# 导入模块 import pygame from pygame.locals import * import sys, random, time, math class GameWindow(object): '''创建游戏窗口类''' def __init__(self, *args, **kw): self.window_length = 600 self.window_wide = 500 # 绘制游戏窗口,设置窗口尺寸 self.game_window = pygame.display.set_mode((self.window_length, self.window_wide)) # 设置游戏窗口标题 pygame.display.set_caption("打砖块游戏") # 定义游戏窗口背景颜色参数 self.window_color = (135, 206, 250) def backgroud(self): # 绘制游戏窗口背景颜色 self.game_window.fill(self.window_color) class Ball(object): '''创建球类''' def __init__(self, *args, **kw): # 设置球的半径、颜色、移动速度参数 self.ball_color = (255, 215, 0) self.move_x = 1 self.move_y = 1 self.radius = 10 def ballready(self): # 设置球的初始位置、 self.ball_x = self.mouse_x self.ball_y = self.window_wide - self.rect_wide - self.radius # 绘制球,设置反弹触发条件 pygame.draw.circle(self.game_window, self.ball_color, (self.ball_x, self.ball_y), self.radius) def ballmove(self): # 绘制球,设置反弹触发条件 pygame.draw.circle(self.game_window, self.ball_color, (self.ball_x, self.ball_y), self.radius) self.ball_x += self.move_x self.ball_y -= self.move_y # 调用碰撞检测函数 self.ball_window() self.ball_rect() # 每接5次球球速增加一倍 if self.distance < self.radius: self.frequency += 1 if self.frequency == 5: self.frequency = 0 self.move_x += self.move_x self.move_y += self.move_y self.point += self.point # 设置游戏失败条件 if self.ball_y > 520: self.gameover = self.over_font.render("Game Over", False, (0, 0, 0)) self.game_window.blit(self.gameover, (100, 130)) self.over_sign = 1 class Rect(object): '''创建球拍类''' def __init__(self, *args, **kw): # 设置球拍颜色参数 self.rect_color = (255, 0, 0) self.rect_length = 100 self.rect_wide = 10 def rectmove(self): # 获取鼠标位置参数 self.mouse_x, self.mouse_y = pygame.mouse.get_pos() # 绘制球拍,限定横向边界 if self.mouse_x >= self.window_length - self.rect_length // 2: self.mouse_x = self.window_length - self.rect_length // 2 if self.mouse_x <= self.rect_length // 2: self.mouse_x = self.rect_length // 2 pygame.draw.rect(self.game_window, self.rect_color, ( (self.mouse_x - self.rect_length // 2), (self.window_wide - self.rect_wide), self.rect_length, self.rect_wide)) class Brick(object): def __init__(self, *args, **kw): # 设置砖块颜色参数 self.brick_color = (139, 126, 102) self.brick_list = [[1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1]] self.brick_length = 80 self.brick_wide = 20 def brickarrange(self): for i in range(5): for j in range(6): self.brick_x = j * (self.brick_length + 24) self.brick_y = i * (self.brick_wide + 20) + 40 if self.brick_list[i][j] == 1: # 绘制砖块 pygame.draw.rect(self.game_window, self.brick_color, (self.brick_x, self.brick_y, self.brick_length, self.brick_wide)) # 调用碰撞检测函数 self.ball_brick() if self.distanceb < self.radius: self.brick_list[i][j] = 0 self.score += self.point # 设置游戏胜利条件 if self.brick_list == [[0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0]]: self.win = self.win_font.render("You Win", False, (0, 0, 0)) self.game_window.blit(self.win, (100, 130)) self.win_sign = 1 class Score(object): '''创建分数类''' def __init__(self, *args, **kw): # 设置初始分数 self.score = 0 # 设置分数字体 self.score_font = pygame.font.SysFont('arial', 20) # 设置初始加分点数 self.point = 1 # 设置初始接球次数 self.frequency = 0 def countscore(self): # 绘制玩家分数 my_score = self.score_font.render(str(self.score), False, (255, 255, 255)) self.game_window.blit(my_score, (555, 15)) class GameOver(object): '''创建游戏结束类''' def __init__(self, *args, **kw): # 设置Game Over字体 self.over_font = pygame.font.SysFont('arial', 80) # 定义GameOver标识 self.over_sign = 0 class Win(object): '''创建游戏胜利类''' def __init__(self, *args, **kw): # 设置You Win字体 self.win_font = pygame.font.SysFont('arial', 80) # 定义Win标识 self.win_sign = 0 class Collision(object): '''碰撞检测类''' # 球与窗口边框的碰撞检测 def ball_window(self): if self.ball_x <= self.radius or self.ball_x >= (self.window_length - self.radius): self.move_x = -self.move_x if self.ball_y <= self.radius: self.move_y = -self.move_y # 球与球拍的碰撞检测 def ball_rect(self): # 定义碰撞标识 self.collision_sign_x = 0 self.collision_sign_y = 0 if self.ball_x < (self.mouse_x - self.rect_length // 2): self.closestpoint_x = self.mouse_x - self.rect_length // 2 self.collision_sign_x = 1 elif self.ball_x > (self.mouse_x + self.rect_length // 2): self.closestpoint_x = self.mouse_x + self.rect_length // 2 self.collision_sign_x = 2 else: self.closestpoint_x = self.ball_x self.collision_sign_x = 3 if self.ball_y < (self.window_wide - self.rect_wide): self.closestpoint_y = (self.window_wide - self.rect_wide) self.collision_sign_y = 1 elif self.ball_y > self.window_wide: self.closestpoint_y = self.window_wide self.collision_sign_y = 2 else: self.closestpoint_y = self.ball_y self.collision_sign_y = 3 # 定义球拍到圆心最近点与圆心的距离 self.distance = math.sqrt( math.pow(self.closestpoint_x - self.ball_x, 2) + math.pow(self.closestpoint_y - self.ball_y, 2)) # 球在球拍上左、上中、上右3种情况的碰撞检测 if self.distance < self.radius and self.collision_sign_y == 1 and ( self.collision_sign_x == 1 or self.collision_sign_x == 2): if self.collision_sign_x == 1 and self.move_x > 0: self.move_x = - self.move_x self.move_y = - self.move_y if self.collision_sign_x == 1 and self.move_x < 0: self.move_y = - self.move_y if self.collision_sign_x == 2 and self.move_x < 0: self.move_x = - self.move_x self.move_y = - self.move_y if self.collision_sign_x == 2 and self.move_x > 0: self.move_y = - self.move_y if self.distance < self.radius and self.collision_sign_y == 1 and self.collision_sign_x == 3: self.move_y = - self.move_y # 球在球拍左、右两侧中间的碰撞检测 if self.distance < self.radius and self.collision_sign_y == 3: self.move_x = - self.move_x # 球与砖块的碰撞检测 def ball_brick(self): # 定义碰撞标识 self.collision_sign_bx = 0 self.collision_sign_by = 0 if self.ball_x < self.brick_x: self.closestpoint_bx = self.brick_x self.collision_sign_bx = 1 elif self.ball_x > self.brick_x + self.brick_length: self.closestpoint_bx = self.brick_x + self.brick_length self.collision_sign_bx = 2 else: self.closestpoint_bx = self.ball_x self.collision_sign_bx = 3 if self.ball_y < self.brick_y: self.closestpoint_by = self.brick_y self.collision_sign_by = 1 elif self.ball_y > self.brick_y + self.brick_wide: self.closestpoint_by = self.brick_y + self.brick_wide self.collision_sign_by = 2 else: self.closestpoint_by = self.ball_y self.collision_sign_by = 3 # 定义砖块到圆心最近点与圆心的距离 self.distanceb = math.sqrt( math.pow(self.closestpoint_bx - self.ball_x, 2) + math.pow(self.closestpoint_by - self.ball_y, 2)) # 球在砖块上左、上中、上右3种情况的碰撞检测 if self.distanceb < self.radius and self.collision_sign_by == 1 and ( self.collision_sign_bx == 1 or self.collision_sign_bx == 2): if self.collision_sign_bx == 1 and self.move_x > 0: self.move_x = - self.move_x self.move_y = - self.move_y if self.collision_sign_bx == 1 and self.move_x < 0: self.move_y = - self.move_y if self.collision_sign_bx == 2 and self.move_x < 0: self.move_x = - self.move_x self.move_y = - self.move_y if self.collision_sign_bx == 2 and self.move_x > 0: self.move_y = - self.move_y if self.distanceb < self.radius and self.collision_sign_by == 1 and self.collision_sign_bx == 3: self.move_y = - self.move_y # 球在砖块下左、下中、下右3种情况的碰撞检测 if self.distanceb < self.radius and self.collision_sign_by == 2 and ( self.collision_sign_bx == 1 or self.collision_sign_bx == 2): if self.collision_sign_bx == 1 and self.move_x > 0: self.move_x = - self.move_x self.move_y = - self.move_y if self.collision_sign_bx == 1 and self.move_x < 0: self.move_y = - self.move_y if self.collision_sign_bx == 2 and self.move_x < 0: self.move_x = - self.move_x self.move_y = - self.move_y if self.collision_sign_bx == 2 and self.move_x > 0: self.move_y = - self.move_y if self.distanceb < self.radius and self.collision_sign_by == 2 and self.collision_sign_bx == 3: self.move_y = - self.move_y # 球在砖块左、右两侧中间的碰撞检测 if self.distanceb < self.radius and self.collision_sign_by == 3: self.move_x = - self.move_x class Main(GameWindow, Rect, Ball, Brick, Collision, Score, Win, GameOver): '''创建主程序类''' def __init__(self, *args, **kw): super(Main, self).__init__(*args, **kw) super(GameWindow, self).__init__(*args, **kw) super(Rect, self).__init__(*args, **kw) super(Ball, self).__init__(*args, **kw) super(Brick, self).__init__(*args, **kw) super(Collision, self).__init__(*args, **kw) super(Score, self).__init__(*args, **kw) super(Win, self).__init__(*args, **kw) # 定义游戏开始标识 start_sign = 0 while True: self.backgroud() self.rectmove() self.countscore() if self.over_sign == 1 or self.win_sign == 1: break # 获取游戏窗口状态 for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() if event.type == MOUSEBUTTONDOWN: pressed_array = pygame.mouse.get_pressed() if pressed_array[0]: start_sign = 1 if start_sign == 0: self.ballready() else: self.ballmove() self.brickarrange() # 更新游戏窗口 pygame.display.update() # 控制游戏窗口刷新频率 time.sleep(0.0050) if __name__ == '__main__': pygame.init() pygame.font.init() catchball = Main()