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323 lines
13 KiB
323 lines
13 KiB
6 months ago
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# 导入模块
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import pygame
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from pygame.locals import *
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import sys, random, time, math
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class GameWindow(object):
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'''创建游戏窗口类'''
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def __init__(self, *args, **kw):
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self.window_length = 600
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self.window_wide = 500
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# 绘制游戏窗口,设置窗口尺寸
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self.game_window = pygame.display.set_mode((self.window_length, self.window_wide))
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# 设置游戏窗口标题
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pygame.display.set_caption("打砖块游戏")
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# 定义游戏窗口背景颜色参数
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self.window_color = (135, 206, 250)
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def backgroud(self):
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# 绘制游戏窗口背景颜色
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self.game_window.fill(self.window_color)
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class Ball(object):
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'''创建球类'''
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def __init__(self, *args, **kw):
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# 设置球的半径、颜色、移动速度参数
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self.ball_color = (255, 215, 0)
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self.move_x = 1
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self.move_y = 1
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self.radius = 10
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def ballready(self):
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# 设置球的初始位置、
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self.ball_x = self.mouse_x
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self.ball_y = self.window_wide - self.rect_wide - self.radius
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# 绘制球,设置反弹触发条件
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pygame.draw.circle(self.game_window, self.ball_color, (self.ball_x, self.ball_y), self.radius)
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def ballmove(self):
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# 绘制球,设置反弹触发条件
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pygame.draw.circle(self.game_window, self.ball_color, (self.ball_x, self.ball_y), self.radius)
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self.ball_x += self.move_x
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self.ball_y -= self.move_y
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# 调用碰撞检测函数
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self.ball_window()
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self.ball_rect()
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# 每接5次球球速增加一倍
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if self.distance < self.radius:
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self.frequency += 1
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if self.frequency == 5:
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self.frequency = 0
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self.move_x += self.move_x
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self.move_y += self.move_y
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self.point += self.point
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# 设置游戏失败条件
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if self.ball_y > 520:
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self.gameover = self.over_font.render("Game Over", False, (0, 0, 0))
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self.game_window.blit(self.gameover, (100, 130))
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self.over_sign = 1
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class Rect(object):
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'''创建球拍类'''
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def __init__(self, *args, **kw):
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# 设置球拍颜色参数
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self.rect_color = (255, 0, 0)
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self.rect_length = 100
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self.rect_wide = 10
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def rectmove(self):
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# 获取鼠标位置参数
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self.mouse_x, self.mouse_y = pygame.mouse.get_pos()
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# 绘制球拍,限定横向边界
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if self.mouse_x >= self.window_length - self.rect_length // 2:
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self.mouse_x = self.window_length - self.rect_length // 2
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if self.mouse_x <= self.rect_length // 2:
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self.mouse_x = self.rect_length // 2
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pygame.draw.rect(self.game_window, self.rect_color, (
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(self.mouse_x - self.rect_length // 2), (self.window_wide - self.rect_wide), self.rect_length, self.rect_wide))
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class Brick(object):
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def __init__(self, *args, **kw):
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# 设置砖块颜色参数
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self.brick_color = (139, 126, 102)
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self.brick_list = [[1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1],
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[1, 1, 1, 1, 1, 1]]
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self.brick_length = 80
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self.brick_wide = 20
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def brickarrange(self):
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for i in range(5):
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for j in range(6):
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self.brick_x = j * (self.brick_length + 24)
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self.brick_y = i * (self.brick_wide + 20) + 40
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if self.brick_list[i][j] == 1:
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# 绘制砖块
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pygame.draw.rect(self.game_window, self.brick_color,
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(self.brick_x, self.brick_y, self.brick_length, self.brick_wide))
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# 调用碰撞检测函数
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self.ball_brick()
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if self.distanceb < self.radius:
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self.brick_list[i][j] = 0
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self.score += self.point
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# 设置游戏胜利条件
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if self.brick_list == [[0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0]]:
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self.win = self.win_font.render("You Win", False, (0, 0, 0))
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self.game_window.blit(self.win, (100, 130))
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self.win_sign = 1
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class Score(object):
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'''创建分数类'''
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def __init__(self, *args, **kw):
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# 设置初始分数
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self.score = 0
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# 设置分数字体
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self.score_font = pygame.font.SysFont('arial', 20)
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# 设置初始加分点数
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self.point = 1
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# 设置初始接球次数
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self.frequency = 0
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def countscore(self):
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# 绘制玩家分数
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my_score = self.score_font.render(str(self.score), False, (255, 255, 255))
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self.game_window.blit(my_score, (555, 15))
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class GameOver(object):
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'''创建游戏结束类'''
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def __init__(self, *args, **kw):
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# 设置Game Over字体
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self.over_font = pygame.font.SysFont('arial', 80)
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# 定义GameOver标识
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self.over_sign = 0
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class Win(object):
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'''创建游戏胜利类'''
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def __init__(self, *args, **kw):
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# 设置You Win字体
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self.win_font = pygame.font.SysFont('arial', 80)
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# 定义Win标识
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self.win_sign = 0
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class Collision(object):
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'''碰撞检测类'''
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# 球与窗口边框的碰撞检测
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def ball_window(self):
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if self.ball_x <= self.radius or self.ball_x >= (self.window_length - self.radius):
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self.move_x = -self.move_x
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if self.ball_y <= self.radius:
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self.move_y = -self.move_y
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# 球与球拍的碰撞检测
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def ball_rect(self):
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# 定义碰撞标识
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self.collision_sign_x = 0
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self.collision_sign_y = 0
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if self.ball_x < (self.mouse_x - self.rect_length // 2):
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self.closestpoint_x = self.mouse_x - self.rect_length // 2
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self.collision_sign_x = 1
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elif self.ball_x > (self.mouse_x + self.rect_length // 2):
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self.closestpoint_x = self.mouse_x + self.rect_length // 2
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self.collision_sign_x = 2
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else:
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self.closestpoint_x = self.ball_x
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self.collision_sign_x = 3
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if self.ball_y < (self.window_wide - self.rect_wide):
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self.closestpoint_y = (self.window_wide - self.rect_wide)
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self.collision_sign_y = 1
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elif self.ball_y > self.window_wide:
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self.closestpoint_y = self.window_wide
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self.collision_sign_y = 2
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else:
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self.closestpoint_y = self.ball_y
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self.collision_sign_y = 3
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# 定义球拍到圆心最近点与圆心的距离
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self.distance = math.sqrt(
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math.pow(self.closestpoint_x - self.ball_x, 2) + math.pow(self.closestpoint_y - self.ball_y, 2))
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# 球在球拍上左、上中、上右3种情况的碰撞检测
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if self.distance < self.radius and self.collision_sign_y == 1 and (
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self.collision_sign_x == 1 or self.collision_sign_x == 2):
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if self.collision_sign_x == 1 and self.move_x > 0:
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self.move_x = - self.move_x
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self.move_y = - self.move_y
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if self.collision_sign_x == 1 and self.move_x < 0:
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self.move_y = - self.move_y
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if self.collision_sign_x == 2 and self.move_x < 0:
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self.move_x = - self.move_x
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self.move_y = - self.move_y
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if self.collision_sign_x == 2 and self.move_x > 0:
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self.move_y = - self.move_y
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if self.distance < self.radius and self.collision_sign_y == 1 and self.collision_sign_x == 3:
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self.move_y = - self.move_y
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# 球在球拍左、右两侧中间的碰撞检测
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if self.distance < self.radius and self.collision_sign_y == 3:
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self.move_x = - self.move_x
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# 球与砖块的碰撞检测
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def ball_brick(self):
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# 定义碰撞标识
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self.collision_sign_bx = 0
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self.collision_sign_by = 0
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if self.ball_x < self.brick_x:
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self.closestpoint_bx = self.brick_x
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self.collision_sign_bx = 1
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elif self.ball_x > self.brick_x + self.brick_length:
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self.closestpoint_bx = self.brick_x + self.brick_length
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self.collision_sign_bx = 2
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else:
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self.closestpoint_bx = self.ball_x
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self.collision_sign_bx = 3
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if self.ball_y < self.brick_y:
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self.closestpoint_by = self.brick_y
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self.collision_sign_by = 1
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elif self.ball_y > self.brick_y + self.brick_wide:
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self.closestpoint_by = self.brick_y + self.brick_wide
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self.collision_sign_by = 2
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else:
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self.closestpoint_by = self.ball_y
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self.collision_sign_by = 3
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# 定义砖块到圆心最近点与圆心的距离
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self.distanceb = math.sqrt(
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math.pow(self.closestpoint_bx - self.ball_x, 2) + math.pow(self.closestpoint_by - self.ball_y, 2))
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# 球在砖块上左、上中、上右3种情况的碰撞检测
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if self.distanceb < self.radius and self.collision_sign_by == 1 and (
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self.collision_sign_bx == 1 or self.collision_sign_bx == 2):
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if self.collision_sign_bx == 1 and self.move_x > 0:
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self.move_x = - self.move_x
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self.move_y = - self.move_y
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if self.collision_sign_bx == 1 and self.move_x < 0:
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self.move_y = - self.move_y
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if self.collision_sign_bx == 2 and self.move_x < 0:
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self.move_x = - self.move_x
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self.move_y = - self.move_y
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if self.collision_sign_bx == 2 and self.move_x > 0:
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self.move_y = - self.move_y
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if self.distanceb < self.radius and self.collision_sign_by == 1 and self.collision_sign_bx == 3:
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self.move_y = - self.move_y
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# 球在砖块下左、下中、下右3种情况的碰撞检测
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if self.distanceb < self.radius and self.collision_sign_by == 2 and (
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self.collision_sign_bx == 1 or self.collision_sign_bx == 2):
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if self.collision_sign_bx == 1 and self.move_x > 0:
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self.move_x = - self.move_x
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self.move_y = - self.move_y
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if self.collision_sign_bx == 1 and self.move_x < 0:
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self.move_y = - self.move_y
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if self.collision_sign_bx == 2 and self.move_x < 0:
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self.move_x = - self.move_x
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self.move_y = - self.move_y
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if self.collision_sign_bx == 2 and self.move_x > 0:
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self.move_y = - self.move_y
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if self.distanceb < self.radius and self.collision_sign_by == 2 and self.collision_sign_bx == 3:
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self.move_y = - self.move_y
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# 球在砖块左、右两侧中间的碰撞检测
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if self.distanceb < self.radius and self.collision_sign_by == 3:
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self.move_x = - self.move_x
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class Main(GameWindow, Rect, Ball, Brick, Collision, Score, Win, GameOver):
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'''创建主程序类'''
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def __init__(self, *args, **kw):
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super(Main, self).__init__(*args, **kw)
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super(GameWindow, self).__init__(*args, **kw)
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super(Rect, self).__init__(*args, **kw)
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super(Ball, self).__init__(*args, **kw)
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super(Brick, self).__init__(*args, **kw)
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super(Collision, self).__init__(*args, **kw)
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super(Score, self).__init__(*args, **kw)
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super(Win, self).__init__(*args, **kw)
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# 定义游戏开始标识
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start_sign = 0
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while True:
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self.backgroud()
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self.rectmove()
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self.countscore()
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if self.over_sign == 1 or self.win_sign == 1:
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break
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# 获取游戏窗口状态
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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sys.exit()
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if event.type == MOUSEBUTTONDOWN:
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pressed_array = pygame.mouse.get_pressed()
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if pressed_array[0]:
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start_sign = 1
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if start_sign == 0:
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self.ballready()
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else:
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self.ballmove()
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self.brickarrange()
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# 更新游戏窗口
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pygame.display.update()
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# 控制游戏窗口刷新频率
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time.sleep(0.0050)
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if __name__ == '__main__':
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pygame.init()
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pygame.font.init()
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catchball = Main()
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