,i[0],i[1],o.internalFormatPackedHalfFloat,t.RGBA,o.textureTypeHalfFloat)}function Bi(t,e,n,r){return $t(t,e,(function(){return t.bindBuffer(t.ARRAY_BUFFER,r)})),fe(t,e,n,"clipSpacePos",r,3,20,0)&&fe(t,e,n,"uv",r,2,20,12)}function Li(t,e,n,r,o,i,a){var s,u,c;$t(t,e,(function(){return t.bindTexture(t.TEXTURE_2D,n)})),i instanceof Uint8Array?(s=new Uint8Array(r*o*4),u=t.UNSIGNED_BYTE,c=t.RGBA):(s=new Float32Array(r*o*4),u=t.FLOAT,c=a.internalFormatPackedFloat),s.set(i),$t(t,e,(function(){return t.texImage2D(t.TEXTURE_2D,0,c,r,o,0,t.RGBA,u,s)})),$t(t,e,(function(){return t.bindTexture(t.TEXTURE_2D,null)}))}function Wi(t,e,n,r){$t(t,e,(function(){return t.bindTexture(t.TEXTURE_2D,n)})),r.data instanceof Uint8Array?$t(t,e,(function(){return t.texImage2D(t.TEXTURE_2D,0,t.RGBA,r.width,r.height,0,t.RGBA,t.UNSIGNED_BYTE,r.data)})):$t(t,e,(function(){return t.texImage2D(t.TEXTURE_2D,0,t.RGBA,t.RGBA,t.UNSIGNED_BYTE,r)})),$t(t,e,(function(){return t.bindTexture(t.TEXTURE_2D,null)}))}function zi(t,e,n,r,o){var i=t.createBuffer();$t(t,e,(function(){return t.bindBuffer(t.PIXEL_PACK_BUFFER,i)}));var a=16*n*r;return $t(t,e,(function(){return t.bufferData(t.PIXEL_PACK_BUFFER,a,t.STREAM_READ)})),$t(t,e,(function(){return t.readPixels(0,0,r,n,t.RGBA,t.FLOAT,0)})),$t(t,e,(function(){return t.bindBuffer(t.PIXEL_PACK_BUFFER,null)})),i}function Ui(t,e,n){var r=t,o=new Float32Array(n);return r.bindBuffer(r.PIXEL_PACK_BUFFER,e),r.getBufferSubData(r.PIXEL_PACK_BUFFER,0,o),r.bindBuffer(r.PIXEL_PACK_BUFFER,null),o}function Vi(t,e,n,r,o){var i=jt(n,r),a=i[0],s=i[1],u=new Uint8Array(n*r*4);return $t(t,e,(function(){return t.readPixels(0,0,a,s,o.downloadTextureFormat,t.UNSIGNED_BYTE,u)})),new Float32Array(u.buffer)}function Gi(t,e,n,r,o,i,a,s){var u=t,c=new Float32Array(function(t,e){var n=Kt(t,e);return n[0]*n[1]*4}(i,a));return u.bindBuffer(u.PIXEL_PACK_BUFFER,e),u.getBufferSubData(u.PIXEL_PACK_BUFFER,0,c),u.bindBuffer(u.PIXEL_PACK_BUFFER,null),c}function Hi(t,e,n,r){var o=new Float32Array(n*r*4);return $t(t,e,(function(){return t.readPixels(0,0,r,n,t.RGBA,t.FLOAT,o)})),o}var ji=Object.freeze({createVertexShader:ki,createVertexBuffer:Di,createIndexBuffer:Ai,createFloat32MatrixTexture:Ni,createFloat16MatrixTexture:Fi,createUnsignedBytesMatrixTexture:Mi,createPackedMatrixTexture:Oi,createFloat16PackedMatrixTexture:Pi,bindVertexProgramAttributeStreams:Bi,uploadDenseMatrixToTexture:Li,uploadPixelDataToTexture:Wi,createBufferFromOutputTexture:zi,downloadFloat32MatrixFromBuffer:Ui,downloadByteEncodedFloatMatrixFromOutputTexture:Vi,downloadPackedMatrixFromBuffer:Gi,downloadMatrixFromPackedOutputTexture:Hi}),qi=function(){function t(t){this.outputTexture=null,this.program=null,this.disposed=!1,this.vertexAttrsAreBound=!1,this.itemsToPoll=[];var e=f().getNumber("WEBGL_VERSION");null!=t?(this.gl=t,Gt(e,t)):this.gl=Ht(e);var n="WEBGL_color_buffer_float";if(1===f().getNumber("WEBGL_VERSION")){if(this.textureFloatExtension=Qt(this.gl,this.debug,"OES_texture_float"),Ne(this.gl,"OES_texture_half_float"))this.textureHalfFloatExtension=Qt(this.gl,this.debug,"OES_texture_half_float");else if(f().get("WEBGL_FORCE_F16_TEXTURES"))throw new Error("GL context does not support half float textures, yet the environment flag WEBGL_FORCE_F16_TEXTURES is set to true.");if(this.colorBufferFloatExtension=this.gl.getExtension(n),Ne(this.gl,"EXT_color_buffer_half_float"))this.colorBufferHalfFloatExtension=Qt(this.gl,this.debug,"EXT_color_buffer_half_float");else if(f().get("WEBGL_FORCE_F16_TEXTURES"))throw new Error("GL context does not support color renderable half floats, yet the environment flag WEBGL_FORCE_F16_TEXTURES is set to true.")}else if(n="EXT_color_buffer_float",Ne(this.gl,n))this.colorBufferFloatExtension=this.gl.getExtension(n);else{if(!Ne(this.gl,"EXT_color_buffer_half_float"))throw new Error("GL context does not support color renderable floats");this.colorBufferHalfFloatExtension=this.gl.getExtension("EXT_color_buffer_half_float")}this.vertexBuffer=Di(this.gl,this.debug),this.indexBuffer=Ai(this.gl,this.debug),this.framebuffer=he(this.gl,this.debug),this.textureConfig=Xt(this.gl,this.textureHalfFloatExtension)}return Object.defineProperty(t.prototype,"debug",{get:function(){return f().getBool("DEBUG")},enumerable:!0,configurable:!0}),t.prototype.dispose=function(){var t=this;if(!this.disposed){null!=this.program&&console.warn("Disposing a GPGPUContext that still has a bound WebGLProgram. This is probably a resource leak, delete the program with GPGPUContext.deleteProgram before disposing."),null!=this.outputTexture&&console.warn("Disposing a GPGPUContext that still has a bound output matrix texture. This is probably a resource leak, delete the output matrix texture with GPGPUContext.deleteMatrixTexture before disposing.");var e=this.gl;$t(e,this.debug,(function(){return e.finish()})),$t(e,this.debug,(function(){return e.bindFramebuffer(e.FRAMEBUFFER,null)})),$t(e,this.debug,(function(){return e.deleteFramebuffer(t.framebuffer)})),$t(e,this.debug,(function(){return e.bindBuffer(e.ARRAY_BUFFER,null)})),$t(e,this.debug,(function(){return e.bindBuffer(e.ELEMENT_ARRAY_BUFFER,null)})),$t(e,this.debug,(function(){return e.deleteBuffer(t.indexBuffer)})),this.disposed=!0}},t.prototype.createFloat32MatrixTexture=function(t,e){return this.throwIfDisposed(),Ni(this.gl,this.debug,t,e,this.textureConfig)},t.prototype.createFloat16MatrixTexture=function(t,e){return this.throwIfDisposed(),Fi(this.gl,this.debug,t,e,this.textureConfig)},t.prototype.createUnsignedBytesMatrixTexture=function(t,e){return this.throwIfDisposed(),Mi(this.gl,this.debug,t,e,this.textureConfig)},t.prototype.uploadPixelDataToTexture=function(t,e){this.throwIfDisposed(),Wi(this.gl,this.debug,t,e)},t.prototype.uploadDenseMatrixToTexture=function(t,e,n,r){this.throwIfDisposed(),Li(this.gl,this.debug,t,e,n,r,this.textureConfig)},t.prototype.createFloat16PackedMatrixTexture=function(t,e){return this.throwIfDisposed(),Pi(this.gl,this.debug,t,e,this.textureConfig)},t.prototype.createPackedMatrixTexture=function(t,e){return this.throwIfDisposed(),Oi(this.gl,this.debug,t,e,this.textureConfig)},t.prototype.deleteMatrixTexture=function(t){var e=this;this.throwIfDisposed(),this.outputTexture===t&&(ye(this.gl,this.debug,this.framebuffer),this.outputTexture=null),$t(this.gl,this.debug,(function(){return e.gl.deleteTexture(t)}))},t.prototype.downloadByteEncodedFloatMatrixFromOutputTexture=function(t,e,n){var r=this;return this.downloadMatrixDriver(t,(function(){return Vi(r.gl,r.debug,e,n,r.textureConfig)}))},t.prototype.downloadPackedMatrixFromBuffer=function(t,e,n,r,o,i){return Gi(this.gl,t,0,0,0,o,i,this.textureConfig)},t.prototype.downloadFloat32MatrixFromBuffer=function(t,e){return Ui(this.gl,t,e)},t.prototype.createBufferFromTexture=function(t,e,n){this.bindTextureToFrameBuffer(t);var r=zi(this.gl,this.debug,e,n,this.textureConfig);return this.unbindTextureToFrameBuffer(),r},t.prototype.createAndWaitForFence=function(){var t=this.createFence(this.gl);return this.pollFence(t)},t.prototype.createFence=function(t){var e,n,r=this;if(f().getBool("WEBGL_FENCE_API_ENABLED")){var o=t,i=o.fenceSync(o.SYNC_GPU_COMMANDS_COMPLETE,0);t.flush(),n=function(){var t=o.clientWaitSync(i,0,0);return t===o.ALREADY_SIGNALED||t===o.CONDITION_SATISFIED},e=i}else f().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION")>0?(e=this.beginQuery(),this.endQuery(),n=function(){return r.isQueryAvailable(e,f().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION"))}):n=function(){return!0};return{query:e,isFencePassed:n}},t.prototype.downloadMatrixFromPackedTexture=function(t,e,n){var r=this;return this.downloadMatrixDriver(t,(function(){return Hi(r.gl,r.debug,e,n)}))},t.prototype.createProgram=function(t){this.throwIfDisposed();var e=this.gl,n=te(e,this.debug,t),r=ki(e,this.debug),o=oe(e,this.debug);return $t(e,this.debug,(function(){return e.attachShader(o,r)})),$t(e,this.debug,(function(){return e.attachShader(o,n)})),ie(e,this.debug,o),this.debug&&ae(e,this.debug,o),this.vertexAttrsAreBound||(this.setProgram(o),this.vertexAttrsAreBound=Bi(e,this.debug,this.program,this.vertexBuffer)),o},t.prototype.deleteProgram=function(t){var e=this;this.throwIfDisposed(),t===this.program&&(this.program=null),null!=t&&$t(this.gl,this.debug,(function(){return e.gl.deleteProgram(t)}))},t.prototype.setProgram=function(t){var e=this;this.throwIfDisposed(),this.program=t,null!=this.program&&this.debug&&ae(this.gl,this.debug,this.program),$t(this.gl,this.debug,(function(){return e.gl.useProgram(t)}))},t.prototype.getUniformLocation=function(t,e,n){return void 0===n&&(n=!0),this.throwIfDisposed(),n?de(this.gl,this.debug,t,e):ve(this.gl,t,e)},t.prototype.getAttributeLocation=function(t,e){var n=this;return this.throwIfDisposed(),$t(this.gl,this.debug,(function(){return n.gl.getAttribLocation(t,e)}))},t.prototype.getUniformLocationNoThrow=function(t,e){return this.throwIfDisposed(),this.gl.getUniformLocation(t,e)},t.prototype.setInputMatrixTexture=function(t,e,n){this.throwIfDisposed(),this.throwIfNoProgram(),me(this.gl,this.debug,this.program,t,e,n)},t.prototype.setOutputMatrixTexture=function(t,e,n){this.setOutputMatrixTextureDriver(t,n,e)},t.prototype.setOutputPackedMatrixTexture=function(t,e,n){this.throwIfDisposed();var r=Kt(e,n),o=r[0],i=r[1];this.setOutputMatrixTextureDriver(t,o,i)},t.prototype.setOutputMatrixWriteRegion=function(t,e,n,r){this.setOutputMatrixWriteRegionDriver(n,t,r,e)},t.prototype.setOutputPackedMatrixWriteRegion=function(t,e,n,r){throw new Error("setOutputPackedMatrixWriteRegion not implemented.")},t.prototype.debugValidate=function(){null!=this.program&&ae(this.gl,this.debug,this.program),xe(this.gl)},t.prototype.executeProgram=function(){this.throwIfDisposed(),this.throwIfNoProgram();var t=this.gl;this.debug&&this.debugValidate(),$t(t,this.debug,(function(){return t.drawElements(t.TRIANGLES,6,t.UNSIGNED_SHORT,0)}))},t.prototype.blockUntilAllProgramsCompleted=function(){var t=this;this.throwIfDisposed(),$t(this.gl,this.debug,(function(){return t.gl.finish()}))},t.prototype.getQueryTimerExtension=function(){return null==this.disjointQueryTimerExtension&&(this.disjointQueryTimerExtension=Qt(this.gl,this.debug,2===f().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION")?"EXT_disjoint_timer_query_webgl2":"EXT_disjoint_timer_query")),this.disjointQueryTimerExtension},t.prototype.getQueryTimerExtensionWebGL2=function(){return this.getQueryTimerExtension()},t.prototype.getQueryTimerExtensionWebGL1=function(){return this.getQueryTimerExtension()},t.prototype.beginQuery=function(){if(2===f().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION")){var t=this.gl,e=this.getQueryTimerExtensionWebGL2(),n=t.createQuery();return t.beginQuery(e.TIME_ELAPSED_EXT,n),n}var r=this.getQueryTimerExtensionWebGL1(),o=r.createQueryEXT();return r.beginQueryEXT(r.TIME_ELAPSED_EXT,o),o},t.prototype.endQuery=function(){if(2!==f().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION")){var t=this.getQueryTimerExtensionWebGL1();t.endQueryEXT(t.TIME_ELAPSED_EXT)}else{var e=this.gl,n=this.getQueryTimerExtensionWebGL2();e.endQuery(n.TIME_ELAPSED_EXT)}},t.prototype.waitForQueryAndGetTime=function(t){return u(this,void 0,void 0,(function(){var e=this;return c(this,(function(n){switch(n.label){case 0:return[4,O((function(){return e.disposed||e.isQueryAvailable(t,f().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION"))}))];case 1:return n.sent(),[2,this.getQueryTime(t,f().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_VERSION"))]}}))}))},t.prototype.getQueryTime=function(t,e){if(0===e)return null;if(2===e){var n=this.gl;return n.getQueryParameter(t,n.QUERY_RESULT)/1e6}var r=this.getQueryTimerExtensionWebGL1();return r.getQueryObjectEXT(t,r.QUERY_RESULT_EXT)/1e6},t.prototype.isQueryAvailable=function(t,e){if(0===e)return!0;if(2===e){var n=this.gl,r=this.getQueryTimerExtensionWebGL2(),o=n.getQueryParameter(t,n.QUERY_RESULT_AVAILABLE);return null==this.disjoint&&(this.disjoint=this.gl.getParameter(r.GPU_DISJOINT_EXT)),o&&!this.disjoint}return o=(r=this.getQueryTimerExtensionWebGL1()).getQueryObjectEXT(t,r.QUERY_RESULT_AVAILABLE_EXT),null==this.disjoint&&(this.disjoint=this.gl.getParameter(r.GPU_DISJOINT_EXT)),o&&!this.disjoint},t.prototype.pollFence=function(t){var e=this;return new Promise((function(n){e.addItemToPoll((function(){return t.isFencePassed()}),(function(){return n()}))}))},t.prototype.pollItems=function(){for(var t=function(t){for(var e=0;e1||O((function(){return n.pollItems(),0===n.itemsToPoll.length}))},t.prototype.bindTextureToFrameBuffer=function(t){this.throwIfDisposed(),ge(this.gl,this.debug,t,this.framebuffer),this.debug&&xe(this.gl)},t.prototype.unbindTextureToFrameBuffer=function(){null!=this.outputTexture?(ge(this.gl,this.debug,this.outputTexture,this.framebuffer),this.debug&&xe(this.gl)):ye(this.gl,this.debug,this.framebuffer)},t.prototype.downloadMatrixDriver=function(t,e){this.bindTextureToFrameBuffer(t);var n=e();return this.unbindTextureToFrameBuffer(),n},t.prototype.setOutputMatrixTextureDriver=function(t,e,n){this.throwIfDisposed();var r=this.gl;ge(r,this.debug,t,this.framebuffer),this.debug&&xe(r),this.outputTexture=t,$t(r,this.debug,(function(){return r.viewport(0,0,e,n)})),$t(r,this.debug,(function(){return r.scissor(0,0,e,n)}))},t.prototype.setOutputMatrixWriteRegionDriver=function(t,e,n,r){var o=this;this.throwIfDisposed(),$t(this.gl,this.debug,(function(){return o.gl.scissor(t,e,n,r)}))},t.prototype.throwIfDisposed=function(){if(this.disposed)throw new Error("Attempted to use disposed GPGPUContext.")},t.prototype.throwIfNoProgram=function(){if(null==this.program)throw new Error("No GPU program is currently set.")},t}();function Ki(t,e){if(t.length!==e.length)throw Error("Binary was compiled with "+t.length+" inputs, but was executed with "+e.length+" inputs");t.forEach((function(t,n){var r=t.logicalShape,o=e[n],i=o.shape;if(!A(r,i))throw Error("Binary was compiled with different shapes than the current args. Shapes "+r+" and "+i+" must match");if(!t.isUniform||!o.isUniform){var a=t.texShape,s=o.isUniform?null:o.texData.texShape;if(!A(a,s))throw Error("Binary was compiled with different texture shapes than the current args. Shape "+a+" and "+s+" must match")}}))}var Xi=function(t,e,n){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t;for(var r=n.filterWidth,o=n.inChannels,i=n.strideWidth,a=n.strideHeight,s=n.padInfo,u=n.outWidth,c=n.dilationWidth,l=n.dilationHeight,h=n.dataFormat,f=s.left,p=s.top,d=o*r,v=Co(),m="channelsLast"===h,g=m?0:1,y=m?1:2,x="",b=0;b<=1;b++)for(var w=0;w<=1;w++)x+="\n blockIndex = rc.y + "+w+";\n pos = rc.x + "+b+";\n\n if(blockIndex < "+t[1]+" && pos < "+t[0]+") {\n offsetY = int(blockIndex / ("+u+")) * "+a+" - "+p+";\n d0 = offsetY + "+l+" * (pos / "+d+");\n\n if(d0 < "+e[g]+" && d0 >= 0) {\n\n offsetX = int(mod(float(blockIndex), "+u+".) * "+i+". - "+f+".);\n d1 = offsetX + "+c+" * (int(mod(float(pos), "+d+".) / "+o+".));\n\n if(d1 < "+e[y]+" && d1 >= 0) {\n\n ch = int(mod(float(pos), "+o+".));\n\n if ("+m+") {\n innerDims = vec2(d1, ch);\n result["+(2*b+w)+"] = getChannel(\n getA(d0, int(innerDims.x),\n int(innerDims.y)), innerDims);\n } else {\n innerDims = vec2(d0, d1);\n result["+(2*b+w)+"] = getChannel(\n getA(ch, int(innerDims.x),\n int(innerDims.y)), innerDims);\n }\n }\n }\n }\n ";this.userCode="\n void main() {\n ivec2 rc = getOutputCoords();\n\n vec4 result = vec4(0);\n\n int blockIndex, pos, offsetY, d0, offsetX, d1, ch;\n vec2 innerDims;\n\n "+x+"\n\n "+v.output+" = result;\n }\n "},$i=function(t,e,n,r,o){this.variableNames=["x"],this.outputShape=[];var i,a=e,s=t[3]-1;this.outputShape=t;var u="float("+n+") + float("+r+") * sum";i=.5===o?"inversesqrt("+u+")":1===o?"1.0/("+u+")":"exp(log("+u+") * float(-"+o+"));",this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int r = coords[1];\n int c = coords[2];\n int d = coords[3];\n float x = getX(b, r, c, d);\n float sum = 0.0;\n for (int j = -"+a+"; j <= "+a+"; j++) {\n int idx = d + j;\n if (idx >= 0 && idx <= "+s+") {\n float z = getX(b, r, c, idx);\n sum += z * z;\n }\n }\n float val = x * "+i+";\n setOutput(val);\n }\n "},Yi=function(t,e,n,r,o){this.variableNames=["inputImage","outputImage","dy"],this.outputShape=[],this.outputShape=t,this.depth=t[3],this.depthRadius=e,this.bias=n,this.alpha=r,this.beta=o,this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int r = coords[1];\n int c = coords[2];\n\n float result = 0.0;\n for (int d = 0; d < "+this.depth+"; ++d) {\n int depthBegin = int(max(0.0, float(d - "+e+")));\n int depthEnd = int(min(float("+this.depth+"),\n float(d + "+e+" + 1)));\n\n const int MIN_DEPTH_BEGIN = 0;\n const int MAX_DEPTH_END = "+this.depth+";\n\n float norm = 0.0;\n for (int k = MIN_DEPTH_BEGIN; k < MAX_DEPTH_END; ++k) {\n if (k < depthBegin){\n continue;\n }\n else if (k >= depthBegin && k < depthEnd) {\n norm += getInputImage(b, r, c, k) * getInputImage(b, r, c, k);\n }\n else {\n break;\n }\n }\n\n norm = float("+r+") * norm + float("+n+");\n\n for(int k = MIN_DEPTH_BEGIN; k < MAX_DEPTH_END; ++k){\n if (k < depthBegin){\n continue;\n }\n else if (k >= depthBegin && k < depthEnd){\n float dyi = -2.0 * float("+r+")\n * float("+o+")\n * getInputImage(b ,r ,c, k) * getOutputImage(b, r, c, d)\n / norm;\n if (k == d) {\n dyi += pow(norm, -1.0 * "+o+");\n }\n if (k == coords[3]) {\n dyi *= getDy(b, r, c, d);\n result += dyi;\n }\n }\n else {\n break;\n }\n }\n }\n setOutput(result);\n }\n "},Ji=function(t,e,n,r,o){this.variableNames=["x"],this.outputShape=[],this.packedInputs=!0,this.packedOutput=!0;var i,a=e,s=t[3]-1;this.outputShape=t;var u="float("+n+") + float("+r+") * sum";i=.5===o?"inversesqrt("+u+")":1===o?"1.0/("+u+")":"exp(log("+u+") * float(-"+o+"));",this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords.x;\n int r = coords.y;\n int c = coords.z;\n int d = coords.w;\n\n bool hasNextCol = d < "+this.outputShape[3]+";\n bool hasNextRow = c < "+this.outputShape[2]+";\n\n vec4 sum = vec4(0.);\n vec4 xFragAtOutputCoords = getX(b, r, c, d);\n\n vec4 xAtOutputCoords = vec4(\n getChannel(xFragAtOutputCoords, vec2(c, d)),\n hasNextCol ?\n getChannel(xFragAtOutputCoords, vec2(c, d + 1)) : 0.0,\n hasNextRow ?\n getChannel(xFragAtOutputCoords , vec2(c + 1, d)) : 0.0,\n (hasNextRow && hasNextCol) ?\n getChannel(xFragAtOutputCoords, vec2(c + 1, d + 1)) : 0.0\n );\n\n int firstChannel = d - "+a+";\n vec2 cache = vec2(0.);\n if(firstChannel >= 0){\n vec4 firstChannelFrag = getX(b, r, c, firstChannel);\n cache.x = getChannel(firstChannelFrag, vec2(c, firstChannel));\n if(hasNextRow){\n cache.y = getChannel(firstChannelFrag, vec2(c + 1, firstChannel));\n }\n }\n\n ivec2 depth = ivec2(d, d + 1);\n for (int j = - "+a+"; j <= "+a+"; j++) {\n ivec2 idx = depth + j;\n bvec2 aboveLowerBound = greaterThanEqual(idx, ivec2(0));\n bvec2 belowUpperBound = lessThanEqual(idx, ivec2("+s+"));\n\n bool depthInRange = aboveLowerBound.x && belowUpperBound.x;\n bool depthPlusOneInRange = aboveLowerBound.y && belowUpperBound.y;\n\n if(depthInRange || depthPlusOneInRange){\n vec4 z = vec4(0.);\n vec4 xFragAtCurrentDepth;\n z.xz = cache.xy;\n if(depthPlusOneInRange && hasNextCol){\n xFragAtCurrentDepth = idx.y != d ?\n getX(b, r, c, idx.y) : xFragAtOutputCoords;\n z.y = getChannel(xFragAtCurrentDepth, vec2(c, idx.y));\n if(hasNextRow){\n z.w = getChannel(xFragAtCurrentDepth, vec2(c + 1, idx.y));\n }\n }\n cache.xy = z.yw;\n sum += z * z;\n }\n }\n vec4 result = xAtOutputCoords * "+i+";\n setOutput(result);\n }\n "},Qi=function(t){this.variableNames=["dy","maxPos"],this.outputShape=t.inShape;var e=t.strideHeight,n=t.strideWidth,r=t.dilationHeight,o=t.effectiveFilterHeight,i=t.effectiveFilterWidth,a=o-1-t.padInfo.top,s=i-1-t.padInfo.left,u=o*i-1;this.userCode="\n const ivec2 pads = ivec2("+a+", "+s+");\n\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n\n ivec2 dyRCCorner = coords.yz - pads;\n int dyRCorner = dyRCCorner.x;\n int dyCCorner = dyRCCorner.y;\n\n // Convolve dy(?, ?, d) with pos mask(:, :, d) to get dx(xR, xC, d).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n for (int wR = 0; wR < "+o+";\n wR += "+r+") {\n float dyR = float(dyRCorner + wR) / "+e+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 || fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n for (int wC = 0; wC < "+i+"; wC++) {\n float dyC = float(dyCCorner + wC) / "+n+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n float dyValue = getDy(b, idyR, idyC, d);\n int maxPosValue = "+u+" - int(getMaxPos(b, idyR, idyC, d));\n\n // Get the current value, check it against the value from the\n // position matrix.\n int curPosValue = wR * "+i+" + wC;\n float mask = float(maxPosValue == curPosValue ? 1.0 : 0.0);\n\n dotProd += dyValue * mask;\n }\n }\n setOutput(dotProd);\n }\n "},Zi=function(t){this.variableNames=["dy","maxPos"],this.outputShape=t.inShape;var e=t.strideDepth,n=t.strideHeight,r=t.strideWidth,o=t.dilationDepth,i=t.dilationHeight,a=t.dilationWidth,s=t.effectiveFilterDepth,u=t.effectiveFilterHeight,c=t.effectiveFilterWidth,l=s-1-t.padInfo.front,h=u-1-t.padInfo.top,f=c-1-t.padInfo.left,p=s*u*c-1;this.userCode="\n const ivec3 pads = ivec3("+l+", "+h+", "+f+");\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int ch = coords.u;\n\n ivec3 dyCorner = ivec3(coords.y, coords.z, coords.w) - pads;\n int dyDCorner = dyCorner.x;\n int dyRCorner = dyCorner.y;\n int dyCCorner = dyCorner.z;\n\n // Convolve dy(?, ?, ?, ch) with pos mask(:, :, :, d) to get\n // dx(xD, xR, xC, ch).\n // ? = to be determined. : = across all values in that axis.\n float dotProd = 0.0;\n\n for (int wD = 0; wD < "+s+";\n wD += "+o+") {\n float dyD = float(dyDCorner + wD) / "+e+".0;\n\n if (dyD < 0.0 || dyD >= "+t.outDepth+".0 || fract(dyD) > 0.0) {\n continue;\n }\n int idyD = int(dyD);\n\n for (int wR = 0; wR < "+u+";\n wR += "+i+") {\n float dyR = float(dyRCorner + wR) / "+n+".0;\n\n if (dyR < 0.0 || dyR >= "+t.outHeight+".0 ||\n fract(dyR) > 0.0) {\n continue;\n }\n int idyR = int(dyR);\n\n for (int wC = 0; wC < "+c+";\n wC += "+a+") {\n float dyC = float(dyCCorner + wC) / "+r+".0;\n\n if (dyC < 0.0 || dyC >= "+t.outWidth+".0 ||\n fract(dyC) > 0.0) {\n continue;\n }\n int idyC = int(dyC);\n\n float dyValue = getDy(batch, idyD, idyR, idyC, ch);\n int maxPosValue = "+p+" -\n int(getMaxPos(batch, idyD, idyR, idyC, ch));\n\n // Get the current value, check it against the value from the\n // position matrix.\n int curPosValue =\n wD * "+u+" * "+c+" +\n wR * "+c+" + wC;\n float mask = float(maxPosValue == curPosValue ? 1.0 : 0.0);\n\n dotProd += dyValue * mask;\n }\n }\n }\n setOutput(dotProd);\n }\n "},ta=function(t,e,n,r,o,i,a){void 0===n&&(n=!1),void 0===r&&(r=!1),void 0===o&&(o=!1),void 0===i&&(i=null),void 0===a&&(a=!1),this.variableNames=["matrixA","matrixB"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e;var s=n?t[1]:t[2],u=Math.ceil(s/2),c=n?"i * 2, rc.y":"rc.y, i * 2",l=r?"rc.z, i * 2":"i * 2, rc.z",h=n?["a.xxyy","a.zzww"]:["a.xxzz","a.yyww"],f=r?["b.xzxz","b.ywyw"]:["b.xyxy","b.zwzw"],p="",d="";i&&(p=a?"vec4 activation(vec4 a) {\n vec4 b = getPreluActivationWeightsAtOutCoords();\n "+i+"\n }":"vec4 activation(vec4 x) {\n "+i+"\n }",d="result = activation(result);");var v=o?"result += getBiasAtOutCoords();":"";o&&this.variableNames.push("bias"),a&&this.variableNames.push("preluActivationWeights"),this.userCode="\n "+p+"\n\n const float sharedDimension = "+u+".0;\n\n vec4 dot2x2ARowBCol(ivec3 rc) {\n vec4 result = vec4(0);\n for (int i = 0; i < "+u+"; i++) {\n vec4 a = getMatrixA(rc.x, "+c+");\n vec4 b = getMatrixB(rc.x, "+l+");\n\n // These swizzled products need to be separately added.\n // See: https://github.com/tensorflow/tfjs/issues/1735\n result += ("+h[0]+" * "+f[0]+");\n result += ("+h[1]+" * "+f[1]+");\n }\n return result;\n }\n\n void main() {\n ivec3 rc = getOutputCoords();\n vec4 result = dot2x2ARowBCol(rc);\n\n "+v+"\n\n "+d+"\n\n setOutput(result);\n }\n "},ea=function(){function t(t,e,n){this.variableNames=["probs"],this.outputShape=[t,n],this.userCode="\n uniform float seed;\n\n void main() {\n ivec2 coords = getOutputCoords();\n int batch = coords[0];\n\n float r = random(seed);\n float cdf = 0.0;\n\n for (int i = 0; i < "+(e-1)+"; i++) {\n cdf += getProbs(batch, i);\n\n if (r < cdf) {\n setOutput(float(i));\n return;\n }\n }\n\n // If no other event happened, last event happened.\n setOutput(float("+(e-1)+"));\n }\n "}return t.prototype.getCustomSetupFunc=function(t){var e=this;return function(n,r){null==e.seedLoc&&(e.seedLoc=n.getUniformLocation(r,"seed")),n.gl.uniform1f(e.seedLoc,t)}},t}(),na=function(t,e,n,r){this.variableNames=["indices"],this.outputShape=[t,e],this.userCode="\n void main() {\n ivec2 coords = getOutputCoords();\n int index = round(getIndices(coords.x));\n setOutput(mix(float("+r+"), float("+n+"),\n float(index == coords.y)));\n }\n "},ra=function(t){this.variableNames=["A"],this.packedInputs=!1,this.packedOutput=!0,this.outputShape=t;var e=t.length;if(0===e)this.userCode="\n void main() {\n setOutput(vec4(getA(), 0., 0., 0.));\n }\n ";else{var n=wo("rc",e),r=Oo(e),o=function(t,e,n){if(1===t)return"rc > "+e[0];for(var r="",o=t-2;o= "+e[o],o= "+e+";\n bool rEdge = rp1 >= "+n+";\n "}(e,t[t.length-1],t[t.length-2],n),a=function(t,e){var n=t.length,r=function(t,e){for(var n=[],r=0;r<=1;r++)for(var o=0;o<=1;o++){for(var i=(0===r?"r":"rp1")+", "+(0===o?"c":"cp1"),a=2;a= "+t[0]+" ? 0. : getA(rc + 1),\n 0, 0":"getA("+r[0]+"),\n cEdge ? 0. : getA("+r[1]+"),\n rEdge ? 0. : getA("+r[2]+"),\n rEdge || cEdge ? 0. : getA("+r[3]+")"}(t,n);this.userCode="\n void main() {\n "+r+" rc = getOutputCoords();\n\n if("+o+") {\n setOutput(vec4(0));\n } else {\n "+i+"\n\n setOutput(vec4("+a+"));\n }\n }\n "}},oa=function(t,e,n){this.variableNames=["x"],this.outputShape=e.map((function(e,n){return e[0]+t[n]+e[1]}));var r=t.length,o=Oo(r),i=e.map((function(t){return t[0]})).join(","),a=e.map((function(e,n){return e[0]+t[n]})).join(","),s=["coords[0]","coords[1]","coords[2]","coords[3]"].slice(0,r);this.userCode=1!==r?"\n "+o+" start = "+o+"("+i+");\n "+o+" end = "+o+"("+a+");\n\n void main() {\n "+o+" outC = getOutputCoords();\n if (any(lessThan(outC, start)) || any(greaterThanEqual(outC, end))) {\n setOutput(float("+n+"));\n } else {\n "+o+" coords = outC - start;\n setOutput(getX("+s+"));\n }\n }\n ":"\n int start = "+i+";\n int end = "+a+";\n\n void main() {\n int outC = getOutputCoords();\n if (outC < start || outC >= end) {\n setOutput(float("+n+"));\n } else {\n setOutput(getX(outC - start));\n }\n }\n "},ia=function(t,e,n){this.variableNames=["x"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=e.map((function(e,n){return e[0]+t[n]+e[1]}));for(var r=t.length,o=Oo(r),i=e.map((function(t){return t[0]})).join(","),a=e.map((function(e,n){return e[0]+t[n]})).join(","),s=wo("rc",r),u=wo("source",r),c=s[r-1]+" < "+this.outputShape[r-1],l=1===r?"source":"vec2("+u.slice(-2).join()+")",h=[o+" rc = outputLoc;",s[r-1]+" += 1;\n if("+c+") {\n ",1===r?"":"}\n rc = outputLoc;\n "+s[r-2]+" += 1;\n if("+s[r-2]+" < "+this.outputShape[r-2]+") {",1===r?"":" "+s[r-1]+" += 1;\n if("+c+") {"],f=1===r?"rc < start || rc >= end":"any(lessThan(rc, start)) || any(greaterThanEqual(rc, end))",p="",d=0,v=1===r?2:4;d= "+t.inHeight+") {\n continue;\n }\n\n for (int wC = 0; wC < "+c+";\n wC += "+s+") {\n int xC = xCCorner + wC;\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n float value = getX(batch, xR, xC, d);\n\n // If a min / max value has already been found, use it. If not,\n // use the current value.\n float currMinMaxValue = mix(\n value, minMaxValue, minMaxValueFound);\n if (value >= currMinMaxValue) {\n minMaxValue = value;\n minMaxValueFound = 1.0;\n minMaxPosition = wR * "+c+" + wC;\n }\n }\n }\n setOutput(float(minMaxPosition));\n }\n ";else{var d=e+"("+e+"("+e+"(minMaxValue[0], minMaxValue[1]), minMaxValue[2]), minMaxValue[3])";"avg"===e&&(d="avgValue / count");var v=4*Math.floor(r/4),m=r%4,g="\n if ("+f+") {\n avgValue += dot(values, ones);\n } else {\n minMaxValue = max(values, minMaxValue);\n }\n ";this.userCode="\n const ivec2 strides = ivec2("+o+", "+i+");\n const ivec2 pads = ivec2("+l+", "+h+");\n const float initializationValue = "+p+";\n const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);\n\n float count = 0.0;\n\n float getValue(int batch, int xR, int xC, int d) {\n if (xC < 0 || xC >= "+t.inWidth+") {\n return initializationValue;\n }\n count += 1.0;\n return getX(batch, xR, xC, d);\n }\n\n void main() {\n ivec4 coords = getOutputCoords();\n int batch = coords[0];\n int d = coords[3];\n\n ivec2 xRCCorner = coords.yz * strides - pads;\n int xRCorner = xRCCorner.x;\n int xCCorner = xRCCorner.y;\n\n // max/min x(?, ?, d) to get y(yR, yC, d).\n // ? = to be determined\n vec4 minMaxValue = vec4("+p+");\n float avgValue = 0.0;\n count = 0.0;\n\n for (int wR = 0; wR < "+u+";\n wR += "+a+") {\n int xR = xRCorner + wR;\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int wC = 0; wC < "+v+"; wC += 4) {\n int xC = xCCorner + wC * "+s+";\n\n vec4 values = vec4(\n getValue(batch, xR, xC, d),\n getValue(batch, xR, xC + "+s+", d),\n getValue(batch, xR, xC + 2 * "+s+", d),\n getValue(batch, xR, xC + 3 * "+s+", d)\n );\n\n "+g+"\n }\n\n int xC = xCCorner + "+v+";\n if ("+(1===m)+") {\n vec4 values = vec4(\n getValue(batch, xR, xC, d),\n initializationValue,\n initializationValue,\n initializationValue\n );\n\n "+g+"\n } else if ("+(2===m)+") {\n vec4 values = vec4(\n getValue(batch, xR, xC, d),\n getValue(batch, xR, xC + "+s+", d),\n initializationValue,\n initializationValue\n );\n\n "+g+"\n } else if ("+(3===m)+") {\n vec4 values = vec4(\n getValue(batch, xR, xC, d),\n getValue(batch, xR, xC + "+s+", d),\n getValue(batch, xR, xC + 2 * "+s+", d),\n initializationValue\n );\n\n "+g+"\n }\n }\n setOutput("+d+");\n }\n "}},sa=function(t,e,n){if(this.variableNames=["x"],"avg"===e&&n)throw new Error("Cannot compute positions for average pool.");var r=t.filterWidth,o=t.strideDepth,i=t.strideHeight,a=t.strideWidth,s=t.dilationDepth,u=t.dilationHeight,c=t.dilationWidth,l=t.effectiveFilterDepth,h=t.effectiveFilterHeight,f=t.effectiveFilterWidth,p=t.padInfo.front,d=t.padInfo.top,v=t.padInfo.left;this.outputShape=t.outShape;var m="avg"===e,g="0.0";if(m||(g="-1.0 / 1e-20"),n)this.userCode="\n const ivec3 strides =\n ivec3("+o+", "+i+", "+a+");\n const ivec3 pads = ivec3("+p+", "+d+", "+v+");\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int ch = coords.u;\n\n ivec3 xCorner = ivec3(coords.y, coords.z, coords.w) * strides - pads;\n int xDCorner = xCorner.x;\n int xRCorner = xCorner.y;\n int xCCorner = xCorner.z;\n\n // max/min x(?, ?, ?, ch) to get y(yD, yR, yC, ch).\n // ? = to be determined\n float minMaxValue = 0.0;\n float minMaxValueFound = 0.0;\n int minMaxPosition = 0;\n\n for (int wD = 0; wD < "+l+";\n wD += "+s+") {\n int xD = xDCorner + wD;\n\n if (xD < 0 || xD >= "+t.inDepth+") {\n continue;\n }\n\n for (int wR = 0; wR < "+h+";\n wR += "+u+") {\n int xR = xRCorner + wR;\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int wC = 0; wC < "+f+";\n wC += "+c+") {\n int xC = xCCorner + wC;\n\n if (xC < 0 || xC >= "+t.inWidth+") {\n continue;\n }\n\n float value = getX(batch, xD, xR, xC, ch);\n\n // If a min / max value has already been found, use it. If not,\n // use the current value.\n float currMinMaxValue = mix(\n value, minMaxValue, minMaxValueFound);\n if (value >= currMinMaxValue) {\n minMaxValue = value;\n minMaxValueFound = 1.0;\n minMaxPosition =\n wD * "+h+" * "+f+" +\n wR * "+f+" + wC;;\n }\n }\n }\n }\n setOutput(float(minMaxPosition));\n }\n ";else{var y=e+"("+e+"("+e+"(minMaxValue[0], minMaxValue[1]), minMaxValue[2]), minMaxValue[3])";"avg"===e&&(y="avgValue / count");var x=4*Math.floor(r/4),b=r%4,w="\n if ("+m+") {\n avgValue += dot(values, ones);\n } else {\n minMaxValue = max(values, minMaxValue);\n }\n ";this.userCode="\n const ivec3 strides =\n ivec3("+o+", "+i+", "+a+");\n const ivec3 pads = ivec3("+p+", "+d+", "+v+");\n const float initializationValue = "+g+";\n const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);\n\n float count = 0.0;\n\n float getValue(int batch, int xD, int xR, int xC, int ch) {\n if (xC < 0 || xC >= "+t.inWidth+") {\n return initializationValue;\n }\n count += 1.0;\n return getX(batch, xD, xR, xC, ch);\n }\n\n void main() {\n ivec5 coords = getOutputCoords();\n int batch = coords.x;\n int ch = coords.u;\n\n ivec3 xCorner = ivec3(coords.y, coords.z, coords.w) * strides - pads;\n int xDCorner = xCorner.x;\n int xRCorner = xCorner.y;\n int xCCorner = xCorner.z;\n\n // max/min x(?, ?, ?, d) to get y(yD, yR, yC, ch).\n // ? = to be determined\n vec4 minMaxValue = vec4("+g+");\n float avgValue = 0.0;\n count = 0.0;\n\n for (int wD = 0; wD < "+l+";\n wD += "+s+") {\n int xD = xDCorner + wD;\n\n if (xD < 0 || xD >= "+t.inDepth+") {\n continue;\n }\n\n for (int wR = 0; wR < "+h+";\n wR += "+u+") {\n int xR = xRCorner + wR;\n\n if (xR < 0 || xR >= "+t.inHeight+") {\n continue;\n }\n\n for (int wC = 0; wC < "+x+"; wC += 4) {\n int xC = xCCorner + wC * "+c+";\n\n vec4 values = vec4(\n getValue(batch, xD, xR, xC, ch),\n getValue(batch, xD, xR, xC + "+c+", ch),\n getValue(batch, xD, xR, xC + 2 * "+c+", ch),\n getValue(batch, xD, xR, xC + 3 * "+c+", ch)\n );\n\n "+w+"\n }\n\n int xC = xCCorner + "+x+";\n if ("+(1===b)+") {\n vec4 values = vec4(\n getValue(batch, xD, xR, xC, ch),\n initializationValue,\n initializationValue,\n initializationValue\n );\n\n "+w+"\n } else if ("+(2===b)+") {\n vec4 values = vec4(\n getValue(batch, xD, xR, xC, ch),\n getValue(batch, xD, xR, xC + "+c+", ch),\n initializationValue,\n initializationValue\n );\n\n "+w+"\n } else if ("+(3===b)+") {\n vec4 values = vec4(\n getValue(batch, xD, xR, xC, ch),\n getValue(batch, xD, xR, xC + "+c+", ch),\n getValue(batch, xD, xR, xC + 2 * "+c+", ch),\n initializationValue\n );\n\n "+w+"\n }\n }\n setOutput("+y+");\n }\n }\n "}},ua=function(t,e){this.variableNames=["x"];var n=t.windowSize,r=t.batchSize,o=t.inSize,i=Math.ceil(o/n);this.outputShape=[r,i];var a="0.0",s="";"prod"===e?a="1.0":"min"===e?(a="1.0 / 1e-20",s="min"):"max"===e&&(a="-1.0 / 1e-20",s="max");var u=e+"("+e+"("+e+"(minMaxValue[0], minMaxValue[1]), minMaxValue[2]), minMaxValue[3])";"sum"===e?u="sumValue":"prod"===e?u="prodValue":"all"===e?u="allValue":"any"===e&&(u="anyValue");var c=4*Math.floor(n/4),l=n%4,h="\n if ("+("sum"===e)+") {\n sumValue += dot(values, ones);\n } else if ("+("prod"===e)+") {\n vec2 tmp = vec2(values[0], values[1]) * vec2(values[2], values[3]);\n prodValue *= tmp[0] * tmp[1];\n } else {\n minMaxValue = "+s+"(values, minMaxValue);\n }\n ",f="vec4";"all"===e?(a="1.0",h="\n bool reducedAllValue = all(values);\n float floatedReducedAllValue = float(reducedAllValue);\n allValue = float(allValue >= 1.0 && floatedReducedAllValue >= 1.0);\n ",f="bvec4"):"any"===e&&(a="0.0",h="\n bool reducedAnyValue = any(values);\n float floatedReducedAnyValue = float(reducedAnyValue);\n anyValue = float(anyValue >= 1.0 || floatedReducedAnyValue >= 1.0);\n ",f="bvec4");var p="";o%n>0&&(p="\n if (inIdx < 0 || inIdx >= "+o+") {\n return initializationValue;\n }\n "),this.userCode="\n const float initializationValue = "+a+";\n const vec4 ones = vec4(1.0, 1.0, 1.0, 1.0);\n\n float getValue(int batch, int inIdx) {\n "+p+"\n return getX(batch, inIdx);\n }\n\n void main() {\n ivec2 coords = getOutputCoords();\n int batch = coords[0];\n int outIdx = coords[1];\n int inOffset = outIdx * "+n+";\n\n vec4 minMaxValue = vec4("+a+");\n float prodValue = 1.0;\n float sumValue = 0.0;\n float allValue = 1.0;\n float anyValue = 0.0;\n\n for (int i = 0; i < "+c+"; i += 4) {\n int inIdx = inOffset + i;\n "+f+" values = "+f+"(\n getValue(batch, inIdx),\n getValue(batch, inIdx + 1),\n getValue(batch, inIdx + 2),\n getValue(batch, inIdx + 3)\n );\n\n "+h+"\n }\n\n int inIdx = inOffset + "+c+";\n if ("+(1===l)+") {\n "+f+" values = "+f+"(\n getValue(batch, inIdx),\n initializationValue,\n initializationValue,\n initializationValue\n );\n\n "+h+"\n } else if ("+(2===l)+") {\n "+f+" values = "+f+"(\n getValue(batch, inIdx),\n getValue(batch, inIdx + 1),\n initializationValue,\n initializationValue\n );\n\n "+h+"\n } else if ("+(3===l)+") {\n "+f+" values = "+f+"(\n getValue(batch, inIdx),\n getValue(batch, inIdx + 1),\n getValue(batch, inIdx + 2),\n initializationValue\n );\n\n "+h+"\n }\n setOutput("+u+");\n }\n "},ca=function(t,e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t;for(var n="",r=0;r<4;r++){var o="thisRC = rc;";r%2==1&&(o+="thisRC.z += 1;"),r>1&&(o+="thisRC.y += 1;"),n+="\n "+o+"\n "+(r>0?"if(thisRC.y < rows && thisRC.z < cols){":"")+"\n int flatIndex = getFlatIndex(thisRC);\n\n ivec3 inputRC = inputCoordsFromReshapedOutCoords(flatIndex);\n vec2 inputRCInnerDims = vec2(float(inputRC.y),float(inputRC.z));\n\n result["+r+"] =\n getChannel(getA(inputRC.x, inputRC.y, inputRC.z), inputRCInnerDims);\n "+(r>0?"}":"")+"\n "}this.userCode="\n \n ivec3 inputCoordsFromReshapedOutCoords(int index) {\n "+Eo(["r","c","d"],e)+"\n return ivec3(r, c, d);\n }\n \n "+_o(t)+"\n\n void main() {\n ivec3 rc = getOutputCoords();\n\n vec4 result = vec4(0.);\n\n ivec3 thisRC;\n int rows = "+t[1]+";\n int cols = "+t[2]+";\n\n "+n+"\n\n setOutput(result);\n }\n "},la=function(t,e,n){this.variableNames=["dy"],this.outputShape=[],this.outputShape=e.shape;var r=e.shape,o=r[1],i=r[2],a=t.shape,s=a[1],u=a[2],c=[n&&s>1?o-1:o,n&&u>1?i-1:i],l=[n&&s>1?s-1:s,n&&u>1?u-1:u],h=c[0]/l[0],f=c[1]/l[1],p=1/h,d=1/f,v=2*Math.ceil(p)+2,m=2*Math.ceil(d)+2;this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n int r = coords[1];\n int c = coords[2];\n\n float accumulator = 0.0;\n\n const float heightScale = float("+h+");\n const float widthScale = float("+f+");\n\n const float invHeightScale = float("+p+");\n const float invWidthScale = float("+d+");\n\n const int winHeight = int("+v+");\n const int winWidth = int("+m+");\n\n // Compute bounds for where in dy we will look\n float startRLerp = floor(float(r) * invHeightScale);\n int startDyR = int(startRLerp - float(winHeight / 2));\n\n float startCLerp = floor(float(c) * invWidthScale);\n int startDyC = int(startCLerp - float(winWidth / 2));\n\n // Loop over dy\n for (int dyROffset = 0; dyROffset < winHeight; dyROffset++) {\n int dyR = dyROffset + startDyR;\n\n // Guard against the window exceeding the bounds of dy\n if (dyR < 0 || dyR >= "+s+") {\n continue;\n }\n\n for (int dyCOffset = 0; dyCOffset < winWidth; dyCOffset++) {\n int dyC = dyCOffset + startDyC;\n\n // Guard against the window exceeding the bounds of dy\n if (dyC < 0 || dyC >= "+u+") {\n continue;\n }\n\n float dxR = float(dyR) * heightScale;\n int topDxRIndex = int(floor(dxR));\n int bottomDxRIndex = int(min(ceil(dxR), "+(o-1)+".0));\n float dxRLerp = dxR - float(topDxRIndex);\n float inverseDxRLerp = 1.0 - dxRLerp;\n\n float dxC = float(dyC) * widthScale;\n int leftDxCIndex = int(floor(dxC));\n int rightDxCIndex = int(min(ceil(dxC), "+(i-1)+".0));\n float dxCLerp = dxC - float(leftDxCIndex);\n float inverseDxCLerp = 1.0 - dxCLerp;\n\n if (r == topDxRIndex && c == leftDxCIndex) {\n // topLeft\n accumulator +=\n getDy(b, dyR, dyC, d) * inverseDxRLerp * inverseDxCLerp;\n }\n\n if (r == topDxRIndex && c == rightDxCIndex) {\n // topRight\n accumulator += getDy(b, dyR, dyC, d) * inverseDxRLerp * dxCLerp;\n }\n\n if (r == bottomDxRIndex && c == leftDxCIndex) {\n // bottomLeft\n accumulator += getDy(b, dyR, dyC, d) * dxRLerp * inverseDxCLerp;\n }\n\n if (r == bottomDxRIndex && c == rightDxCIndex) {\n // bottomRight\n accumulator += getDy(b, dyR, dyC, d) * dxRLerp * dxCLerp;\n }\n }\n }\n // End loop over dy\n\n setOutput(accumulator);\n }\n "},ha=function(t,e,n,r){this.variableNames=["A"],this.outputShape=[];var o=t[0],i=t[1],a=t[2],s=t[3];this.outputShape=[o,e,n,s];var u=[r&&e>1?i-1:i,r&&n>1?a-1:a],c=[r&&e>1?e-1:e,r&&n>1?n-1:n];this.userCode="\n const vec2 effectiveInputOverOutputRatioRC = vec2(\n "+u[0]/c[0]+",\n "+u[1]/c[1]+");\n const vec2 inputShapeRC = vec2("+i+".0, "+a+".0);\n\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n ivec2 yRC = coords.yz;\n\n // Fractional source index.\n vec2 sourceFracIndexRC = vec2(yRC) * effectiveInputOverOutputRatioRC;\n\n // Compute the four integer indices.\n ivec2 sourceFloorRC = ivec2(sourceFracIndexRC);\n ivec2 sourceCeilRC = ivec2(\n min(inputShapeRC - 1.0, ceil(sourceFracIndexRC)));\n\n float topLeft = getA(b, sourceFloorRC.x, sourceFloorRC.y, d);\n float bottomLeft = getA(b, sourceCeilRC.x, sourceFloorRC.y, d);\n float topRight = getA(b, sourceFloorRC.x, sourceCeilRC.y, d);\n float bottomRight = getA(b, sourceCeilRC.x, sourceCeilRC.y, d);\n\n vec2 fracRC = sourceFracIndexRC - vec2(sourceFloorRC);\n\n float top = topLeft + (topRight - topLeft) * fracRC.y;\n float bottom = bottomLeft + (bottomRight - bottomLeft) * fracRC.y;\n float newValue = top + (bottom - top) * fracRC.x;\n\n setOutput(newValue);\n }\n "},fa=function(t,e,n,r){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=[];var o=t[0],i=t[1],a=t[2],s=t[3];this.outputShape=[o,e,n,s];var u=[r&&e>1?i-1:i,r&&n>1?a-1:a],c=[r&&e>1?e-1:e,r&&n>1?n-1:n];this.userCode="\n const vec3 effectiveInputOverOutputRatioRC = vec3(\n "+u[0]/c[0]+",\n "+u[1]/c[1]+",\n "+u[1]/c[1]+");\n const vec3 inputShapeRC = vec3("+i+".0, "+a+".0,\n "+a+".0);\n\n float getAValue(int b, int r, int c, int d) {\n return getChannel(getA(b, r, c, d), vec2(c, d));\n }\n\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n // Calculate values for next column in yRC.z.\n ivec3 yRC = coords.yzz + ivec3(0, 0, 1);\n\n // Fractional source index.\n vec3 sourceFracIndexRC = vec3(yRC) * effectiveInputOverOutputRatioRC;\n\n // Compute the four integer indices.\n ivec3 sourceFloorRC = ivec3(sourceFracIndexRC);\n ivec3 sourceCeilRC = ivec3(\n min(inputShapeRC - 1.0, ceil(sourceFracIndexRC)));\n\n // Should we calculate next column and row elements in 2x2 packed cell.\n bool hasNextCol = d < "+(s-1)+";\n bool hasNextRow = coords.z < "+(n-1)+";\n\n // In parallel, construct four corners for all four components in\n // packed 2x2 cell.\n vec4 topLeft = vec4(\n getAValue(b, sourceFloorRC.x, sourceFloorRC.y, d),\n hasNextCol ? getAValue(b, sourceFloorRC.x, sourceFloorRC.y, d + 1)\n : 0.0,\n hasNextRow ? getAValue(b, sourceFloorRC.x, sourceFloorRC.z, d)\n : 0.0,\n (hasNextRow && hasNextCol) ?\n getAValue(b, sourceFloorRC.x, sourceFloorRC.z, d + 1) : 0.0);\n\n vec4 bottomLeft = vec4(\n getAValue(b, sourceCeilRC.x, sourceFloorRC.y, d),\n hasNextCol ? getAValue(b, sourceCeilRC.x, sourceFloorRC.y, d + 1)\n : 0.0,\n hasNextRow ? getAValue(b, sourceCeilRC.x, sourceFloorRC.z, d)\n : 0.0,\n (hasNextRow && hasNextCol) ?\n getAValue(b, sourceCeilRC.x, sourceFloorRC.z, d + 1) : 0.0);\n\n vec4 topRight = vec4(\n getAValue(b, sourceFloorRC.x, sourceCeilRC.y, d),\n hasNextCol ? getAValue(b, sourceFloorRC.x, sourceCeilRC.y, d + 1)\n : 0.0,\n hasNextRow ? getAValue(b, sourceFloorRC.x, sourceCeilRC.z, d)\n : 0.0,\n (hasNextRow && hasNextCol) ?\n getAValue(b, sourceFloorRC.x, sourceCeilRC.z, d + 1) : 0.0);\n\n vec4 bottomRight = vec4(\n getAValue(b, sourceCeilRC.x, sourceCeilRC.y, d),\n hasNextCol ? getAValue(b, sourceCeilRC.x, sourceCeilRC.y, d + 1)\n : 0.0,\n hasNextRow ? getAValue(b, sourceCeilRC.x, sourceCeilRC.z, d)\n : 0.0,\n (hasNextRow && hasNextCol) ?\n getAValue(b, sourceCeilRC.x, sourceCeilRC.z, d + 1) : 0.0);\n\n vec3 fracRC = sourceFracIndexRC - vec3(sourceFloorRC);\n\n vec4 top = mix(topLeft, topRight, fracRC.yyzz);\n vec4 bottom = mix(bottomLeft, bottomRight, fracRC.yyzz);\n vec4 newValue = mix(top, bottom, fracRC.x);\n\n setOutput(newValue);\n }\n "},pa=function(t,e,n){this.variableNames=["dy"],this.outputShape=[],this.outputShape=e.shape;var r=e.shape,o=r[1],i=r[2],a=t.shape,s=a[1],u=a[2],c=[n&&s>1?o-1:o,n&&u>1?i-1:i],l=[n&&s>1?s-1:s,n&&u>1?u-1:u],h=c[0]/l[0],f=c[1]/l[1],p=1/h,d=1/f,v=2*Math.ceil(p)+2,m=2*Math.ceil(d)+2;this.userCode="\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n int r = coords[1];\n int c = coords[2];\n\n float accumulator = 0.0;\n\n const float heightScale = float("+h+");\n const float widthScale = float("+f+");\n\n const float invHeightScale = float("+p+");\n const float invWidthScale = float("+d+");\n\n const int winHeight = int("+v+");\n const int winWidth = int("+m+");\n\n // Compute bounds for where in dy we will look\n float startRLerp = floor(float(r) * invHeightScale);\n int startDyR = int(floor(startRLerp - float(winHeight / 2)));\n\n float startCLerp = floor(float(c) * invWidthScale);\n int startDyC = int(floor(startCLerp - float(winWidth / 2)));\n\n // Loop over dy\n for (int dyROffset = 0; dyROffset < winHeight; dyROffset++) {\n int dyR = dyROffset + startDyR;\n\n // Guard against the window exceeding the bounds of dy\n if (dyR < 0 || dyR >= "+s+") {\n continue;\n }\n\n for (int dyCOffset = 0; dyCOffset < winWidth; dyCOffset++) {\n int dyC = dyCOffset + startDyC;\n\n // Guard against the window exceeding the bounds of dy\n if (dyC < 0 || dyC >= "+u+") {\n continue;\n }\n\n float sourceFracRow =\n float("+c[0]+") *\n (float(dyR) / float("+l[0]+"));\n\n float sourceFracCol =\n float("+c[1]+") *\n (float(dyC) / float("+l[1]+"));\n\n int sourceNearestRow = int(min(\n float(int("+o+") - 1),\n "+n+" ? float(round(sourceFracRow)) :\n float(floor(sourceFracRow))));\n\n int sourceNearestCol = int(min(\n float(int("+i+") - 1),\n "+n+" ? float(round(sourceFracCol)) :\n float(floor(sourceFracCol))));\n\n if (r == sourceNearestRow && c == sourceNearestCol) {\n accumulator += getDy(b, dyR, dyC, d);\n }\n }\n }\n // End loop over dy\n\n setOutput(accumulator);\n }\n "},da=function(t,e,n,r){this.variableNames=["A"],this.outputShape=[];var o=t[0],i=t[1],a=t[2],s=t[3];this.outputShape=[o,e,n,s];var u=[r&&e>1?i-1:i,r&&n>1?a-1:a],c=[r&&e>1?e-1:e,r&&n>1?n-1:n],l=r?"0.5":"0.0";this.userCode="\n const vec2 effectiveInputOverOutputRatioRC = vec2(\n "+u[0]/c[0]+",\n "+u[1]/c[1]+");\n const vec2 inputShapeRC = vec2("+i+".0, "+a+".0);\n\n void main() {\n ivec4 coords = getOutputCoords();\n int b = coords[0];\n int d = coords[3];\n ivec2 yRC = coords.yz;\n\n // Fractional source index.\n vec2 sourceFracIndexRC = vec2(yRC) * effectiveInputOverOutputRatioRC;\n\n // Compute the coordinators of nearest neighbor point.\n ivec2 sourceNearestRC = ivec2(\n min(inputShapeRC - 1.0, floor(sourceFracIndexRC + "+l+")));\n\n float newValue = getA(b, sourceNearestRC.x, sourceNearestRC.y, d);\n\n setOutput(newValue);\n }\n "},va=function(t,e){this.variableNames=["x"];var n=t.length;if(n>4)throw new Error("WebGL backend: Reverse of rank-"+n+" tensor is not yet supported");if(this.outputShape=t,1!==n){var r=t.map((function(n,r){return function(n){return-1!==e.indexOf(n)&&1!==t[n]?t[n]+" - coords["+n+"] - 1":"coords["+n+"]"}(r)})).join(","),o=Oo(n);this.userCode="\n void main() {\n "+o+" coords = getOutputCoords();\n setOutput(getX("+r+"));\n }\n "}else this.userCode="\n void main() {\n int coord = getOutputCoords();\n setOutput(getX("+t[0]+" - coord - 1));\n }\n "},ma=function(t,e){this.variableNames=["x"],this.packedInputs=!0,this.packedOutput=!0;var n=t.length;if(n>4)throw new Error("WebGL backend: Reverse of rank-"+n+" tensor is not yet supported");this.outputShape=t;var r=wo("rc",n),o=r[n-1]+" + 1 < "+this.outputShape[n-1],i=r[n-2]+" + 1 < "+this.outputShape[n-2],a=Oo(n);function s(n){var r=t.map((function(r,o){return function(n,r){return-1!==e.indexOf(n)&&1!==t[n]?t[n]+" - "+r[n]+" - 1":""+r[n]}(o,n)}));return"getChannel(getX("+r.join(",")+"), vec2("+r.slice(-2).join(",")+"))"}this.userCode=1===n?"\n void main(){\n int rc = getOutputCoords();\n vec4 result = vec4(0.);\n result.r = getChannel(getX("+t[0]+" - rc - 1),\n "+t[0]+" - rc - 1);\n if("+o+"){\n result.g = getChannel(getX("+t[0]+" - (rc + 1) - 1),\n "+t[0]+" - (rc + 1) - 1);\n }\n setOutput(result);\n }\n ":"\n void main() {\n "+a+" rc = getOutputCoords();\n vec4 result = vec4(0.);\n result.r = "+function(t){return s(t)}(r.slice())+";\n if("+o+"){\n result.g = "+function(t){return t[n-1]="("+t[n-1]+" + 1)",s(t)}(r.slice())+";\n }\n if("+i+") {\n result.b = "+function(t){return t[n-2]="("+t[n-2]+" + 1)",s(t)}(r.slice())+";\n if("+o+") {\n result.a = "+function(t){return t[n-1]="("+t[n-1]+" + 1)",t[n-2]="("+t[n-2]+" + 1)",s(t)}(r.slice())+";\n }\n }\n setOutput(result);\n }\n "},ga=function(t,e,n,r,o,i,a){void 0===a&&(a=!0),this.variableNames=["updates","indices","defaultValue"],this.outputShape=i;var s=Oo(o.length),u=Oo(i.length),c="";1===n?c="i":2===n&&(c="i, j");var l="getIndices("+c+")",h="";1===r?h="i":2===r&&(h="i, coords[1]");var f="getUpdates("+h+")",p=e>1?"strides[j]":"strides";this.userCode="\n "+s+" strides = "+s+"("+o+");\n\n void main() {\n "+u+" coords = getOutputCoords();\n float sum = 0.0;\n bool found = false;\n for (int i = 0; i < "+t+"; i++) {\n int flattenedIndex = 0;\n for (int j = 0; j < "+e+"; j++) {\n int index = round("+l+");\n flattenedIndex += index * "+p+";\n }\n if (flattenedIndex == coords[0]) {\n sum += "+f+";\n found = true;\n }\n }\n setOutput(mix(getDefaultValue(), sum, float(found)));\n }\n "},ya=function(t,e){this.variableNames=["x","segmentIds"];var n=t.windowSize,r=t.batchSize,o=t.inSize,i=t.numSegments,a=i*Math.ceil(o/n);this.outputShape=[r,a];var s=4*Math.floor(n/4),u=n%4,c="\n sumValue += dot(values, segFilter);\n ",l="";o%n>0&&(l="\n if (inIdx < 0 || inIdx >= "+o+") {\n return initializationValue;\n }\n ");var h="";o%n>0&&(h="\n if (inIdx < 0 || inIdx >= "+o+") {\n return -1.0;\n }\n "),this.userCode="\n const float initializationValue = 0.0;\n\n float getValue(int batch, int inIdx) {\n "+l+"\n return getX(batch, inIdx);\n }\n\n float getSegmentIdAtIndex(int inIdx) {\n "+h+"\n return getSegmentIds(inIdx);\n }\n\n void main() {\n ivec2 coords = getOutputCoords();\n int batch = coords[0];\n int outIdx = coords[1];\n int inOffset = int(floor(float(outIdx) / float(\n "+i+")) * float("+n+"));\n int currentSeg = int(mod(float(outIdx), float("+i+")));\n\n float sumValue = 0.0;\n\n for (int i = 0; i < "+s+"; i += 4) {\n int inIdx = inOffset + i;\n vec4 values = vec4(\n getValue(batch, inIdx),\n getValue(batch, inIdx + 1),\n getValue(batch, inIdx + 2),\n getValue(batch, inIdx + 3)\n );\n\n vec4 segFilter = vec4(\n int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,\n int(getSegmentIdAtIndex(inIdx + 1)) == currentSeg ? 1 : 0,\n int(getSegmentIdAtIndex(inIdx + 2)) == currentSeg ? 1 : 0,\n int(getSegmentIdAtIndex(inIdx + 3)) == currentSeg ? 1 : 0\n );\n\n "+c+"\n }\n\n int inIdx = inOffset + "+s+";\n if ("+(1===u)+") {\n vec4 values = vec4(\n getValue(batch, inIdx),\n initializationValue,\n initializationValue,\n initializationValue\n );\n\n int inIdxSeg = int(getSegmentIdAtIndex(inIdx));\n\n vec4 segFilter = vec4(\n int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,\n 0,\n 0,\n 0\n );\n\n "+c+"\n } else if ("+(2===u)+") {\n vec4 values = vec4(\n getValue(batch, inIdx),\n getValue(batch, inIdx + 1),\n initializationValue,\n initializationValue\n );\n\n vec4 segFilter = vec4(\n int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,\n int(getSegmentIdAtIndex(inIdx + 1)) == currentSeg ? 1 : 0,\n 0,\n 0\n );\n\n "+c+"\n } else if ("+(3===u)+") {\n vec4 values = vec4(\n getValue(batch, inIdx),\n getValue(batch, inIdx + 1),\n getValue(batch, inIdx + 2),\n initializationValue\n );\n\n vec4 segFilter = vec4(\n int(getSegmentIdAtIndex(inIdx)) == currentSeg ? 1 : 0,\n int(getSegmentIdAtIndex(inIdx + 1)) == currentSeg ? 1 : 0,\n int(getSegmentIdAtIndex(inIdx + 2)) == currentSeg ? 1 : 0,\n 0\n );\n\n "+c+"\n }\n setOutput(sumValue);\n }\n "},xa=function(t,e,n){var r,o;if(this.variableNames=["c","a","b"],this.outputShape=e,n>4)throw Error("Where for rank "+n+" is not yet supported");if(1===n)o="resRC",r="resRC";else{for(var i=["resRC.x","resRC.y","resRC.z","resRC.w"],a=[],s=[],u=0;u= 1.0) {\n setOutput(getA("+o+"));\n } else {\n setOutput(getB("+o+"));\n }\n }\n "},ba=function(){function t(t){this.variableNames=["source"],this.outputShape=t,this.rank=t.length;var e,n=Oo(this.rank),r="uniform int start["+this.rank+"];",o=function(t){if(1===t)return"sourceLoc";if(t<=6)return wa.slice(0,t).map((function(t){return"sourceLoc."+t})).join(",");throw Error("Slicing for rank "+t+" is not yet supported")}(this.rank);e="\n "+n+" sourceLoc;\n "+n+" coords = getOutputCoords();\n "+t.map((function(t,e){return"sourceLoc."+wa[e]+" = start["+e+"] + coords."+wa[e]+";"})).join("\n")+"\n ",this.userCode="\n "+r+"\n void main() {\n "+e+"\n setOutput(getSource("+o+"));\n }\n "}return t.prototype.getCustomSetupFunc=function(t){var e=this;if(t.length!==this.rank)throw Error("The rank ("+this.rank+") of the program must match the length of start ("+t.length+")");return function(n,r){null==e.startLoc&&(e.startLoc=n.getUniformLocationNoThrow(r,"start"),null==e.startLoc)||n.gl.uniform1iv(e.startLoc,t)}},t}(),wa=["x","y","z","w","u","v"],Ca=function(){function t(t){this.variableNames=["source"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t,this.rank=t.length;var e=Oo(this.rank),n=wo("coords",this.rank),r=wo("sourceLoc",this.rank),o=1===this.rank?"sourceLoc":"vec2("+r.slice(-2).join()+")",i="getChannel(getSource("+r.join()+"), "+o+")",a="\n result.x = "+i+";\n if (++"+n[this.rank-1]+" < "+t[this.rank-1]+") {\n ++"+r[this.rank-1]+";\n result.y = "+i+";\n --"+r[this.rank-1]+";\n }\n ",s=1===this.rank?"":"\n --"+n[this.rank-1]+";\n if (++"+n[this.rank-2]+" < "+t[this.rank-2]+") {\n ++"+r[this.rank-2]+";\n result.z = "+i+";\n if (++"+n[this.rank-1]+" < "+t[this.rank-1]+") {\n ++"+r[this.rank-1]+";\n result.w = "+i+";\n }\n }\n ",u=this.rank<=4?"sourceLoc = coords +\n "+e+"("+t.map((function(t,e){return"start["+e+"]"})).join()+");":t.map((function(t,e){return r[e]+" = "+n[e]+" + start["+e+"];"})).join("\n");this.userCode="\n uniform int start["+this.rank+"];\n void main() {\n "+e+" coords = getOutputCoords();\n "+e+" sourceLoc;\n "+u+"\n vec4 result = vec4(0.);\n "+a+"\n "+s+"\n setOutput(result);\n }\n "}return t.prototype.getCustomSetupFunc=function(t){var e=this;if(t.length!==this.rank)throw Error("The rank ("+this.rank+") of the program must match the length of start ("+t.length+")");return function(n,r){null==e.startLoc&&(e.startLoc=n.getUniformLocationNoThrow(r,"start"),null==e.startLoc)||n.gl.uniform1iv(e.startLoc,t)}},t}(),Ea=function(t,e,n){this.variableNames=["x"],this.outputShape=n;var r=n.length,o=Oo(n.length),i=Oo(n.length),a="";if(1===r)a="coords * strides + begin";else{var s=0;a=n.map((function(t,e){return s++,1===n.length?"coords * strides["+e+"] + begin["+e+"]":"coords["+(s-1)+"] * strides["+e+"] + begin["+e+"]"})).join(",")}this.userCode="\n "+o+" begin = "+o+"("+t+");\n "+o+" strides = "+o+"("+e+");\n\n void main() {\n "+i+" coords = getOutputCoords();\n setOutput(getX("+a+"));\n }\n "},_a=function(){function t(t){this.gpgpu=t,this.numUsedTextures=0,this.numFreeTextures=0,this.freeTextures={},this.logEnabled=!1,this.usedTextures={}}return t.prototype.acquireTexture=function(t,e,n){var r,o=Ia(e,n),i=Ra(t,o,n);if(i in this.freeTextures||(this.freeTextures[i]=[]),i in this.usedTextures||(this.usedTextures[i]=[]),this.freeTextures[i].length>0){this.numFreeTextures--,this.numUsedTextures++,this.log();var a=this.freeTextures[i].shift();return this.usedTextures[i].push(a),a}return this.numUsedTextures++,this.log(),o===zt.PACKED_2X2_FLOAT32?r=this.gpgpu.createPackedMatrixTexture(t[0],t[1]):o===zt.PACKED_2X2_FLOAT16?r=this.gpgpu.createFloat16PackedMatrixTexture(t[0],t[1]):o===zt.UNPACKED_FLOAT32?r=this.gpgpu.createFloat32MatrixTexture(t[0],t[1]):o===zt.UNPACKED_FLOAT16?r=this.gpgpu.createFloat16MatrixTexture(t[0],t[1]):o===zt.PACKED_4X1_UNSIGNED_BYTE&&(r=this.gpgpu.createUnsignedBytesMatrixTexture(t[0],t[1])),this.usedTextures[i].push(r),r},t.prototype.releaseTexture=function(t,e,n,r){if(null!=this.freeTextures){var o=Ra(e,Ia(n,r),r);o in this.freeTextures||(this.freeTextures[o]=[]),this.freeTextures[o].push(t),this.numFreeTextures++,this.numUsedTextures--;var i=this.usedTextures[o],a=i.indexOf(t);if(a<0)throw new Error("Cannot release a texture that was never provided by this texture manager");i.splice(a,1),this.log()}},t.prototype.log=function(){if(this.logEnabled){var t=this.numFreeTextures+this.numUsedTextures;console.log("Free/Used",this.numFreeTextures+" / "+this.numUsedTextures,"("+t+")")}},t.prototype.getNumUsedTextures=function(){return this.numUsedTextures},t.prototype.getNumFreeTextures=function(){return this.numFreeTextures},t.prototype.dispose=function(){var t=this;if(null!=this.freeTextures){for(var e in this.freeTextures)this.freeTextures[e].forEach((function(e){t.gpgpu.deleteMatrixTexture(e)}));for(var e in this.usedTextures)this.usedTextures[e].forEach((function(e){t.gpgpu.deleteMatrixTexture(e)}));this.freeTextures=null,this.usedTextures=null,this.numUsedTextures=0,this.numFreeTextures=0}},t}();function Ia(t,e){if(t===Wt.UPLOAD)return zt.PACKED_2X2_FLOAT32;if(t===Wt.RENDER||null==t)return function(t){return f().getBool("WEBGL_RENDER_FLOAT32_ENABLED")?t?zt.PACKED_2X2_FLOAT32:zt.UNPACKED_FLOAT32:t?zt.PACKED_2X2_FLOAT16:zt.UNPACKED_FLOAT16}(e);if(t===Wt.DOWNLOAD||t===Wt.PIXELS)return zt.PACKED_4X1_UNSIGNED_BYTE;throw new Error("Unknown logical texture type "+t)}function Ra(t,e,n){return t[0]+"_"+t[1]+"_"+e+"_"+n}var Sa=function(t,e){this.variableNames=["A"];for(var n=new Array(t.length),r=0;r5)throw Error("Tile for rank "+e+" is not yet supported");if(1===e)return"imod(resRC, "+t[0]+")";for(var n=["resRC.x","resRC.y","resRC.z","resRC.w","resRC.u"],r=[],o=0;o6)throw Error("Transpose for rank "+e+" is not yet supported");for(var n=["resRC.x","resRC.y","resRC.z","resRC.w","resRC.u","resRC.v"],r=new Array(e),o=0;o6)throw Error("Packed transpose for rank "+this.rank+" is not yet supported.");var o=Oo(this.rank),i=bo("rc",this.rank),a=new Array(this.rank);for(r=0;r= 0.0) ? scale * x : scaleAlpha * (exp(x) - 1.0);\n",Wa="return -x;",za="return ceil(x);",Ua="return floor(x);",Va="return exp(x);",Ga="return exp(x) - 1.0;",Ha=Fa+"\n return sin(x);\n",ja=Fa+"\n return cos(x);\n",qa=Fa+"\n if (abs(x) > 1.) {\n return NAN;\n }\n return asin(x);\n",Ka=Fa+"\n if (abs(x) > 1.) {\n return NAN;\n }\n return acos(x);\n",Xa=Fa+"\n return atan(x);\n",$a=Fa+"return log(x + sqrt(x * x + 1.0));",Ya=Fa+"\n if (x < 1.0) return NAN;\n return log(x + sqrt(x * x - 1.0));",Ja=Fa+"\n if ((x < -1.0) || (x > 1.0)) return NAN;\n return (log(1.0 + x) - log(1.0 - x)) / 2.0;",Qa="return x;",Za="\n vec4 result = x * vec4(greaterThanEqual(x, vec4(0.0)));\n bvec4 isNaN = isnan(x);\n\n result.r = isNaN.r ? x.r : result.r;\n result.g = isNaN.g ? x.g : result.g;\n result.b = isNaN.b ? x.b : result.b;\n result.a = isNaN.a ? x.a : result.a;\n\n return result;\n",ts="\n vec4 result = min(x, vec4(6.)) * vec4(greaterThanEqual(x, vec4(0.0)));\n bvec4 isNaN = isnan(x);\n\n result.r = isNaN.r ? x.r : result.r;\n result.g = isNaN.g ? x.g : result.g;\n result.b = isNaN.b ? x.b : result.b;\n result.a = isNaN.a ? x.a : result.a;\n\n return result;\n",es="\n vec4 result;\n\n result.r = (x.r >= 0.0) ? x.r : (exp(x.r) - 1.0);\n result.g = (x.g >= 0.0) ? x.g : (exp(x.g) - 1.0);\n result.b = (x.b >= 0.0) ? x.b : (exp(x.b) - 1.0);\n result.a = (x.a >= 0.0) ? x.a : (exp(x.a) - 1.0);\n\n return result;\n",ns=function(t,e){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!0,this.outputShape=t,this.userCode="\n vec4 unaryOperation(vec4 x) {\n "+e+"\n }\n\n void main() {\n vec4 x = getAAtOutCoords();\n vec4 y = unaryOperation(x);\n\n setOutput(y);\n }\n "},rs=function(t){this.variableNames=["A"],this.packedInputs=!0,this.packedOutput=!1,this.outputShape=t;var e=t.length,n=wo("rc",e),r=Oo(e),o=function(t,e){if(1===t)return"rc";for(var n="",r=0;r0?[4,Promise.all(o)]:[3,2];case 1:return s=u.sent(),a.kernelMs=_(s),a.getExtraProfileInfo=function(){return s.map((function(t,e){return{name:i[e],ms:t}})).map((function(t){return t.name+": "+t.ms})).join(", ")},[3,3];case 2:a.kernelMs={error:"WebGL query timers are not supported in this environment."},u.label=3;case 3:return this.uploadWaitMs=0,this.downloadWaitMs=0,[2,a]}}))}))},e.prototype.memory=function(){return{unreliable:!1,numBytesInGPU:this.numBytesInGPU}},e.prototype.startTimer=function(){return f().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_RELIABLE")>0?this.gpgpu.beginQuery():{startMs:ot(),endMs:null}},e.prototype.endTimer=function(t){return f().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_RELIABLE")>0?(this.gpgpu.endQuery(),t):(t.endMs=ot(),t)},e.prototype.getQueryTime=function(t){return u(this,void 0,void 0,(function(){var e;return c(this,(function(n){return f().getNumber("WEBGL_DISJOINT_QUERY_TIMER_EXTENSION_RELIABLE")>0?[2,this.gpgpu.waitForQueryAndGetTime(t)]:[2,(e=t).endMs-e.startMs]}))}))},e.prototype.disposeData=function(t){if(!this.pendingDisposal.has(t)){if(this.pendingRead.has(t))return this.pendingDisposal.add(t),void this.pendingDeletes++;if(this.texData.has(t)){this.releaseGPUData(t);var e=this.texData.get(t).complexTensors;null!=e&&(e.real.dispose(),e.imag.dispose()),this.texData.delete(t)}}},e.prototype.releaseGPUData=function(t){var e=this.texData.get(t),n=e.texture,r=e.dtype,o=e.texShape,i=e.usage,a=e.isPacked,s=e.slice,u=s&&s.origDataId||t,c=this.dataRefCount.get(u);c>1?this.dataRefCount.set(u,c-1):(this.dataRefCount.delete(u),null!=n&&(this.numBytesInGPU-=this.computeBytes(o,r),this.textureManager.releaseTexture(n,o,i,a)));var l=this.texData.get(t);l.texture=null,l.texShape=null,l.isPacked=!1,l.slice=null},e.prototype.getTexture=function(t){return this.uploadToGPU(t),this.texData.get(t).texture},e.prototype.getDataInfo=function(t){return this.texData.get(t)},e.prototype.getCPUBackend=function(){return f().getBool("WEBGL_CPU_FORWARD")?(null==this.cpuBackend&&(this.cpuBackend=Ot.findBackend("cpu")),this.cpuBackend):null},e.prototype.shouldExecuteOnCPU=function(t,e){var n=this;return void 0===e&&(e=128),null!=this.getCPUBackend()&&t.every((function(t){return null==n.texData.get(t.dataId).texture&&t.sizef().getNumber("WEBGL_MAX_TEXTURES_IN_SHADER")){var o=Math.floor(t.length/2),i=this.concat(t.slice(0,o),e),a=this.concat(t.slice(o),e);return this.concat([i,a],e)}if(f().getBool("WEBGL_PACK_ARRAY_OPERATIONS")&&t[0].rank>1){var s=new ei(t.map((function(t){return t.shape})),e);return this.compileAndRun(s,t)}var u=rn(t.map((function(t){return t.shape})),e),c=t.map((function(t){return t.as2D(-1,D(t.shape.slice(e)))})),l=new ti(c.map((function(t){return t.shape})));return this.compileAndRun(l,c).reshape(u)},e.prototype.neg=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.neg(t);if(f().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,Wa,t.dtype);var e=new Na(t.shape,Wa);return this.compileAndRun(e,[t])},e.prototype.batchMatMul=function(t,e,n,r){var o=n?t.shape[2]:t.shape[1],i=r?e.shape[1]:e.shape[2],a=n?t.shape[1]:t.shape[2],s=t.shape[0];if((1===o||1===i)&&a>1e3){n&&(t=t.transpose([0,2,1])),r&&(e=e.transpose([0,2,1]));var u=1===i?t:t.as3D(s,a,1),c=1===i?2:1,l=1===i?e.as3D(s,1,a):e;return this.multiply(u,l).sum(c,!0)}var h=St(t.dtype,e.dtype),f=new ta(t.shape,[s,o,i],n,r);return this.compileAndRun(f,[t,e],h)},e.prototype.fusedBatchMatMul=function(t){var e=t.a,n=t.b,r=t.transposeA,o=t.transposeB,i=t.bias,a=t.activation,s=t.preluActivationWeights,u=r?e.shape[2]:e.shape[1],c=o?n.shape[1]:n.shape[2],l=e.shape[0],h=St(e.dtype,n.dtype),f=null!=i,p=null!=s,d=a?is(a,!0):null,v=new ta(e.shape,[l,u,c],r,o,f,d,p),m=[e,n];return i&&m.push(i),s&&m.push(s),this.compileAndRun(v,m,h)},e.prototype.multiply=function(t,e){if("complex64"===t.dtype){var n=this.texData.get(t.dataId),r=this.texData.get(e.dataId),o=new Go("return areal * breal - aimag * bimag;",t.shape,e.shape),i=new Go("return areal * bimag + aimag * breal;",t.shape,e.shape),a=[this.makeComplexComponentTensorInfo(t,n.complexTensors.real),this.makeComplexComponentTensorInfo(t,n.complexTensors.imag),this.makeComplexComponentTensorInfo(e,r.complexTensors.real),this.makeComplexComponentTensorInfo(e,r.complexTensors.imag)],s=this.compileAndRun(o,a),u=this.compileAndRun(i,a),c=this.complex(s,u);return s.dispose(),u.dispose(),c}if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.multiply(t,e);if(f().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,qo,t.dtype);var l=new Xo(qo,t.shape,e.shape);return this.compileAndRun(l,[t,e],t.dtype)},e.prototype.batchNormalization=function(t,e,n,r,o,i){var a=[t,e,n],s=null;null!=i&&(s=i.shape,a.push(i));var u=null;if(null!=o&&(u=o.shape,a.push(o)),f().getBool("WEBGL_PACK_NORMALIZATION")){var c=new Vo(t.shape,e.shape,n.shape,s,u,r);return this.compileAndRun(c,a)}var l=new Uo(t.shape,e.shape,n.shape,s,u,r);return this.compileAndRun(l,a)},e.prototype.localResponseNormalization4D=function(t,e,n,r,o){var i=f().getBool("WEBGL_PACK_NORMALIZATION")?new Ji(t.shape,e,n,r,o):new $i(t.shape,e,n,r,o);return this.compileAndRun(i,[t])},e.prototype.LRNGrad=function(t,e,n,r,o,i,a){var s=new Yi(e.shape,r,o,i,a);return this.compileAndRun(s,[e,n,t])},e.prototype.tile=function(t,e){if("string"===t.dtype){var n=this.readSync(t.dataId).map((function(t){return st(t)}));return po(zn(t.shape,t.dtype,n),e)}var r=new Sa(t.shape,e);return this.compileAndRun(r,[t])},e.prototype.pad=function(t,e,n){var r=f().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new ia(t.shape,e,n):new oa(t.shape,e,n);return this.compileAndRun(r,[t])},e.prototype.transpose=function(t,e){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.transpose(t,e);var n=f().getBool("WEBGL_PACK_ARRAY_OPERATIONS")?new Da(t.shape,e):new ka(t.shape,e);return this.compileAndRun(n,[t])},e.prototype.gather=function(t,e,n){if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.gather(t,e,n);var r=new Ri(t.shape,e.size,n);return this.compileAndRun(r,[t,e])},e.prototype.batchToSpaceND=function(t,e,n){I(t.rank<=4,(function(){return"batchToSpaceND for rank > 4 with a WebGL backend not implemented yet"}));var r=e.reduce((function(t,e){return t*e})),o=pr(t.shape,e,r),i=dr(o.length,e.length),a=vr(t.shape,e,r),s=mr(n,e.length),u=gr(a,n,e.length);return t.reshape(o).transpose(i).reshape(a).slice(s,u)},e.prototype.spaceToBatchND=function(t,e,n){I(t.rank<=4,(function(){return"spaceToBatchND for rank > 4 with a WebGL backend not implemented yet"}));var r=e.reduce((function(t,e){return t*e})),o=[[0,0]];o.push.apply(o,n);for(var i=1+e.length;ie||n===t?r=!0:n=Q(t,n+1);return n}(a,o),u=new ya({windowSize:s,inSize:a,batchSize:i,numSegments:o},e),c=this.compileAndRun(u,[t,n],r);return c.shape[1]===o?c:(n=xn(0,o).tile([a/s]),this.segOpCompute(c,e,n,r,o))},e.prototype.argMinMaxReduce=function(t,e,n){var r=[e];if(Qe("arg"+n.charAt(0).toUpperCase()+n.slice(1),r,t.rank),!f().getBool("WEBGL_PACK_REDUCE")||t.rank<=2){var o=Ye(t.shape,r),i=o[0],a=D(o[1]),s=t.as2D(-1,a);return this.argReduce(s,n).reshape(i)}return this.argReducePacked(t,n)},e.prototype.argMin=function(t,e){return this.argMinMaxReduce(t,e,"min")},e.prototype.argMax=function(t,e){return this.argMinMaxReduce(t,e,"max")},e.prototype.cumsum=function(t,e,n,r){if(e!==t.rank-1)throw new Error("WebGL cumsum shader expects an inner-most axis="+(t.rank-1)+" but got axis="+e);var o=new di(t.shape,n,r);return this.compileAndRun(o,[t])},e.prototype.equal=function(t,e){if(f().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(equal(a, b));\n","bool");var n=new Xo("return float(a == b);",t.shape,e.shape);return this.compileAndRun(n,[t,e],"bool")},e.prototype.notEqual=function(t,e){if(f().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(notEqual(a, b));\n","bool");var n=new Xo("return float(a != b);",t.shape,e.shape);return this.compileAndRun(n,[t,e],"bool")},e.prototype.less=function(t,e){if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.less(t,e);if(f().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(lessThan(a, b));\n","bool");var n=new Xo("return float(a < b);",t.shape,e.shape);return this.compileAndRun(n,[t,e],"bool")},e.prototype.lessEqual=function(t,e){if(f().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(lessThanEqual(a, b));\n","bool");var n=new Xo("return float(a <= b);",t.shape,e.shape);return this.compileAndRun(n,[t,e],"bool")},e.prototype.greater=function(t,e){if(this.shouldExecuteOnCPU([t,e]))return this.cpuBackend.greater(t,e);if(f().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(greaterThan(a, b));\n","bool");var n=new Xo("return float(a > b);",t.shape,e.shape);return this.compileAndRun(n,[t,e],"bool")},e.prototype.greaterEqual=function(t,e){if(f().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(greaterThanEqual(a, b));\n","bool");var n=new Xo("return float(a >= b);",t.shape,e.shape);return this.compileAndRun(n,[t,e],"bool")},e.prototype.logicalNot=function(t){var e=new Na(t.shape,"return float(!(x >= 1.0));");return this.compileAndRun(e,[t])},e.prototype.logicalAnd=function(t,e){if(f().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return vec4(\n vec4(greaterThanEqual(a, vec4(1.0))) *\n vec4(greaterThanEqual(b, vec4(1.0))));\n","bool");var n=new Xo("return float(a >= 1.0 && b >= 1.0);",t.shape,e.shape);return this.compileAndRun(n,[t,e],"bool")},e.prototype.logicalOr=function(t,e){if(f().getBool("WEBGL_PACK_BINARY_OPERATIONS"))return this.packedBinaryOp(t,e,"\n return min(\n vec4(greaterThanEqual(a, vec4(1.0))) +\n vec4(greaterThanEqual(b, vec4(1.0))),\n vec4(1.0));\n","bool");var n=new Xo("return float(a >= 1.0 || b >= 1.0);",t.shape,e.shape);return this.compileAndRun(n,[t,e],"bool")},e.prototype.select=function(t,e,n){var r=new xa(t.rank,e.shape,e.rank);return this.compileAndRun(r,[t,e,n],St(e.dtype,n.dtype))},e.prototype.where=function(t){Ge("tf.where() in webgl locks the UI thread. 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NAN : result.r;\n result.g = isNaN.g > 0. ? NAN : result.g;\n result.b = isNaN.b > 0. ? NAN : result.b;\n result.a = isNaN.a > 0. ? NAN : result.a;\n\n return result;\n",t.shape,e.shape):new Xo("\nif(a < 0.0 && floor(b) < b){\n return NAN;\n}\nif (b == 0.0) {\n return 1.0;\n}\nreturn (round(mod(b, 2.0)) != 1) ?\n pow(abs(a), b) : sign(a) * pow(abs(a), b);\n",t.shape,e.shape),r=St(t.dtype,e.dtype);return this.compileAndRun(n,[t,e],r)},e.prototype.ceil=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.ceil(t);if(f().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,za,t.dtype);var e=new Na(t.shape,za);return this.compileAndRun(e,[t])},e.prototype.floor=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.floor(t);if(f().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,Ua,t.dtype);var e=new Na(t.shape,Ua);return this.compileAndRun(e,[t])},e.prototype.sign=function(t){var e=new Na(t.shape,"\n if (isnan(x)) { return 0.0; }\n return sign(x);\n");return this.compileAndRun(e,[t])},e.prototype.isNaN=function(t){var e=new Na(t.shape,"return float(isnan(x));");return this.compileAndRun(e,[t],"bool")},e.prototype.isInf=function(t){var e=new Na(t.shape,"return float(isinf(x));");return this.compileAndRun(e,[t],"bool")},e.prototype.isFinite=function(t){var e=new Na(t.shape,"return float(!isnan(x) && !isinf(x));");return this.compileAndRun(e,[t],"bool")},e.prototype.round=function(t){var e=new Na(t.shape,"\n // OpenGL ES does not support round function.\n // The algorithm is based on banker's rounding.\n float base = floor(x);\n if ((x - base) < 0.5) {\n return floor(x);\n } else if ((x - base) > 0.5) {\n return ceil(x);\n } else {\n if (mod(base, 2.0) == 0.0) {\n return base;\n } else {\n return base + 1.0;\n }\n }\n");return this.compileAndRun(e,[t])},e.prototype.exp=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.exp(t);if(f().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,Va,t.dtype);var e=new Na(t.shape,Va);return this.compileAndRun(e,[t])},e.prototype.expm1=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.expm1(t);if(f().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,Ga,t.dtype);var e=new Na(t.shape,Ga);return this.compileAndRun(e,[t])},e.prototype.softmax=function(t,e){var n=B([e],t.shape),r=this.max(t,n),o=Je(r.shape,n),i=this.subtract(t,r.reshape(o)),a=this.exp(i),s=this.sum(a,n).reshape(o);return this.realDivide(a,s)},e.prototype.log=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.log(t);if(f().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,"\n vec4 result = log(x);\n vec4 isNaN = vec4(lessThan(x, vec4(0.0)));\n result.r = isNaN.r == 1.0 ? NAN : result.r;\n result.g = isNaN.g == 1.0 ? NAN : result.g;\n result.b = isNaN.b == 1.0 ? NAN : result.b;\n result.a = isNaN.a == 1.0 ? NAN : result.a;\n\n return result;\n",t.dtype);var e=new Na(t.shape,"if (x < 0.0) return NAN;\n return log(x);");return this.compileAndRun(e,[t])},e.prototype.log1p=function(t){var e=new Na(t.shape,"return log(1.0 + x);");return this.compileAndRun(e,[t])},e.prototype.sqrt=function(t){var e=new Na(t.shape,"return sqrt(x);");return this.compileAndRun(e,[t])},e.prototype.rsqrt=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.rsqrt(t);var e=new Na(t.shape,"return inversesqrt(x);");return this.compileAndRun(e,[t])},e.prototype.reciprocal=function(t){var e=new Na(t.shape,"return 1.0 / x;");return this.compileAndRun(e,[t])},e.prototype.relu=function(t){var e;return e=f().getBool("WEBGL_PACK")?new ns(t.shape,Za):new Na(t.shape,Oa),this.compileAndRun(e,[t])},e.prototype.relu6=function(t){var e;return e=f().getBool("WEBGL_PACK")?new ns(t.shape,ts):new Na(t.shape,Pa),this.compileAndRun(e,[t])},e.prototype.prelu=function(t,e){var n=f().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Yo($o,t.shape,e.shape):new Xo(Ko,t.shape,e.shape);return this.compileAndRun(n,[t,e])},e.prototype.elu=function(t){if(f().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,es,t.dtype);var e=new Na(t.shape,Ba);return this.compileAndRun(e,[t])},e.prototype.eluDer=function(t,e){var n=f().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Yo("\n vec4 bGTEZero = vec4(greaterThanEqual(b, vec4(0.)));\n return (bGTEZero * a) + ((vec4(1.0) - bGTEZero) * (a * (b + vec4(1.0))));\n",t.shape,e.shape):new Xo("return (b >= 1.0) ? a : a * (b + 1.0);",t.shape,e.shape);return this.compileAndRun(n,[t,e])},e.prototype.selu=function(t){var e=new Na(t.shape,La);return this.compileAndRun(e,[t])},e.prototype.int=function(t){var e=new Na(t.shape,"return float(int(x));");return this.compileAndRun(e,[t],"int32")},e.prototype.clip=function(t,e,n){var r,o=(r=f().getBool("WEBGL_PACK_CLIP")?new Qo(t.shape):new Jo(t.shape)).getCustomSetupFunc(e,n);return this.compileAndRun(r,[t],null,o)},e.prototype.abs=function(t){if(this.shouldExecuteOnCPU([t]))return this.cpuBackend.abs(t);if(f().getBool("WEBGL_PACK_UNARY_OPERATIONS"))return this.packedUnaryOp(t,Ma,t.dtype);var e=new Na(t.shape,Ma);return this.compileAndRun(e,[t])},e.prototype.complexAbs=function(t){var e=this.texData.get(t.dataId),n=new Zo(t.shape),r=[this.makeComplexComponentTensorInfo(t,e.complexTensors.real),this.makeComplexComponentTensorInfo(t,e.complexTensors.imag)];return this.compileAndRun(n,r)},e.prototype.sigmoid=function(t){var e=new Na(t.shape,"return 1.0 / (1.0 + exp(-1.0 * x));");return this.compileAndRun(e,[t])},e.prototype.softplus=function(t){var e=new Na(t.shape,"\n float epsilon = 1.1920928955078125e-7;\n float threshold = log(epsilon) + 2.0;\n\n bool too_large = x > -threshold;\n bool too_small = x < threshold;\n\n float result;\n float exp_x = exp(x);\n\n if (too_large){\n result = x;\n }\n else if (too_small){\n result = exp_x;\n }\n else{\n result = log(exp_x + 1.0);\n }\n return result;\n");return this.compileAndRun(e,[t])},e.prototype.sin=function(t){var e=new Na(t.shape,Ha);return this.compileAndRun(e,[t])},e.prototype.cos=function(t){var e=new Na(t.shape,ja);return this.compileAndRun(e,[t])},e.prototype.tan=function(t){var e=new Na(t.shape,"return tan(x);");return this.compileAndRun(e,[t])},e.prototype.asin=function(t){var e=new Na(t.shape,qa);return this.compileAndRun(e,[t])},e.prototype.acos=function(t){var e=new Na(t.shape,Ka);return this.compileAndRun(e,[t])},e.prototype.atan=function(t){var e=new Na(t.shape,Xa);return this.compileAndRun(e,[t])},e.prototype.atan2=function(t,e){var n=f().getBool("WEBGL_PACK_BINARY_OPERATIONS")?new Yo("\n vec4 result = atan(a, b);\n vec4 isNaN = min(vec4(isnan(a)) + vec4(isnan(b)), vec4(1.0));\n \n result.r = isNaN.r > 0. ? NAN : result.r;\n result.g = isNaN.g > 0. ? NAN : result.g;\n result.b = isNaN.b > 0. ? NAN : result.b;\n result.a = isNaN.a > 0. ? NAN : result.a;\n\n return result;\n",t.shape,e.shape):new Xo("\n if (isnan(a)) return a;\n if (isnan(b)) return b;\n\n return atan(a, b);\n",t.shape,e.shape);return this.compileAndRun(n,[t,e])},e.prototype.sinh=function(t){var e=new Na(t.shape,"\n float e2x = exp(x);\n return (e2x - 1.0 / e2x) / 2.0;\n");return this.compileAndRun(e,[t])},e.prototype.cosh=function(t){var e=new Na(t.shape,"\n float e2x = exp(-x);\n return (e2x + 1.0 / e2x) / 2.0;\n");return this.compileAndRun(e,[t])},e.prototype.tanh=function(t){var e=new Na(t.shape,"\n float e2x = exp(-2.0 * abs(x));\n return sign(x) * (1.0 - e2x) / (1.0 + e2x);\n");return this.compileAndRun(e,[t])},e.prototype.asinh=function(t){var e=new Na(t.shape,$a);return this.compileAndRun(e,[t])},e.prototype.acosh=function(t){var e=new Na(t.shape,Ya);return this.compileAndRun(e,[t])},e.prototype.atanh=function(t){var e=new Na(t.shape,Ja);return this.compileAndRun(e,[t])},e.prototype.erf=function(t){var e=new Na(t.shape,'\n // Error function is calculated approximately with elementary function.\n // See "Handbook of Mathematical Functions with Formulas,\n // Graphs, and Mathematical Tables", Abramowitz and Stegun.\n float p = 0.3275911;\n float a1 = 0.254829592;\n float a2 = -0.284496736;\n float a3 = 1.421413741;\n float a4 = -1.453152027;\n float a5 = 1.061405429;\n\n float sign = sign(x);\n x = abs(x);\n float t = 1.0 / (1.0 + p * x);\n return sign * (1.0 - (((((a5*t + a4)*t) + a3)*t + a2)*t + a1)*t*exp(-x*x));\n');return this.compileAndRun(e,[t])},e.prototype.step=function(t,e){var n=new Na(t.shape,function(t){return void 0===t&&(t=0),Fa+"\n return x > 0.0 ? 1.0 : float("+t+");\n "}(e));return this.compileAndRun(n,[t])},e.prototype.conv2dByMatMul=function(t,e,n,r,o,i){var a=t.shape,s=this.texData.get(t.dataId),u=n.inChannels,c=a[0]*a[1]*a[2],l=n.outChannels,h="channelsLast"===n.dataFormat,p=(1===c||1===l)&&u>1e3,d=a[2]%2!=0&&!!s.isPacked;if(p||!f().getBool("WEBGL_LAZILY_UNPACK")||!f().getBool("WEBGL_PACK_BINARY_OPERATIONS")||!d){var v=h?a[0]*a[1]*a[2]:a[0]*a[2]*a[3],m=this.reshape(t,[1,v,n.inChannels]),g=this.reshape(e,[1,n.inChannels,n.outChannels]);return this.reshape(this.fusedBatchMatMul({a:m,b:g,transposeA:!1,transposeB:!1,bias:r,activation:o,preluActivationWeights:i}),n.outShape)}var y=h?a[0]*a[1]*(a[2]+1):a[0]*a[2]*(a[3]+1),x={dataId:t.dataId,shape:[1,y,n.inChannels],dtype:t.dtype},b=s.shape;s.shape=s.shape.slice(),s.shape[s.shape.length-2]++,I(ke(s.shape,x.shape),(function(){return"packed reshape "+s.shape+" to "+x.shape+" isn't free"}));var w=this.reshape(e,[1,n.inChannels,n.outChannels]),C=this.fusedBatchMatMul({a:x,b:w,transposeA:!1,transposeB:!1,bias:r,activation:o,preluActivationWeights:i}),E=this.texData.get(C.dataId);return I(E.isPacked,(function(){return"batchMatMul result is expected to be packed"})),s.shape=b,E.shape=n.outShape,Ot.makeTensorFromDataId(C.dataId,n.outShape,C.dtype)},e.prototype.conv2dWithIm2Row=function(t,e,n,r,o,i){var a=n.filterWidth,s=n.filterHeight,u=n.inChannels,c=n.outWidth,l=n.outHeight,h="channelsLast"===n.dataFormat,f=a*s*u,p=l*c,d=[f,p],v=t.squeeze([0]),m=e.reshape([1,f,-1]),g=new Xi(d,v.shape,n),y=this.compileAndRun(g,[v]).reshape([1,d[0],d[1]]),x=null!=r,b=null!=i,w=o?is(o,!0):null,C=new ta(y.shape,[1,p,n.outChannels],!0,!1,x,w,b),E=[y,m];r&&E.push(r),b&&E.push(i);var _=this.compileAndRun(C,E);return h?_.reshape([1,l,c,n.outChannels]):_.reshape([1,n.outChannels,l,c])},e.prototype.fusedConv2d=function(t){var e=t.input,n=t.filter,r=t.convInfo,o=t.bias,i=t.activation,a=t.preluActivationWeights;if(1===r.filterHeight&&1===r.filterWidth&&1===r.dilationHeight&&1===r.dilationWidth&&1===r.strideHeight&&1===r.strideWidth&&("SAME"===r.padInfo.type||"VALID"===r.padInfo.type))return this.conv2dByMatMul(e,n,r,o,i,a);if(f().getBool("WEBGL_CONV_IM2COL")&&1===e.shape[0])return this.conv2dWithIm2Row(e,n,r,o,i,a);var s=null!=o,u=null!=a,c=i?is(i,!1):null,l=new ci(r,s,c,u),h=[e,n];return o&&h.push(o),a&&h.push(a),this.compileAndRun(l,h)},e.prototype.conv2d=function(t,e,n){if(1===n.filterHeight&&1===n.filterWidth&&1===n.dilationHeight&&1===n.dilationWidth&&1===n.strideHeight&&1===n.strideWidth&&("SAME"===n.padInfo.type||"VALID"===n.padInfo.type))return this.conv2dByMatMul(t,e,n);if(f().getBool("WEBGL_CONV_IM2COL")&&1===t.shape[0])return this.conv2dWithIm2Row(t,e,n);var r=new ci(n);return this.compileAndRun(r,[t,e])},e.prototype.conv2dDerInput=function(t,e,n){var r=new oi(n);return this.compileAndRun(r,[t,e])},e.prototype.conv2dDerFilter=function(t,e,n){var r=new ri(n);return this.compileAndRun(r,[t,e])},e.prototype.fusedDepthwiseConv2D=function(t){var e,n=t.input,r=t.filter,o=t.convInfo,i=t.bias,a=t.activation,s=t.preluActivationWeights,u=f().getBool("WEBGL_PACK_DEPTHWISECONV")&&o.strideWidth<=2&&o.outChannels/o.inChannels==1,c=a?is(a,u):null,l=[n,r],h=null!=i,p=null!=s;return h&&l.push(i),p&&l.push(s),u?(e=new fi(o,h,c,p),this.compileAndRun(e,l)):(e=new hi(o,h,c,p),this.compileAndRun(e,l))},e.prototype.depthwiseConv2D=function(t,e,n){var r;return f().getBool("WEBGL_PACK_DEPTHWISECONV")&&n.strideWidth<=2&&n.outChannels/n.inChannels==1?(r=new fi(n),this.compileAndRun(r,[t,e])):(r=new hi(n),this.compileAndRun(r,[t,e]))},e.prototype.depthwiseConv2DDerInput=function(t,e,n){var r=new ui(n);return this.compileAndRun(r,[t,e])},e.prototype.depthwiseConv2DDerFilter=function(t,e,n){var r=new si(n);return this.compileAndRun(r,[t,e])},e.prototype.conv3d=function(t,e,n){var r=new li(n);return this.compileAndRun(r,[t,e])},e.prototype.conv3dDerInput=function(t,e,n){var r=new ai(n);return this.compileAndRun(r,[t,e])},e.prototype.conv3dDerFilter=function(t,e,n){var r=new ii(n);return this.compileAndRun(r,[t,e])},e.prototype.maxPool=function(t,e){var n=new aa(e,"max",!1);return this.compileAndRun(n,[t])},e.prototype.avgPool=function(t,e){var n=new aa(e,"avg",!1);return this.compileAndRun(n,[t],"float32")},e.prototype.maxPoolBackprop=function(t,e,n,r){var o=new aa(r,"max",!0),i=this.compileAndRun(o,[e]),a=new Qi(r),s=this.compileAndRun(a,[t,i],e.dtype);return i.dispose(),s},e.prototype.avgPoolBackprop=function(t,e,n){var r=new Wo(n);return this.compileAndRun(r,[t],e.dtype)},e.prototype.cast=function(t,e){return Jr(t,e,this)},e.prototype.unstack=function(t,e){for(var n=t.shape[e],r=new Array(t.rank-1),o=0,i=0;i1,(function(){return"blockSize should be > 1 for depthToSpace, but was: "+e}));var r=t.shape[0],o="NHWC"===n?t.shape[1]:t.shape[2],i="NHWC"===n?t.shape[2]:t.shape[3],a="NHWC"===n?t.shape[3]:t.shape[1],s=o*e,u=i*e,c=a/(e*e),l=new yi("NHWC"===n?[r,s,u,c]:[r,c,s,u],e,n);return this.compileAndRun(l,[t])},e.prototype.split=function(t,e,n){return fo(t,e,n)},e.prototype.scatterND=function(t,e,n){var r=Cr(0,t,n),o=r.sliceRank,i=r.numUpdates,a=r.sliceSize,s=r.strides,u=r.outputSize,c=[u/a,a],l=t.reshape([i,o]),h=e.reshape([i,a]);if(0===u)return Qr(cn([]),n);var f=hn(0),p=new ga(i,o,l.rank,h.rank,s,c);return this.compileAndRun(p,[h,l,f]).reshape(n)},e.prototype.sparseToDense=function(t,e,n,r){var o=Cr(0,t,n),i=o.sliceRank,a=o.numUpdates,s=o.strides,u=o.outputSize,c=new ga(a,i,t.rank,e.rank,s,[u,1],!1);return this.compileAndRun(c,[e,t,r]).reshape(n)},e.prototype.fft=function(t){return this.fftImpl(t,!1)},e.prototype.ifft=function(t){return this.fftImpl(t,!0)},e.prototype.fftImpl=function(t,e){var n=this.texData.get(t.dataId),r=new _i("return real * expR - imag * expI;",t.shape,e),o=new _i("return real * expI + imag * expR;",t.shape,e),i=[this.makeComplexComponentTensorInfo(t,n.complexTensors.real),this.makeComplexComponentTensorInfo(t,n.complexTensors.imag)],a=this.compileAndRun(r,i),s=this.compileAndRun(o,i),u=this.complex(a,s).as2D(t.shape[0],t.shape[1]);return a.dispose(),s.dispose(),u},e.prototype.gatherND=function(t,e){var n=e.shape,r=n[n.length-1],o=yr(t,e),i=o[0],a=o[1],s=o[2],u=o[3],c=e.reshape([a,r]),l=t.reshape([t.size/s,s]),h=new Si(r,u,[a,s]);return this.compileAndRun(h,[l,c]).reshape(i)},e.prototype.fill=function(t,e,n){if("string"===(n=n||Y(e))){var r=z(n,D(t));return r.fill(e),Ot.makeTensor(r,t,n,this)}var o=new Ii(t,e),i=o.getCustomSetupFunc(e);return this.compileAndRun(o,[],n,i)},e.prototype.onesLike=function(t){if("string"===t.dtype)throw new Error("onesLike is not supported under string dtype");return this.fill(t.shape,1,t.dtype)},e.prototype.zerosLike=function(t){return this.fill(t.shape,"string"===t.dtype?"":0,t.dtype)},e.prototype.linspace=function(t,e,n){return Zr(t,e,n)},e.prototype.makeTensorInfo=function(t,e){var n=this.write(null,t,e);return this.texData.get(n).usage=null,{dataId:n,shape:t,dtype:e}},e.prototype.makeOutput=function(t,e){var n=this.makeTensorInfo(t,e).dataId;return Ot.makeTensorFromDataId(n,t,e,this)},e.prototype.unpackTensor=function(t){var e=new rs(t.shape);return this.runWebGLProgram(e,[t],t.dtype)},e.prototype.packTensor=function(t){var e=new ra(t.shape);return this.runWebGLProgram(e,[t],t.dtype,null,!0)},e.prototype.packedReshape=function(t,e){var n=[Ee(t.shape)].concat(_e(t.shape)),r={dtype:t.dtype,shape:n,dataId:t.dataId},o=[Ee(e)].concat(_e(e)),i=new ca(o,n),a=this.runWebGLProgram(i,[r],t.dtype,null,!0);return{dataId:a.dataId,shape:e,dtype:a.dtype}},e.prototype.decode=function(t){var e,n=this.texData.get(t),r=n.isPacked,o=n.shape,i=n.dtype,a=Ie(o);return e=r?new gi(a):new mi(a),{dtype:i,shape:o,dataId:this.runWebGLProgram(e,[{shape:a,dtype:i,dataId:t}],i,null,!0).dataId}},e.prototype.runWebGLProgram=function(t,e,n,r,o){var i=this;void 0===o&&(o=!1);var a=this.makeTensorInfo(t.outputShape,n),s=this.texData.get(a.dataId);if(t.packedOutput&&(s.isPacked=!0),t.outPackingScheme===Lt.DENSE){var u=qt(t.outputShape);s.texShape=u.map((function(t){return 2*t}))}if(null!=t.outTexUsage&&(s.usage=t.outTexUsage),0===D(a.shape))return s.values=W(a.dtype,0),a;var c=[],l=e.map((function(e){if("complex64"===e.dtype)throw new Error("GPGPUProgram does not support complex64 input. For complex64 dtypes, please separate the program into real and imaginary parts.");var n=i.texData.get(e.dataId);if(null==n.texture){if(!t.packedInputs&&D(e.shape)<=f().getNumber("WEBGL_SIZE_UPLOAD_UNIFORM"))return{shape:e.shape,texData:null,isUniform:!0,uniformValues:n.values};t.packedInputs&&(n.isPacked=!0,n.shape=e.shape)}else if(!!n.isPacked!=!!t.packedInputs)e=n.isPacked?i.unpackTensor(e):i.packTensor(e),c.push(e),n=i.texData.get(e.dataId);else if(n.isPacked&&!ke(n.shape,e.shape)){var r=e,o=e.shape;e.shape=n.shape,e=i.packedReshape(e,o),c.push(e),n=i.texData.get(e.dataId),r.shape=o}return i.uploadToGPU(e.dataId),{shape:e.shape,texData:n,isUniform:!1}}));this.uploadToGPU(a.dataId);var h,p={shape:a.shape,texData:s,isUniform:!1},d=function(t,e,n){var r="";e.concat(n).forEach((function(t){var e=null!=t.texData&&null!=t.texData.slice&&t.texData.slice.flatOffset>0,n=t.isUniform?"uniform":t.texData.texShape;r+=t.shape+"_"+n+"_"+e}));var o=t.userCode;return t.constructor.name+"_"+r+"_"+o}(t,l,p),v=this.getAndSaveBinary(d,(function(){return function(t,e,n,r){var o=e.userCode,i=n.map((function(t,n){var r={logicalShape:t.shape,texShape:t.isUniform?null:t.texData.texShape,isUniform:t.isUniform,isPacked:!t.isUniform&&t.texData.isPacked,flatOffset:null};return null!=t.texData&&null!=t.texData.slice&&t.texData.slice.flatOffset>0&&(r.flatOffset=t.texData.slice.flatOffset),{name:e.variableNames[n],shapeInfo:r}})),a=i.map((function(t){return t.shapeInfo})),s={logicalShape:r.shape,texShape:r.texData.texShape,isUniform:!1,isPacked:r.texData.isPacked,flatOffset:null},u=Ro(i,s,o,e.packedInputs),c=t.createProgram(u),l=null,h=t.getUniformLocation(c,"NAN",!1);1===f().getNumber("WEBGL_VERSION")&&(l=t.getUniformLocation(c,"INFINITY",!1));for(var p={},d=0;d0)return 32}return 16}))),this.floatPrecisionValue},e.prototype.epsilon=function(){return 32===this.floatPrecision()?1e-7:1e-4},e.prototype.uploadToGPU=function(t){var e,n=this.texData.get(t),r=n.shape,o=n.dtype,i=n.values,a=n.texture,s=n.usage,u=n.isPacked;if(null==a){var c,l=null!=this.activeTimers;l&&(c=ot());var h=n.texShape;if(null==h&&(h=Re(r,u),n.texShape=h),null!=i){var f=Ie(r),p=void 0,d=h[1],v=h[0],m=i instanceof Uint8Array;u?(d=(e=Kt(h[0],h[1]))[0],v=e[1],p=new Ei(f,[v,d],m)):p=new Ci(f,[v,d],m);var g=this.makeTensorInfo([v,d],o);this.texData.get(g.dataId).usage=m?Wt.PIXELS:Wt.UPLOAD,this.gpgpu.uploadDenseMatrixToTexture(this.getTexture(g.dataId),d,v,i);var y=this.runWebGLProgram(p,[g],o,null,!0),x=this.texData.get(y.dataId);n.texture=x.texture,n.texShape=x.texShape,n.isPacked=x.isPacked,n.usage=x.usage,this.disposeData(g.dataId),this.texData.delete(y.dataId),n.values=null,l&&(this.uploadWaitMs+=ot()-c)}else{var b=this.acquireTexture(h,s,o,u);n.texture=b}}},e.prototype.convertAndCacheOnCPU=function(t,e){var n=this.texData.get(t),r=n.dtype;return this.releaseGPUData(t),null!=e&&(n.values=function(t,e){if("float32"===e||"complex64"===e)return t;if("int32"===e||"bool"===e){for(var n="int32"===e?new Int32Array(t.length):new Uint8Array(t.length),r=0;r1024*this.numMBBeforeWarning*1024){var o=(this.numBytesInGPU/1024/1024).toFixed(2);this.warnedAboutMemory=!0,console.warn("High memory usage in GPU: "+o+" MB, most likely due to a memory leak")}return this.textureManager.acquireTexture(t,e,r)},e.prototype.computeBytes=function(t,e){return t[0]*t[1]*j(e)},e}(Mr);Pt()&&Ot.registerBackend("webgl",(function(){return new as}),2);var ss=on({square_:function(t){var e=qe(t,"x","square"),n=[e];return Ot.runKernelFunc((function(t,n){return n([e]),t.square(e)}),{x:e},null,"Square",{},n,[])}}),us="SquaredDifference",cs=on({squaredDifference_:function(t,e){var n,r=qe(t,"a","squaredDifference"),o=qe(e,"b","squaredDifference");n=Dt(r,o),r=n[0],o=n[1],Lr(r.shape,o.shape);var i={a:r,b:o},a=[r,o];return Ot.runKernelFunc((function(t,e){var n=t.squaredDifference(r,o);return e([r,o]),n}),i,(function(t,e){var n=e[0],r=e[1],o=hn(2);return{a:function(){return t.mul(n.sub(r).mul(o))},b:function(){return t.mul(r.sub(n).mul(o))}}}),us,{},a,[])}}),ls=on({abs_:function(t){var e=qe(t,"x","abs");return"complex64"===e.dtype?Ot.runKernelFunc((function(t){return t.complexAbs(e)}),{$x:e}):Ot.runKernelFunc((function(t,n){var r=t.abs(e);return n([e]),r}),{x:e},(function(t,e){var n=e[0];return{x:function(){return t.mul(n.toFloat().step(-1))}}}),"Abs")}}),hs=on({acos_:function(t){var e=qe(t,"x","acos");return Ot.runKernelFunc((function(t,n){var r=t.acos(e);return n([e]),r}),{$x:e},(function(t,e){var n=e[0];return{$x:function(){return t.divStrict(hn(1).sub(n.toFloat().square()).sqrt()).neg()}}}))}}),fs=on({acosh_:function(t){var e=qe(t,"x","acosh");return Ot.runKernelFunc((function(t,n){var r=t.acosh(e);return n([e]),r}),{$x:e},(function(t,e){var n=e[0];return{$x:function(){return t.divStrict(n.toFloat().square().sub(1).sqrt())}}}))}}),ps=on({asin_:function(t){var e=qe(t,"x","asin");return Ot.runKernelFunc((function(t,n){var r=t.asin(e);return n([e]),r}),{$x:e},(function(t,e){var n=e[0];return{$x:function(){return t.divStrict(hn(1).sub(n.toFloat().square()).sqrt())}}}))}}),ds=on({asinh_:function(t){var e=qe(t,"x","asinh");return Ot.runKernelFunc((function(t,n){var r=t.asinh(e);return n([e]),r}),{$x:e},(function(t,e){var n=e[0];return{$x:function(){return t.divStrict(hn(1).add(n.toFloat().square()).sqrt())}}}))}}),vs=on({atan_:function(t){var e=qe(t,"x","atan");return Ot.runKernelFunc((function(t,n){var r=t.atan(e);return n([e]),r}),{$x:e},(function(t,e){var n=e[0];return{$x:function(){return t.div(n.toFloat().square().add(1))}}}))}}),ms=on({atanh_:function(t){var e=qe(t,"x","atanh");return Ot.runKernelFunc((function(t,n){var r=t.atanh(e);return n([e]),r}),{$x:e},(function(t,e){var n=e[0];return{$x:function(){return 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r=qe(t,"images","resizeNearestNeighbor");I(3===r.rank||4===r.rank,(function(){return"Error in resizeNearestNeighbor: x must be rank 3 or 4, but got rank "+r.rank+"."})),I(2===e.length,(function(){return"Error in resizeNearestNeighbor: new shape must 2D, but got shape "+e+"."})),I("float32"===r.dtype||"int32"===r.dtype,(function(){return"`images` must have `int32` or `float32` as dtype"}));var o=r,i=!1;3===r.rank&&(i=!0,o=r.as4D(1,r.shape[0],r.shape[1],r.shape[2]));var a=e[0],s=e[1],u=Ot.runKernelFunc((function(t,e){return e([o]),t.resizeNearestNeighbor(o,a,s,n)}),{batchImages:o},(function(t,e){return{batchImages:function(){return Ot.runKernelFunc((function(r){return r.resizeNearestNeighborBackprop(t,e[0],n)}),{})}}}));return i?u.as3D(u.shape[1],u.shape[2],u.shape[3]):u}}),Ml=on({nonMaxSuppression_:function(t,e,n,r,o){void 0===r&&(r=.5),void 0===o&&(o=Number.NEGATIVE_INFINITY);var i=qe(t,"boxes","nonMaxSuppression"),a=qe(e,"scores","nonMaxSuppression"),s=Tl(i,a,n,r,o);n=s.maxOutputSize,r=s.iouThreshold,o=s.scoreThreshold;var u={maxOutputSize:n,iouThreshold:r,scoreThreshold:o};return Ot.runKernelFunc((function(t){return t.nonMaxSuppression(i,a,n,r,o)}),{boxes:i,scores:a},null,"NonMaxSuppressionV3",u)}}),Ol=on({nonMaxSuppressionWithScore_:function(t,e,n,r,o,i){void 0===r&&(r=.5),void 0===o&&(o=Number.NEGATIVE_INFINITY),void 0===i&&(i=0);var a=qe(t,"boxes","nonMaxSuppression"),s=qe(e,"scores","nonMaxSuppression"),u=Tl(a,s,n,r,o,i),c={maxOutputSize:n=u.maxOutputSize,iouThreshold:r=u.iouThreshold,scoreThreshold:o=u.scoreThreshold,softNmsSigma:i=u.softNmsSigma},l=Ot.runKernel("NonMaxSuppressionV5",{boxes:a,scores:s},c);return{selectedIndices:l[0],selectedScores:l[1]}}}),Pl=on({cropAndResize_:function(t,e,n,r,o,i){var a=qe(t,"image","cropAndResize"),s=qe(e,"boxes","cropAndResize","float32"),u=qe(n,"boxInd","cropAndResize","int32");o=o||"bilinear",i=i||0;var 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a},e.prototype.cumsum=function(t,e,n,r){if(Kl(t,"cumsum"),e!==t.rank-1)throw new Error("backend.cumsum in CPU expects an inner-most axis="+(t.rank-1)+" but got axis="+e);for(var o=St(t.dtype,"int32"),i=gn(t.shape,o),a=this.readSync(i.dataId),s=this.readSync(t.dataId),u=t.shape[t.rank-1],c=r?function(t,e){return t+u-e-1}:function(t,e){return t+e},l=0;le?1:0}))},e.prototype.greaterEqual=function(t,e){return Kl([t,e],"greaterEqual"),this.broadcastedBinaryOp(t,e,"bool",(function(t,e){return t>=e?1:0}))},e.prototype.logicalNot=function(t){Kl(t,"logicalNot");for(var e=this.readSync(t.dataId),n=new Uint8Array(e.length),r=0;r1||1===e.rank?1:D(e.shape.slice(1)),l=0;l=0&&e>=0?n:(n+e)%e}))},e.prototype.max=function(t,e){Kl(t,"max"),Qe("max",e,t.rank);for(var n=Ye(t.shape,e),r=n[0],o=n[1],i=gn(r,t.dtype),a=D(o),s=this.readSync(i.dataId),u=this.readSync(t.dataId),c=0;ch&&(h=p)}s[c]=h}return i},e.prototype.maximum=function(t,e){return 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r=n.filterHeight,o=n.filterWidth,i=n.dilationHeight,a=n.dilationWidth,s=n.padInfo.left,u=n.padInfo.top,c="channelsLast"===n.dataFormat,l=zn(n.outShape,t.dtype),h=t.strides[0],f=c?t.strides[1]:t.strides[2],p=c?t.strides[2]:1,d=c?1:t.strides[1],v=l.strides[0],m=c?l.strides[1]:l.strides[2],g=c?l.strides[2]:1,y=c?1:l.strides[1],x=this.readSync(t.dataId),b=this.readSync(e.dataId),w=l.values,C=0;C=n.inHeight))for(var A=k*e.strides[0],T=E+D*f,N=0;N=n.inWidth))for(var B=T+P*p,L=A+O*e.strides[1],W=0;W=n.inDepth))for(var _=C*e.strides[0],I=g+E*t.strides[1],R=0;R=n.inHeight))for(var T=_+D*e.strides[1],N=I+A*t.strides[2],F=0;F=n.inWidth))for(var L=T+P*e.strides[2],W=N+B*n.inChannels,z=L,U=0;U=n.inHeight))for(var C=b*e.strides[0],E=v+w*t.strides[1],_=0;_=n.inWidth))for(var D=C+S*e.strides[1],A=E+k*n.inChannels,T=I,N=D,F=0;FT?T=B:"avg"===n&&(N+=B,F++)}if(isNaN(T))break}d[R+S*g+w]="avg"===n?N/F:T}return p.toTensor()},e.prototype.maxPool=function(t,e){return this.pool(t,e,"max")},e.prototype.maxPoolPositions=function(t,e){for(var n=zn(e.outShape,"int32"),r=e.strideHeight,o=e.strideWidth,i=e.dilationHeight,a=e.dilationWidth,s=e.effectiveFilterHeight,u=e.effectiveFilterWidth,c=e.padInfo.top,l=e.padInfo.left,h=this.bufferSync(t),f=0;fC&&(C=k,E=I*u+S)}n.set(E,f,d,y,p)}}return n.toTensor()},e.prototype.maxPoolBackprop=function(t,e,n,r){Kl([e,n],"maxPoolBackprop");for(var o=this.maxPoolPositions(e,r),i=r.strideHeight,a=r.strideWidth,s=r.dilationHeight,u=r.dilationWidth,c=r.effectiveFilterHeight,l=r.effectiveFilterWidth,h=l-1-r.padInfo.left,f=c-1-r.padInfo.top,p=zn(e.shape,"float32"),d=this.bufferSync(o),v=this.bufferSync(t),m=0;m=r.outHeight||Math.floor(_)!==_))for(var I=0;I=r.outWidth||Math.floor(R)!==R)){var S=c*l-1-d.get(m,_,R,g)===E*l+I?1:0;0!==S&&(C+=v.get(m,_,R,g)*S)}}}p.set(C,m,y,x,g)}return p.toTensor()},e.prototype.avgPoolBackprop=function(t,e,n){Kl([t,e],"avgPoolBackprop");for(var r=n.strideHeight,o=n.strideWidth,i=n.filterHeight,a=n.filterWidth,s=n.dilationHeight,u=n.dilationWidth,c=n.effectiveFilterHeight,l=n.effectiveFilterWidth,h=l-1-n.padInfo.left,f=c-1-n.padInfo.top,p=zn(e.shape,"float32"),d=1/(i*a),v=this.bufferSync(t),m=0;m=n.outHeight||Math.floor(_)!==_))for(var I=0;I=n.outWidth||Math.floor(R)!==R||(C+=v.get(m,_,R,g))}}p.set(C*d,m,y,x,g)}return p.toTensor()},e.prototype.pool3d=function(t,e,n){Kl(t,"pool3d");for(var r=e.strideDepth,o=e.strideHeight,i=e.strideWidth,a=e.dilationDepth,s=e.dilationHeight,u=e.dilationWidth,c=e.effectiveFilterDepth,l=e.effectiveFilterHeight,h=e.effectiveFilterWidth,f=e.padInfo.front,p=e.padInfo.top,d=e.padInfo.left,v="max"===n?Number.NEGATIVE_INFINITY:Number.POSITIVE_INFINITY,m=this.readSync(t.dataId),g=zn(e.outShape,t.dtype),y=g.values,x=e.outShape[1]*e.outShape[2]*e.outShape[3]*e.outShape[4],b=e.outShape[2]*e.outShape[3]*e.outShape[4],w=e.outShape[3]*e.outShape[4],C=e.outShape[4],E=0;EV?V=Y:"avg"===n&&(G+=Y,H++),isNaN(V))break}if(isNaN(V))break}if(isNaN(V))break}y[U+R]="avg"===n?G/H:V}}}return g.toTensor()},e.prototype.avgPool3d=function(t,e){return Kl(t,"avgPool3d"),this.pool3d(t,e,"avg").toFloat()},e.prototype.avgPool3dBackprop=function(t,e,n){Kl([t,e],"avgPool3dBackprop");for(var r=n.strideDepth,o=n.strideHeight,i=n.strideWidth,a=n.filterDepth,s=n.filterHeight,u=n.filterWidth,c=n.dilationDepth,l=n.dilationHeight,h=n.dilationWidth,f=n.effectiveFilterDepth,p=n.effectiveFilterHeight,d=n.effectiveFilterWidth,v=f-1-n.padInfo.front,m=d-1-n.padInfo.left,g=p-1-n.padInfo.top,y=zn(e.shape,"float32"),x=1/(a*s*u),b=this.bufferSync(t),w=0;w=n.outDepth||Math.floor(T)!==T))for(var N=0;N=n.outHeight||Math.floor(F)!==F))for(var M=0;M=n.outWidth||Math.floor(O)!==O||(D+=b.get(w,T,F,O,C))}}}y.set(D*x,w,E,_,I,C)}return y.toTensor()},e.prototype.maxPool3d=function(t,e){return Kl(t,"maxPool3d"),this.pool3d(t,e,"max").toFloat()},e.prototype.maxPool3dPositions=function(t,e){for(var n=zn(e.outShape,"int32"),r=e.strideDepth,o=e.strideHeight,i=e.strideWidth,a=e.dilationDepth,s=e.dilationHeight,u=e.dilationWidth,c=e.effectiveFilterDepth,l=e.effectiveFilterHeight,h=e.effectiveFilterWidth,f=e.padInfo.front,p=e.padInfo.top,d=e.padInfo.left,v=this.bufferSync(t),m=0;m=A&&(A=L,T=F*l*h+O*l+B)}n.set(T,m,y,C,R,g)}}}return n.toTensor()},e.prototype.maxPool3dBackprop=function(t,e,n,r){Kl([e,n],"maxPool3dBackprop");for(var o=this.maxPool3dPositions(e,r),i=r.strideDepth,a=r.strideHeight,s=r.strideWidth,u=r.dilationDepth,c=r.dilationHeight,l=r.dilationWidth,h=r.effectiveFilterDepth,f=r.effectiveFilterHeight,p=r.effectiveFilterWidth,d=h-1-r.padInfo.front,v=p-1-r.padInfo.left,m=f-1-r.padInfo.top,g=zn(e.shape,"float32"),y=this.bufferSync(o),x=this.bufferSync(t),b=0;b=r.outDepth||Math.floor(A)!==A))for(var T=0;T=r.outHeight||Math.floor(N)!==N))for(var F=0;F=r.outWidth||Math.floor(M)!==M)){var O=h*f*p-1-y.get(b,A,N,M,w)===D*f*p+T*p+F?1:0;0!==O&&(k+=x.get(b,A,N,M,w)*O)}}}}g.set(k,b,C,E,_,w)}return g.toTensor()},e.prototype.cast=function(t,e){return Jr(t,e,this)},e.prototype.reshape=function(t,e){return Qr(t,e)},e.prototype.avgPool=function(t,e){return Kl(t,"avgPool"),this.pool(t,e,"avg").toFloat()},e.prototype.resizeBilinear=function(t,e,n,r){Kl(t,"resizeBilinear");for(var o=t.shape,i=o[0],a=o[1],s=o[2],u=o[3],c=this.readSync(t.dataId),l=new Float32Array(D([i,e,n,u])),h=[r&&e>1?a-1:a,r&&n>1?s-1:s],f=[r&&e>1?e-1:e,r&&n>1?n-1:n],p=0,d=h[0]/f[0],v=h[1]/f[1],m=0;m1?i-1:i,n&&l>1?a-1:a],p=[n&&c>1?c-1:c,n&&l>1?l-1:l],d=f[0]/p[0],v=f[1]/p[1],m=this.readSync(t.dataId),g=0,y=0;y1?a-1:a,r&&n>1?s-1:s],f=[r&&e>1?e-1:e,r&&n>1?n-1:n],p=h[0]/f[0],d=h[1]/f[1],v=0,m=0;m1?i-1:i,n&&l>1?a-1:a],d=[n&&c>1?c-1:c,n&&l>1?l-1:l],v=p[0]/d[0],m=p[1]/d[1],g=1/v,y=1/m,x=2*Math.ceil(g)+2,b=2*Math.ceil(y)+2,w=0;w=c)){var O=C+M*t.strides[1],P=M*v;if(E===Math.min(i-1,n?Math.round(P):Math.floor(P)))for(var B=0;B=l)){var W=O+L*t.strides[2],z=L*m;S===Math.min(a-1,n?Math.round(z):Math.floor(z))&&(N+=f[W+T])}}}}h[k+T]=N}return vn(h,e.shape,e.dtype)},e.prototype.batchNormalization=function(t,e,n,r,o,i){Kl([t,e,n,o,i],"batchNorm");for(var a=this.readSync(t.dataId),s=this.readSync(e.dataId),u=this.readSync(n.dataId),c=o?this.readSync(o.dataId):new Float32Array([1]),l=i?this.readSync(i.dataId):new Float32Array([0]),h=new Float32Array(a.length),f=l.length,p=c.length,d=u.length,v=s.length,m=0,g=0,y=0,x=0,b=0;b=f&&(m=0),g>=v&&(g=0),y>=p&&(y=0),x>=d&&(x=0);return vn(h,t.shape)},e.prototype.localResponseNormalization4D=function(t,e,n,r,o){Kl(t,"localResponseNormalization4D");var i=t.shape[3],a=i-1,s=this.readSync(t.dataId),u=t.size,c=new Float32Array(u);function l(t){for(var n=t%i,r=t-n+Math.max(0,n-e),o=t-n+Math.min(n+e,a),u=0;r<=o;r++){var c=s[r];u+=c*c}return u}for(var h=0;h=0&&i[a]1,(function(){return"blockSize should be > 1 for depthToSpace, but was: "+e}));for(var r=t.shape[0],o=t.shape[1],i=t.shape[2],a=t.shape[3],s=o*e,u=i*e,c=a/(e*e),l=this.readSync(t.dataId),h=new Float32Array(r*s*u*c),f=0,p=0;p=s))for(var S=f>1?(_-C)*(u-1)/(f-1):0,k=p>1?(I-E)*(c-1)/(p-1):0,D=0;D1?C*(u-1)+D*S:.5*(C+_)*(u-1);if(A<0||A>u-1)for(var T=0;T1?E*(c-1)+T*k:.5*(E+I)*(c-1))<0||j>c-1)for(N=0;N1?E*(c-1)+T*k:.5*(E+I)*(c-1))<0||j>c-1)for(N=0;N=t.size/s)throw new Error("Invalid indices: "+p+" does not index into "+t.shape);for(var g=0;g=r/o)throw new Error("Invalid indices: "+v+" does not index into "+n);for(var x=0;x0,(function(){return"scheme must not be an empty string."}));var r=t.getInstance();I(null==r.managers[e],(function(){return"A model store manager is already registered for scheme '"+e+"'."})),r.managers[e]=n},t.getManager=function(t){var e=this.getInstance().managers[t];if(null==e)throw new Error("Cannot find model manager for scheme '"+t+"'");return e},t.getSchemes=function(){return Object.keys(this.getInstance().managers)},t}();function xh(t){if(-1===t.indexOf(gh))throw new Error("The url string provided does not contain a scheme. Supported schemes are: "+yh.getSchemes().join(","));return{scheme:t.split(gh)[0],path:t.split(gh)[1]}}function bh(t,e,n){return void 0===n&&(n=!1),u(this,void 0,void 0,(function(){var r,o,i,a,s,u,l,h,f;return c(this,(function(c){switch(c.label){case 0:return I(t!==e,(function(){return"Old path and new path are the same: '"+t+"'"})),I((r=mh.getLoadHandlers(t)).length>0,(function(){return"Copying failed because no load handler is found for source URL "+t+"."})),I(r.length<2,(function(){return"Copying failed because more than one ("+r.length+") load handlers for source URL "+t+"."})),o=r[0],I((i=mh.getSaveHandlers(e)).length>0,(function(){return"Copying failed because no save handler is found for destination URL "+e+"."})),I(i.length<2,(function(){return"Copying failed because more than one ("+r.length+") save handlers for destination URL "+e+"."})),a=i[0],s=xh(t).scheme,u=xh(t).path,l=s===xh(t).scheme,[4,o.load()];case 1:return h=c.sent(),n&&l?[4,yh.getManager(s).removeModel(u)]:[3,3];case 2:c.sent(),c.label=3;case 3:return[4,a.save(h)];case 4:return f=c.sent(),!n||l?[3,6]:[4,yh.getManager(s).removeModel(u)];case 5:c.sent(),c.label=6;case 6:return[2,f.modelArtifactsInfo]}}))}))}var wh="models_store",Ch="model_info_store";function Eh(){if(!f().getBool("IS_BROWSER"))throw new Error("Failed to obtain IndexedDB factory because the current environmentis not a web browser.");var t=window||self,e=t.indexedDB||t.mozIndexedDB||t.webkitIndexedDB||t.msIndexedDB||t.shimIndexedDB;if(null==e)throw new Error("The current browser does not appear to support IndexedDB.");return e}function _h(t){var e=t.result;e.createObjectStore(wh,{keyPath:"modelPath"}),e.createObjectStore(Ch,{keyPath:"modelPath"})}var Ih=function(){function t(t){if(this.indexedDB=Eh(),null==t||!t)throw new Error("For IndexedDB, modelPath must not be null, undefined or empty.");this.modelPath=t}return t.prototype.save=function(t){return u(this,void 0,void 0,(function(){return c(this,(function(e){if(t.modelTopology instanceof ArrayBuffer)throw new Error("BrowserLocalStorage.save() does not support saving model topology in binary formats yet.");return[2,this.databaseAction(this.modelPath,t)]}))}))},t.prototype.load=function(){return u(this,void 0,void 0,(function(){return c(this,(function(t){return[2,this.databaseAction(this.modelPath)]}))}))},t.prototype.databaseAction=function(t,e){var n=this;return new Promise((function(t,r){var o=n.indexedDB.open("tensorflowjs",1);o.onupgradeneeded=function(){return _h(o)},o.onsuccess=function(){var i=o.result;if(null==e){var a=i.transaction(wh,"readonly"),s=a.objectStore(wh).get(n.modelPath);s.onsuccess=function(){if(null==s.result)return i.close(),r(new Error("Cannot find model with path '"+n.modelPath+"' in IndexedDB."));t(s.result.modelArtifacts)},s.onerror=function(t){return i.close(),r(s.error)},a.oncomplete=function(){return i.close()}}else{var u,c=vh(e),l=i.transaction(Ch,"readwrite"),h=l.objectStore(Ch),f=h.put({modelPath:n.modelPath,modelArtifactsInfo:c});f.onsuccess=function(){var o=(u=i.transaction(wh,"readwrite")).objectStore(wh).put({modelPath:n.modelPath,modelArtifacts:e,modelArtifactsInfo:c});o.onsuccess=function(){return t({modelArtifactsInfo:c})},o.onerror=function(t){var e=(h=l.objectStore(Ch)).delete(n.modelPath);e.onsuccess=function(){return i.close(),r(o.error)},e.onerror=function(t){return i.close(),r(o.error)}}},f.onerror=function(t){return i.close(),r(f.error)},l.oncomplete=function(){null==u?i.close():u.oncomplete=function(){return i.close()}}}},o.onerror=function(t){return r(o.error)}}))},t.URL_SCHEME="indexeddb://",t}(),Rh=function(t){return f().getBool("IS_BROWSER")&&!Array.isArray(t)&&t.startsWith(Ih.URL_SCHEME)?(e=t.slice(Ih.URL_SCHEME.length),new Ih(e)):null;var e};mh.registerSaveRouter(Rh),mh.registerLoadRouter(Rh);var Sh=function(){function t(){this.indexedDB=Eh()}return t.prototype.listModels=function(){return u(this,void 0,void 0,(function(){var t=this;return c(this,(function(e){return[2,new Promise((function(e,n){var r=t.indexedDB.open("tensorflowjs",1);r.onupgradeneeded=function(){return _h(r)},r.onsuccess=function(){var t=r.result,o=t.transaction(Ch,"readonly"),i=o.objectStore(Ch).getAll();i.onsuccess=function(){for(var t={},n=0,r=i.result;n0,(function(){return"promises must be a none empty array"}))}(t),function(t,e){I(t>=0&&t<=1,(function(){return"Progress fraction must be in range [0, 1], but got startFraction "+t})),I(e>=0&&e<=1,(function(){return"Progress fraction must be in range [0, 1], but got endFraction "+e})),I(e>=t,(function(){return"startFraction must be no more than endFraction, but got startFraction "+t+" and endFraction "+e}))}(n=null==n?0:n,r=null==r?1:r);var o=0;return Promise.all(t.map((function(i){return i.then((function(i){var a=n+ ++o/t.length*(r-n);return e(a),i})),i})))}function Hh(t,e){return u(this,void 0,void 0,(function(){var n,r,o,i,a,s,u,l,h;return c(this,(function(c){switch(c.label){case 0:return null==e&&(e={}),n=null==e.fetchFunc?f().platform.fetch:e.fetchFunc,r=t.map((function(t){return n(t,e.requestInit,{isBinary:!0})})),o=0,i=.5,null!=e.onProgress?[3,2]:[4,Promise.all(r)];case 1:return a=c.sent(),[3,4];case 2:return[4,Gh(r,e.onProgress,o,i)];case 3:a=c.sent(),c.label=4;case 4:return s=a.map((function(t){return t.arrayBuffer()})),u=.5,l=1,null!=e.onProgress?[3,6]:[4,Promise.all(s)];case 5:return h=c.sent(),[3,8];case 6:return[4,Gh(s,e.onProgress,u,l)];case 7:h=c.sent(),c.label=8;case 8:return[2,h]}}))}))}function jh(t){var e=this;return function(n,r,o){return void 0===r&&(r=""),u(e,void 0,void 0,(function(){var e,i,a,s,u,l,h,f,p,d;return c(this,(function(c){switch(c.label){case 0:if(e=n.map((function(){return!1})),i={},a=null!=o?o.map((function(){return!1})):[],s=[],n.forEach((function(t,n){var r=0;t.weights.forEach((function(t){var u="quantization"in t?t.quantization.dtype:t.dtype,c=uh[u]*D(t.shape),l=function(){e[n]=!0,null==i[n]&&(i[n]=[]),i[n].push({manifestEntry:t,groupOffset:r,sizeBytes:c})};null!=o?o.forEach((function(e,n){e===t.name&&(l(),a[n]=!0)})):l(),s.push(t.name),r+=c}))})),!a.every((function(t){return t})))throw u=o.filter((function(t,e){return!a[e]})),new Error("Could not find weights in manifest with names: "+u.join(", ")+". \nManifest JSON has weights with names: "+s.join(", ")+".");return l=e.reduce((function(t,e,n){return e&&t.push(n),t}),[]),h=[],l.forEach((function(t){n[t].paths.forEach((function(t){var e=r+(r.endsWith("/")?"":"/")+t;h.push(e)}))})),[4,t(h)];case 1:return f=c.sent(),p={},d=0,l.forEach((function(t){for(var e=n[t].paths.length,r=0,o=0;o0,(function(){return"URL path for http must not be null, undefined or empty."})),Array.isArray(t)&&I(2===t.length,(function(){return"URL paths for http must have a length of 2, (actual length is "+t.length+")."})),this.path=t,null!=e.requestInit&&null!=e.requestInit.body)throw new Error("requestInit is expected to have no pre-existing body, but has one.");this.requestInit=e.requestInit||{}}return t.prototype.save=function(t){return u(this,void 0,void 0,(function(){var e,n,r,o;return c(this,(function(i){switch(i.label){case 0:if(t.modelTopology instanceof ArrayBuffer)throw new Error("BrowserHTTPRequest.save() does not support saving model topology in binary formats yet.");return(e=Object.assign({method:this.DEFAULT_METHOD},this.requestInit)).body=new FormData,n=[{paths:["./model.weights.bin"],weights:t.weightSpecs}],r={modelTopology:t.modelTopology,format:t.format,generatedBy:t.generatedBy,convertedBy:t.convertedBy,userDefinedMetadata:t.userDefinedMetadata,weightsManifest:n},e.body.append("model.json",new Blob([JSON.stringify(r)],{type:"application/json"}),"model.json"),null!=t.weightData&&e.body.append("model.weights.bin",new Blob([t.weightData],{type:"application/octet-stream"}),"model.weights.bin"),[4,this.fetch(this.path,e)];case 1:if((o=i.sent()).ok)return[2,{modelArtifactsInfo:vh(t),responses:[o]}];throw new Error("BrowserHTTPRequest.save() failed due to HTTP response status "+o.status+".")}}))}))},t.prototype.load=function(){return u(this,void 0,void 0,(function(){var t,e,n,r,o,i,a,s,u,l,h,f;return c(this,(function(c){switch(c.label){case 0:return[4,this.fetch(this.path,this.requestInit)];case 1:if(!(t=c.sent()).ok)throw new Error("Request to "+this.path+" failed with status code "+t.status+". Please verify this URL points to the model JSON of the model to load.");c.label=2;case 2:return c.trys.push([2,4,,5]),[4,t.json()];case 3:return e=c.sent(),[3,5];case 4:throw c.sent(),n="Failed to parse model JSON of response from "+this.path+".",this.path.endsWith(".pb")?n+=" Your path contains a .pb file extension. Support for .pb models have been removed in TensorFlow.js 1.0 in favor of .json models. You can re-convert your Python TensorFlow model using the TensorFlow.js 1.0 conversion scripts or you can convert your.pb models with the 'pb2json'NPM script in the tensorflow/tfjs-converter repository.":n+=" Please make sure the server is serving valid JSON for this request.",new Error(n);case 5:if(r=e.modelTopology,o=e.weightsManifest,i=e.generatedBy,a=e.convertedBy,s=e.format,u=e.userDefinedMetadata,null==r&&null==o)throw new Error("The JSON from HTTP path "+this.path+" contains neither model topology or manifest for weights.");return null==o?[3,7]:[4,this.loadWeights(o)];case 6:f=c.sent(),l=f[0],h=f[1],c.label=7;case 7:return[2,{modelTopology:r,weightSpecs:l,weightData:h,userDefinedMetadata:u,generatedBy:i,convertedBy:a,format:s}]}}))}))},t.prototype.loadWeights=function(t){return u(this,void 0,void 0,(function(){var e,n,r,o,i,a,s,u,l,h,f;return c(this,(function(c){switch(c.label){case 0:for(e=Array.isArray(this.path)?this.path[1]:this.path,n=function(t){var e=t.lastIndexOf("/"),n=t.lastIndexOf("?");return[t.substring(0,e)+"/",n>e?t.substring(n):""]}(e),r=n[0],o=n[1],i=this.weightPathPrefix||r,a=[],s=0,u=t;s0&&Number.isInteger(n),(function(){return"If provided, numClasses must be a positive integer, but got "+n})),I(1===r.rank,(function(){return"Expected the rank of labels to be 1, but got "+r.rank})),I(1===o.rank,(function(){return"Expected the rank of predictions to be 1, but got "+o.rank})),I(r.shape[0]===o.shape[0],(function(){return"Mismatch in the number of examples: "+r.shape[0]+" vs. "+o.shape[0]+". Labels and predictions should have the same number of elements."})),I(n>0&&Number.isInteger(n),(function(){return"numClasses is required to be a positive integer, but got "+n}));var i=Yn(r.asType("int32"),n),a=Yn(o.asType("int32"),n);return i.transpose().matMul(a).asType("int32")}}),ef=(Object.freeze({confusionMatrix:tf}),on({fromPixels_:function(t,e){if(void 0===e&&(e=3),e>4)throw new Error("Cannot construct Tensor with more than 4 channels from pixels.");if(null==t)throw new Error("pixels passed to tf.browser.fromPixels() can not be null");var n=!1,r=!1,o=!1,i=!1,a=!1;if(t.data instanceof Uint8Array)n=!0;else if("undefined"!=typeof ImageData&&t instanceof ImageData)r=!0;else if("undefined"!=typeof HTMLVideoElement&&t instanceof HTMLVideoElement)o=!0;else if("undefined"!=typeof HTMLImageElement&&t instanceof HTMLImageElement)i=!0;else{if(null==t.getContext)throw new Error("pixels passed to tf.browser.fromPixels() must be either an HTMLVideoElement, HTMLImageElement, HTMLCanvasElement, ImageData in browser, or OffscreenCanvas, ImageData in webworker or {data: Uint32Array, width: number, height: number}, but was "+t.constructor.name);a=!0}if(o&&o&&t.readyState<2)throw new Error("The video element has not loaded data yet. Please wait for `loadeddata` event on the