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import sys
import time
import pygame
import random
from collections import OrderedDict
from PIL import Image, ImageTk
import tkinter as tk
import datetime
#定义棋盘的类
class Qipan:
def __init__(self,size=4):
#随机方向
self.position=[
[1,0],#下
[-1,0],#上
[0,1],#右
[0,-1]#左
]
#棋盘大小
self.size=size
#棋盘点击坐标字典
self.click_react={'x':{},'y':{}}
#pos有序字典记录每个xy坐标
self.pos=OrderedDict()
#初始化数字化棋盘
num=1
for i in range(size):#i是行j是列
for j in range(size):
posxy=tuple([i,j])
self.pos[posxy]=num
num+=1
#保证是随机棋盘,从正确的棋盘移动至随机棋盘
for i in range(1000):
positions=random.choice(self.position)
change_op=addtu(posxy,positions)#相加移动
if change_op in self.pos:
tmp=self.pos[change_op]
self.pos[change_op]=size*size
self.pos[posxy]=tmp
posxy=change_op
#将点击区域与坐标相挂钩xy
for y in range(self.size):
for x in range(self.size):
#x
x0=x*qizi_size+100
x1=(x+1)*qizi_size+100
click_x=(x0,x1)################################
self.click_react['x'][click_x]=x
#y
y0=y*qizi_size+150
y1=(y+1)*qizi_size+150
click_y=(y0,y1)
self.click_react['y'][click_y]=y
#实现移动棋子
def move(self,x,y):
#判断对应的是第几行第几列
xnum=-1
for i,j in self.click_react['x'].items():
if i[0]<=x<i[1]:
xnum=j
break
if xnum ==-1:
return False
ynum=-1
for i,j in self.click_react['y'].items():
if i[0]<=y<i[1]:
ynum=j
break
if ynum==-1:
return False
#
#判断该棋子周围是否可以移动
for i in self.position:
change_op=addtu((ynum,xnum),i)
if change_op in self.pos:
if self.pos[change_op]==self.size*self.size:
self.pos[change_op],self.pos[(ynum,xnum)]=self.pos[(ynum,xnum)],self.pos[change_op]
break
#判断移动之后是否已经赢了
def win(self):
number=1
for i in range(self.size):
for j in range(self.size):
if self.pos[(i,j)]==number:
number+=1
continue
else:
return False
return True
#常量定义
FPS=60
size=3
qizi_size=100
photo_height=300
photo_width=300
main_page_height=700
main_page_width=1000
game_page_height=700
game_page_width=1000
BLACK = (0,0,0)
button_color = (255, 0, 0)
#背景颜色
background_image = pygame.image.load('background.jpg')
BACKGROUND_QIZI_COLOR="#ffffff"
#定义元组相加
def addtu(tuple1,tuple2):
tmp=(tuple1[0]+tuple2[0],tuple1[1]+tuple2[1])
return tmp
#定义输出文本函数
def print_text(game_page, font, x, y, text, fcolor=(255, 255, 255)):
imgText = font.render(text, True, fcolor)
game_page.blit(imgText, (x, y))
#开始绘画拼图
def draw_img(qipan,game_page):
for i in range(qipan.size):
for j in range(qipan.size):
temp=qipan.pos[(i,j)]
if temp == qipan.size*qipan.size:
color=pygame.Color(BACKGROUND_QIZI_COLOR)
x=qizi_size*j+100
y=qizi_size*i+150
pygame.draw.rect(game_page,color,(x,y,qizi_size,qizi_size))
else:
img=pygame.image.load("photo/img{}.jpg".format(temp)).convert()
game_page.blit(img,(j*qizi_size+100,i*qizi_size+150))
global rand_photo
img=pygame.image.load('photo/{}.jpg'.format(rand_photo)).convert()
game_page.blit(img,(size*qizi_size+360,150))
font = pygame.font.SysFont('KaiTi', 30)
with open('record/note_size{}.txt'.format(tmp_size), 'r', encoding='utf-8') as file:
note = file.read()
if note != '暂无记录':
temp = note.split(' ')
text_note = font.render('最快:'+str(temp[0])+'s', True, (255,0,0))
game_page.blit(text_note,(30,80))
global button_fanhui
global button_tuichu
button_fanhui = pygame.Rect(700, 600, 140, 50)
button_tuichu = pygame.Rect(850, 600, 140, 50)
pygame.draw.rect(game_page, button_color, button_fanhui)
pygame.draw.rect(game_page, button_color, button_tuichu)
# 在按钮上显示文字
text1 = font.render("返 回", True, BLACK)
text2 = font.render("退出游戏", True, BLACK)
game_page.blit(text1, (button_fanhui.x + 10, button_fanhui.y + 10))
game_page.blit(text2, (button_tuichu.x + 10, button_tuichu.y + 10))
#
#
def press(game_over,qipan,NOb,times):
global game_start,start_time,elapsed_time
for event in pygame.event.get():
#设置定时器,记录完成时间
if event.type ==NOb and not game_over:
times+=1
#设置使用时间页面
elif event.type==pygame.QUIT:
pygame.quit()
sys.exit()
#鼠标点击之后的操作
elif event.type==pygame.MOUSEBUTTONUP:
if button_fanhui.collidepoint(event.pos):
pygame.quit()
main_init()
if button_tuichu.collidepoint(event.pos):
pygame.quit()
sys.exit()
if game_start==0:
game_start=1
start_time = time.time()
elapsed_time=0
if event.button == 1 and not game_over:
x,y=event.pos
#qipan.move(x,y)#移动棋盘
xnum=-1
for i,j in qipan.click_react['x'].items():
if i[0]<=x<i[1]:
xnum=j
break
if xnum ==-1:
return False
ynum=-1
for i,j in qipan.click_react['y'].items():
if i[0]<=y<i[1]:
ynum=j
break
if ynum==-1:
return False
#
#判断该棋子周围是否可以移动
for i in qipan.position:
change_op=addtu((ynum,xnum),i)
if change_op in qipan.pos:
if qipan.pos[change_op]==qipan.size*qipan.size:
qipan.pos[change_op],qipan.pos[(ynum,xnum)]=qipan.pos[(ynum,xnum)],qipan.pos[change_op]
break
#####需要修改
if NOb:
return times
#
#游戏结算画面
def game_over_win(game_page,qipan,clock,size, text):
font =pygame.font.SysFont('KaiTi',50)
while True:
if press(True,qipan,None,None):
break
game_page.blit(background_image, (0, 0))
draw_img(qipan,game_page)#绘画整个页面
font1 = pygame.font.SysFont('KaiTi', 50)
tmp_time=size*size*20-elapsed_time
print_text(game_page,font1, 50, 20, '%03d' % tmp_time, (200,40,40))
temp = text.split('\n')
if len(temp) == 1:
game_page.blit(font.render(temp[0], True, (255, 0, 0)),(250,20))
else:
game_page.blit(font.render(temp[0], True, (255, 0, 0)),(250,20))
game_page.blit(font.render(temp[1], True, (255, 0, 0)),(270,80))
pygame.display.update()
clock.tick(FPS)######
#
#输掉比赛
def game_over_lose(game_page,q,clock,text):
font =pygame.font.SysFont('KaiTi',50)
while True:
if press(True,q,None,None):
break
game_page.blit(background_image, (0, 0))
draw_img(q,game_page)#绘画整个页面
font1 = pygame.font.SysFont('KaiTi', 50)
print_text(game_page,font1, 50, 20, '%03d' % 0, (200,40,40))#输出时间为0
game_page.blit(font.render(str(text), True, (255, 0, 0)),(390,20))
pygame.display.update()
clock.tick(FPS)
#"说明"界面实现
def bangzhu():
pygame.init()
bangzhu_page=pygame.display.set_mode((900,600))
pygame.display.set_caption("华容道拼图游戏")
bangzhu_page.blit(background_image, (0, 0))
font = pygame.font.SysFont('KaiTi', 25)
text1 = font.render('华容道是古老的中国民间益智游戏,以其变化多端、百玩不厌', True, (0,0,0))
text2 = font.render('的特点与魔方、独立钻石棋一起被国外智力专家并称为"智力', True, (0,0,0))
text3 = font.render('游戏界的三个不可思议"。它与七巧板、九连环等中国传统益', True, (0,0,0))
text4 = font.render('智玩具还有个代名词叫作"中国的难题"', True, (0,0,0))
text5 = font.render('1. 点击空白区块,相邻图片将向空白区块移动', True, (0,0,0))
text6 = font.render('2. 将所有分割后的图片拼成完整的图片即可通关', True, (0,0,0))
text7 = font.render('3. 3*3、4*4、5*5, 3种难度等级并有时间限制等你来挑战', True, (0,0,0))
tip = pygame.Surface((700, 300))
tip.fill(color = (255,255,255))
tip.blit(text1, (20, 30))
tip.blit(text2, (20, 55))
tip.blit(text3, (20, 80))
tip.blit(text4, (20, 105))
tip.blit(text5, (20, 155))
tip.blit(text6, (20, 180))
tip.blit(text7, (20, 205))
bangzhu_page.blit(tip, (100, 70))
button = pygame.Rect(370, 450, 140, 50)
font1 = pygame.font.SysFont('KaiTi', 30)
pygame.draw.rect(bangzhu_page, (255, 0, 0), button)
text = font1.render("返 回", True, BLACK)
bangzhu_page.blit(text, (button.x + 10, button.y + 10))
pygame.display.flip()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
if button.collidepoint(event.pos):
pygame.quit()
main_init()
#"反馈"界面pygame实现
def fankui1():
pygame.init()
fankui_page=pygame.display.set_mode((900,600))
pygame.display.set_caption("华容道拼图游戏")
fankui_page.blit(background_image, (0, 0))
button1 = pygame.Rect(250, 500, 140, 50)
button2 = pygame.Rect(500, 500, 140, 50)
font = pygame.font.SysFont('KaiTi', 30)
pygame.draw.rect(fankui_page, (255, 0, 0), button1)
pygame.draw.rect(fankui_page, (255, 0, 0), button2)
text1 = font.render("提 交", True, BLACK)
text2 = font.render("取 消", True, BLACK)
fankui_page.blit(text1, (button1.x + 10, button1.y + 10))
fankui_page.blit(text2, (button2.x + 10, button2.y + 10))
text = font.render("请留下您宝贵的意见和建议", True, BLACK)
fankui_page.blit(text, (270,20))
pygame.display.flip()
font1 = pygame.font.SysFont('KaiTi', 25)
input_rect = pygame.Rect(100, 70, 700, 350)
color = pygame.Color((255,255,255))
active = False
text = '请输入:'
text_count = 0
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
if button1.collidepoint(event.pos):
if text != ' ' and text != '请输入:':
with open('feedback_pygame/count.txt', 'r', encoding='utf-8') as file:
count = int(file.read())
count += 1
with open('feedback_pygame/message-{}.txt'.format(count), 'w', encoding='utf-8') as file:
file.write(text)
with open('feedback_pygame/count.txt'.format(count), 'w', encoding='utf-8') as file:
file.write(str(count))
window1 = tk.Tk()
window1.title("提交成功")
window1.geometry("300x150+600+300")
label1 = tk.Label(window1, text="提交成功", font=("Arial", 24))
label1.pack() # 将标签添加到窗口中并显示出来
label2 = tk.Label(window1, text="感谢您的反馈", font=("Arial", 18))
label2.pack()
button = tk.Button(window1, text="确 认", font=("Arial", 18), command=window1.destroy)
button.pack()
window1.mainloop()
pygame.quit()
main_init()
elif button2.collidepoint(event.pos):
pygame.quit()
main_init()
# 如果鼠标点击了输入区域,激活输入状态
elif input_rect.collidepoint(event.pos):
active = not active
if active==True:
text=''
else:
text='请输入:'
else:
active = False
text='请输入:'
if event.type == pygame.KEYDOWN:
# 如果输入状态激活,处理键盘输入
if active:
if event.key == pygame.K_RETURN:
text += '\n' # 按下回车键时添加换行符
text_count = 0
elif event.key == pygame.K_BACKSPACE:
text = text[:-1]
text_count -= 1
else:
text += event.unicode
text_count += 1
if text_count == 52:
text += '\n'
text_count = 0
# 绘制输入区域
pygame.draw.rect(fankui_page, color, input_rect)
lines = text.split('\n')
for i, line in enumerate(lines):
text_surface = font1.render(line, True, BLACK)
fankui_page.blit(text_surface, (input_rect.x + 5, input_rect.y + 5 + i*font.get_linesize()))
pygame.draw.rect(fankui_page, BLACK, input_rect, 2)
pygame.display.flip()
#"反馈"界面tkinter实现
def fankui2():
def tijiao():
def queren():
window1.destroy
root.destroy()
main_init()
feedback = text.get("1.0", "end-1c") # 获取输入框中的文本内容
with open('feedback_tkinter/count.txt', 'r', encoding='utf-8') as file:
count = int(file.read())
count += 1
with open('feedback_tkinter/message-{}.txt'.format(count), 'w', encoding='utf-8') as file:
file.write(feedback)
with open('feedback_tkinter/count.txt'.format(count), 'w', encoding='utf-8') as file:
file.write(str(count))
window1 = tk.Tk()
window1.title("提交成功")
window1.geometry("300x150+600+300")
label1 = tk.Label(window1, text="反馈成功", font=("KaiTi", 24))
label1.pack() # 将标签添加到窗口中并显示出来
label2 = tk.Label(window1, text="感谢您的反馈", font=("KaiTi", 18))
label2.pack()
button = tk.Button(window1, text="确 认", font=("KaiTi", 18), command=queren)
button.pack()
window1.mainloop()
def fanhui():
root.destroy()
main_init()
root = tk.Tk()
root.title("华容道拼图游戏")
root.geometry("900x600+310+100") # 设置窗口大小和位置
image = Image.open("background.jpg")
# 将图片转换为Tkinter所支持的格式
background_image = ImageTk.PhotoImage(image)
# 创建Label组件并设置背景图片
background_label = tk.Label(root, image=background_image)
background_label.place(relwidth=1, relheight=1)
info_label = tk.Label(root, text="请留下您宝贵的意见和建议", font=('KaiTi', 24))
info_label.place(relx=0.5, rely=0.1, anchor='center')
info_label.configure(bg='red')
text = tk.Text(root, font=('KaiTi', 16), height=15, width=60)
text.place(x=120, y=100)
submit_button = tk.Button(root, text="提 交", command=tijiao, width=8, height=1, font=('KaiTi', 22), bg='red') # 创建提交按钮并设置字体大小为12
submit_button.place(x=250, y=500)
cancel_button = tk.Button(root, text="取 消", command=fanhui, width=8, height=1, font=('KaiTi', 22), bg='red') # 创建取消按钮
cancel_button.place(x=500, y=500)
root.mainloop()
#"查看最快记录"界面实现
def jilu():
pygame.init()
julu_page=pygame.display.set_mode((900,600))
pygame.display.set_caption("华容道拼图游戏")
julu_page.blit(background_image, (0, 0))
button = pygame.Rect(370, 450, 140, 50)
font = pygame.font.SysFont('KaiTi', 30)
pygame.draw.rect(julu_page, (255, 0, 0), button)
text = font.render("返 回", True, BLACK)
julu_page.blit(text, (button.x + 10, button.y + 10))
input_rect = pygame.Rect(80, 130, 740, 250)
pygame.draw.rect(julu_page, (255,255,255), input_rect)
font1 = pygame.font.SysFont('KaiTi', 30)
with open('record/note_size3.txt', 'r', encoding='utf-8') as file:
note_3 = file.read()
with open('record/note_size4.txt', 'r', encoding='utf-8') as file:
note_4 = file.read()
with open('record/note_size5.txt', 'r', encoding='utf-8') as file:
note_5 = file.read()
if note_3 == '暂无记录':
text_3 = font1.render('普通难度:暂无记录...', True, BLACK)
else:
temp = note_3.split(' ')
text = f'普通难度:最快{temp[0]}s{temp[1]}{temp[2]}创下'
text_3 = font1.render(text, True, BLACK)
if note_4 == '暂无记录':
text_4 = font1.render('困难难度:暂无记录...', True, BLACK)
else:
temp = note_4.split(' ')
text = f'困难难度:最快{temp[0]}s{temp[1]}{temp[2]}创下'
text_4 = font1.render(text, True, BLACK)
if note_5 == '暂无记录':
text_5 = font1.render('地狱难度:暂无记录...', True, BLACK)
else:
temp = note_5.split(' ')
text = f'地狱难度:最快{temp[0]}s{temp[1]}{temp[2]}创下'
text_5 = font1.render(text, True, BLACK)
julu_page.blit(text_3, (input_rect.x + 20, input_rect.y + 40))
julu_page.blit(text_4, (input_rect.x + 20, input_rect.y + 110))
julu_page.blit(text_5, (input_rect.x + 20, input_rect.y + 180))
pygame.display.flip()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
if button.collidepoint(event.pos):
pygame.quit()
main_init()
#初始化主界面
def main_init():
pygame.init()
main_page=pygame.display.set_mode((main_page_width,main_page_height))
pygame.display.set_caption("华容道拼图游戏")
main_page.blit(background_image, (0, 0))
font0 = pygame.font.SysFont('KaiTi', 50)
text0 = font0.render('华 容 道 拼 图 游 戏', True, BLACK)
main_page.blit(text0, (250, 40))
font1 = pygame.font.SysFont('KaiTi', 30)
text1 = font1.render('专 业: 计算机科学与技术', True, BLACK)
main_page.blit(text1, (320, 120))
text2 = font1.render('班 级: 计科2105', True, BLACK)
main_page.blit(text2, (320, 160))
text3 = font1.render('学生姓名: 向玉鑫', True, BLACK)
main_page.blit(text3, (320, 200))
text4 = font1.render('学 号: 21412030528', True, BLACK)
main_page.blit(text4, (320, 240))
text5 = font1.render('指导老师: 肖哲', True, BLACK)
main_page.blit(text5, (320, 280))
button2 = pygame.Rect(200, 400, 140, 50)
button3 = pygame.Rect(400, 400, 140, 50)
button4 = pygame.Rect(600, 400, 140, 50)
button5 = pygame.Rect(200, 480, 140, 50)
button6 = pygame.Rect(400, 480, 140, 50)
button7 = pygame.Rect(600, 480, 140, 50)
button8 = pygame.Rect(400, 560, 140, 50)
button9 = pygame.Rect(600, 560, 140, 50)
# 绘制按钮
pygame.draw.rect(main_page, button_color, button2)
pygame.draw.rect(main_page, button_color, button3)
pygame.draw.rect(main_page, button_color, button4)
pygame.draw.rect(main_page, button_color, button5)
pygame.draw.rect(main_page, button_color, button6)
pygame.draw.rect(main_page, button_color, button7)
pygame.draw.rect(main_page, button_color, button8)
pygame.draw.rect(main_page, button_color, button9)
# 在按钮上显示文字
font2 = pygame.font.SysFont('KaiTi', 24)
text2 = font1.render("普通难度", True, BLACK)
text3 = font1.render("困难难度", True, BLACK)
text4 = font1.render("地狱难度", True, BLACK)
text5 = font1.render("说 明", True, BLACK)
text6 = font2.render("反馈pygame", True, BLACK)
text7 = font1.render("最快记录", True, BLACK)
text8 = font1.render("退出游戏", True, BLACK)
text9 = font2.render("反馈tkinter", True, BLACK)
main_page.blit(text2, (button2.x + 10, button2.y + 10))
main_page.blit(text3, (button3.x + 10, button3.y + 10))
main_page.blit(text4, (button4.x + 10, button4.y + 10))
main_page.blit(text5, (button5.x + 10, button5.y + 10))
main_page.blit(text6, (button6.x + 10, button6.y + 10))
main_page.blit(text7, (button7.x + 10, button7.y + 10))
main_page.blit(text8, (button8.x + 10, button8.y + 10))
main_page.blit(text9, (button9.x + 5, button9.y + 10))
pygame.display.flip()
global tmp_size
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
if button2.collidepoint(event.pos):
tmp_size = 3
pygame.quit()
game_init()
elif button3.collidepoint(event.pos):
tmp_size = 4
pygame.quit()
game_init()
elif button4.collidepoint(event.pos):
tmp_size = 5
pygame.quit()
game_init()
elif button5.collidepoint(event.pos):
pygame.quit()
bangzhu()
elif button6.collidepoint(event.pos):
pygame.quit()
fankui1()
elif button7.collidepoint(event.pos):
pygame.quit()
jilu()
elif button8.collidepoint(event.pos):
pygame.quit()
sys.exit()
elif button9.collidepoint(event.pos):
pygame.quit()
fankui2()
#初始化游戏界面
def game_init():
pygame.init()
game_page=pygame.display.set_mode((main_page_width,main_page_height))
pygame.display.set_caption("华容道拼图游戏")
game_page.blit(background_image, (0, 0))
#定义时间变量
global game_start,start_time,elapsed_time
game_start=0
start_time=None
elapsed_time=0#使用时间
over_time=tmp_size*tmp_size*20
clock=pygame.time.Clock()
q=Qipan(tmp_size)
NOb=pygame.USEREVENT+1
pygame.time.set_timer(NOb,1000)
times=0
img_dict=["1","2","3"]
rand_nob1 = random.randint(0,2)
global rand_nob
global rand_photo
rand_nob=rand_nob1
rand_photo=img_dict[rand_nob]
img=Image.open('photo/{}.jpg'.format(rand_photo))
img=img.resize((photo_width,photo_height))
img.save("photo/{}.jpg".format(rand_photo))
#重新分割图片
img=Image.open('photo/{}.jpg'.format(rand_photo))
img_width=img.width
img_height=img.height
img_we=img_width/tmp_size
img_he=img_height/tmp_size
#创建切片元组
img_list=[]
count=1
for i in range(tmp_size):
for j in range(tmp_size):
leftup_y=i*img_he
leftup_x=j*img_we
rightdown_y=(i+1)*img_he
rightdown_x=(j+1)*img_we
tmp_s=(leftup_x,leftup_y,rightdown_x,rightdown_y)
tmp_img=img.crop(tmp_s)
tmp_img=tmp_img.resize((qizi_size,qizi_size))
img_list.append(tmp_img)
tmp_img.save('photo/img{}.jpg'.format(count))
count+=1
while True:
if q.win():
break
if elapsed_time==over_time:
break
if game_start==1:
elapsed_time=int(time.time()-start_time)
times=press(False,q,NOb,times)
if times==-1:
break
game_page.blit(background_image, (0, 0))
print_text(game_page, pygame.font.SysFont('KaiTi', 50), 50, 20, '%03d' % (over_time-elapsed_time), (200,40,40))
draw_img(q,game_page)
pygame.display.update()
clock.tick(FPS)
elapsed_time=int(time.time()-start_time)
if elapsed_time==over_time:
game_over_lose(game_page,q,clock,text="游戏失败!")
elif not times==-1:
text = "游戏胜利,总共用时:"+str(elapsed_time)+"s"
with open('record/note_size{}.txt'.format(tmp_size), 'r', encoding='utf-8') as file:
note = file.read()
if note == '暂无记录':
current_time = datetime.datetime.now()
year = current_time.year
month = current_time.month
day = current_time.day
hour = current_time.hour
minute = current_time.minute
second = current_time.second
content = '{:03d}'.format(elapsed_time)+' '+str(year)+'-'+'{:02d}'.format(month)+'-'+'{:02d}'.format(day)+' '+'{:02d}'.format(hour)+':'+'{:02d}'.format(minute)+':'+'{:02d}'.format(second)
with open('record/note_size{}.txt'.format(tmp_size), 'w', encoding='utf-8') as file:
file.write(content)
else:
temp = note.split(' ')
if int(elapsed_time) < int(temp[0]):
text = "游戏胜利,总共用时:"+str(elapsed_time)+"s\n恭喜你打破最快记录"
current_time = datetime.datetime.now()
year = current_time.year
month = current_time.month
day = current_time.day
hour = current_time.hour
minute = current_time.minute
second = current_time.second
content = '{:03d}'.format(elapsed_time)+' '+str(year)+'-'+'{:02d}'.format(month)+'-'+'{:02d}'.format(day)+' '+'{:02d}'.format(hour)+':'+'{:02d}'.format(minute)+':'+'{:02d}'.format(second)
with open('record/note_size{}.txt'.format(tmp_size), 'w', encoding='utf-8') as file:
file.write(content)
game_over_win(game_page,q,clock,tmp_size,text)
def main():
main_init()
if __name__=="__main__":
while True:
main()