diff --git a/pythonkeshe.py b/pythonkeshe.py new file mode 100644 index 0000000..c80cf4f --- /dev/null +++ b/pythonkeshe.py @@ -0,0 +1,323 @@ + +# 导入模块 +import pygame +from pygame.locals import * +import sys, random, time, math + + +class GameWindow(object): + '''创建游戏窗口类''' + + def __init__(self, *args, **kw): + self.window_length = 600 + self.window_wide = 500 + # 绘制游戏窗口,设置窗口尺寸 + self.game_window = pygame.display.set_mode((self.window_length, self.window_wide)) + # 设置游戏窗口标题 + pygame.display.set_caption("打砖块游戏") + # 定义游戏窗口背景颜色参数 + self.window_color = (135, 206, 250) + + def backgroud(self): + # 绘制游戏窗口背景颜色 + self.game_window.fill(self.window_color) + + +class Ball(object): + '''创建球类''' + + def __init__(self, *args, **kw): + # 设置球的半径、颜色、移动速度参数 + self.ball_color = (255, 215, 0) + self.move_x = 1 + self.move_y = 1 + self.radius = 10 + + def ballready(self): + # 设置球的初始位置、 + self.ball_x = self.mouse_x + self.ball_y = self.window_wide - self.rect_wide - self.radius + # 绘制球,设置反弹触发条件 + pygame.draw.circle(self.game_window, self.ball_color, (self.ball_x, self.ball_y), self.radius) + + def ballmove(self): + # 绘制球,设置反弹触发条件 + pygame.draw.circle(self.game_window, self.ball_color, (self.ball_x, self.ball_y), self.radius) + self.ball_x += self.move_x + self.ball_y -= self.move_y + # 调用碰撞检测函数 + self.ball_window() + self.ball_rect() + # 每接5次球球速增加一倍 + if self.distance < self.radius: + self.frequency += 1 + if self.frequency == 5: + self.frequency = 0 + self.move_x += self.move_x + self.move_y += self.move_y + self.point += self.point + # 设置游戏失败条件 + if self.ball_y > 520: + self.gameover = self.over_font.render("Game Over", False, (0, 0, 0)) + self.game_window.blit(self.gameover, (100, 130)) + self.over_sign = 1 + + +class Rect(object): + '''创建球拍类''' + + def __init__(self, *args, **kw): + # 设置球拍颜色参数 + self.rect_color = (255, 0, 0) + self.rect_length = 100 + self.rect_wide = 10 + + def rectmove(self): + # 获取鼠标位置参数 + self.mouse_x, self.mouse_y = pygame.mouse.get_pos() + # 绘制球拍,限定横向边界 + if self.mouse_x >= self.window_length - self.rect_length // 2: + self.mouse_x = self.window_length - self.rect_length // 2 + if self.mouse_x <= self.rect_length // 2: + self.mouse_x = self.rect_length // 2 + pygame.draw.rect(self.game_window, self.rect_color, ( + (self.mouse_x - self.rect_length // 2), (self.window_wide - self.rect_wide), self.rect_length, self.rect_wide)) + + +class Brick(object): + def __init__(self, *args, **kw): + # 设置砖块颜色参数 + self.brick_color = (139, 126, 102) + self.brick_list = [[1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1], + [1, 1, 1, 1, 1, 1]] + self.brick_length = 80 + self.brick_wide = 20 + + def brickarrange(self): + for i in range(5): + for j in range(6): + self.brick_x = j * (self.brick_length + 24) + self.brick_y = i * (self.brick_wide + 20) + 40 + if self.brick_list[i][j] == 1: + # 绘制砖块 + pygame.draw.rect(self.game_window, self.brick_color, + (self.brick_x, self.brick_y, self.brick_length, self.brick_wide)) + # 调用碰撞检测函数 + self.ball_brick() + if self.distanceb < self.radius: + self.brick_list[i][j] = 0 + self.score += self.point + # 设置游戏胜利条件 + if self.brick_list == [[0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0], + [0, 0, 0, 0, 0, 0]]: + self.win = self.win_font.render("You Win", False, (0, 0, 0)) + self.game_window.blit(self.win, (100, 130)) + self.win_sign = 1 + + +class Score(object): + '''创建分数类''' + + def __init__(self, *args, **kw): + # 设置初始分数 + self.score = 0 + # 设置分数字体 + self.score_font = pygame.font.SysFont('arial', 20) + # 设置初始加分点数 + self.point = 1 + # 设置初始接球次数 + self.frequency = 0 + + def countscore(self): + # 绘制玩家分数 + my_score = self.score_font.render(str(self.score), False, (255, 255, 255)) + self.game_window.blit(my_score, (555, 15)) + + +class GameOver(object): + '''创建游戏结束类''' + + def __init__(self, *args, **kw): + # 设置Game Over字体 + self.over_font = pygame.font.SysFont('arial', 80) + # 定义GameOver标识 + self.over_sign = 0 + + +class Win(object): + '''创建游戏胜利类''' + + def __init__(self, *args, **kw): + # 设置You Win字体 + self.win_font = pygame.font.SysFont('arial', 80) + # 定义Win标识 + self.win_sign = 0 + + +class Collision(object): + '''碰撞检测类''' + + # 球与窗口边框的碰撞检测 + def ball_window(self): + if self.ball_x <= self.radius or self.ball_x >= (self.window_length - self.radius): + self.move_x = -self.move_x + if self.ball_y <= self.radius: + self.move_y = -self.move_y + + # 球与球拍的碰撞检测 + def ball_rect(self): + # 定义碰撞标识 + self.collision_sign_x = 0 + self.collision_sign_y = 0 + + if self.ball_x < (self.mouse_x - self.rect_length // 2): + self.closestpoint_x = self.mouse_x - self.rect_length // 2 + self.collision_sign_x = 1 + elif self.ball_x > (self.mouse_x + self.rect_length // 2): + self.closestpoint_x = self.mouse_x + self.rect_length // 2 + self.collision_sign_x = 2 + else: + self.closestpoint_x = self.ball_x + self.collision_sign_x = 3 + + if self.ball_y < (self.window_wide - self.rect_wide): + self.closestpoint_y = (self.window_wide - self.rect_wide) + self.collision_sign_y = 1 + elif self.ball_y > self.window_wide: + self.closestpoint_y = self.window_wide + self.collision_sign_y = 2 + else: + self.closestpoint_y = self.ball_y + self.collision_sign_y = 3 + # 定义球拍到圆心最近点与圆心的距离 + self.distance = math.sqrt( + math.pow(self.closestpoint_x - self.ball_x, 2) + math.pow(self.closestpoint_y - self.ball_y, 2)) + # 球在球拍上左、上中、上右3种情况的碰撞检测 + if self.distance < self.radius and self.collision_sign_y == 1 and ( + self.collision_sign_x == 1 or self.collision_sign_x == 2): + if self.collision_sign_x == 1 and self.move_x > 0: + self.move_x = - self.move_x + self.move_y = - self.move_y + if self.collision_sign_x == 1 and self.move_x < 0: + self.move_y = - self.move_y + if self.collision_sign_x == 2 and self.move_x < 0: + self.move_x = - self.move_x + self.move_y = - self.move_y + if self.collision_sign_x == 2 and self.move_x > 0: + self.move_y = - self.move_y + if self.distance < self.radius and self.collision_sign_y == 1 and self.collision_sign_x == 3: + self.move_y = - self.move_y + # 球在球拍左、右两侧中间的碰撞检测 + if self.distance < self.radius and self.collision_sign_y == 3: + self.move_x = - self.move_x + + # 球与砖块的碰撞检测 + def ball_brick(self): + # 定义碰撞标识 + self.collision_sign_bx = 0 + self.collision_sign_by = 0 + + if self.ball_x < self.brick_x: + self.closestpoint_bx = self.brick_x + self.collision_sign_bx = 1 + elif self.ball_x > self.brick_x + self.brick_length: + self.closestpoint_bx = self.brick_x + self.brick_length + self.collision_sign_bx = 2 + else: + self.closestpoint_bx = self.ball_x + self.collision_sign_bx = 3 + + if self.ball_y < self.brick_y: + self.closestpoint_by = self.brick_y + self.collision_sign_by = 1 + elif self.ball_y > self.brick_y + self.brick_wide: + self.closestpoint_by = self.brick_y + self.brick_wide + self.collision_sign_by = 2 + else: + self.closestpoint_by = self.ball_y + self.collision_sign_by = 3 + # 定义砖块到圆心最近点与圆心的距离 + self.distanceb = math.sqrt( + math.pow(self.closestpoint_bx - self.ball_x, 2) + math.pow(self.closestpoint_by - self.ball_y, 2)) + # 球在砖块上左、上中、上右3种情况的碰撞检测 + if self.distanceb < self.radius and self.collision_sign_by == 1 and ( + self.collision_sign_bx == 1 or self.collision_sign_bx == 2): + if self.collision_sign_bx == 1 and self.move_x > 0: + self.move_x = - self.move_x + self.move_y = - self.move_y + if self.collision_sign_bx == 1 and self.move_x < 0: + self.move_y = - self.move_y + if self.collision_sign_bx == 2 and self.move_x < 0: + self.move_x = - self.move_x + self.move_y = - self.move_y + if self.collision_sign_bx == 2 and self.move_x > 0: + self.move_y = - self.move_y + if self.distanceb < self.radius and self.collision_sign_by == 1 and self.collision_sign_bx == 3: + self.move_y = - self.move_y + # 球在砖块下左、下中、下右3种情况的碰撞检测 + if self.distanceb < self.radius and self.collision_sign_by == 2 and ( + self.collision_sign_bx == 1 or self.collision_sign_bx == 2): + if self.collision_sign_bx == 1 and self.move_x > 0: + self.move_x = - self.move_x + self.move_y = - self.move_y + if self.collision_sign_bx == 1 and self.move_x < 0: + self.move_y = - self.move_y + if self.collision_sign_bx == 2 and self.move_x < 0: + self.move_x = - self.move_x + self.move_y = - self.move_y + if self.collision_sign_bx == 2 and self.move_x > 0: + self.move_y = - self.move_y + if self.distanceb < self.radius and self.collision_sign_by == 2 and self.collision_sign_bx == 3: + self.move_y = - self.move_y + # 球在砖块左、右两侧中间的碰撞检测 + if self.distanceb < self.radius and self.collision_sign_by == 3: + self.move_x = - self.move_x + + +class Main(GameWindow, Rect, Ball, Brick, Collision, Score, Win, GameOver): + '''创建主程序类''' + + def __init__(self, *args, **kw): + super(Main, self).__init__(*args, **kw) + super(GameWindow, self).__init__(*args, **kw) + super(Rect, self).__init__(*args, **kw) + super(Ball, self).__init__(*args, **kw) + super(Brick, self).__init__(*args, **kw) + super(Collision, self).__init__(*args, **kw) + super(Score, self).__init__(*args, **kw) + super(Win, self).__init__(*args, **kw) + # 定义游戏开始标识 + start_sign = 0 + + while True: + self.backgroud() + self.rectmove() + self.countscore() + + if self.over_sign == 1 or self.win_sign == 1: + break + # 获取游戏窗口状态 + for event in pygame.event.get(): + if event.type == pygame.QUIT: + sys.exit() + if event.type == MOUSEBUTTONDOWN: + pressed_array = pygame.mouse.get_pressed() + if pressed_array[0]: + start_sign = 1 + if start_sign == 0: + self.ballready() + else: + self.ballmove() + + self.brickarrange() + + # 更新游戏窗口 + pygame.display.update() + # 控制游戏窗口刷新频率 + time.sleep(0.0050) + + +if __name__ == '__main__': + pygame.init() + pygame.font.init() + catchball = Main() \ No newline at end of file