#include #include #include //启用 NEON 指令 #include #define M 1000 #define N 1021 #define Q 1000 //A(M*N),B(N*Q),C(M*Q),transposed(Q*N)对于矩阵维度的说明 void transposeMatrix(float** matrix, float** transposed) { for (int i = 0; i < N; i++) { for (int j = 0; j < Q; j++) { transposed[j][i] = matrix[i][j]; } } } void matmul(float** A, float** B, float** C) { for (int i = 0; i < M; i++) { for (int j = 0; j < Q; j++) { float sum = 0.0f; for (int k = 0; k < N; k += 4) { float32x4_t vecA, vecB, vecC; if (k + 4 <= N) { // 加载A和B的4个元素,进行向量化计算 vecA = vld1q_f32(&A[i][k]); vecB = vld1q_f32(&B[j][k]); // 向量化乘法并累加结果 vecC = vmulq_f32(vecA, vecB); sum += vgetq_lane_f32(vecC, 0) + vgetq_lane_f32(vecC, 1) + vgetq_lane_f32(vecC, 2) + vgetq_lane_f32(vecC, 3); } else { // 处理剩余的元素 for (int m = k; m < N; m++) { sum += A[i][m] * B[j][m]; } } } C[i][j] = sum; } } } int main() { srand(time(NULL)); float** A = (float**)malloc(M * sizeof(float*)); float** B = (float**)malloc(N * sizeof(float*)); float** C = (float**)malloc(M * sizeof(float*)); float** transposed = (float**)malloc(Q * sizeof(float*)); for (int i = 0; i < M; i++) { A[i] = (float*)malloc(N * sizeof(float)); C[i] = (float*)malloc(Q * sizeof(float)); } for (int i = 0; i < N; ++i) { B[i] = (float*)malloc(Q * sizeof(float)); } for (int i = 0; i < Q; ++i) { transposed[i] = (float*)malloc(N * sizeof(float)); } // 初始化矩阵数据 for (int i = 0; i < M; i++) { for (int j = 0; j < N; j++) { A[i][j] = (float)(rand() % 100) / 100.0f; } } for (int i = 0; i < N; i++) { for (int j = 0; j < Q; j++) { B[i][j] = (float)(rand() % 100) / 100.0f; } } transposeMatrix(B, transposed); clock_t start = clock(); matmul(A, transposed, C); clock_t end = clock(); // 计算并输出矩阵乘法的时间 double multiply_time_spent = double(end - start) / CLOCKS_PER_SEC; printf("使用优化的向量乘法:\n当矩阵A的维度为%d*%d,矩阵B的维度为%d*%d时,优化的向量乘法时间:%lf秒\n", M,N,N,Q,multiply_time_spent); // 释放动态分配的内存 for (int i = 0; i < M; ++i) { free(A[i]);free(C[i]); } for (int i = 0; i < N ;++i) { free(B[i]); } for (int i = 0; i < Q ;++i) { free(transposed[i]); } free(A); free(B); free(C);free(transposed); }