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const webpack = require('webpack');
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const path = require('path');
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function resolve(dir) {
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return path.join(__dirname, dir);
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}
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module.exports = {
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// 生产环境打包不输出 map
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productionSourceMap: false,
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devServer: {
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disableHostCheck: true,
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port: process.env.DEV_SERVER_PORT || 8080,
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proxy: {
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'^/api': {
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target: 'http://localhost:3000',
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changeOrigin: true,
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pathRewrite: {
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'^/api': '/',
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},
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},
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},
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},
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pwa: {
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name: 'YesPlayMusic',
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iconPaths: {
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favicon32: 'img/icons/favicon-32x32.png',
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},
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themeColor: '#ffffff00',
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manifestOptions: {
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background_color: '#335eea',
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},
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// workboxOptions: {
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// swSrc: "dev/sw.js",
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// },
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},
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pages: {
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index: {
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entry: 'src/main.js',
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template: 'public/index.html',
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filename: 'index.html',
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title: 'YesPlayMusic',
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chunks: ['main', 'chunk-vendors', 'chunk-common', 'index'],
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},
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},
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chainWebpack(config) {
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config.module.rules.delete('svg');
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config.module.rule('svg').exclude.add(resolve('src/assets/icons')).end();
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config.module
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.rule('icons')
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.test(/\.svg$/)
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.include.add(resolve('src/assets/icons'))
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.end()
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.use('svg-sprite-loader')
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.loader('svg-sprite-loader')
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.options({
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symbolId: 'icon-[name]',
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})
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.end();
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config.module
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.rule('napi')
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.test(/\.node$/)
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.use('node-loader')
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.loader('node-loader')
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.end();
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// LimitChunkCountPlugin 可以通过合并块来对块进行后期处理。用以解决 chunk 包太多的问题
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config.plugin('chunkPlugin').use(webpack.optimize.LimitChunkCountPlugin, [
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{
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maxChunks: 3,
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minChunkSize: 10_000,
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},
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]);
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},
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// 添加插件的配置
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pluginOptions: {
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// electron-builder的配置文件
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electronBuilder: {
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nodeIntegration: true,
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externals: ['@unblockneteasemusic/rust-napi'],
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builderOptions: {
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productName: 'YesPlayMusic',
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copyright: 'Copyright © YesPlayMusic',
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// compression: "maximum", // 机器好的可以打开,配置压缩,开启后会让 .AppImage 格式的客户端启动缓慢
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asar: true,
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publish: [
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{
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provider: 'github',
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owner: 'qier222',
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repo: 'YesPlayMusic',
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vPrefixedTagName: true,
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releaseType: 'draft',
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},
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],
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directories: {
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output: 'dist_electron',
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},
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mac: {
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target: [
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{
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target: 'dmg',
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arch: ['x64', 'arm64', 'universal'],
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},
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],
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artifactName: '${productName}-${os}-${version}-${arch}.${ext}',
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category: 'public.app-category.music',
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darkModeSupport: true,
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},
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win: {
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target: [
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{
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target: 'portable',
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arch: ['x64'],
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},
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{
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target: 'nsis',
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arch: ['x64'],
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},
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],
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publisherName: 'YesPlayMusic',
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icon: 'build/icons/icon.ico',
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publish: ['github'],
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},
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linux: {
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target: [
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{
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target: 'AppImage',
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arch: ['x64'],
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},
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{
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target: 'tar.gz',
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arch: ['x64', 'arm64'],
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},
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{
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target: 'deb',
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arch: ['x64', 'armv7l', 'arm64'],
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},
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{
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target: 'rpm',
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arch: ['x64'],
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},
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{
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target: 'snap',
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arch: ['x64'],
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},
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{
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target: 'pacman',
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arch: ['x64'],
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},
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],
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category: 'Music',
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icon: './build/icon.icns',
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},
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dmg: {
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icon: 'build/icons/icon.icns',
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},
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nsis: {
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oneClick: true,
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perMachine: true,
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deleteAppDataOnUninstall: true,
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},
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},
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// 主线程的配置文件
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chainWebpackMainProcess: config => {
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config.plugin('define').tap(args => {
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args[0]['IS_ELECTRON'] = true;
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return args;
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});
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config.resolve.alias.set(
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'jsbi',
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path.join(__dirname, 'node_modules/jsbi/dist/jsbi-cjs.js')
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);
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},
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// 渲染线程的配置文件
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chainWebpackRendererProcess: config => {
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// 渲染线程的一些其他配置
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// Chain webpack config for electron renderer process only
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// The following example will set IS_ELECTRON to true in your app
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config.plugin('define').tap(args => {
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args[0]['IS_ELECTRON'] = true;
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return args;
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});
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},
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// 主入口文件
|
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// mainProcessFile: 'src/main.js',
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// mainProcessArgs: []
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},
|
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},
|
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|
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};
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