forked from hnu202109060118/23456789
parent
f62900f251
commit
cfb59fc96d
@ -1,2 +1,128 @@
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# 23456789
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import pygame
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pygame.init()
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pygame.init()
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screen = pygame.display.set_mode((600, 670)) # 设置窗口长宽
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pygame.display.set_caption('五子棋-EduCoder') # 设置 pygame 窗口名
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space = 20
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cell_size = 40 # 每个格子大小
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cell_num = 15 # 设置线条数
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chess_arr = [] # 创建列表记录落子位置
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flag = 1
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def lianzi(lx, ly, dx, dy, m):
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tx, ty, s = lx, ly, 0
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while True:
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tx += dx
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ty += dy
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if tx < 0 or tx >= cell_num or ty < 0 or ty >= cell_num or m[ty][tx] == 0: return s
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s += 1
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def win(chess_arr, flag):
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lx = chess_arr[-1][0]
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ly = chess_arr[-1][1]
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m = [[0] * cell_num for i in range(cell_num)]
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for x, y, c in chess_arr:
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if c == flag:
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m[y][x] = 1
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dire_arr = [[(-1, 0), (1, 0)], [(0, -1), (0, 1)], [(-1, -1), (1, 1)], [(-1, 1), (1, -1)]]
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for dire1, dire2 in dire_arr:
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dx, dy = dire1
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num1 = lianzi(lx, ly, dx, dy, m)
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dx, dy = dire2
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num2 = lianzi(lx, ly, dx, dy, m)
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if num1 + num2 + 1 >= 5: return True
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return False
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game_state = 1
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while True:
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pygame.display.update()
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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exit()
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if event.type == pygame.MOUSEBUTTONUP:
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x, y = pygame.mouse.get_pos()
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xi, yi = int((x - space) / cell_size + 0.5), int((y - space) / cell_size + 0.5)
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if game_state == 1 and 0 <= xi < cell_num and 0 <= yi < cell_num and (xi, yi, 1) not in chess_arr and (
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xi, yi, 2) not in chess_arr:
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chess_arr.append((xi, yi, flag))
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if win(chess_arr, flag):
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game_state = 2 if flag == 1 else 3
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else:
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flag = 2 if flag == 1 else 1
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if 0 <= x <= 600 <= y <= 660:
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if 20 <= x <= 140 and 600 <= y <= 660:
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if chess_arr == []:
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print('当前没有棋子')
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else:
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del chess_arr[-1]
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flag = 2 if flag == 1 else 1
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if 160 <= x <= 280 and 600 <= y <= 660:
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chess_arr = []
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game_state = 1
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if 300 <= x <= 420 and 600 <= y <= 660:
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if flag == 1:
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game_state = 3
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if flag == 2:
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game_state = 2
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pygame.draw.rect(screen, (100, 100, 0), ((0, 600), (80, 40)), 0)
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screen.fill((204, 153, 102))
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# pygame.draw.line(窗口, 线条颜色, 开始坐标, 结束坐标, 线条大小 )
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for x in range(space, 601 - space, cell_size):
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pygame.draw.line(screen, (200, 200, 200), (x, 0 + space), (x, 600 - space), 1)
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for y in range(space, 601 - space, cell_size):
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pygame.draw.line(screen, (200, 200, 200), (space, y), (600 - space, y), 1)
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pygame.draw.rect(screen, (180, 120, 80), ((20, 600), (120, 60)), 0)
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pygame.draw.rect(screen, (150, 100, 75), ((20, 600), (120, 60)), 1)
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myfont1 = pygame.font.SysFont('microsoftjhengheiui', 30)
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win_text = '撤 回'
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textImage = myfont1.render(win_text, True, (0, 0, 0))
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screen.blit(textImage, (45, 610))
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pygame.draw.rect(screen, (180, 120, 80), ((160, 600), (120, 60)), 0)
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pygame.draw.rect(screen, (150, 100, 75), ((160, 600), (120, 60)), 1)
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win_text = '重 开'
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textImage = myfont1.render(win_text, True, (0, 0, 0))
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screen.blit(textImage, (185, 610))
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pygame.draw.rect(screen, (180, 120, 80), ((300, 600), (120, 60)), 0)
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pygame.draw.rect(screen, (150, 100, 75), ((300, 600), (120, 60)), 1)
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win_text = '认 输'
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textImage = myfont1.render(win_text, True, (0, 0, 0))
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screen.blit(textImage, (325, 610))
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pygame.draw.circle(screen, (0, 0, 0), (space + 4 * cell_size, space + 4 * cell_size), 2, 3)
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pygame.draw.circle(screen, (0, 0, 0), (space + 4 * cell_size, space + 10 * cell_size), 2, 3)
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pygame.draw.circle(screen, (0, 0, 0), (space + 10 * cell_size, space + 4 * cell_size), 2, 3)
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pygame.draw.circle(screen, (0, 0, 0), (space + 10 * cell_size, space + 10 * cell_size), 2, 3)
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pygame.draw.circle(screen, (0, 0, 0), (space + 7 * cell_size, space + 7 * cell_size), 2, 3)
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for x, y, c in chess_arr:
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chess_color = (30, 30, 30) if c == 1 else (225, 225, 225)
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pygame.draw.circle(screen, chess_color, [x * cell_size + space, y * cell_size + space], 16, 16)
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for x, y, c in chess_arr:
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m = [[0] * cell_num for i in range(cell_num)]
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if c == 1:
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m[y][x] = 1
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elif c == 2:
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m[y][x] = 2
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if game_state != 1:
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myfont = pygame.font.SysFont('microsoftjhengheiui', 60)
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white = (255, 255, 255) if game_state == 2 else (0, 0, 0)
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win_text = "%s 方 胜 利" % ('黑' if game_state == 2 else '白')
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textImage = myfont.render(win_text, True, white)
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screen.blit(textImage, (150, 240))
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pygame.display.update()
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