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package container
import (
"goskeleton/app/global/my_errors"
"goskeleton/app/global/variable"
"log"
"strings"
"sync"
)
// 定义一个全局键值对存储容器
var sMap sync . Map
// CreateContainersFactory 创建一个容器工厂
func CreateContainersFactory ( ) * containers {
return & containers { }
}
// 定义一个容器结构体
type containers struct {
}
// Set 1.以键值对的形式将代码注册到容器
func ( c * containers ) Set ( key string , value interface { } ) ( res bool ) {
if _ , exists := c . KeyIsExists ( key ) ; exists == false {
sMap . Store ( key , value )
res = true
} else {
// 程序启动阶段, zaplog 未初始化, 使用系统log打印启动时候发生的异常日志
if variable . ZapLog == nil {
log . Fatal ( my_errors . ErrorsContainerKeyAlreadyExists + ",请解决键名重复问题,相关键:" + key )
} else {
// 程序启动初始化完成
variable . ZapLog . Warn ( my_errors . ErrorsContainerKeyAlreadyExists + ", 相关键:" + key )
}
}
return
}
// Delete 2.删除
func ( c * containers ) Delete ( key string ) {
sMap . Delete ( key )
}
// Get 3.传递键,从容器获取值
func ( c * containers ) Get ( key string ) interface { } {
if value , exists := c . KeyIsExists ( key ) ; exists {
return value
}
return nil
}
// KeyIsExists 4. 判断键是否被注册
func ( c * containers ) KeyIsExists ( key string ) ( interface { } , bool ) {
return sMap . Load ( key )
}
// FuzzyDelete 按照键的前缀模糊删除容器中注册的内容
func ( c * containers ) FuzzyDelete ( keyPre string ) {
sMap . Range ( func ( key , value interface { } ) bool {
if keyname , ok := key . ( string ) ; ok {
if strings . HasPrefix ( keyname , keyPre ) {
sMap . Delete ( keyname )
}
}
return true
} )
}