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50 lines
1.5 KiB

#pragma once
#include "common.h"
#include "Snake.h"
#include "Food.h"
#include "RankList.h"
class Game
{
private:
int m_GameState; //<2F><>Ϸ״̬,0<><30><EFBFBD><EFBFBD>UI<55><49>1<EFBFBD><31><EFBFBD><EFBFBD>Ϸ<EFBFBD>У<EFBFBD>2<EFBFBD><32><EFBFBD><EFBFBD><EFBFBD>а<EFBFBD><D0B0><EFBFBD>3<EFBFBD><33><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
PlayerMsg m_msg;
PlayerMsg m_msg1; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
PlayerMsg m_msg2;
Snake* m_snake; //<2F><>
Snake* m_snake2; //<2F><>2
Food* m_food; //ʳ<><CAB3>
RankList* m_ranklist; //<2F><><EFBFBD>а<EFBFBD>
public:
Game();
~Game();
void Init(); //<2F><>ʼ<EFBFBD><CABC>
void Run(); //<2F><><EFBFBD>Ƴ<EFBFBD><C6B3><EFBFBD>
void Close(); //<2F>رճ<D8B1><D5B3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD>Դ
private:
void InitData(); //<2F><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD>)
void InitData2(); //<2F><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD>ݣ<EFBFBD>˫<EFBFBD>ˣ<EFBFBD>
void PlayGame(); //<2F><><EFBFBD><EFBFBD>ģʽ
void PlayGame2(); //˫<><CBAB>ģʽ
void ShowMainUI(); //չʾ<D5B9><CABE>UI
void ShowRank(); //<2F><><EFBFBD>а<EFBFBD>չʾ
void ShowRule(); //չʾ<D5B9><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void DrawGamePlay(); //<2F><><EFBFBD>Ƴ<EFBFBD>ʼ<EFBFBD><CABC>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><E6A3A8><EFBFBD>ˣ<EFBFBD>
void DrawGamePlay2(); //<2F><><EFBFBD>Ƴ<EFBFBD>ʼ<EFBFBD><CABC>Ϸ<EFBFBD><CFB7><EFBFBD>棨˫<E6A3A8>ˣ<EFBFBD>
void DrawScore(); //<2F><><EFBFBD>Ʒ<EFBFBD><C6B7><EFBFBD>
void DrawSnakeLen(); //<2F><><EFBFBD>Ƴ<EFBFBD><C6B3><EFBFBD>
void DrawSpeed(); //<2F><><EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD>
void DrawScore2(); //<2F><><EFBFBD>Ʒ<EFBFBD><C6B7><EFBFBD>2
void DrawSnakeLen2(); //<2F><><EFBFBD>Ƴ<EFBFBD><C6B3><EFBFBD>2
void DrawSpeed2(); //<2F><><EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD>2
void DrawRunning(); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void DrawPause(); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͣ<EFBFBD><CDA3>ʾ
void DrawRebegin(); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¿<EFBFBD>ʼ(<28><><EFBFBD><EFBFBD>)
void DrawRebegin2(); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>¿<EFBFBD>ʼ<EFBFBD><CABC>˫<EFBFBD>ˣ<EFBFBD>
void DrawGameOver(); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>
void ChangeChooseUI(int left, int top, int right, int bottom, int kind);//<2F>޸<EFBFBD>ѡ<EFBFBD>е<EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD>ɫ
void ClearRegion(int left, int top, int right, int bottom); //ʹ<>ú<EFBFBD>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
};