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253 lines
7.8 KiB
253 lines
7.8 KiB
from tkinter import *
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import tkinter.messagebox as msg
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root = Tk()
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root.title('TIC-TAC-TOE---Project Gurukul')
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# labels
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Label(root, text="player1 : X", font="times 15").grid(row=0, column=1)
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Label(root, text="player2 : O", font="times 15").grid(row=0, column=2)
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digits = [1, 2, 3, 4, 5, 6, 7, 8, 9]
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# for player1 sign = X and for player2 sign= Y
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mark = ''
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# counting the no. of click
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count = 0
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panels = ["panel"] * 10
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def win(panels, sign):
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return ((panels[1] == panels[2] == panels[3] == sign)
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or (panels[1] == panels[4] == panels[7] == sign)
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or (panels[1] == panels[5] == panels[9] == sign)
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or (panels[2] == panels[5] == panels[8] == sign)
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or (panels[3] == panels[6] == panels[9] == sign)
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or (panels[3] == panels[5] == panels[7] == sign)
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or (panels[4] == panels[5] == panels[6] == sign)
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or (panels[7] == panels[8] == panels[9] == sign))
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def checker(digit):
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global count, mark, digits
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# Check which button clicked
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if digit == 1 and digit in digits:
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digits.remove(digit)
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##player1 will play if the value of count is even and for odd player2 will play
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if count % 2 == 0:
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mark = 'X'
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panels[digit] = mark
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elif count % 2 != 0:
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mark = 'O'
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panels[digit] = mark
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button1.config(text=mark)
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count = count + 1
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sign = mark
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if (win(panels, sign) and sign == 'X'):
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msg.showinfo("Result", "Player1 wins")
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root.destroy()
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elif (win(panels, sign) and sign == 'O'):
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msg.showinfo("Result", "Player2 wins")
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root.destroy()
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if digit == 2 and digit in digits:
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digits.remove(digit)
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if count % 2 == 0:
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mark = 'X'
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panels[digit] = mark
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elif count % 2 != 0:
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mark = 'O'
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panels[digit] = mark
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button2.config(text=mark)
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count = count + 1
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sign = mark
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if (win(panels, sign) and sign == 'X'):
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msg.showinfo("Result", "Player1 wins")
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root.destroy()
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elif (win(panels, sign) and sign == 'O'):
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msg.showinfo("Result", "Player2 wins")
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root.destroy()
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if digit == 3 and digit in digits:
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digits.remove(digit)
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if count % 2 == 0:
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mark = 'X'
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panels[digit] = mark
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elif count % 2 != 0:
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mark = 'O'
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panels[digit] = mark
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button3.config(text=mark)
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count = count + 1
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sign = mark
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if (win(panels, sign) and sign == 'X'):
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msg.showinfo("Result", "Player1 wins")
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root.destroy()
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elif (win(panels, sign) and sign == 'O'):
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msg.showinfo("Result", "Player2 wins")
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root.destroy()
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if digit == 4 and digit in digits:
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digits.remove(digit)
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if count % 2 == 0:
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mark = 'X'
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panels[digit] = mark
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elif count % 2 != 0:
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mark = 'O'
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panels[digit] = mark
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button4.config(text=mark)
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count = count + 1
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sign = mark
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if (win(panels, sign) and sign == 'X'):
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msg.showinfo("Result", "Player1 wins")
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root.destroy()
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elif (win(panels, sign) and sign == 'O'):
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msg.showinfo("Result", "Player2 wins")
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root.destroy()
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if digit == 5 and digit in digits:
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digits.remove(digit)
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if count % 2 == 0:
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mark = 'X'
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panels[digit] = mark
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elif count % 2 != 0:
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mark = 'O'
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panels[digit] = mark
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button5.config(text=mark)
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count = count + 1
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sign = mark
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if (win(panels, sign) and sign == 'X'):
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msg.showinfo("Result", "Player1 wins")
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root.destroy()
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elif (win(panels, sign) and sign == 'O'):
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msg.showinfo("Result", "Player2 wins")
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root.destroy()
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if digit == 6 and digit in digits:
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digits.remove(digit)
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if count % 2 == 0:
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mark = 'X'
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panels[digit] = mark
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elif count % 2 != 0:
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mark = 'O'
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panels[digit] = mark
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button6.config(text=mark)
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count = count + 1
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sign = mark
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if (win(panels, sign) and sign == 'X'):
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msg.showinfo("Result", "Player1 wins")
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root.destroy()
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elif (win(panels, sign) and sign == 'O'):
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msg.showinfo("Result", "Player2 wins")
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root.destroy()
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if digit == 7 and digit in digits:
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digits.remove(digit)
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if count % 2 == 0:
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mark = 'X'
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panels[digit] = mark
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elif count % 2 != 0:
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mark = 'O'
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panels[digit] = mark
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button7.config(text=mark)
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count = count + 1
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sign = mark
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if (win(panels, sign) and sign == 'X'):
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msg.showinfo("Result", "Player1 wins")
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root.destroy()
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elif (win(panels, sign) and sign == 'O'):
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msg.showinfo("Result", "Player2 wins")
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root.destroy()
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if digit == 8 and digit in digits:
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digits.remove(digit)
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if count % 2 == 0:
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mark = 'X'
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panels[digit] = mark
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elif count % 2 != 0:
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mark = 'O'
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panels[digit] = mark
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button8.config(text=mark)
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count = count + 1
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sign = mark
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if (win(panels, sign) and sign == 'X'):
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msg.showinfo("Result", "Player1 wins")
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root.destroy()
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elif (win(panels, sign) and sign == 'O'):
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msg.showinfo("Result", "Player2 wins")
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root.destroy()
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if digit == 9 and digit in digits:
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digits.remove(digit)
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if count % 2 == 0:
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mark = 'X'
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panels[digit] = mark
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elif count % 2 != 0:
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mark = 'O'
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panels[digit] = mark
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button9.config(text=mark)
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count = count + 1
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sign = mark
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if (win(panels, sign) and sign == 'X'):
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msg.showinfo("Result", "Player1 wins")
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root.destroy()
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elif (win(panels, sign) and sign == 'O'):
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msg.showinfo("Result", "Player2 wins")
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root.destroy()
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###if count is greater then 8 then the match has been tied
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if (count > 8 and win(panels, 'X') == False and win(panels, 'O') == False):
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msg.showinfo("Result", "Match Tied")
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root.destroy()
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####define buttons
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button1 = Button(root, width=15, font=('Times 16 bold'), height=7, command=lambda: checker(1))
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button1.grid(row=1, column=1)
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button2 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(2))
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button2.grid(row=1, column=2)
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button3 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(3))
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button3.grid(row=1, column=3)
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button4 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(4))
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button4.grid(row=2, column=1)
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button5 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(5))
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button5.grid(row=2, column=2)
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button6 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(6))
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button6.grid(row=2, column=3)
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button7 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(7))
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button7.grid(row=3, column=1)
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button8 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(8))
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button8.grid(row=3, column=2)
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button9 = Button(root, width=15, height=7, font=('Times 16 bold'), command=lambda: checker(9))
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button9.grid(row=3, column=3)
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root.mainloop()
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