diff --git a/skierGames.py b/skierGames.py new file mode 100644 index 0000000..41bf0ac --- /dev/null +++ b/skierGames.py @@ -0,0 +1,136 @@ +import pygame, sys, random + +skier_images = ["./bg_img/skier_down.png", "./bg_img/skier_right1.png", "./bg_img/skier_right2.png", + "./bg_img/skier_left2.png", "./bg_img/skier_left1.png"] + +class SkierClass(pygame.sprite.Sprite): + def __init__(self): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.image.load("./bg_img/skier_down.png") + self.rect = self.image.get_rect() + self.rect.center = [320, 100] + self.angle = 0 + + def turn(self, direction): + self.angle = self.angle + direction + if self.angle < -2: self.angle = -2 + if self.angle > 2: self.angle = 2 + center = self.rect.center + self.image = pygame.image.load(skier_images[self.angle]) + self.rect = self.image.get_rect() + self.rect.center = center + speed = [self.angle, 6 - abs(self.angle) * 2] + return speed + + def move(self, speed): + self.rect.centerx = self.rect.centerx + speed[0] + if self.rect.centerx < 20: self.rect.centerx = 20 + if self.rect.centerx > 620: self.rect.centerx = 620 + +class ObstacleClass(pygame.sprite.Sprite): + def __init__(self, image_file, location, type): + pygame.sprite.Sprite.__init__(self) + self.image_file = image_file + self.image = pygame.image.load(image_file) + self.location = location + self.rect = self.image.get_rect() + self.rect.center = location + self.type = type + self.passed = False + + def scroll(self, terrainPos): + self.rect.centery = self.location[1] - terrainPos + +def create_map(start, end): + obstacles = pygame.sprite.Group() + locations = [] + gates = pygame.sprite.Group() + for i in range(10): + row = random.randint(start, end) + col = random.randint(0, 9) + location = [col * 64 + 20, row * 64 + 20] + if not (location in locations): + locations.append(location) + type = random.choice(["tree", "flag"]) + if type == "tree": img = "./bg_img/skier_tree.png" + elif type == "flag": img = "./bg_img/skier_flag.png" + obstacle = ObstacleClass(img, location, type) + obstacles.add(obstacle) + return obstacles + +def animate(): + screen.fill([255, 255, 255]) + pygame.display.update(obstacles.draw(screen)) + screen.blit(skier.image, skier.rect) + screen.blit(score_text, [10, 10]) + pygame.display.flip() + +def updateObstacleGroup(map0, map1): + obstacles = pygame.sprite.Group() + for ob in map0: obstacles.add(ob) + for ob in map1: obstacles.add(ob) + return obstacles + +pygame.init() +pygame.mixer.init() +pygame.mixer.music.load("./bg_music/bg_music.mp3") +pygame.mixer.music.set_volume(0.3) +pygame.mixer.music.play(-1) +screen = pygame.display.set_mode([640,640]) +clock = pygame.time.Clock() +skier = SkierClass() +speed = [0, 6] +map_position = 0 +points = 0 +map0 = create_map(20, 29) +map1 = create_map(10, 19) +activeMap = 0 + +obstacles = updateObstacleGroup(map0, map1) + +font = pygame.font.Font(None, 50) + +while True: + clock.tick(30) + for event in pygame.event.get(): + if event.type == pygame.QUIT: sys.exit() + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_LEFT: + speed = skier.turn(-1) + elif event.key == pygame.K_RIGHT: + speed = skier.turn(1) + skier.move(speed) + map_position += speed[1] + + if map_position >=640 and activeMap == 0: + activeMap = 1 + map0 = create_map(20, 29) + obstacles = updateObstacleGroup(map0, map1) + if map_position >=1280 and activeMap == 1: + activeMap = 0 + for ob in map0: + ob.location[1] = ob.location[1] - 1280 + map_position = map_position - 1280 + map1 = create_map(10, 19) + obstacles = updateObstacleGroup(map0, map1) + + for obstacle in obstacles: + obstacle.scroll(map_position) + + hit = pygame.sprite.spritecollide(skier, obstacles, False) + if hit: + if hit[0].type == "tree" and not hit[0].passed: + points = points - 100 + skier.image = pygame.image.load("./bg_img/skier_crash.png") + animate() + pygame.time.delay(1000) + skier.image = pygame.image.load("./bg_img/skier_down.png") + skier.angle = 0 + speed = [0, 6] + hit[0].passed = True + elif hit[0].type == "flag" and not hit[0].passed: + points += 10 + obstacles.remove(hit[0]) + + score_text = font.render("Score: " +str(points), 1, (0, 0, 0)) + animate()