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pw6mfljci 5 months ago
parent b2505fce28
commit e014cb69d7

@ -0,0 +1,302 @@
#include "Snake.h"
#include <stdio.h>
#include <ctime>
#include <graphics.h>
#include <mutex>
Snake::Snake()
{
Point pos0(210, 210);
Point pos1(190, 210);
Point pos2(170, 210);
this->m_snakelist.push_back(pos0);
this->m_snakelist.push_back(pos1);
this->m_snakelist.push_back(pos2);
this->m_direction = Dir::DIR_RIGHT;
this->m_len = 3;
this->m_speed = this->OrgSpeed;
}
Snake::Snake(int x)
{
Point pos0(210, x);
Point pos1(190, x);
Point pos2(170, x);
this->m_snakelist.push_back(pos0);
this->m_snakelist.push_back(pos1);
this->m_snakelist.push_back(pos2);
this->m_direction = Dir::DIR_RIGHT;
this->m_len = 3;
this->m_speed = this->OrgSpeed;
}
int Snake::getLen()
{
return this->m_len;
}
int Snake::getSpeed()
{
return this->m_speed;
}
Dir Snake::getDirection()
{
return this->m_direction;
}
bool Snake::setSpeed(int speed)//设置速度
{
if (speed > MaxSpeed)
{
if (m_speed != MaxSpeed)
{
m_speed = MaxSpeed;
return true;
}
return false;
}
else if (speed < MinSpeed)
{
if (m_speed != MinSpeed)
{
m_speed =MinSpeed;
return true;
}
return false;
}
else
{
m_speed = speed;
return true;
}
}
void Snake::Move()
{
this->m_tail = this->m_snakelist.back();
//移除最后一个节点,复制第一个节点两份
this->m_snakelist.pop_back();
Point headPos = this->m_snakelist.front();
this->m_snakelist.push_front(headPos);
switch (this->m_direction)
{
case Dir::DIR_UP:
this->m_snakelist.begin()->y -= SNAKE_WIDTH;
break;
case Dir::DIR_RIGHT:
this->m_snakelist.begin()->x += SNAKE_WIDTH;
break;
case Dir::DIR_DOWN:
this->m_snakelist.begin()->y += SNAKE_WIDTH;
break;
case Dir::DIR_LEFT:
this->m_snakelist.begin()->x -= SNAKE_WIDTH;
break;
}
}
void Snake::EatFood()
{
//吃到食物尾部增长
this->m_snakelist.push_back(this->m_tail);
this->m_len += 1;
}
void Snake::ChangeDir(Dir dir)
{
switch (dir)
{
case Dir::DIR_UP:
case Dir::DIR_DOWN:
if (m_direction != Dir::DIR_UP && m_direction != Dir::DIR_DOWN)
{
m_direction = dir;
}
break;
case Dir::DIR_RIGHT:
case Dir::DIR_LEFT:
if (m_direction != Dir::DIR_RIGHT && m_direction != Dir::DIR_LEFT)
{
m_direction = dir;
}
break;
}
}
void Snake::Dead()
{
//TODO
int x = 0;
int y = 0; //x、y表示坐标的该变量
int z = 0; //z表示改变方向
//使用随机函数
srand(time(0));
std::list<Point>::iterator it = this->m_snakelist.begin();
for (; it != this->m_snakelist.end(); ++it)
{
x = (rand() % 4) * SNAKE_WIDTH;
y = (rand() % 4) * SNAKE_WIDTH;
z = (rand() % 8);
switch (z)
{
case 0:
//右
(*it).x += x;
break;
case 1:
//下
(*it).y += y;
break;
case 2:
//左
(*it).x -= x;
break;
case 3:
//上
(*it).y -= y;
break;
case 4:
//右下
(*it).x += x;
(*it).y += y;
break;
case 5:
//左下
(*it).x -= x;
(*it).y += y;
break;
case 6:
//左上
(*it).x -= x;
(*it).y -= y;
break;
case 7:
//右上
(*it).x += x;
(*it).y -= y;
break;
}
}
}
bool Snake::ColideWall(int left, int top, int right, int bottom)
{
int x = this->m_snakelist.front().x;
int y = this->m_snakelist.front().y;
return (x < left || x > right || y < top || y > bottom);
}
bool Snake::ColideSnake()
{
if (m_len <= 3) return false;
std::list<Point>::iterator it = this->m_snakelist.begin();
Point pos = *it;
Point next_pos;
it++;
while (it != this->m_snakelist.end())
{
next_pos = *it;
if (pos == next_pos)
{
return true;
}
it++;
}
return false;
}
bool Snake::ColideSnake2(Snake& snake2)
{
// 获取第一条蛇的头部位置
Point headPos = this->m_snakelist.front();
// 遍历第二条蛇的身体,与第一条蛇的头部进行比较
std::list<Point>::iterator it = snake2.m_snakelist.begin();
while (it != snake2.m_snakelist.end())
{
if (*it == headPos) {
return true; // 相撞
}
it++;
}
return false; // 未相撞
}
bool Snake::ColideFood(Point point)
{
if (this->m_snakelist.front() == point)
{
return true;
}
return false;
}
void Snake::DrawSnake()
{
std::list<Point>::iterator it = this->m_snakelist.begin();
for (; it != this->m_snakelist.end(); ++it)
{
DrawSnakeNode(*it);
}
DrawSnakeHead(this->m_snakelist.front());
}
void Snake::DrawSnake2()
{
std::list<Point>::iterator it = this->m_snakelist.begin();
for (; it != this->m_snakelist.end(); ++it)
{
DrawSnakeNode2(*it);
}
DrawSnakeHead2(this->m_snakelist.front());
}
void Snake::DrawSnakeHead(Point pos)
{
//紫色,全填充,无边框的正方形
setfillcolor(0xAA00AA);
setfillstyle(BS_SOLID);
solidrectangle(pos.x - SNAKE_RADIU, pos.y + SNAKE_RADIU, pos.x + SNAKE_RADIU, pos.y - SNAKE_RADIU);
}
void Snake::DrawSnakeNode(Point pos)
{
//绿色,全填充,无边框的正方形
setfillcolor(GREEN);
setfillstyle(BS_SOLID);
solidrectangle(pos.x - SNAKE_RADIU, pos.y + SNAKE_RADIU, pos.x + SNAKE_RADIU, pos.y - SNAKE_RADIU);
}
void Snake::DrawSnakeHead2(Point pos)
{
//黄色,全填充,无边框的正方形
setfillcolor(YELLOW);
setfillstyle(BS_SOLID);
solidrectangle(pos.x - SNAKE_RADIU, pos.y + SNAKE_RADIU, pos.x + SNAKE_RADIU, pos.y - SNAKE_RADIU);
}
void Snake::DrawSnakeNode2(Point pos)
{
//红色,全填充,无边框的正方形
setfillcolor(RED);
setfillstyle(BS_SOLID);
solidrectangle(pos.x - SNAKE_RADIU, pos.y + SNAKE_RADIU, pos.x + SNAKE_RADIU, pos.y - SNAKE_RADIU);
}
std::list<Point> Snake::GetSnakeAllNode()
{
return this->m_snakelist;
}
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