You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
SQA-Homework/Results/gcov & lcov/output/terminal-stg/constants.h.gcov.html

295 lines
30 KiB

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>LCOV - test.info - terminal-stg/constants.h</title>
<link rel="stylesheet" type="text/css" href="../gcov.css">
</head>
<body>
<table width="100%" border=0 cellspacing=0 cellpadding=0>
<tr><td class="title">LCOV - code coverage report</td></tr>
<tr><td class="ruler"><img src="../glass.png" width=3 height=3 alt=""></td></tr>
<tr>
<td width="100%">
<table cellpadding=1 border=0 width="100%">
<tr>
<td width="10%" class="headerItem">Current view:</td>
<td width="35%" class="headerValue"><a href="../index.html">top level</a> - <a href="index.html">terminal-stg</a> - constants.h<span style="font-size: 80%;"> (source / <a href="constants.h.func-sort-c.html">functions</a>)</span></td>
<td width="5%"></td>
<td width="15%"></td>
<td width="10%" class="headerCovTableHead">Hit</td>
<td width="10%" class="headerCovTableHead">Total</td>
<td width="15%" class="headerCovTableHead">Coverage</td>
</tr>
<tr>
<td class="headerItem">Test:</td>
<td class="headerValue">test.info</td>
<td></td>
<td class="headerItem">Lines:</td>
<td class="headerCovTableEntry">77</td>
<td class="headerCovTableEntry">77</td>
<td class="headerCovTableEntryHi">100.0 %</td>
</tr>
<tr>
<td class="headerItem">Date:</td>
<td class="headerValue">2022-06-07 00:36:57</td>
<td></td>
<td class="headerItem">Functions:</td>
<td class="headerCovTableEntry">1</td>
<td class="headerCovTableEntry">1</td>
<td class="headerCovTableEntryHi">100.0 %</td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
<td class="headerItem">Branches:</td>
<td class="headerCovTableEntry">0</td>
<td class="headerCovTableEntry">0</td>
<td class="headerCovTableEntryHi">-</td>
</tr>
<tr><td><img src="../glass.png" width=3 height=3 alt=""></td></tr>
</table>
</td>
</tr>
<tr><td class="ruler"><img src="../glass.png" width=3 height=3 alt=""></td></tr>
</table>
<table cellpadding=0 cellspacing=0 border=0>
<tr>
<td><br></td>
</tr>
<tr>
<td>
<pre class="sourceHeading"> Branch data Line data Source code</pre>
<pre class="source">
<a name="1"><span class="lineNum"> 1 </span> : : // constants for both server and client</a>
<a name="2"><span class="lineNum"> 2 </span> : : #ifndef CONSTANTS_H</a>
<a name="3"><span class="lineNum"> 3 </span> : : #define CONSTANTS_H</a>
<a name="4"><span class="lineNum"> 4 </span> : : </a>
<a name="5"><span class="lineNum"> 5 </span> : : #define SCR_W 80</a>
<a name="6"><span class="lineNum"> 6 </span> : : #define SCR_H 23</a>
<a name="7"><span class="lineNum"> 7 </span> : : </a>
<a name="8"><span class="lineNum"> 8 </span> : : #define BATTLE_W 60</a>
<a name="9"><span class="lineNum"> 9 </span> : : #define BATTLE_H (SCR_H - 2)</a>
<a name="10"><span class="lineNum"> 10 </span> : : </a>
<a name="11"><span class="lineNum"> 11 </span> : : #define FFA_MAP_W BATTLE_W</a>
<a name="12"><span class="lineNum"> 12 </span> : : #define FFA_MAP_H BATTLE_H</a>
<a name="13"><span class="lineNum"> 13 </span> : : </a>
<a name="14"><span class="lineNum"> 14 </span> : : #define IPADDR_SIZE 24</a>
<a name="15"><span class="lineNum"> 15 </span> : : #define USERNAME_SIZE 12</a>
<a name="16"><span class="lineNum"> 16 </span> : : #define MSG_SIZE 96</a>
<a name="17"><span class="lineNum"> 17 </span> : : #define USER_CNT 14</a>
<a name="18"><span class="lineNum"> 18 </span> : : </a>
<a name="19"><span class="lineNum"> 19 </span> : : #define LANDMINE_COST 12</a>
<a name="20"><span class="lineNum"> 20 </span> : : </a>
<a name="21"><span class="lineNum"> 21 </span> : : #define INF 1e9</a>
<a name="22"><span class="lineNum"> 22 </span> : : </a>
<a name="23"><span class="lineNum"> 23 </span> : : #define PASSWORD_SIZE USERNAME_SIZE</a>
<a name="24"><span class="lineNum"> 24 </span> : : </a>
<a name="25"><span class="lineNum"> 25 </span> : : enum {</a>
<a name="26"><span class="lineNum"> 26 </span> : : ITEM_NONE,</a>
<a name="27"><span class="lineNum"> 27 </span> : : ITEM_MAGAZINE,</a>
<a name="28"><span class="lineNum"> 28 </span> : : ITEM_MAGMA,</a>
<a name="29"><span class="lineNum"> 29 </span> : : ITEM_GRASS,</a>
<a name="30"><span class="lineNum"> 30 </span> : : ITEM_BLOOD_VIAL,</a>
<a name="31"><span class="lineNum"> 31 </span> : : ITEM_END,</a>
<a name="32"><span class="lineNum"> 32 </span> : : ITEM_BULLET,</a>
<a name="33"><span class="lineNum"> 33 </span> : : ITEM_LANDMINE,</a>
<a name="34"><span class="lineNum"> 34 </span> : : ITEM_SIZE, // make it on the end!</a>
<a name="35"><span class="lineNum"> 35 </span> : : };</a>
<a name="36"><span class="lineNum"> 36 </span> : : </a>
<a name="37"><span class="lineNum"> 37 </span> : : enum {</a>
<a name="38"><span class="lineNum"> 38 </span> : : MAP_ITEM_NONE,</a>
<a name="39"><span class="lineNum"> 39 </span> : : MAP_ITEM_MY_BULLET,</a>
<a name="40"><span class="lineNum"> 40 </span> : : MAP_ITEM_OTHER_BULLET,</a>
<a name="41"><span class="lineNum"> 41 </span> : : MAP_ITEM_MAGAZINE,</a>
<a name="42"><span class="lineNum"> 42 </span> : : MAP_ITEM_BLOOD_VIAL,</a>
<a name="43"><span class="lineNum"> 43 </span> : : MAP_ITEM_MAGMA,</a>
<a name="44"><span class="lineNum"> 44 </span> : : MAP_ITEM_USER,</a>
<a name="45"><span class="lineNum"> 45 </span> : : MAP_ITEM_OTHER_USER,</a>
<a name="46"><span class="lineNum"> 46 </span> : : MAP_ITEM_GRASS,</a>
<a name="47"><span class="lineNum"> 47 </span> : : MAP_ITEM_LANDMINE,</a>
<a name="48"><span class="lineNum"> 48 </span> : : MAP_ITEM_END,</a>
<a name="49"><span class="lineNum"> 49 </span> : : };</a>
<a name="50"><span class="lineNum"> 50 </span> : : </a>
<a name="51"><span class="lineNum"> 51 </span> : : enum {</a>
<a name="52"><span class="lineNum"> 52 </span> : : DIR_UP,</a>
<a name="53"><span class="lineNum"> 53 </span> : : DIR_DOWN,</a>
<a name="54"><span class="lineNum"> 54 </span> : : DIR_LEFT,</a>
<a name="55"><span class="lineNum"> 55 </span> : : DIR_RIGHT,</a>
<a name="56"><span class="lineNum"> 56 </span> : : DIR_UP_LEFT,</a>
<a name="57"><span class="lineNum"> 57 </span> : : DIR_UP_RIGHT,</a>
<a name="58"><span class="lineNum"> 58 </span> : : DIR_DOWN_LEFT,</a>
<a name="59"><span class="lineNum"> 59 </span> : : DIR_DOWN_RIGHT,</a>
<a name="60"><span class="lineNum"> 60 </span> : : };</a>
<a name="61"><span class="lineNum"> 61 </span> : : </a>
<a name="62"><span class="lineNum"> 62 </span> : : enum {</a>
<a name="63"><span class="lineNum"> 63 </span> : : BATTLE_STATE_UNJOINED,</a>
<a name="64"><span class="lineNum"> 64 </span> : : BATTLE_STATE_LIVE,</a>
<a name="65"><span class="lineNum"> 65 </span> : : BATTLE_STATE_WITNESS,</a>
<a name="66"><span class="lineNum"> 66 </span> : : BATTLE_STATE_DEAD,</a>
<a name="67"><span class="lineNum"> 67 </span> : : };</a>
<a name="68"><span class="lineNum"> 68 </span> : : </a>
<a name="69"><span class="lineNum"> 69 </span> : : /* unused --&gt; not login --&gt; login &lt;-...-&gt; battle</a>
<a name="70"><span class="lineNum"> 70 </span> : : *</a>
<a name="71"><span class="lineNum"> 71 </span> : : * unused --&gt; not login --&gt; unused // login fail</a>
<a name="72"><span class="lineNum"> 72 </span> : : *</a>
<a name="73"><span class="lineNum"> 73 </span> : : * login &lt;--&gt; invited to battle &lt;--&gt; battle</a>
<a name="74"><span class="lineNum"> 74 </span> : : * */</a>
<a name="75"><span class="lineNum"> 75 </span> : : #define USER_STATE_UNUSED 0</a>
<a name="76"><span class="lineNum"> 76 </span> : : #define USER_STATE_NOT_LOGIN 1</a>
<a name="77"><span class="lineNum"> 77 </span> : : #define USER_STATE_LOGIN 2</a>
<a name="78"><span class="lineNum"> 78 </span> : : #define USER_STATE_BATTLE 3</a>
<a name="79"><span class="lineNum"> 79 </span> : : #define USER_STATE_WAIT_TO_BATTLE 4</a>
<a name="80"><span class="lineNum"> 80 </span> : : </a>
<a name="81"><span class="lineNum"> 81 </span> : : #define BLACK &quot;\e[0;30m&quot;</a>
<a name="82"><span class="lineNum"> 82 </span> : : #define L_BLACK &quot;\e[1;30m&quot;</a>
<a name="83"><span class="lineNum"> 83 </span> : : #define RED &quot;\e[0;31m&quot;</a>
<a name="84"><span class="lineNum"> 84 </span> : : #define L_RED &quot;\e[1;31m&quot;</a>
<a name="85"><span class="lineNum"> 85 </span> : : #define GREEN &quot;\e[0;32m&quot;</a>
<a name="86"><span class="lineNum"> 86 </span> : : #define L_GREEN &quot;\e[1;32m&quot;</a>
<a name="87"><span class="lineNum"> 87 </span> : : #define BROWN &quot;\e[0;33m&quot;</a>
<a name="88"><span class="lineNum"> 88 </span> : : #define YELLOW &quot;\e[1;33m&quot;</a>
<a name="89"><span class="lineNum"> 89 </span> : : #define BLUE &quot;\e[0;34m&quot;</a>
<a name="90"><span class="lineNum"> 90 </span> : : #define L_BLUE &quot;\e[1;34m&quot;</a>
<a name="91"><span class="lineNum"> 91 </span> : : #define PURPLE &quot;\e[0;35m&quot;</a>
<a name="92"><span class="lineNum"> 92 </span> : : #define L_PURPLE &quot;\e[1;35m&quot;</a>
<a name="93"><span class="lineNum"> 93 </span> : : #define CYAN &quot;\e[0;36m&quot;</a>
<a name="94"><span class="lineNum"> 94 </span> : : #define L_CYAN &quot;\e[1;36m&quot;</a>
<a name="95"><span class="lineNum"> 95 </span> : : #define GRAY &quot;\e[0;37m&quot;</a>
<a name="96"><span class="lineNum"> 96 </span> : : #define WHITE &quot;\e[1;37m&quot;</a>
<a name="97"><span class="lineNum"> 97 </span> : : #define BOLD &quot;\e[1m&quot;</a>
<a name="98"><span class="lineNum"> 98 </span> : : #define UNDERLINE &quot;\e[4m&quot;</a>
<a name="99"><span class="lineNum"> 99 </span> : : #define BLINK &quot;\e[5m&quot;</a>
<a name="100"><span class="lineNum"> 100 </span> : : #define REVERSE &quot;\e[7m&quot;</a>
<a name="101"><span class="lineNum"> 101 </span> : : #define HIDE &quot;\e[8m&quot;</a>
<a name="102"><span class="lineNum"> 102 </span> : : #define CLEAR &quot;\e[2J&quot;</a>
<a name="103"><span class="lineNum"> 103 </span> : : #define CLRLINE &quot;\r\e[K&quot;</a>
<a name="104"><span class="lineNum"> 104 </span> : : #define NONE &quot;\e[0m&quot;</a>
<a name="105"><span class="lineNum"> 105 </span> : : </a>
<a name="106"><span class="lineNum"> 106 </span> : : char* signal_name_s[128];</a>
<a name="107"><span class="lineNum"> 107 </span> : : char* color_s[128];</a>
<a name="108"><span class="lineNum"> 108 </span> : : char* map_s[128];</a>
<a name="109"><span class="lineNum"> 109 </span> : : char* item_s[128];</a>
<a name="110"><span class="lineNum"> 110 </span> : : char* dir_s[128];</a>
<a name="111"><span class="lineNum"> 111 </span> : : int item_to_map[128];</a>
<a name="112"><span class="lineNum"> 112 </span> : : int color_s_size;</a>
<a name="113"><span class="lineNum"> 113 </span> : : struct point_t {</a>
<a name="114"><span class="lineNum"> 114 </span> : : int x, y;</a>
<a name="115"><span class="lineNum"> 115 </span> : : };</a>
<a name="116"><span class="lineNum"> 116 </span> : : point_t dir_offset[] = {</a>
<a name="117"><span class="lineNum"> 117 </span> : : [DIR_UP] = {0, -1},</a>
<a name="118"><span class="lineNum"> 118 </span> : : [DIR_DOWN] = {0, 1},</a>
<a name="119"><span class="lineNum"> 119 </span> : : [DIR_LEFT] = {-1, 0},</a>
<a name="120"><span class="lineNum"> 120 </span> : : [DIR_RIGHT] = {1, 0},</a>
<a name="121"><span class="lineNum"> 121 </span> : : [DIR_UP_LEFT] = {-1, -1},</a>
<a name="122"><span class="lineNum"> 122 </span> : : [DIR_UP_RIGHT] = {1, -1},</a>
<a name="123"><span class="lineNum"> 123 </span> : : [DIR_DOWN_LEFT] = {-1, 1},</a>
<a name="124"><span class="lineNum"> 124 </span> : : [DIR_DOWN_RIGHT] = {1, 1},</a>
<a name="125"><span class="lineNum"> 125 </span> : : };</a>
<a name="126"><span class="lineNum"> 126 </span> : : </a>
<a name="127"><span class="lineNum"> 127 </span> :<span class="lineCov"> 1 : void init_constants() {</span></a>
<a name="128"><span class="lineNum"> 128 </span> :<span class="lineCov"> 1 : item_s[ITEM_NONE] = (char*)&quot;none&quot;;</span></a>
<a name="129"><span class="lineNum"> 129 </span> :<span class="lineCov"> 1 : item_s[ITEM_MAGAZINE] = (char*)&quot;magazine&quot;;</span></a>
<a name="130"><span class="lineNum"> 130 </span> :<span class="lineCov"> 1 : item_s[ITEM_MAGMA] = (char*)&quot;magma&quot;;</span></a>
<a name="131"><span class="lineNum"> 131 </span> :<span class="lineCov"> 1 : item_s[ITEM_GRASS] = (char*)&quot;grass&quot;;</span></a>
<a name="132"><span class="lineNum"> 132 </span> :<span class="lineCov"> 1 : item_s[ITEM_BLOOD_VIAL] = (char*)&quot;blood_vial&quot;;</span></a>
<a name="133"><span class="lineNum"> 133 </span> :<span class="lineCov"> 1 : item_s[ITEM_END] = (char*)&quot;end&quot;;</span></a>
<a name="134"><span class="lineNum"> 134 </span> :<span class="lineCov"> 1 : item_s[ITEM_BULLET] = (char*)&quot;bullet&quot;;</span></a>
<a name="135"><span class="lineNum"> 135 </span> :<span class="lineCov"> 1 : item_s[ITEM_LANDMINE] = (char*)&quot;landmine&quot;;</span></a>
<a name="136"><span class="lineNum"> 136 </span> : : </a>
<a name="137"><span class="lineNum"> 137 </span> :<span class="lineCov"> 1 : dir_s[DIR_UP] = (char*)&quot;up&quot;;</span></a>
<a name="138"><span class="lineNum"> 138 </span> :<span class="lineCov"> 1 : dir_s[DIR_DOWN] = (char*)&quot;down&quot;;</span></a>
<a name="139"><span class="lineNum"> 139 </span> :<span class="lineCov"> 1 : dir_s[DIR_LEFT] = (char*)&quot;left&quot;;</span></a>
<a name="140"><span class="lineNum"> 140 </span> :<span class="lineCov"> 1 : dir_s[DIR_RIGHT] = (char*)&quot;right&quot;;</span></a>
<a name="141"><span class="lineNum"> 141 </span> :<span class="lineCov"> 1 : dir_s[DIR_UP_LEFT] = (char*)&quot;up&amp;left&quot;;</span></a>
<a name="142"><span class="lineNum"> 142 </span> :<span class="lineCov"> 1 : dir_s[DIR_UP_RIGHT] = (char*)&quot;up&amp;right&quot;;</span></a>
<a name="143"><span class="lineNum"> 143 </span> :<span class="lineCov"> 1 : dir_s[DIR_DOWN_LEFT] = (char*)&quot;down&amp;left&quot;;</span></a>
<a name="144"><span class="lineNum"> 144 </span> :<span class="lineCov"> 1 : dir_s[DIR_DOWN_RIGHT] = (char*)&quot;down&amp;right&quot;;</span></a>
<a name="145"><span class="lineNum"> 145 </span> : : </a>
<a name="146"><span class="lineNum"> 146 </span> :<span class="lineCov"> 1 : map_s[MAP_ITEM_NONE] = (char*)&quot; &quot;;</span></a>
<a name="147"><span class="lineNum"> 147 </span> :<span class="lineCov"> 1 : map_s[MAP_ITEM_MAGAZINE] = (char*)&quot;+&quot;;</span></a>
<a name="148"><span class="lineNum"> 148 </span> :<span class="lineCov"> 1 : map_s[MAP_ITEM_MAGMA] = (char*)&quot;X&quot;;</span></a>
<a name="149"><span class="lineNum"> 149 </span> :<span class="lineCov"> 1 : map_s[MAP_ITEM_GRASS] = (char*)&quot;\033[2;37m█\033[0m&quot;;</span></a>
<a name="150"><span class="lineNum"> 150 </span> :<span class="lineCov"> 1 : map_s[MAP_ITEM_BLOOD_VIAL] = (char*)&quot;*&quot;;</span></a>
<a name="151"><span class="lineNum"> 151 </span> :<span class="lineCov"> 1 : map_s[MAP_ITEM_MY_BULLET] = (char*)&quot;.&quot;;</span></a>
<a name="152"><span class="lineNum"> 152 </span> :<span class="lineCov"> 1 : map_s[MAP_ITEM_OTHER_BULLET] = (char*)&quot;.&quot;;</span></a>
<a name="153"><span class="lineNum"> 153 </span> :<span class="lineCov"> 1 : map_s[MAP_ITEM_USER] = (char*)&quot;A&quot;;</span></a>
<a name="154"><span class="lineNum"> 154 </span> :<span class="lineCov"> 1 : map_s[MAP_ITEM_LANDMINE] = (char*)&quot;o&quot;;</span></a>
<a name="155"><span class="lineNum"> 155 </span> :<span class="lineCov"> 1 : map_s[MAP_ITEM_END] = (char*)&quot; &quot;;</span></a>
<a name="156"><span class="lineNum"> 156 </span> : : </a>
<a name="157"><span class="lineNum"> 157 </span> :<span class="lineCov"> 1 : item_to_map[ITEM_NONE] = MAP_ITEM_NONE;</span></a>
<a name="158"><span class="lineNum"> 158 </span> :<span class="lineCov"> 1 : item_to_map[ITEM_MAGAZINE] = MAP_ITEM_MAGAZINE;</span></a>
<a name="159"><span class="lineNum"> 159 </span> :<span class="lineCov"> 1 : item_to_map[ITEM_MAGMA] = MAP_ITEM_MAGMA;</span></a>
<a name="160"><span class="lineNum"> 160 </span> :<span class="lineCov"> 1 : item_to_map[ITEM_GRASS] = MAP_ITEM_GRASS;</span></a>
<a name="161"><span class="lineNum"> 161 </span> :<span class="lineCov"> 1 : item_to_map[ITEM_BLOOD_VIAL] = MAP_ITEM_BLOOD_VIAL;</span></a>
<a name="162"><span class="lineNum"> 162 </span> :<span class="lineCov"> 1 : item_to_map[ITEM_LANDMINE] = MAP_ITEM_LANDMINE;</span></a>
<a name="163"><span class="lineNum"> 163 </span> :<span class="lineCov"> 1 : item_to_map[ITEM_END] = MAP_ITEM_END;</span></a>
<a name="164"><span class="lineNum"> 164 </span> : : </a>
<a name="165"><span class="lineNum"> 165 </span> :<span class="lineCov"> 1 : signal_name_s[SIGHUP ] = (char*)&quot;SIGHUP&quot;;</span></a>
<a name="166"><span class="lineNum"> 166 </span> :<span class="lineCov"> 1 : signal_name_s[SIGINT ] = (char*)&quot;SIGINT&quot;;</span></a>
<a name="167"><span class="lineNum"> 167 </span> :<span class="lineCov"> 1 : signal_name_s[SIGQUIT ] = (char*)&quot;SIGQUIT&quot;;</span></a>
<a name="168"><span class="lineNum"> 168 </span> :<span class="lineCov"> 1 : signal_name_s[SIGILL ] = (char*)&quot;SIGILL&quot; ;</span></a>
<a name="169"><span class="lineNum"> 169 </span> :<span class="lineCov"> 1 : signal_name_s[SIGABRT ] = (char*)&quot;SIGABRT&quot;;</span></a>
<a name="170"><span class="lineNum"> 170 </span> :<span class="lineCov"> 1 : signal_name_s[SIGFPE ] = (char*)&quot;SIGFPE&quot; ;</span></a>
<a name="171"><span class="lineNum"> 171 </span> :<span class="lineCov"> 1 : signal_name_s[SIGKILL ] = (char*)&quot;SIGKILL&quot;;</span></a>
<a name="172"><span class="lineNum"> 172 </span> :<span class="lineCov"> 1 : signal_name_s[SIGSEGV ] = (char*)&quot;SIGSEGV&quot;;</span></a>
<a name="173"><span class="lineNum"> 173 </span> :<span class="lineCov"> 1 : signal_name_s[SIGPIPE ] = (char*)&quot;SIGPIPE&quot;;</span></a>
<a name="174"><span class="lineNum"> 174 </span> :<span class="lineCov"> 1 : signal_name_s[SIGALRM ] = (char*)&quot;SIGALRM&quot;;</span></a>
<a name="175"><span class="lineNum"> 175 </span> :<span class="lineCov"> 1 : signal_name_s[SIGTERM ] = (char*)&quot;SIGTERM&quot;;</span></a>
<a name="176"><span class="lineNum"> 176 </span> :<span class="lineCov"> 1 : signal_name_s[SIGUSR1 ] = (char*)&quot;SIGUSR1&quot;;</span></a>
<a name="177"><span class="lineNum"> 177 </span> :<span class="lineCov"> 1 : signal_name_s[SIGUSR2 ] = (char*)&quot;SIGUSR2&quot;;</span></a>
<a name="178"><span class="lineNum"> 178 </span> :<span class="lineCov"> 1 : signal_name_s[SIGCHLD ] = (char*)&quot;SIGCHLD&quot;;</span></a>
<a name="179"><span class="lineNum"> 179 </span> :<span class="lineCov"> 1 : signal_name_s[SIGCONT ] = (char*)&quot;SIGCONT&quot;;</span></a>
<a name="180"><span class="lineNum"> 180 </span> :<span class="lineCov"> 1 : signal_name_s[SIGSTOP ] = (char*)&quot;SIGSTOP&quot;;</span></a>
<a name="181"><span class="lineNum"> 181 </span> :<span class="lineCov"> 1 : signal_name_s[SIGTSTP ] = (char*)&quot;SIGTSTP&quot;;</span></a>
<a name="182"><span class="lineNum"> 182 </span> :<span class="lineCov"> 1 : signal_name_s[SIGTTIN ] = (char*)&quot;SIGTTIN&quot;;</span></a>
<a name="183"><span class="lineNum"> 183 </span> :<span class="lineCov"> 1 : signal_name_s[SIGTTOU ] = (char*)&quot;SIGTTOU&quot;;</span></a>
<a name="184"><span class="lineNum"> 184 </span> :<span class="lineCov"> 1 : signal_name_s[SIGBUS ] = (char*)&quot;SIGBUS&quot; ;</span></a>
<a name="185"><span class="lineNum"> 185 </span> :<span class="lineCov"> 1 : signal_name_s[SIGPOLL ] = (char*)&quot;SIGPOLL&quot;;</span></a>
<a name="186"><span class="lineNum"> 186 </span> :<span class="lineCov"> 1 : signal_name_s[SIGPROF ] = (char*)&quot;SIGPROF&quot;;</span></a>
<a name="187"><span class="lineNum"> 187 </span> :<span class="lineCov"> 1 : signal_name_s[SIGSYS ] = (char*)&quot;SIGSYS&quot; ;</span></a>
<a name="188"><span class="lineNum"> 188 </span> :<span class="lineCov"> 1 : signal_name_s[SIGTRAP ] = (char*)&quot;SIGTRAP&quot;;</span></a>
<a name="189"><span class="lineNum"> 189 </span> :<span class="lineCov"> 1 : signal_name_s[SIGURG ] = (char*)&quot;SIGURG&quot; ;</span></a>
<a name="190"><span class="lineNum"> 190 </span> :<span class="lineCov"> 1 : signal_name_s[SIGVTALRM] = (char*)&quot;SIGVTALRM&quot;;</span></a>
<a name="191"><span class="lineNum"> 191 </span> :<span class="lineCov"> 1 : signal_name_s[SIGXCPU ] = (char*)&quot;SIGXCPU&quot;;</span></a>
<a name="192"><span class="lineNum"> 192 </span> :<span class="lineCov"> 1 : signal_name_s[SIGXFSZ ] = (char*)&quot;SIGXFSZ&quot;;</span></a>
<a name="193"><span class="lineNum"> 193 </span> :<span class="lineCov"> 1 : color_s[0] = (char*)NONE;</span></a>
<a name="194"><span class="lineNum"> 194 </span> :<span class="lineCov"> 1 : color_s[1] = (char*)L_GREEN;</span></a>
<a name="195"><span class="lineNum"> 195 </span> :<span class="lineCov"> 1 : color_s[2] = (char*)L_RED;</span></a>
<a name="196"><span class="lineNum"> 196 </span> :<span class="lineCov"> 1 : color_s[3] = (char*)YELLOW;</span></a>
<a name="197"><span class="lineNum"> 197 </span> :<span class="lineCov"> 1 : color_s[4] = (char*)L_BLUE;</span></a>
<a name="198"><span class="lineNum"> 198 </span> :<span class="lineCov"> 1 : color_s[5] = (char*)L_PURPLE;</span></a>
<a name="199"><span class="lineNum"> 199 </span> :<span class="lineCov"> 1 : color_s[6] = (char*)L_CYAN;</span></a>
<a name="200"><span class="lineNum"> 200 </span> :<span class="lineCov"> 1 : color_s[7] = (char*)(RED UNDERLINE);</span></a>
<a name="201"><span class="lineNum"> 201 </span> :<span class="lineCov"> 1 : color_s[8] = (char*)(GREEN UNDERLINE);</span></a>
<a name="202"><span class="lineNum"> 202 </span> :<span class="lineCov"> 1 : color_s[9] = (char*)(BROWN UNDERLINE);</span></a>
<a name="203"><span class="lineNum"> 203 </span> :<span class="lineCov"> 1 : color_s[10] = (char*)(BLUE UNDERLINE);</span></a>
<a name="204"><span class="lineNum"> 204 </span> :<span class="lineCov"> 1 : color_s[11] = (char*)(PURPLE UNDERLINE);</span></a>
<a name="205"><span class="lineNum"> 205 </span> :<span class="lineCov"> 1 : color_s[12] = (char*)(CYAN UNDERLINE);</span></a>
<a name="206"><span class="lineNum"> 206 </span> :<span class="lineCov"> 1 : color_s_size = 12;</span></a>
<a name="207"><span class="lineNum"> 207 </span> :<span class="lineCov"> 1 : };</span></a>
<a name="208"><span class="lineNum"> 208 </span> : : </a>
<a name="209"><span class="lineNum"> 209 </span> : : #endif</a>
</pre>
</td>
</tr>
</table>
<br>
<table width="100%" border=0 cellspacing=0 cellpadding=0>
<tr><td class="ruler"><img src="../glass.png" width=3 height=3 alt=""></td></tr>
<tr><td class="versionInfo">Generated by: <a href="http://ltp.sourceforge.net/coverage/lcov.php" target="_parent">LCOV version 1.14</a></td></tr>
</table>
<br>
</body>
</html>