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import pygame
pygame.init()
screen = pygame.display.set_mode((600, 670)) # 设置窗口长宽
pygame.display.set_caption('五子棋-EduCoder') # 设置 pygame 窗口名
space = 20
cell_size = 40 # 每个格子大小
cell_num = 15 # 设置线条数
chess_arr = [] # 创建列表记录落子位置
flag = 1
def lianzi(lx, ly, dx, dy, m):
tx, ty, s = lx, ly, 0
while True:
tx += dx
ty += dy
if tx < 0 or tx >= cell_num or ty < 0 or ty >= cell_num or m[ty][tx] == 0: return s
s += 1
def win(chess_arr, flag):
lx = chess_arr[-1][0]
ly = chess_arr[-1][1]
m = [[0] * cell_num for i in range(cell_num)]
for x, y, c in chess_arr:
if c == flag:
m[y][x] = 1
dire_arr = [[(-1, 0), (1, 0)], [(0, -1), (0, 1)], [(-1, -1), (1, 1)], [(-1, 1), (1, -1)]]
for dire1, dire2 in dire_arr:
dx, dy = dire1
num1 = lianzi(lx, ly, dx, dy, m)
dx, dy = dire2
num2 = lianzi(lx, ly, dx, dy, m)
if num1 + num2 + 1 >= 5: return True
return False
game_state = 1
while True:
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
if event.type == pygame.MOUSEBUTTONUP:
x, y = pygame.mouse.get_pos()
xi, yi = int((x - space) / cell_size + 0.5), int((y - space) / cell_size + 0.5)
if game_state == 1 and 0 <= xi < cell_num and 0 <= yi < cell_num and (xi, yi, 1) not in chess_arr and (
xi, yi, 2) not in chess_arr:
chess_arr.append((xi, yi, flag))
if win(chess_arr, flag):
game_state = 2 if flag == 1 else 3
else:
flag = 2 if flag == 1 else 1
if 0 <= x <= 600 <= y <= 660:
if 20 <= x <= 140 and 600 <= y <= 660:
if chess_arr == []:
print('当前没有棋子')
else:
del chess_arr[-1]
flag = 2 if flag == 1 else 1
if 160 <= x <= 280 and 600 <= y <= 660:
chess_arr = []
game_state = 1
if 300 <= x <= 420 and 600 <= y <= 660:
if flag == 1:
game_state = 3
if flag == 2:
game_state = 2
pygame.draw.rect(screen, (100, 100, 0), ((0, 600), (80, 40)), 0)
screen.fill((204, 153, 102))
# pygame.draw.line(窗口, 线条颜色, 开始坐标, 结束坐标, 线条大小 )
for x in range(space, 601 - space, cell_size):
pygame.draw.line(screen, (200, 200, 200), (x, 0 + space), (x, 600 - space), 1)
for y in range(space, 601 - space, cell_size):
pygame.draw.line(screen, (200, 200, 200), (space, y), (600 - space, y), 1)
pygame.draw.rect(screen, (180, 120, 80), ((20, 600), (120, 60)), 0)
pygame.draw.rect(screen, (150, 100, 75), ((20, 600), (120, 60)), 1)
myfont1 = pygame.font.SysFont('microsoftjhengheiui', 30)
win_text = '撤 回'
textImage = myfont1.render(win_text, True, (0, 0, 0))
screen.blit(textImage, (45, 610))
pygame.draw.rect(screen, (180, 120, 80), ((160, 600), (120, 60)), 0)
pygame.draw.rect(screen, (150, 100, 75), ((160, 600), (120, 60)), 1)
win_text = '重 开'
textImage = myfont1.render(win_text, True, (0, 0, 0))
screen.blit(textImage, (185, 610))
pygame.draw.rect(screen, (180, 120, 80), ((300, 600), (120, 60)), 0)
pygame.draw.rect(screen, (150, 100, 75), ((300, 600), (120, 60)), 1)
win_text = '认 输'
textImage = myfont1.render(win_text, True, (0, 0, 0))
screen.blit(textImage, (325, 610))
pygame.draw.circle(screen, (0, 0, 0), (space + 4 * cell_size, space + 4 * cell_size), 2, 3)
pygame.draw.circle(screen, (0, 0, 0), (space + 4 * cell_size, space + 10 * cell_size), 2, 3)
pygame.draw.circle(screen, (0, 0, 0), (space + 10 * cell_size, space + 4 * cell_size), 2, 3)
pygame.draw.circle(screen, (0, 0, 0), (space + 10 * cell_size, space + 10 * cell_size), 2, 3)
pygame.draw.circle(screen, (0, 0, 0), (space + 7 * cell_size, space + 7 * cell_size), 2, 3)
for x, y, c in chess_arr:
chess_color = (30, 30, 30) if c == 1 else (225, 225, 225)
pygame.draw.circle(screen, chess_color, [x * cell_size + space, y * cell_size + space], 16, 16)
for x, y, c in chess_arr:
m = [[0] * cell_num for i in range(cell_num)]
if c == 1:
m[y][x] = 1
elif c == 2:
m[y][x] = 2
if game_state != 1:
myfont = pygame.font.SysFont('microsoftjhengheiui', 60)
white = (255, 255, 255) if game_state == 2 else (0, 0, 0)
win_text = "%s 方 胜 利" % ('黑' if game_state == 2 else '白')
textImage = myfont.render(win_text, True, white)
screen.blit(textImage, (150, 240))
pygame.display.update()