diff --git a/pj4.c b/pj4.c new file mode 100644 index 0000000..82ba7da --- /dev/null +++ b/pj4.c @@ -0,0 +1,134 @@ +#include +#include + +#define SIZE 9 + +void printMatrix(int matrix[SIZE][SIZE]); +bool isValidSudoku(int matrix[SIZE][SIZE]); +bool solveSudoku(int matrix[SIZE][SIZE]); +bool isSafe(int matrix[SIZE][SIZE], int row, int col, int num); +bool findUnassignedLocation(int matrix[SIZE][SIZE], int *row, int *col); + +int main() { + int board1[SIZE][SIZE] = { + {8, 3, 0, 0, 7, 0, 0, 0, 0}, + {6, 0, 0, 1, 9, 5, 0, 0, 0}, + {0, 9, 8, 0, 0, 0, 0, 6, 0}, + {8, 0, 0, 0, 6, 0, 0, 0, 3}, + {4, 0, 0, 8, 0, 3, 0, 0, 1}, + {7, 0, 0, 0, 2, 0, 0, 0, 6}, + {0, 6, 0, 0, 0, 0, 2, 8, 0}, + {0, 0, 0, 4, 1, 9, 0, 0, 5}, + {0, 0, 0, 0, 8, 0, 0, 7, 9} + }; + + printf("The original Sudoku matrix:\n"); + printMatrix(board1); + + if (!isValidSudoku(board1)) { + printf("False: Invalid initial Sudoku matrix!\nNo solution!\n"); + } else { + printf("True: Valid initial Sudoku matrix!\n"); + + if (solveSudoku(board1)) { + printf("The solution of Sudoku matrix:\n"); + printMatrix(board1); + } else { + printf("No solution!\n"); + } + } + + return 0; +} + +void printMatrix(int matrix[SIZE][SIZE]) { + printf("|-------|-------|-------|\n"); + for (int i = 0; i < SIZE; i++) { + for (int j = 0; j < SIZE; j++) { + if (j % 3 == 0) printf("| "); + if (matrix[i][j] == 0) { + printf(". "); + } else { + printf("%d ", matrix[i][j]); + } + } + printf("|\n"); + if (i % 3 == 2) printf("|-------|-------|-------|\n"); + } +} + +bool isValidSudoku(int matrix[SIZE][SIZE]) { + bool rowUsed[SIZE][SIZE + 1] = {false}; + bool colUsed[SIZE][SIZE + 1] = {false}; + bool blockUsed[SIZE][SIZE + 1] = {false}; + + for (int row = 0; row < SIZE; row++) { + for (int col = 0; col < SIZE; col++) { + int num = matrix[row][col]; + if (num != 0) { + int blockIndex = (row / 3) * 3 + (col / 3); + if (rowUsed[row][num] || colUsed[col][num] || blockUsed[blockIndex][num]) { + printf("False: Invalid initial Sudoku matrix!\n"); + if (rowUsed[row][num]) { + printf("The number %d in the row %d has been used!\n", num, row + 1); + } else if (colUsed[col][num]) { + printf("The number %d in the col %d has been used!\n", num, col + 1); + } else if (blockUsed[blockIndex][num]) { + printf("The number %d in the block %d has been used!\n", num, blockIndex + 1); + } + return false; + } + rowUsed[row][num] = colUsed[col][num] = blockUsed[blockIndex][num] = true; + } + } + } + return true; +} + + +bool solveSudoku(int matrix[SIZE][SIZE]) { + int row, col; + + if (!findUnassignedLocation(matrix, &row, &col)) { + return true; + } + + for (int num = 1; num <= SIZE; num++) { + if (isSafe(matrix, row, col, num)) { + matrix[row][col] = num; + if (solveSudoku(matrix)) { + return true; + } + matrix[row][col] = 0; + } + } + return false; +} + +bool findUnassignedLocation(int matrix[SIZE][SIZE], int *row, int *col) { + for (*row = 0; *row < SIZE; (*row)++) { + for (*col = 0; *col < SIZE; (*col)++) { + if (matrix[*row][*col] == 0) { + return true; + } + } + } + return false; +} + +bool isSafe(int matrix[SIZE][SIZE], int row, int col, int num) { + for (int x = 0; x < SIZE; x++) { + if (matrix[row][x] == num || matrix[x][col] == num) { + return false; + } + } + int startRow = row - row % 3, startCol = col - col % 3; + for (int i = 0; i < 3; i++) { + for (int j = 0; j < 3; j++) { + if (matrix[i + startRow][j + startCol] == num) { + return false; + } + } + } + return true; +}