import pygame pygame.init() screen = pygame.display.set_mode((600, 670)) # 设置窗口长宽 pygame.display.set_caption('五子棋-EduCoder') # 设置 pygame 窗口名 space = 20 cell_size = 40 # 每个格子大小 cell_num = 15 # 设置线条数 chess_arr = [] # 创建列表记录落子位置 flag = 1 def lianzi(lx, ly, dx, dy, m): tx, ty, s = lx, ly, 0 while True: tx += dx ty += dy if tx < 0 or tx >= cell_num or ty < 0 or ty >= cell_num or m[ty][tx] == 0: return s s += 1 def win(chess_arr, flag): lx = chess_arr[-1][0] ly = chess_arr[-1][1] m = [[0] * cell_num for i in range(cell_num)] for x, y, c in chess_arr: if c == flag: m[y][x] = 1 dire_arr = [[(-1, 0), (1, 0)], [(0, -1), (0, 1)], [(-1, -1), (1, 1)], [(-1, 1), (1, -1)]] for dire1, dire2 in dire_arr: dx, dy = dire1 num1 = lianzi(lx, ly, dx, dy, m) dx, dy = dire2 num2 = lianzi(lx, ly, dx, dy, m) if num1 + num2 + 1 >= 5: return True return False game_state = 1 while True: pygame.display.update() for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() exit() if event.type == pygame.MOUSEBUTTONUP: x, y = pygame.mouse.get_pos() xi, yi = int((x - space) / cell_size + 0.5), int((y - space) / cell_size + 0.5) if game_state == 1 and 0 <= xi < cell_num and 0 <= yi < cell_num and (xi, yi, 1) not in chess_arr and ( xi, yi, 2) not in chess_arr: chess_arr.append((xi, yi, flag)) if win(chess_arr, flag): game_state = 2 if flag == 1 else 3 else: flag = 2 if flag == 1 else 1 if 0 <= x <= 600 <= y <= 660: if 20 <= x <= 140 and 600 <= y <= 660: if chess_arr == []: print('当前没有棋子') else: del chess_arr[-1] flag = 2 if flag == 1 else 1 if 160 <= x <= 280 and 600 <= y <= 660: chess_arr = [] game_state = 1 if 300 <= x <= 420 and 600 <= y <= 660: if flag == 1: game_state = 3 if flag == 2: game_state = 2 pygame.draw.rect(screen, (100, 100, 0), ((0, 600), (80, 40)), 0) screen.fill((204, 153, 102)) # pygame.draw.line(窗口, 线条颜色, 开始坐标, 结束坐标, 线条大小 ) for x in range(space, 601 - space, cell_size): pygame.draw.line(screen, (200, 200, 200), (x, 0 + space), (x, 600 - space), 1) for y in range(space, 601 - space, cell_size): pygame.draw.line(screen, (200, 200, 200), (space, y), (600 - space, y), 1) pygame.draw.rect(screen, (180, 120, 80), ((20, 600), (120, 60)), 0) pygame.draw.rect(screen, (150, 100, 75), ((20, 600), (120, 60)), 1) myfont1 = pygame.font.SysFont('microsoftjhengheiui', 30) win_text = '撤 回' textImage = myfont1.render(win_text, True, (0, 0, 0)) screen.blit(textImage, (45, 610)) pygame.draw.rect(screen, (180, 120, 80), ((160, 600), (120, 60)), 0) pygame.draw.rect(screen, (150, 100, 75), ((160, 600), (120, 60)), 1) win_text = '重 开' textImage = myfont1.render(win_text, True, (0, 0, 0)) screen.blit(textImage, (185, 610)) pygame.draw.rect(screen, (180, 120, 80), ((300, 600), (120, 60)), 0) pygame.draw.rect(screen, (150, 100, 75), ((300, 600), (120, 60)), 1) win_text = '认 输' textImage = myfont1.render(win_text, True, (0, 0, 0)) screen.blit(textImage, (325, 610)) pygame.draw.circle(screen, (0, 0, 0), (space + 4 * cell_size, space + 4 * cell_size), 2, 3) pygame.draw.circle(screen, (0, 0, 0), (space + 4 * cell_size, space + 10 * cell_size), 2, 3) pygame.draw.circle(screen, (0, 0, 0), (space + 10 * cell_size, space + 4 * cell_size), 2, 3) pygame.draw.circle(screen, (0, 0, 0), (space + 10 * cell_size, space + 10 * cell_size), 2, 3) pygame.draw.circle(screen, (0, 0, 0), (space + 7 * cell_size, space + 7 * cell_size), 2, 3) for x, y, c in chess_arr: chess_color = (30, 30, 30) if c == 1 else (225, 225, 225) pygame.draw.circle(screen, chess_color, [x * cell_size + space, y * cell_size + space], 16, 16) for x, y, c in chess_arr: m = [[0] * cell_num for i in range(cell_num)] if c == 1: m[y][x] = 1 elif c == 2: m[y][x] = 2 if game_state != 1: myfont = pygame.font.SysFont('microsoftjhengheiui', 60) white = (255, 255, 255) if game_state == 2 else (0, 0, 0) win_text = "%s 方 胜 利" % ('黑' if game_state == 2 else '白') textImage = myfont.render(win_text, True, white) screen.blit(textImage, (150, 240)) pygame.display.update()