From 4680e1e285195a34abd3525a28b5c83f309b6b87 Mon Sep 17 00:00:00 2001 From: pyw2frxge <3498086094@qq.com> Date: Fri, 31 May 2024 18:43:52 +0800 Subject: [PATCH] ADD file via upload --- dayu.py | 218 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 218 insertions(+) create mode 100644 dayu.py diff --git a/dayu.py b/dayu.py new file mode 100644 index 0000000..f571c21 --- /dev/null +++ b/dayu.py @@ -0,0 +1,218 @@ +# 大鱼吃小鱼 + +import pygame +import random +from pygame.locals import * +from pygame.math import * +from sys import exit + +pygame.init() # 初始化 +pygame.mixer.init() + +# 图片资源导入 +music_botton=pygame.image.load(r'D:\pycharm\PycharmProjects\大鱼吃小鱼\.venv\image\music.png') # 图片-音乐 +background = pygame.image.load(r'D:\pycharm\PycharmProjects\大鱼吃小鱼\.venv\image\background.png') # 图片-背景 +img_fish = pygame.image.load(r"D:\pycharm\PycharmProjects\大鱼吃小鱼\.venv\image\thefish.png") # 图片-玩家操控的鱼 +img_small = pygame.image.load(r"D:\pycharm\PycharmProjects\大鱼吃小鱼\.venv\image\small.png") # 图片-小鱼 +img_middle1 = pygame.image.load(r"D:\pycharm\PycharmProjects\大鱼吃小鱼\.venv\image\middle1.png") # 图片-中鱼1 +img_middle2 = pygame.image.load(r"D:\pycharm\PycharmProjects\大鱼吃小鱼\.venv\image\middle2.png") # 图片-中鱼2 +img_big1 = pygame.image.load(r"D:\pycharm\PycharmProjects\大鱼吃小鱼\.venv\image\big1.png") # 图片-大鱼1 +img_big2 = pygame.image.load(r"D:\pycharm\PycharmProjects\大鱼吃小鱼\.venv\image\big2.png") # 图片-大鱼2 +img_shark = pygame.image.load(r"D:\pycharm\PycharmProjects\大鱼吃小鱼\.venv\image\shark.png") # 图片-鲨鱼 + +# 图片资源处理 +new_fish = pygame.transform.rotozoom(img_fish,0,0.2) # 图片旋转180°,并缩放为原来的0.2倍 + +new_small1 = pygame.transform.rotozoom(img_small,0,0.18) # 图片旋转180°,缩放为原来的0.18倍。并生成水平翻转的图片2 +new_small2 = pygame.transform.rotozoom(img_small,0,0.18) + +new_middle12 = pygame.transform.rotozoom(img_middle1,0,0.35) # 图片旋转180°,缩放为原来的0.35倍。并生成水平翻转的图片2 +new_middle11 = pygame.transform.flip(new_middle12,1,0) +new_middle22 = pygame.transform.rotozoom(img_middle2,0,0.35) +new_middle21 = pygame.transform.flip(new_middle22,1,0) + +new_big12 = pygame.transform.rotozoom(img_big1,0,0.6) +new_big11 = pygame.transform.flip(new_big12,1,0) +new_big22 = pygame.transform.rotozoom(img_big2,0,0.6) +new_big21 = pygame.transform.flip(new_big22,1,0) +new_shark1 = pygame.transform.rotozoom(img_shark,0,1.2) +new_shark2 = pygame.transform.flip(new_shark1,1,0) + + +pygame.mixer.music.load(r'D:\网易云\昙轩 - 海の形.mp3') # 加载为背景音乐 +pygame.mixer.music.play(-1,0.0) # 播放背景音乐 + +size = width, height = 1419,640 +screen = pygame.display.set_mode(size ) # 设置屏幕 + +pygame.display.set_caption("大鱼吃小鱼") # 设置标题 +clock = pygame.time.Clock() # 设置时钟 + +sp = Vector2(480,240) # 小鱼坐标为二维向量sp +speed = 2.0 # 速度为两个单位 +mouse_xy = (480,240) +distanse = Vector2(0,0) +fish_dir = Vector2(-1,0) +time_i=0 +fish_list=[] #四维数组:x,y,方向,品种 +npc_fish=[] +score = 0 +x1,y1=1379,0 +is_music_playing = False # 定义背景音乐的状态,默认是打开 + +while True: + clock.tick_busy_loop(60) + time_i=time_i+1 + + screen.blit(background, (0, 0)) # 背景图片 + screen.blit(music_botton, (x1,y1)) # 音乐开关图片 + + + if time_i%100 == 0: + ram_num1=random.randint(0,1) # 左右随机数 + ram_num2=random.randint(1,20) # 品种随机数:smal-12,midle-5,big-2,shark-1 + + if ram_num1 == 1: + npc_fish.append("left") + else: + npc_fish.append("right") + + if ram_num2 == 1: + npc_fish.append("shark") + elif ram_num2 >= 2 | ram_num2 <= 3: + npc_fish.append("big1") + elif ram_num2 >= 4 | ram_num2 <= 5: + npc_fish.append("big2") + elif ram_num2 >= 6 | ram_num2 <= 8: + npc_fish.append("middle1") + elif ram_num2 >= 9 | ram_num2 <= 11 : + npc_fish.append("middle2") + else: + npc_fish.append("small") + + if npc_fish[0]=="left": + npc_fish.append(0) + else: + npc_fish.append(1000) + + npc_fish.append(random.randint(0,380)) + + fish_list.append(npc_fish) + print(npc_fish) + npc_fish=[] + + for fish in fish_list: + + if fish[1] == "small": + if fish[0] == "left": + screen.blit(new_small1,(fish[2],fish[3])) + else: + screen.blit(new_small2,(fish[2],fish[3])) + if fish[1] == "middle1": + if fish[0] == "left": + screen.blit(new_middle11,(fish[2],fish[3])) + else: + screen.blit(new_middle12,(fish[2],fish[3])) + if fish[1] == "middle2": + if fish[0] == "left": + screen.blit(new_middle21,(fish[2],fish[3])) + else: + screen.blit(new_middle22,(fish[2],fish[3])) + if fish[1] == "big1": + if fish[0] == "left": + screen.blit(new_big11,(fish[2],fish[3])) + else: + screen.blit(new_big12,(fish[2],fish[3])) + if fish[1] == "big2": + if fish[0] == "left": + screen.blit(new_big21,(fish[2],fish[3])) + else: + screen.blit(new_big22,(fish[2],fish[3])) + if fish[1] == "shark": + if fish[0] == "left": + screen.blit(new_shark1,(fish[2],fish[3])) + else: + screen.blit(new_shark2,(fish[2],fish[3])) + + if fish[0] == "left": + fish[2] = fish[2] + 1 + if fish[2] == 1000: + fish_list.remove(fish) + else: + fish[2] = fish[2] - 1 + if fish[2] == -200: + fish_list.remove(fish) + + distanse = mouse_xy - sp + dis_len=distanse.length() + if dis_len < speed: + mouse_xy=sp + elif dis_len != 0: + distanse.normalize_ip() + distanse=distanse*speed + sp+=distanse + + for fish in fish_list: + fish_pos=Vector2(fish[2],fish[3]) + distanse2 = sp - fish_pos + if distanse2.length() <= 100: + img_fish = pygame.transform.rotozoom(img_fish,0,1.1) + fish_list.remove(fish) + score += 2 + + font = pygame.font.Font(r'D:\pycharm\PycharmProjects\大鱼吃小鱼\.venv\image\ziti.ttf', 50) + score_text = font.render("分数:" + str(score), 1, (255, 255, 255)) # 创建文本列表 + screen.blit(score_text, (10, 10)) # 在屏幕左上角显示分数 + + if score > 30: # 判断游戏是否达到分数 + game_over = True + else: + game_over = False + + if game_over: + font = pygame.font.Font(r'D:\pycharm\PycharmProjects\大鱼吃小鱼\.venv\image\ziti.ttf', 36) + text = font.render("游戏结束了,你的分数是:" + str(score), 1, (255, 255, 255)) + text_rect = text.get_rect(center=(width // 2, height // 2 - 100)) + screen.blit(text, text_rect) + + font = pygame.font.Font(r'D:\pycharm\PycharmProjects\大鱼吃小鱼\.venv\image\ziti.ttf', 36) + quit_button = font.render("结束游戏", 1, (255, 255, 255)) + quit_button_rect = quit_button.get_rect(center=(width // 2, height // 2)) + pygame.draw.rect(screen, (0, 255, 0), quit_button_rect, 2) + screen.blit(quit_button, quit_button_rect) + + for event in pygame.event.get(): + if event.type == QUIT: + pygame.quit() + exit() + if event.type == MOUSEBUTTONDOWN: + mouse_pos = pygame.mouse.get_pos() # 获取鼠标位置 + + if 630 <= mouse_pos[0] <= 780 and 300 <= mouse_pos[1] <= 340: + pygame.quit() + xit() + + pygame.display.flip() + + + for event in pygame.event.get(): + if event.type == MOUSEBUTTONDOWN: # 鼠标按下事件 + mouse_xy=Vector2(event.pos) # 将玩家控制的小鱼移动到鼠标点击的坐标 + distanse = mouse_xy - sp + angle = distanse.angle_to(fish_dir) + new_fish = pygame.transform.rotozoom(img_fish,angle,0.2) + + if event.type == MOUSEBUTTONDOWN and width - 50 <= mouse_xy[0] <= width and 10 <= mouse_xy[1] <= 60: + if not is_music_playing: # 如果未播放音乐则打开 + pygame.mixer.music.play(-1, 0.0) + is_music_playing = True + else: # 如果已经播放了音乐则关闭 + pygame.mixer.music.stop() + is_music_playing = False + + if event.type == pygame.QUIT: + pygame.mixer.music.stop() # 停止播放背景音乐 + exit() + + screen.blit(new_fish, sp) + pygame.display.update() # 刷新显示界面