diff --git a/FlappyBird.py b/FlappyBird.py new file mode 100644 index 0000000..b227d58 --- /dev/null +++ b/FlappyBird.py @@ -0,0 +1,131 @@ +import cfg +import sys +import random +import pygame +from modules.sprites.Pipe import * +from modules.sprites.Bird import * +from modules.interfaces.endGame import * +from modules.interfaces.startGame import * + + +'''游戏初始化''' +def initGame(): + pygame.init() + pygame.mixer.init() + screen = pygame.display.set_mode((cfg.SCREENWIDTH, cfg.SCREENHEIGHT)) + pygame.display.set_caption('Flappy Bird') + return screen + + +'''显示当前分数''' +def showScore(screen, score, number_images): + digits = list(str(int(score))) + width = 0 + for d in digits: + width += number_images.get(d).get_width() + offset = (cfg.SCREENWIDTH - width) / 2 + for d in digits: + screen.blit(number_images.get(d), (offset, cfg.SCREENHEIGHT*0.1)) + offset += number_images.get(d).get_width() + + +'''主函数''' +def main(): + screen = initGame() + # 加载必要的游戏资源 + # --导入音频 + sounds = dict() + for key, value in cfg.AUDIO_PATHS.items(): + sounds[key] = pygame.mixer.Sound(value) + # --导入数字图片 + number_images = dict() + for key, value in cfg.NUMBER_IMAGE_PATHS.items(): + number_images[key] = pygame.image.load(value).convert_alpha() + # --管道 + pipe_images = dict() + pipe_images['bottom'] = pygame.image.load(random.choice(list(cfg.PIPE_IMAGE_PATHS.values()))).convert_alpha() + pipe_images['top'] = pygame.transform.rotate(pipe_images['bottom'], 180) + # --小鸟图片 + bird_images = dict() + for key, value in cfg.BIRD_IMAGE_PATHS[random.choice(list(cfg.BIRD_IMAGE_PATHS.keys()))].items(): + bird_images[key] = pygame.image.load(value).convert_alpha() + # --背景图片 + backgroud_image = pygame.image.load(random.choice(list(cfg.BACKGROUND_IMAGE_PATHS.values()))).convert_alpha() + # --其他图片 + other_images = dict() + for key, value in cfg.OTHER_IMAGE_PATHS.items(): + other_images[key] = pygame.image.load(value).convert_alpha() + # 游戏开始界面 + game_start_info = startGame(screen, sounds, bird_images, other_images, backgroud_image, cfg) + # 进入主游戏 + score = 0 + bird_pos, base_pos, bird_idx = list(game_start_info.values()) + base_diff_bg = other_images['base'].get_width() - backgroud_image.get_width() + clock = pygame.time.Clock() + # --管道类 + pipe_sprites = pygame.sprite.Group() + for i in range(2): + pipe_pos = Pipe.randomPipe(cfg, pipe_images.get('top')) + pipe_sprites.add(Pipe(image=pipe_images.get('top'), position=(cfg.SCREENWIDTH+200+i*cfg.SCREENWIDTH/2, pipe_pos.get('top')[-1]))) + pipe_sprites.add(Pipe(image=pipe_images.get('bottom'), position=(cfg.SCREENWIDTH+200+i*cfg.SCREENWIDTH/2, pipe_pos.get('bottom')[-1]))) + # --bird类 + bird = Bird(images=bird_images, idx=bird_idx, position=bird_pos) + # --是否增加pipe + is_add_pipe = True + # --游戏是否进行中 + is_game_running = True + while is_game_running: + for event in pygame.event.get(): + if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): + pygame.quit() + sys.exit() + elif event.type == pygame.KEYDOWN: + if event.key == pygame.K_SPACE or event.key == pygame.K_UP: + bird.setFlapped() + sounds['wing'].play() + # --碰撞检测 + for pipe in pipe_sprites: + if pygame.sprite.collide_mask(bird, pipe): + sounds['hit'].play() + is_game_running = False + # --更新小鸟 + boundary_values = [0, base_pos[-1]] + is_dead = bird.update(boundary_values, float(clock.tick(cfg.FPS))/1000.) + if is_dead: + sounds['hit'].play() + is_game_running = False + # --移动base实现小鸟往前飞的效果 + base_pos[0] = -((-base_pos[0] + 4) % base_diff_bg) + # --移动pipe实现小鸟往前飞的效果 + flag = False + for pipe in pipe_sprites: + pipe.rect.left -= 4 + if pipe.rect.centerx < bird.rect.centerx and not pipe.used_for_score: + pipe.used_for_score = True + score += 0.5 + if '.5' in str(score): + sounds['point'].play() + if pipe.rect.left < 5 and pipe.rect.left > 0 and is_add_pipe: + pipe_pos = Pipe.randomPipe(cfg, pipe_images.get('top')) + pipe_sprites.add(Pipe(image=pipe_images.get('top'), position=pipe_pos.get('top'))) + pipe_sprites.add(Pipe(image=pipe_images.get('bottom'), position=pipe_pos.get('bottom'))) + is_add_pipe = False + elif pipe.rect.right < 0: + pipe_sprites.remove(pipe) + flag = True + if flag: is_add_pipe = True + # --绑定必要的元素在屏幕上 + screen.blit(backgroud_image, (0, 0)) + pipe_sprites.draw(screen) + screen.blit(other_images['base'], base_pos) + showScore(screen, score, number_images) + bird.draw(screen) + pygame.display.update() + clock.tick(cfg.FPS) + endGame(screen, sounds, showScore, score, number_images, bird, pipe_sprites, backgroud_image, other_images, base_pos, cfg) + + +'''run''' +if __name__ == '__main__': + while True: + main()