import cfg import sys import random import pygame from modules.sprites.Pipe import * from modules.sprites.Bird import * from modules.interfaces.endGame import * from modules.interfaces.startGame import * '''游戏初始化''' def initGame(): pygame.init() pygame.mixer.init() screen = pygame.display.set_mode((cfg.SCREENWIDTH, cfg.SCREENHEIGHT)) pygame.display.set_caption('Flappy Bird') return screen '''显示当前分数''' def showScore(screen, score, number_images): digits = list(str(int(score))) width = 0 for d in digits: width += number_images.get(d).get_width() offset = (cfg.SCREENWIDTH - width) / 2 for d in digits: screen.blit(number_images.get(d), (offset, cfg.SCREENHEIGHT*0.1)) offset += number_images.get(d).get_width() '''主函数''' def main(): screen = initGame() # 加载必要的游戏资源 # --导入音频 sounds = dict() for key, value in cfg.AUDIO_PATHS.items(): sounds[key] = pygame.mixer.Sound(value) # --导入数字图片 number_images = dict() for key, value in cfg.NUMBER_IMAGE_PATHS.items(): number_images[key] = pygame.image.load(value).convert_alpha() # --管道 pipe_images = dict() pipe_images['bottom'] = pygame.image.load(random.choice(list(cfg.PIPE_IMAGE_PATHS.values()))).convert_alpha() pipe_images['top'] = pygame.transform.rotate(pipe_images['bottom'], 180) # --小鸟图片 bird_images = dict() for key, value in cfg.BIRD_IMAGE_PATHS[random.choice(list(cfg.BIRD_IMAGE_PATHS.keys()))].items(): bird_images[key] = pygame.image.load(value).convert_alpha() # --背景图片 backgroud_image = pygame.image.load(random.choice(list(cfg.BACKGROUND_IMAGE_PATHS.values()))).convert_alpha() # --其他图片 other_images = dict() for key, value in cfg.OTHER_IMAGE_PATHS.items(): other_images[key] = pygame.image.load(value).convert_alpha() # 游戏开始界面 game_start_info = startGame(screen, sounds, bird_images, other_images, backgroud_image, cfg) # 进入主游戏 score = 0 bird_pos, base_pos, bird_idx = list(game_start_info.values()) base_diff_bg = other_images['base'].get_width() - backgroud_image.get_width() clock = pygame.time.Clock() # --管道类 pipe_sprites = pygame.sprite.Group() for i in range(2): pipe_pos = Pipe.randomPipe(cfg, pipe_images.get('top')) pipe_sprites.add(Pipe(image=pipe_images.get('top'), position=(cfg.SCREENWIDTH+200+i*cfg.SCREENWIDTH/2, pipe_pos.get('top')[-1]))) pipe_sprites.add(Pipe(image=pipe_images.get('bottom'), position=(cfg.SCREENWIDTH+200+i*cfg.SCREENWIDTH/2, pipe_pos.get('bottom')[-1]))) # --bird类 bird = Bird(images=bird_images, idx=bird_idx, position=bird_pos) # --是否增加pipe is_add_pipe = True # --游戏是否进行中 is_game_running = True while is_game_running: for event in pygame.event.get(): if event.type == pygame.QUIT or (event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE): pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE or event.key == pygame.K_UP: bird.setFlapped() sounds['wing'].play() # --碰撞检测 for pipe in pipe_sprites: if pygame.sprite.collide_mask(bird, pipe): sounds['hit'].play() is_game_running = False # --更新小鸟 boundary_values = [0, base_pos[-1]] is_dead = bird.update(boundary_values, float(clock.tick(cfg.FPS))/1000.) if is_dead: sounds['hit'].play() is_game_running = False # --移动base实现小鸟往前飞的效果 base_pos[0] = -((-base_pos[0] + 4) % base_diff_bg) # --移动pipe实现小鸟往前飞的效果 flag = False for pipe in pipe_sprites: pipe.rect.left -= 4 if pipe.rect.centerx < bird.rect.centerx and not pipe.used_for_score: pipe.used_for_score = True score += 0.5 if '.5' in str(score): sounds['point'].play() if pipe.rect.left < 5 and pipe.rect.left > 0 and is_add_pipe: pipe_pos = Pipe.randomPipe(cfg, pipe_images.get('top')) pipe_sprites.add(Pipe(image=pipe_images.get('top'), position=pipe_pos.get('top'))) pipe_sprites.add(Pipe(image=pipe_images.get('bottom'), position=pipe_pos.get('bottom'))) is_add_pipe = False elif pipe.rect.right < 0: pipe_sprites.remove(pipe) flag = True if flag: is_add_pipe = True # --绑定必要的元素在屏幕上 screen.blit(backgroud_image, (0, 0)) pipe_sprites.draw(screen) screen.blit(other_images['base'], base_pos) showScore(screen, score, number_images) bird.draw(screen) pygame.display.update() clock.tick(cfg.FPS) endGame(screen, sounds, showScore, score, number_images, bird, pipe_sprites, backgroud_image, other_images, base_pos, cfg) '''run''' if __name__ == '__main__': while True: main()