You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
144 lines
4.7 KiB
144 lines
4.7 KiB
import type { Client } from '../../clients/createClient.js'
|
|
import type { Transport } from '../../clients/transports/createTransport.js'
|
|
import type { ErrorType } from '../../errors/utils.js'
|
|
import type { Account } from '../../types/account.js'
|
|
import type {
|
|
Chain,
|
|
DeriveChain,
|
|
GetChainParameter,
|
|
} from '../../types/chain.js'
|
|
import type { GetContractAddressParameter } from '../types/contract.js'
|
|
import { type GetGamesErrorType, getGames } from './getGames.js'
|
|
|
|
export type GetTimeToNextGameParameters<
|
|
chain extends Chain | undefined = Chain | undefined,
|
|
chainOverride extends Chain | undefined = Chain | undefined,
|
|
_derivedChain extends Chain | undefined = DeriveChain<chain, chainOverride>,
|
|
> = GetChainParameter<chain, chainOverride> &
|
|
GetContractAddressParameter<
|
|
_derivedChain,
|
|
'portal' | 'disputeGameFactory'
|
|
> & {
|
|
/**
|
|
* The buffer to account for discrepancies between non-deterministic time intervals.
|
|
* @default 1.1
|
|
*/
|
|
intervalBuffer?: number | undefined
|
|
/**
|
|
* The minimum L2 block number of the next game.
|
|
*/
|
|
l2BlockNumber: bigint
|
|
}
|
|
export type GetTimeToNextGameReturnType = {
|
|
/** The estimated interval (in seconds) between L2 dispute games. */
|
|
interval: number
|
|
/**
|
|
* Estimated seconds until the next L2 dispute game.
|
|
* `0` if the next L2 dispute game has already been submitted.
|
|
*/
|
|
seconds: number
|
|
/**
|
|
* Estimated timestamp of the next L2 dispute game.
|
|
* `undefined` if the next L2 dispute game has already been submitted.
|
|
*/
|
|
timestamp?: number | undefined
|
|
}
|
|
export type GetTimeToNextGameErrorType = GetGamesErrorType | ErrorType
|
|
|
|
/**
|
|
* Returns the time until the next L2 dispute game (after the provided block number) is submitted.
|
|
* Used for the [Withdrawal](/op-stack/guides/withdrawals) flow.
|
|
*
|
|
* - Docs: https://viem.sh/op-stack/actions/getTimeToNextGame
|
|
*
|
|
* @param client - Client to use
|
|
* @param parameters - {@link GetTimeToNextGameParameters}
|
|
* @returns The L2 transaction hash. {@link GetTimeToNextGameReturnType}
|
|
*
|
|
* @example
|
|
* import { createPublicClient, http } from 'viem'
|
|
* import { getBlockNumber } from 'viem/actions'
|
|
* import { mainnet, optimism } from 'viem/chains'
|
|
* import { getTimeToNextGame } from 'viem/op-stack'
|
|
*
|
|
* const publicClientL1 = createPublicClient({
|
|
* chain: mainnet,
|
|
* transport: http(),
|
|
* })
|
|
*
|
|
* const { seconds } = await getTimeToNextGame(publicClientL1, {
|
|
* l2BlockNumber: 113405763n,
|
|
* targetChain: optimism
|
|
* })
|
|
*/
|
|
export async function getTimeToNextGame<
|
|
chain extends Chain | undefined,
|
|
account extends Account | undefined,
|
|
chainOverride extends Chain | undefined = undefined,
|
|
>(
|
|
client: Client<Transport, chain, account>,
|
|
parameters: GetTimeToNextGameParameters<chain, chainOverride>,
|
|
): Promise<GetTimeToNextGameReturnType> {
|
|
const { intervalBuffer = 1.1, l2BlockNumber } = parameters
|
|
|
|
const games = await getGames(client, {
|
|
...parameters,
|
|
l2BlockNumber: undefined,
|
|
limit: 10,
|
|
})
|
|
|
|
const deltas = games
|
|
.map(({ l2BlockNumber, timestamp }, index) => {
|
|
return index === games.length - 1
|
|
? null
|
|
: [
|
|
games[index + 1].timestamp - timestamp,
|
|
games[index + 1].l2BlockNumber - l2BlockNumber,
|
|
]
|
|
})
|
|
.filter(Boolean)
|
|
const interval = Math.ceil(
|
|
(deltas as [bigint, bigint][]).reduce(
|
|
(a, [b]) => Number(a) - Number(b),
|
|
0,
|
|
) / deltas.length,
|
|
)
|
|
const blockInterval = Math.ceil(
|
|
(deltas as [bigint, bigint][]).reduce(
|
|
(a, [_, b]) => Number(a) - Number(b),
|
|
0,
|
|
) / deltas.length,
|
|
)
|
|
|
|
const latestGame = games[0]
|
|
const latestGameTimestamp = Number(latestGame.timestamp) * 1000
|
|
|
|
const intervalWithBuffer = Math.ceil(interval * intervalBuffer)
|
|
|
|
const now = Date.now()
|
|
|
|
const seconds = (() => {
|
|
// If the current timestamp is lesser than the latest dispute game timestamp,
|
|
// then we assume that the dispute game has already been submitted.
|
|
if (now < latestGameTimestamp) return 0
|
|
|
|
// If the latest dispute game block is newer than the provided dispute game block number,
|
|
// then we assume that the dispute game has already been submitted.
|
|
if (latestGame.l2BlockNumber > l2BlockNumber) return 0
|
|
|
|
const elapsedBlocks = Number(l2BlockNumber - latestGame.l2BlockNumber)
|
|
|
|
const elapsed = Math.ceil((now - latestGameTimestamp) / 1000)
|
|
const secondsToNextOutput =
|
|
intervalWithBuffer - (elapsed % intervalWithBuffer)
|
|
return elapsedBlocks < blockInterval
|
|
? secondsToNextOutput
|
|
: Math.floor(elapsedBlocks / Number(blockInterval)) * intervalWithBuffer +
|
|
secondsToNextOutput
|
|
})()
|
|
|
|
const timestamp = seconds > 0 ? now + seconds * 1000 : undefined
|
|
|
|
return { interval, seconds, timestamp }
|
|
}
|