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'''
Function:
定义bird类
Author:
Charles
微信公众号:
Charles的皮卡丘
'''
import pygame
import itertools
'''bird类'''
class Bird(pygame.sprite.Sprite):
def __init__(self, images, idx, position, **kwargs):
pygame.sprite.Sprite.__init__(self)
self.images = images
self.image = list(images.values())[idx]
self.rect = self.image.get_rect()
self.mask = pygame.mask.from_surface(self.image)
self.rect.left, self.rect.top = position
# 竖直方向运动所需变量
self.is_flapped = False
self.down_speed = 0
self.up_speed = 9
# 切换bird形态
self.bird_idx = idx
self.bird_idx_cycle = itertools.cycle([0, 1, 2, 1])
self.bird_idx_change_count = 0
'''更新'''
def update(self, boundary_values, time_passed):
# 竖直方向的位置更新
if self.is_flapped:
self.up_speed -= 60 * time_passed
self.rect.top -= self.up_speed
if self.up_speed <= 0:
self.unsetFlapped()
self.up_speed = 9
self.down_speed = 0
else:
self.down_speed += 40 * time_passed
self.rect.bottom += self.down_speed
# 判断bird是否因为撞到上下边界而挂掉了
is_dead = False
if self.rect.bottom > boundary_values[1]:
is_dead = True
self.up_speed = 0
self.down_speed = 0
self.rect.bottom = boundary_values[1]
if self.rect.top < boundary_values[0]:
is_dead = True
self.up_speed = 0
self.down_speed = 0
self.rect.top = boundary_values[0]
# 切换bird形态模拟以模拟扇翅膀效果
self.bird_idx_change_count += 1
if self.bird_idx_change_count % 5 == 0:
self.bird_idx = next(self.bird_idx_cycle)
self.image = list(self.images.values())[self.bird_idx]
self.bird_idx_change_count = 0
return is_dead
'''设置为飞行模式'''
def setFlapped(self):
if self.is_flapped:
self.up_speed = max(12, self.up_speed+1)
else:
self.is_flapped = True
'''设置为下落模式'''
def unsetFlapped(self):
self.is_flapped = False
'''绑定到屏幕'''
def draw(self, screen):
screen.blit(self.image, self.rect)