diff --git a/arts.py b/arts.py new file mode 100644 index 0000000..96298d4 --- /dev/null +++ b/arts.py @@ -0,0 +1,19 @@ +import pygame,sys,random,time +from pygame.color import THECOLORS +pygame.init() +screen = pygame.display.set_mode([640,480]) +screen.fill([255,255,255]) +for i in range(100): + width = random.randint(0,250) + height = random.randint(0,100) + top = random.randint(0,400) + left = random.randint(0,500) + color_name = random.choice(THECOLORS.keys()) + color = THECOLORS[color_name] + pygame.draw.rect(screen,color,[left,top,width,height],3) + pygame.time.delay(80) + pygame.display.flip() +while True: + for event in pygame.event.get(): + if event.type == pygame.QUIT: + sys.exit() diff --git a/drawTree.py b/drawTree.py new file mode 100644 index 0000000..b83b673 --- /dev/null +++ b/drawTree.py @@ -0,0 +1,13 @@ +import pygame,sys +pygame.init() +dots = [[221, 432],[225, 331],[133, 342],[141, 310],[51, 230],[74,217],[58,153],[114,164],[123,135],[176,190],[159,77], +[193,93],[230,28],[267,93],[301,77],[284,190],[327,135],[336,164],[402,153],[386,217],[409,230],[319,310],[327,342], +[233,311],[237,432]] +screen = pygame.display.set_mode([640,480]) +screen.fill([225,225,225]) +pygame.draw.lines(screen,[255,0,0],True,dots,2) +pygame.display.flip() +while True: + for event in pygame.event.get(): + if event.type == pygame.QUIT: + sys.exit() diff --git a/eventsGames.py b/eventsGames.py new file mode 100644 index 0000000..3c34f11 --- /dev/null +++ b/eventsGames.py @@ -0,0 +1,45 @@ +import pygame,sys +pygame.init() +screen = pygame.display.set_mode([640,480]) +background = pygame.Surface(screen.get_size()) +background.fill([255,255,255]) +clock = pygame.time.Clock() +delay = 100 +interval = 50 +pygame.key.set_repeat(delay,interval) +class Ball(pygame.sprite.Sprite): + def __init__(self,image_file,speed,location): + pygame.sprite.Sprite.__init__(self) + self.image = pygame.image.load(image_file) + self.rect = self.image.get_rect() + self.rect.left,self.rect.top = location + self.speed = speed + def move(self): + if self.rect.left <= screen.get_rect().left or self.rect.right >= screen.get_rect().right: + self.speed[0] = - self.speed[0] + newpos = self.rect.move(self.speed) + self.rect = newpos + +myball = Ball("./bg_img/no.png",[10,0],[20,20]) +held_town = False +while 1: + for event in pygame.event.get(): + if event.type == pygame.QUIT: + sys.exit() + elif event.type == pygame.KEYDOWN: + if event.key == pygame.K_UP: + myball.rect.top = myball.rect.top - 10 + elif event.key == pygame.K_DOWN: + myball.rect.top = myball.rect.top + 10 + elif event.type == pygame.MOUSEBUTTONDOWN: + held_town = True + elif event.type == pygame.MOUSEBUTTONUP: + held_town = False + elif event.type == pygame.MOUSEMOTION: + if held_town: + myball.rect.center = event.pos + clock.tick(10) + screen.blit(background,[0,0]) + myball.move() + screen.blit(myball.image,myball.rect) + pygame.display.flip()