diff --git a/pythonProject1/.idea/.gitignore b/pythonProject1/.idea/.gitignore
new file mode 100644
index 0000000..35410ca
--- /dev/null
+++ b/pythonProject1/.idea/.gitignore
@@ -0,0 +1,8 @@
+# 默认忽略的文件
+/shelf/
+/workspace.xml
+# 基于编辑器的 HTTP 客户端请求
+/httpRequests/
+# Datasource local storage ignored files
+/dataSources/
+/dataSources.local.xml
diff --git a/pythonProject1/.idea/inspectionProfiles/profiles_settings.xml b/pythonProject1/.idea/inspectionProfiles/profiles_settings.xml
new file mode 100644
index 0000000..105ce2d
--- /dev/null
+++ b/pythonProject1/.idea/inspectionProfiles/profiles_settings.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/pythonProject1/.idea/misc.xml b/pythonProject1/.idea/misc.xml
new file mode 100644
index 0000000..f2f139f
--- /dev/null
+++ b/pythonProject1/.idea/misc.xml
@@ -0,0 +1,4 @@
+
+
+
+
\ No newline at end of file
diff --git a/pythonProject1/.idea/modules.xml b/pythonProject1/.idea/modules.xml
new file mode 100644
index 0000000..fdd8fdf
--- /dev/null
+++ b/pythonProject1/.idea/modules.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/pythonProject1/.idea/pythonProject1.iml b/pythonProject1/.idea/pythonProject1.iml
new file mode 100644
index 0000000..f0c4c0c
--- /dev/null
+++ b/pythonProject1/.idea/pythonProject1.iml
@@ -0,0 +1,10 @@
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/pythonProject1/Game2048.py b/pythonProject1/Game2048.py
new file mode 100644
index 0000000..4ca91b9
--- /dev/null
+++ b/pythonProject1/Game2048.py
@@ -0,0 +1,495 @@
+import os
+import sys
+import numpy
+import random
+import pygame
+
+"""
+Form(): 窗口的设置
+Action(): 用户行为: 按键/鼠标
+InitGame(): 游戏初始化
+CreatNum(): 随机在一个位置生成一个数
+GetEmpty(): 获取空白方格
+MoveUp(): 向上移动
+MoveDown(): 向下移动
+MoveLeft(): 向左移动
+MoveRight(): 向右移动
+JudgeGameOver(): 判断游戏是否结束
+JudgeGameSuccess(): 判断游戏是否成功
+Paint(): 绘制表格
+"""
+
+
+class Game2048(object):
+ # 初始化函数
+ def __init__(self, screen_width, screen_height, block_gap, block_size, block_arc):
+ """
+ :param screen_width: Width of the form
+ :param screen_height: Height of the form
+ :param block_gap: Gap between two blocks
+ :param block_size: Size of a block
+ :param size: Dimension of matrix
+ :param martix: Zero matrix
+ :param is_over: Sign of the end of the game
+ :param is_success: Sign of the success of the game
+ :param form: The form
+ :param score: score
+ :param title_font: Title type and size of form
+ :param score_font: Scores type and size
+ :param tips_font: Tips type and type
+ :param font: The numberes
+ :param isadd: Add number or not
+ """
+ """ 窗口 """
+ self.screen_width = screen_width # 窗口的宽 400
+ self.screen_height = screen_height # 窗口的高 500
+ self.block_gap = block_gap # 方块间隙 10
+ self.block_size = block_size # 方块大小 86
+ self.block_arc = block_arc # 方块的弧度
+ self.size = 4 # 矩阵 4 * 4
+ self.martix = [] # 初始化矩阵 4 * 4 的 0 矩阵
+ self.form = ''
+
+ """ 其他 """
+ self.is_over = False # 游戏是否结束
+ self.is_success = False # 游戏是否成功
+ self.score = 0 # 分数
+ self.isadd = True # 是否添加数字
+ self.block_color = { # 方块颜色
+ 0: (205, 193, 180),
+ 2: (238, 228, 218),
+ 4: (237, 224, 200),
+ 8: (242, 177, 121),
+ 16: (245, 149, 99),
+ 32: (246, 124, 95),
+ 64: (246, 94, 59),
+ 128: (237, 207, 114),
+ 256: (237, 204, 97),
+ 512: (237, 200, 80),
+ 1024: (237, 197, 63),
+ 2048: (237, 194, 46)
+ }
+ self.nums_color = {
+ # 0: (0, 0, 0),
+ 0: (205, 193, 180),
+ 2: (0, 0, 0),
+ 4: (0, 0, 0),
+ 8: (255, 255, 255),
+ 16: (255, 255, 255),
+ 32: (255, 255, 255),
+ 64: (255, 255, 255),
+ 128: (255, 255, 255),
+ 256: (255, 255, 255),
+ 512: (255, 255, 255),
+ 1024: (255, 255, 255),
+ 2048: (255, 255, 255)
+ }
+
+ """ 字体 """
+ self.title_font = '' # 窗口标题字体类型及大小: 2048
+ self.score_font = '' # 分数字体类型及大小
+ self.tips_font = '' # 说明字体类型及大小
+ self.font = '' # 数字字体
+
+ # 窗口的设置
+ def Form(self):
+ """
+ init(): 初始化所有导入的 pygame 模块
+ display.set_caption(title): 设置窗口的标题
+ display.set_mode(): 初始化一个准备显示的窗口或屏幕
+ display.update(): 使绘制的显示到窗口上
+ """
+ pygame.init() # 初始化所有导入的 pygame 模块
+ pygame.display.set_caption("Game2048") # 窗口标题
+ os.environ['SDL_VIDEO_CENTERED'] = '1' # 窗口居中显示
+ self.form = pygame.display.set_mode([self.screen_width, self.screen_height], 0, 0) # 窗口大小
+ self.InitGame() # 矩阵的初始化
+
+ while True:
+ self.Action() # 用户行为: 按键/鼠标
+ self.Paint() # 表格绘制
+ pygame.display.update() # 使绘制的显示到窗口上
+
+ # 用户行为: 按键/鼠标
+ def Action(self):
+ for event in pygame.event.get(): # pygame.event.get(): 获取所有消息并将其从队列中删除
+ if event.type == pygame.QUIT: # pygame.QUIT: 窗口右上角的红 ×
+ sys.exit() # sys.exit()函数是通过抛出异常的方式来终止进程的
+ elif event.type == pygame.KEYDOWN:
+ """
+ pygame.KEYDOWN 按下键盘时
+ pygame.KEYUP 释放键盘时
+ """
+ """
+ K_ESCAPE: ESC
+ K_UP: ↑
+ K_DOWN: ↓
+ K_LEFT: ←
+ K_RIGHT: →
+ """
+
+ """ 重新开始游戏 """
+ if event.key == pygame.K_ESCAPE:
+ # print('ESC')
+ self.InitGame() # 游戏初始化
+
+ """ ↑ """
+ if event.key == pygame.K_UP and self.is_over == False:
+ # print('UP')
+ self.MoveUp()
+ # self.CreatNum()
+
+ """ ↓ """
+ if event.key == pygame.K_DOWN and self.is_over == False:
+ # print('DOWN')
+ self.MoveDown()
+ # self.CreatNum()
+
+ """ ← """
+ if event.key == pygame.K_LEFT and self.is_over == False:
+ # print('LEFT')
+ self.MoveLeft()
+ # self.CreatNum()
+
+ """ → """
+ if event.key == pygame.K_RIGHT and self.is_over == False:
+ # print('RIGHT')
+ self.MoveRight()
+ # self.CreatNum()
+
+ # 游戏初始化
+ def InitGame(self):
+ self.score = 0
+ self.is_over = False
+ self.is_success = False
+ self.martix = numpy.zeros([self.size, self.size])
+
+ # 随机生成两个数
+ for i in range(2):
+ self.isadd = True
+ self.CreatNum()
+
+ # 随机在一个位置生成一个数
+ def CreatNum(self):
+
+ list = self.GetEmpty() # 获取空白方格下标
+ if list and self.isadd:
+ """ 随机生成的数字 """
+ # 2, 4出现概率3:1
+ # random.randint(m, n): 随机生成[m, n]
+ value = 4 if random.randint(0, 3) % 3 == 0 else 2
+
+ """ 获取随机位置下标 """
+ x, y = random.sample(list, 1)[0]
+
+ """ 在随机位置上生成随机数字 """
+ self.martix[x][y] = value
+
+ self.isadd = False
+
+ # print('CreatNum: {}'.format(value), (x, y))
+ # print(self.martix)
+
+ # 获取空白方格
+ def GetEmpty(self):
+ list = []
+ for i in range(4):
+ for j in range(4):
+ if self.martix[i][j] == 0:
+ list.append([i, j])
+ return list
+
+ # 向上移动
+ def MoveUp(self):
+ # print('up')
+ """ Move Up """
+ """
+ 向上移动,只需考虑第二行到第四行
+ 共分为两种情况:
+ 1、当前数字上边无空格,即上边值不为 0
+ a. 当前数字与上边数字相等,合并
+ b. 当前数字与上边数字不相等,continue
+ 2、当前数字上边有空格,即上边值为 0, 上移
+ """
+ for j in range(4):
+ index = 0
+ for i in range(1, 4):
+ if self.martix[i][j] > 0:
+ if self.martix[i][j] == self.martix[index][j]:
+ # 当前数字 == 上边数字
+ """ 分数: 当前数字 + 上边数字
+ 数值: 上边数字 = 上边数字 + 当前数字, 当前数字 = 0 """
+ self.score += self.martix[i][j] + self.martix[index][j]
+ self.martix[index][j] = self.martix[i][j] + self.martix[index][j]
+ self.martix[i][j] = 0
+ index += 1
+ self.isadd = True
+ # 当前数字与上边数字不相等,continue 可以省略不写
+ elif self.martix[index][j] == 0:
+ # 当前数字上边有0
+ """ 分数: 不变
+ 数值: 上边数字 = 当前数字, 当前数字 = 0 """
+ self.martix[index][j] = self.martix[i][j]
+ self.martix[i][j] = 0
+ self.isadd = True
+ else:
+ index += 1
+ if self.martix[index][j] == 0:
+ # index相当于慢指针,j相当于快指针
+ # 也就是说快指针和慢指针中间可能存在一个以上的空格,或者index和j并未相邻
+ # 上边数字 = 0
+ """ 分数: 不变
+ 数值: 上边数字 = 当前数字, 当前数字 = 0 """
+ self.martix[index][j] = self.martix[i][j]
+ self.martix[i][j] = 0
+ self.isadd = True
+ # print('up')
+ # print(self.martix)
+
+ # 向下移动
+ def MoveDown(self):
+ # print('down')
+ """ Move Down """
+ """
+ 向下移动,只需考虑第一列到第三列
+ 共分为两种情况:
+ 1、当前数字下边无空格,即下边值不为 0
+ a. 当前数字与下边数字相等,合并
+ b. 当前数字与下边数字不相等,continue
+ 2、当前数字下边有空格,即下边值为 0, 下移
+ """
+ for j in range(4):
+ index = 3
+ for i in range(2, -1, -1):
+ if self.martix[i][j] > 0:
+ if self.martix[i][j] == self.martix[index][j]:
+ # 当前数字 == 下边数字
+ """ 分数: 当前数字 + 下边数字
+ 数值: 下边数字 = 下边数字 + 当前数字, 当前数字 = 0 """
+ self.score += self.martix[i][j] + self.martix[index][j]
+ self.martix[index][j] = self.martix[i][j] + self.martix[index][j]
+ self.martix[i][j] = 0
+ index -= 1
+ self.isadd = True
+ # 当前数字与下边数字不相等,continue 可以省略不写
+ elif self.martix[index][j] == 0:
+ # 当前数字下边有0
+ """ 分数: 不变
+ 数值: 下边数字 = 当前数字, 当前数字 = 0 """
+ self.martix[index][j] = self.martix[i][j]
+ self.martix[i][j] = 0
+ self.isadd = True
+ else:
+ index -= 1
+ if self.martix[index][j] == 0:
+ # index相当于慢指针,j相当于快指针
+ # 也就是说快指针和慢指针中间可能存在一个以上的空格,或者index和j并未相邻
+ # 下边数字 = 0
+ """ 分数: 不变
+ 数值: 下边数字 = 当前数字, 当前数字 = 0 """
+ self.martix[index][j] = self.martix[i][j]
+ self.martix[i][j] = 0
+ self.isadd = True
+
+ # print('down')
+ # print(self.martix)
+
+ # 向左移动
+ def MoveLeft(self):
+ # print('left')
+ """
+ Move Left
+ """
+ """
+ 向左移动,只需考虑第二列到第四列
+ 共分为两种情况:
+ 1、当前数字左边无空格,即左边值不为 0
+ a. 当前数字与左边数字相等,合并
+ b. 当前数字与左边数字不相等,continue
+ 2、当前数字左边有空格,即左边值为 0, 左移
+ """
+ for i in range(4):
+ index = 0
+ for j in range(1, 4):
+ if self.martix[i][j] > 0:
+ if self.martix[i][j] == self.martix[i][index]:
+ # 当前数字 == 左边数字
+ """ 分数: 当前数字 + 左边数字
+ 数值: 左边数字 = 左边数字 + 当前数字, 当前数字 = 0 """
+ self.score += self.martix[i][j] == self.martix[i][index]
+ self.martix[i][index] = self.martix[i][j] + self.martix[i][index]
+ self.martix[i][j] = 0
+ index += 1
+ self.isadd = True
+ # 当前数字与左边数字不相等,continue 可以省略不写
+ elif self.martix[i][index] == 0:
+ # 当前数字左边有0
+ """ 分数: 不变
+ 数值: 左边数字 = 当前数字, 当前数字 = 0 """
+ self.martix[i][index] = self.martix[i][j]
+ self.martix[i][j] = 0
+ self.isadd = True
+ else:
+ index += 1
+ if self.martix[i][index] == 0:
+ # index相当于慢指针,j相当于快指针
+ # 也就是说快指针和慢指针中间可能存在一个以上的空格,或者index和j并未相邻
+ # 左边数字 = 0
+ """ 分数: 不变
+ 数值: 左边数字 = 当前数字, 当前数字 = 0 """
+ self.martix[i][index] = self.martix[i][j]
+ self.martix[i][j] = 0
+ self.isadd = True
+ # print('left')
+ # print(self.martix)
+
+ # 向右移动
+ def MoveRight(self):
+ # print('right')
+ """
+ Move Right
+ """
+ """
+ 向右移动,只需考虑第一列到第三列
+ 共分为两种情况:
+ 1、当前数字右边无空格,即右边值不为 0
+ a. 当前数字与右边数字相等,合并
+ b. 当前数字与右边数字不相等,continue
+ 2、当前数字右边有空格,即右边值为 0, 右移
+ """
+ for i in range(4):
+ index = 3
+ for j in range(2, -1, -1):
+ if self.martix[i][j] > 0:
+ if self.martix[i][j] == self.martix[i][index]:
+ # 当前数字 == 右边数字
+ """ 分数: 当前数字 + 右边数字
+ 数值: 右边数字 = 右边数字 + 当前数字, 当前数字 = 0 """
+ self.score += self.martix[i][j] + self.martix[i][index]
+ self.martix[i][index] = self.martix[i][j] + self.martix[i][index]
+ self.martix[i][j] = 0
+ index -= 1
+ self.isadd = True
+ # 当前数字与左边数字不相等,continue 可以省略不写
+ elif self.martix[i][index] == 0:
+ # 当前数字右边有0
+ """ 分数: 不变
+ 数值: 右边数字 = 当前数字, 当前数字 = 0 """
+ self.martix[i][index] = self.martix[i][j]
+ self.martix[i][j] = 0
+ self.isadd = True
+ else:
+ index -= 1
+ if self.martix[i][index] == 0:
+ # index相当于慢指针,j相当于快指针
+ # 也就是说快指针和慢指针中间可能存在一个以上的空格,或者index和j并未相邻
+ # 右边数字 = 0
+ """ 分数: 不变
+ 数值: 右边数字 = 当前数字, 当前数字 = 0 """
+ self.martix[i][index] = self.martix[i][j]
+ self.martix[i][j] = 0
+ self.isadd = True
+ # print('right')
+ # print(self.martix)
+
+ # 判断游戏是否结束
+ def JudgeGameOver(self):
+ # 当空白空格不为空时,即游戏未结束
+ zerolist = self.GetEmpty()
+ if zerolist:
+ return False
+
+ # 当空白方格为空时,判断是否存在可合并的方格
+ for i in range(3):
+ for j in range(3):
+ if self.martix[i][j] == self.martix[i][j + 1]:
+ return False
+ if self.martix[i][j] == self.martix[i + 1][j]:
+ return False
+
+ # 若不满足以上两种情况,则游戏结束
+ return True
+
+ # 判断游戏是否成功
+ def JudgeGameSuccess(self):
+ # 检查是否有2048
+ if self.martix.max() == 2048:
+ return True
+ return False
+
+ # 绘制表格
+ def Paint(self):
+ """ 游戏背景 """
+ # fill(color): 填充某一种颜色
+ self.form.fill((220, 220, 220))
+
+ """ 字体设置 """
+ # 初始化字体
+ pygame.font.init()
+ # 添加标题
+ # f = pygame.font.get_fonts() #: 获取字体样式
+ # pygame.font.Font.render(): 在一个新 Surface 对象上绘制文本
+ self.title_font = pygame.font.SysFont('幼圆', 50, True)
+ title_text = self.title_font.render('2048', True, (0, 0, 0))
+ self.form.blit(title_text, (50, 10))
+
+ # 添加分数: 得分: 0
+ pygame.draw.rect(self.form, (128, 128, 128), (250, 0, 120, 60))
+ self.score_font = pygame.font.SysFont('幼圆', 28, True)
+ score_text = self.score_font.render('得 分', True, (0, 0, 0))
+ self.form.blit(score_text, (275, 0))
+
+ digtial_score = self.score_font.render(str(int(self.score)), True, (255, 250, 250))
+ self.form.blit(digtial_score, (280, 30))
+
+ # 添加游戏说明
+ self.tips_font = pygame.font.SysFont('simsunnsimsun', 20)
+ tips_text = self.tips_font.render('操作: ↑ ↓ ← →, 按esc键重新开始', True, (0, 0, 0))
+ self.form.blit(tips_text, (25, 70))
+
+ """ 绘制方格 """
+ for i in range(4):
+ for j in range(4):
+ # (x, y) 方块的初始位置
+ x = j * self.block_size + (j + 1) * self.block_gap
+ y = i * self.block_size + (i + 1) * self.block_gap
+ # 绘制方块
+ value = int(self.martix[i][j])
+ # print(value)
+ pygame.draw.rect(self.form, self.block_color[value], (x + 5, y + 100, self.block_size, self.block_size),
+ border_radius=self.block_arc)
+
+ # 数字字体即大小
+ if value < 10:
+ self.font = pygame.font.SysFont('simsunnsimsun', 46, True) # 数字2、4、8
+ value_text = self.font.render(str(value), True, self.nums_color[value])
+ self.form.blit(value_text, (x + 35, y + 120))
+ elif value < 100:
+ self.font = pygame.font.SysFont('simsunnsimsun', 40, True) # 数字16, 32, 64
+ value_text = self.font.render(str(value), True, self.nums_color[value])
+ self.form.blit(value_text, (x + 25, y + 120))
+ elif value < 1000:
+ self.font = pygame.font.SysFont('simsunnsimsun', 34, True) # 数字128, 256, 512
+ value_text = self.font.render(str(value), True, self.nums_color[value])
+ self.form.blit(value_text, (x + 15, y + 120))
+ else:
+ self.font = pygame.font.SysFont('simsunnsimsun', 28, True) # 数字1024, 2048
+ value_text = self.font.render(str(value), True, self.nums_color[value])
+ self.form.blit(value_text, (x + 5, y + 120))
+
+ # 新增数字
+ self.CreatNum()
+
+ """ 如果游戏结束 """
+ self.is_over = self.JudgeGameOver()
+ if self.is_over:
+ over_font = pygame.font.SysFont("simsunnsimsun", 60, True)
+ str_text = over_font.render('Game Over!', True, (255, 255, 255))
+ self.form.blit(str_text, (30, 220))
+
+ """ 如果游戏成功 """
+ self.is_success = self.JudgeGameSuccess()
+ if self.is_success:
+ success_font = pygame.font.SysFont("simsunnsimsun", 60, True)
+ str_text = success_font.render('Successful!', True, (178, 34, 34))
+ self.form.blit(str_text, (10, 220))
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diff --git a/pythonProject1/configs.py b/pythonProject1/configs.py
new file mode 100644
index 0000000..3759d82
--- /dev/null
+++ b/pythonProject1/configs.py
@@ -0,0 +1,24 @@
+import argparse
+
+def parse_args():
+ parser = argparse.ArgumentParser(description='Game 2048')
+
+ # Form
+ """
+ screen_width: Width of the form
+ screen_height: Height of the form
+ """
+ parser.add_argument('--screen_width', default=400)
+ parser.add_argument('--screen_height', default=500)
+
+ # Block
+ """
+ block_gap: Gap between two blocks
+ block_size: Size of a block
+ block_arc: Arc of a block
+ """
+ parser.add_argument('--block_gap', default=10)
+ parser.add_argument('--block_size', default=86)
+ parser.add_argument('--block_arc', default=10)
+
+ return parser.parse_args()
diff --git a/pythonProject1/main.py b/pythonProject1/main.py
new file mode 100644
index 0000000..9eeb8c5
--- /dev/null
+++ b/pythonProject1/main.py
@@ -0,0 +1,24 @@
+import configs
+from Game2048 import Game2048
+
+
+def main(args):
+ """
+ screen_width: Width of the form
+ screen_height: Height of the form
+ block_gap: Gap between two blocks
+ block_size: Size of a block
+ """
+ screen_width = args.screen_width
+ screen_height = args.screen_height
+ block_gap = args.block_gap
+ block_size = args.block_size
+ block_arc = args.block_arc
+
+ game = Game2048(screen_width, screen_height, block_gap, block_size, block_arc)
+ game.Form()
+
+
+if __name__ == '__main__':
+ args = configs.parse_args()
+ main(args)