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package websocket
import (
"fmt"
"github.com/gin-gonic/gin"
"github.com/gorilla/websocket"
"go.uber.org/zap"
"goskeleton/app/global/consts"
"goskeleton/app/global/my_errors"
"goskeleton/app/global/variable"
"goskeleton/app/utils/websocket/core"
)
/**
websocket模块相关事件执行顺序
1.onOpen
2.OnMessage
3.OnError
4.OnClose
*/
type Ws struct {
WsClient *core.Client
}
// OnOpen 事件函数
func (w *Ws) OnOpen(context *gin.Context) (*Ws, bool) {
if client, ok := (&core.Client{}).OnOpen(context); ok {
token := context.GetString(consts.ValidatorPrefix + "token")
variable.ZapLog.Info("获取到的客户端上线时携带的唯一标记值:", zap.String("token", token))
// 成功上线以后,开发者可以基于客户端上线时携带的唯一参数(这里用token键表示)
// 在数据库查询更多的其他字段信息,直接追加在 Client 结构体上,方便后续使用
//client.ClientMoreParams.UserParams1 = token
//client.ClientMoreParams.UserParams2 = "456"
//fmt.Printf("最终每一个客户端(client) 已有的参数:%+v\n", client)
w.WsClient = client
go w.WsClient.Heartbeat() // 一旦握手+协议升级成功,就为每一个连接开启一个自动化的隐式心跳检测包
return w, true
} else {
return nil, false
}
}
// OnMessage 处理业务消息
func (w *Ws) OnMessage(context *gin.Context) {
go w.WsClient.ReadPump(func(messageType int, receivedData []byte) {
//参数说明
//messageType 消息类型1=文本
//receivedData 服务器接收到客户端例如js客户端发来的的数据[]byte 格式
tempMsg := "服务器已经收到了你的消息==>" + string(receivedData)
// 回复客户端已经收到消息;
if err := w.WsClient.SendMessage(messageType, tempMsg); err != nil {
variable.ZapLog.Error("消息发送出现错误", zap.Error(err))
}
}, w.OnError, w.OnClose)
}
// OnError 客户端与服务端在消息交互过程中发生错误回调函数
func (w *Ws) OnError(err error) {
w.WsClient.State = 0 // 发生错误状态设置为0, 心跳检测协程则自动退出
variable.ZapLog.Error("远端掉线、卡死、刷新浏览器等会触发该错误:", zap.Error(err))
//fmt.Printf("远端掉线、卡死、刷新浏览器等会触发该错误: %v\n", err.Error())
}
// OnClose 客户端关闭回调发生onError回调以后会继续回调该函数
func (w *Ws) OnClose() {
w.WsClient.Hub.UnRegister <- w.WsClient // 向hub管道投递一条注销消息由hub中心负责关闭连接、删除在线数据
}
// GetOnlineClients 获取在线的全部客户端
func (w *Ws) GetOnlineClients() {
fmt.Printf("在线客户端数量:%d\n", len(w.WsClient.Hub.Clients))
}
// BroadcastMsg (每一个客户端都有能力)向全部在线客户端广播消息
func (w *Ws) BroadcastMsg(sendMsg string) {
for onlineClient := range w.WsClient.Hub.Clients {
//获取每一个在线的客户端,向远端发送消息
if err := onlineClient.SendMessage(websocket.TextMessage, sendMsg); err != nil {
variable.ZapLog.Error(my_errors.ErrorsWebsocketWriteMgsFail, zap.Error(err))
}
}
}