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#include "easypr/core/plate_judge.h"
#include "easypr/config.h"
#include "easypr/core/core_func.h"
#include "easypr/core/params.h"
namespace easypr {
PlateJudge* PlateJudge::instance_ = nullptr;
PlateJudge* PlateJudge::instance() {
if (!instance_) {
instance_ = new PlateJudge;
}
return instance_;
}
PlateJudge::PlateJudge() {
bool useLBP = false;
if (useLBP) {
LOAD_SVM_MODEL(svm_, kLBPSvmPath);
extractFeature = getLBPFeatures;
}
else {
LOAD_SVM_MODEL(svm_, kHistSvmPath);
extractFeature = getHistomPlusColoFeatures;
}
}
void PlateJudge::LoadModel(std::string path) {
if (path != std::string(kDefaultSvmPath)) {
if (!svm_->empty())
svm_->clear();
LOAD_SVM_MODEL(svm_, path);
}
}
// set the score of plate
// 0 is plate, -1 is not.
int PlateJudge::plateSetScore(CPlate& plate) {
Mat features;
extractFeature(plate.getPlateMat(), features);
float score = svm_->predict(features, noArray(), cv::ml::StatModel::Flags::RAW_OUTPUT);
//std::cout << "score:" << score << std::endl;
if (0) {
imshow("plate", plate.getPlateMat());
waitKey(0);
destroyWindow("plate");
}
// score is the distance of marginbelow zero is plate, up is not
// when score is below zero, the samll the value, the more possibliy to be a plate.
plate.setPlateScore(score);
if (score < 0.5) return 0;
else return -1;
}
int PlateJudge::plateJudge(const Mat& plateMat) {
CPlate plate;
plate.setPlateMat(plateMat);
return plateSetScore(plate);
}
int PlateJudge::plateJudge(const std::vector<Mat> &inVec,
std::vector<Mat> &resultVec) {
int num = inVec.size();
for (int j = 0; j < num; j++) {
Mat inMat = inVec[j];
int response = -1;
response = plateJudge(inMat);
if (response == 0) resultVec.push_back(inMat);
}
return 0;
}
int PlateJudge::plateJudge(const std::vector<CPlate> &inVec,
std::vector<CPlate> &resultVec) {
int num = inVec.size();
for (int j = 0; j < num; j++) {
CPlate inPlate = inVec[j];
Mat inMat = inPlate.getPlateMat();
int response = -1;
response = plateJudge(inMat);
if (response == 0)
resultVec.push_back(inPlate);
else {
int w = inMat.cols;
int h = inMat.rows;
Mat tmpmat = inMat(Rect_<double>(w * 0.05, h * 0.1, w * 0.9, h * 0.8));
Mat tmpDes = inMat.clone();
resize(tmpmat, tmpDes, Size(inMat.size()));
response = plateJudge(tmpDes);
if (response == 0) resultVec.push_back(inPlate);
}
}
return 0;
}
// non-maximum suppression
void NMS(std::vector<CPlate> &inVec, std::vector<CPlate> &resultVec, double overlap) {
std::sort(inVec.begin(), inVec.end());
std::vector<CPlate>::iterator it = inVec.begin();
for (; it != inVec.end(); ++it) {
CPlate plateSrc = *it;
//std::cout << "plateScore:" << plateSrc.getPlateScore() << std::endl;
Rect rectSrc = plateSrc.getPlatePos().boundingRect();
std::vector<CPlate>::iterator itc = it + 1;
for (; itc != inVec.end();) {
CPlate plateComp = *itc;
Rect rectComp = plateComp.getPlatePos().boundingRect();
float iou = computeIOU(rectSrc, rectComp);
if (iou > overlap) {
itc = inVec.erase(itc);
}
else {
++itc;
}
}
}
resultVec = inVec;
}
// judge plate using nms
int PlateJudge::plateJudgeUsingNMS(const std::vector<CPlate> &inVec, std::vector<CPlate> &resultVec, int maxPlates) {
std::vector<CPlate> plateVec;
int num = inVec.size();
bool useCascadeJudge = true;
for (int j = 0; j < num; j++) {
CPlate plate = inVec[j];
Mat inMat = plate.getPlateMat();
int result = plateSetScore(plate);
if (0 == result) {
if (0) {
imshow("inMat", inMat);
waitKey(0);
destroyWindow("inMat");
}
if (plate.getPlateLocateType() == CMSER) {
int w = inMat.cols;
int h = inMat.rows;
Mat tmpmat = inMat(Rect_<double>(w * 0.05, h * 0.1, w * 0.9, h * 0.8));
Mat tmpDes = inMat.clone();
resize(tmpmat, tmpDes, Size(inMat.size()));
plate.setPlateMat(tmpDes);
if (useCascadeJudge) {
int resultCascade = plateSetScore(plate);
if (plate.getPlateLocateType() != CMSER)
plate.setPlateMat(inMat);
if (resultCascade == 0) {
if (0) {
imshow("tmpDes", tmpDes);
waitKey(0);
destroyWindow("tmpDes");
}
plateVec.push_back(plate);
}
}
else
plateVec.push_back(plate);
}
else
plateVec.push_back(plate);
}
}
std::vector<CPlate> reDupPlateVec;
double overlap = 0.5;
// double overlap = CParams::instance()->getParam1f();
// use NMS to get the result plates
NMS(plateVec, reDupPlateVec, overlap);
// sort the plates due to their scores
std::sort(reDupPlateVec.begin(), reDupPlateVec.end());
// output the plate judge plates
std::vector<CPlate>::iterator it = reDupPlateVec.begin();
int count = 0;
for (; it != reDupPlateVec.end(); ++it) {
resultVec.push_back(*it);
if (0) {
imshow("plateMat", it->getPlateMat());
waitKey(0);
destroyWindow("plateMat");
}
count++;
if (count >= maxPlates)
break;
}
return 0;
}
}