import pygame,sys from random import * class myBallClass(pygame.sprite.Sprite): def __init__(self,image_file,location,speed): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load(image_file) self.rect = self.image.get_rect() self.rect.left,self.rect.top = location self.speed = speed def move(self): self.rect = self.rect.move(self.speed) if self.rect.left < 0 or self.rect.right > width: self.speed[0] = - self.speed[0] if self.rect.top < 0 or self.rect.bottom > height: self.speed[1] = - self.speed[1] def animate(group): screen.fill([255,255,255]) for ball in group: ball.move() for ball in group: group.remove(ball) if pygame.sprite.spritecollide(ball,group,False): ball.speed[0] = - ball.speed[0] ball.speed[1] = - ball.speed[1] group.add(ball) screen.blit(ball.image,ball.rect) pygame.display.flip() # pygame.time.delay(20) size = width,height = 640,480 screen = pygame.display.set_mode(size) screen.fill([255,255,255]) img_file = "./bg_img/no.png" clock = pygame.time.Clock() group = pygame.sprite.Group() for row in range(0,2): for column in range(0,2): location = [column * 180 + 10,row * 180 + 10] speed = [choice([-2,2]),choice([-2,2])] ball = myBallClass(img_file,location,speed) group.add(ball) while True: for event in pygame.event.get(): if event.type == pygame.QUIT: frame_rate = clock.get_fps() print "frame_rate = ",frame_rate sys.exit() animate(group) clock.tick(30)