From f0021c53dfb1acf91e73115db75d6a428eef2dea Mon Sep 17 00:00:00 2001 From: liuzhongchui <2747597949@qq.com> Date: Tue, 28 May 2024 13:06:24 +0800 Subject: [PATCH] daima --- pythonProject1/.idea/.gitignore | 8 + .../inspectionProfiles/profiles_settings.xml | 6 + pythonProject1/.idea/misc.xml | 4 + pythonProject1/.idea/modules.xml | 8 + pythonProject1/.idea/pythonProject1.iml | 10 + pythonProject1/Game2048.py | 495 ++++++++++++++++++ .../__pycache__/Game2048.cpython-312.pyc | Bin 0 -> 17495 bytes .../__pycache__/configs.cpython-312.pyc | Bin 0 -> 851 bytes pythonProject1/configs.py | 24 + pythonProject1/main.py | 24 + 10 files changed, 579 insertions(+) create mode 100644 pythonProject1/.idea/.gitignore create mode 100644 pythonProject1/.idea/inspectionProfiles/profiles_settings.xml create mode 100644 pythonProject1/.idea/misc.xml create mode 100644 pythonProject1/.idea/modules.xml create mode 100644 pythonProject1/.idea/pythonProject1.iml create mode 100644 pythonProject1/Game2048.py create mode 100644 pythonProject1/__pycache__/Game2048.cpython-312.pyc create mode 100644 pythonProject1/__pycache__/configs.cpython-312.pyc create mode 100644 pythonProject1/configs.py create mode 100644 pythonProject1/main.py diff --git a/pythonProject1/.idea/.gitignore b/pythonProject1/.idea/.gitignore new file mode 100644 index 0000000..35410ca --- /dev/null +++ b/pythonProject1/.idea/.gitignore @@ -0,0 +1,8 @@ +# 默认忽略的文件 +/shelf/ +/workspace.xml +# 基于编辑器的 HTTP 客户端请求 +/httpRequests/ +# Datasource local storage ignored files +/dataSources/ +/dataSources.local.xml diff --git a/pythonProject1/.idea/inspectionProfiles/profiles_settings.xml b/pythonProject1/.idea/inspectionProfiles/profiles_settings.xml new file mode 100644 index 0000000..105ce2d --- /dev/null +++ b/pythonProject1/.idea/inspectionProfiles/profiles_settings.xml @@ -0,0 +1,6 @@ + + + + \ No newline at end of file diff --git a/pythonProject1/.idea/misc.xml b/pythonProject1/.idea/misc.xml new file mode 100644 index 0000000..f2f139f --- /dev/null +++ b/pythonProject1/.idea/misc.xml @@ -0,0 +1,4 @@ + + + + \ No newline at end of file diff --git a/pythonProject1/.idea/modules.xml b/pythonProject1/.idea/modules.xml new file mode 100644 index 0000000..fdd8fdf --- /dev/null +++ b/pythonProject1/.idea/modules.xml @@ -0,0 +1,8 @@ + + + + + + + + \ No newline at end of file diff --git a/pythonProject1/.idea/pythonProject1.iml b/pythonProject1/.idea/pythonProject1.iml new file mode 100644 index 0000000..f0c4c0c --- /dev/null +++ b/pythonProject1/.idea/pythonProject1.iml @@ -0,0 +1,10 @@ + + + + + + + + + + \ No newline at end of file diff --git a/pythonProject1/Game2048.py b/pythonProject1/Game2048.py new file mode 100644 index 0000000..4ca91b9 --- /dev/null +++ b/pythonProject1/Game2048.py @@ -0,0 +1,495 @@ +import os +import sys +import numpy +import random +import pygame + +""" +Form(): 窗口的设置 +Action(): 用户行为: 按键/鼠标 +InitGame(): 游戏初始化 +CreatNum(): 随机在一个位置生成一个数 +GetEmpty(): 获取空白方格 +MoveUp(): 向上移动 +MoveDown(): 向下移动 +MoveLeft(): 向左移动 +MoveRight(): 向右移动 +JudgeGameOver(): 判断游戏是否结束 +JudgeGameSuccess(): 判断游戏是否成功 +Paint(): 绘制表格 +""" + + +class Game2048(object): + # 初始化函数 + def __init__(self, screen_width, screen_height, block_gap, block_size, block_arc): + """ + :param screen_width: Width of the form + :param screen_height: Height of the form + :param block_gap: Gap between two blocks + :param block_size: Size of a block + :param size: Dimension of matrix + :param martix: Zero matrix + :param is_over: Sign of the end of the game + :param is_success: Sign of the success of the game + :param form: The form + :param score: score + :param title_font: Title type and size of form + :param score_font: Scores type and size + :param tips_font: Tips type and type + :param font: The numberes + :param isadd: Add number or not + """ + """ 窗口 """ + self.screen_width = screen_width # 窗口的宽 400 + self.screen_height = screen_height # 窗口的高 500 + self.block_gap = block_gap # 方块间隙 10 + self.block_size = block_size # 方块大小 86 + self.block_arc = block_arc # 方块的弧度 + self.size = 4 # 矩阵 4 * 4 + self.martix = [] # 初始化矩阵 4 * 4 的 0 矩阵 + self.form = '' + + """ 其他 """ + self.is_over = False # 游戏是否结束 + self.is_success = False # 游戏是否成功 + self.score = 0 # 分数 + self.isadd = True # 是否添加数字 + self.block_color = { # 方块颜色 + 0: (205, 193, 180), + 2: (238, 228, 218), + 4: (237, 224, 200), + 8: (242, 177, 121), + 16: (245, 149, 99), + 32: (246, 124, 95), + 64: (246, 94, 59), + 128: (237, 207, 114), + 256: (237, 204, 97), + 512: (237, 200, 80), + 1024: (237, 197, 63), + 2048: (237, 194, 46) + } + self.nums_color = { + # 0: (0, 0, 0), + 0: (205, 193, 180), + 2: (0, 0, 0), + 4: (0, 0, 0), + 8: (255, 255, 255), + 16: (255, 255, 255), + 32: (255, 255, 255), + 64: (255, 255, 255), + 128: (255, 255, 255), + 256: (255, 255, 255), + 512: (255, 255, 255), + 1024: (255, 255, 255), + 2048: (255, 255, 255) + } + + """ 字体 """ + self.title_font = '' # 窗口标题字体类型及大小: 2048 + self.score_font = '' # 分数字体类型及大小 + self.tips_font = '' # 说明字体类型及大小 + self.font = '' # 数字字体 + + # 窗口的设置 + def Form(self): + """ + init(): 初始化所有导入的 pygame 模块 + display.set_caption(title): 设置窗口的标题 + display.set_mode(): 初始化一个准备显示的窗口或屏幕 + display.update(): 使绘制的显示到窗口上 + """ + pygame.init() # 初始化所有导入的 pygame 模块 + pygame.display.set_caption("Game2048") # 窗口标题 + os.environ['SDL_VIDEO_CENTERED'] = '1' # 窗口居中显示 + self.form = pygame.display.set_mode([self.screen_width, self.screen_height], 0, 0) # 窗口大小 + self.InitGame() # 矩阵的初始化 + + while True: + self.Action() # 用户行为: 按键/鼠标 + self.Paint() # 表格绘制 + pygame.display.update() # 使绘制的显示到窗口上 + + # 用户行为: 按键/鼠标 + def Action(self): + for event in pygame.event.get(): # pygame.event.get(): 获取所有消息并将其从队列中删除 + if event.type == pygame.QUIT: # pygame.QUIT: 窗口右上角的红 × + sys.exit() # sys.exit()函数是通过抛出异常的方式来终止进程的 + elif event.type == pygame.KEYDOWN: + """ + pygame.KEYDOWN 按下键盘时 + pygame.KEYUP 释放键盘时 + """ + """ + K_ESCAPE: ESC + K_UP: ↑ + K_DOWN: ↓ + K_LEFT: ← + K_RIGHT: → + """ + + """ 重新开始游戏 """ + if event.key == pygame.K_ESCAPE: + # print('ESC') + self.InitGame() # 游戏初始化 + + """ ↑ """ + if event.key == pygame.K_UP and self.is_over == False: + # print('UP') + self.MoveUp() + # self.CreatNum() + + """ ↓ """ + if event.key == pygame.K_DOWN and self.is_over == False: + # print('DOWN') + self.MoveDown() + # self.CreatNum() + + """ ← """ + if event.key == pygame.K_LEFT and self.is_over == False: + # print('LEFT') + self.MoveLeft() + # self.CreatNum() + + """ → """ + if event.key == pygame.K_RIGHT and self.is_over == False: + # print('RIGHT') + self.MoveRight() + # self.CreatNum() + + # 游戏初始化 + def InitGame(self): + self.score = 0 + self.is_over = False + self.is_success = False + self.martix = numpy.zeros([self.size, self.size]) + + # 随机生成两个数 + for i in range(2): + self.isadd = True + self.CreatNum() + + # 随机在一个位置生成一个数 + def CreatNum(self): + + list = self.GetEmpty() # 获取空白方格下标 + if list and self.isadd: + """ 随机生成的数字 """ + # 2, 4出现概率3:1 + # random.randint(m, n): 随机生成[m, n] + value = 4 if random.randint(0, 3) % 3 == 0 else 2 + + """ 获取随机位置下标 """ + x, y = random.sample(list, 1)[0] + + """ 在随机位置上生成随机数字 """ + self.martix[x][y] = value + + self.isadd = False + + # print('CreatNum: {}'.format(value), (x, y)) + # print(self.martix) + + # 获取空白方格 + def GetEmpty(self): + list = [] + for i in range(4): + for j in range(4): + if self.martix[i][j] == 0: + list.append([i, j]) + return list + + # 向上移动 + def MoveUp(self): + # print('up') + """ Move Up """ + """ + 向上移动,只需考虑第二行到第四行 + 共分为两种情况: + 1、当前数字上边无空格,即上边值不为 0 + a. 当前数字与上边数字相等,合并 + b. 当前数字与上边数字不相等,continue + 2、当前数字上边有空格,即上边值为 0, 上移 + """ + for j in range(4): + index = 0 + for i in range(1, 4): + if self.martix[i][j] > 0: + if self.martix[i][j] == self.martix[index][j]: + # 当前数字 == 上边数字 + """ 分数: 当前数字 + 上边数字 + 数值: 上边数字 = 上边数字 + 当前数字, 当前数字 = 0 """ + self.score += self.martix[i][j] + self.martix[index][j] + self.martix[index][j] = self.martix[i][j] + self.martix[index][j] + self.martix[i][j] = 0 + index += 1 + self.isadd = True + # 当前数字与上边数字不相等,continue 可以省略不写 + elif self.martix[index][j] == 0: + # 当前数字上边有0 + """ 分数: 不变 + 数值: 上边数字 = 当前数字, 当前数字 = 0 """ + self.martix[index][j] = self.martix[i][j] + self.martix[i][j] = 0 + self.isadd = True + else: + index += 1 + if self.martix[index][j] == 0: + # index相当于慢指针,j相当于快指针 + # 也就是说快指针和慢指针中间可能存在一个以上的空格,或者index和j并未相邻 + # 上边数字 = 0 + """ 分数: 不变 + 数值: 上边数字 = 当前数字, 当前数字 = 0 """ + self.martix[index][j] = self.martix[i][j] + self.martix[i][j] = 0 + self.isadd = True + # print('up') + # print(self.martix) + + # 向下移动 + def MoveDown(self): + # print('down') + """ Move Down """ + """ + 向下移动,只需考虑第一列到第三列 + 共分为两种情况: + 1、当前数字下边无空格,即下边值不为 0 + a. 当前数字与下边数字相等,合并 + b. 当前数字与下边数字不相等,continue + 2、当前数字下边有空格,即下边值为 0, 下移 + """ + for j in range(4): + index = 3 + for i in range(2, -1, -1): + if self.martix[i][j] > 0: + if self.martix[i][j] == self.martix[index][j]: + # 当前数字 == 下边数字 + """ 分数: 当前数字 + 下边数字 + 数值: 下边数字 = 下边数字 + 当前数字, 当前数字 = 0 """ + self.score += self.martix[i][j] + self.martix[index][j] + self.martix[index][j] = self.martix[i][j] + self.martix[index][j] + self.martix[i][j] = 0 + index -= 1 + self.isadd = True + # 当前数字与下边数字不相等,continue 可以省略不写 + elif self.martix[index][j] == 0: + # 当前数字下边有0 + """ 分数: 不变 + 数值: 下边数字 = 当前数字, 当前数字 = 0 """ + self.martix[index][j] = self.martix[i][j] + self.martix[i][j] = 0 + self.isadd = True + else: + index -= 1 + if self.martix[index][j] == 0: + # index相当于慢指针,j相当于快指针 + # 也就是说快指针和慢指针中间可能存在一个以上的空格,或者index和j并未相邻 + # 下边数字 = 0 + """ 分数: 不变 + 数值: 下边数字 = 当前数字, 当前数字 = 0 """ + self.martix[index][j] = self.martix[i][j] + self.martix[i][j] = 0 + self.isadd = True + + # print('down') + # print(self.martix) + + # 向左移动 + def MoveLeft(self): + # print('left') + """ + Move Left + """ + """ + 向左移动,只需考虑第二列到第四列 + 共分为两种情况: + 1、当前数字左边无空格,即左边值不为 0 + a. 当前数字与左边数字相等,合并 + b. 当前数字与左边数字不相等,continue + 2、当前数字左边有空格,即左边值为 0, 左移 + """ + for i in range(4): + index = 0 + for j in range(1, 4): + if self.martix[i][j] > 0: + if self.martix[i][j] == self.martix[i][index]: + # 当前数字 == 左边数字 + """ 分数: 当前数字 + 左边数字 + 数值: 左边数字 = 左边数字 + 当前数字, 当前数字 = 0 """ + self.score += self.martix[i][j] == self.martix[i][index] + self.martix[i][index] = self.martix[i][j] + self.martix[i][index] + self.martix[i][j] = 0 + index += 1 + self.isadd = True + # 当前数字与左边数字不相等,continue 可以省略不写 + elif self.martix[i][index] == 0: + # 当前数字左边有0 + """ 分数: 不变 + 数值: 左边数字 = 当前数字, 当前数字 = 0 """ + self.martix[i][index] = self.martix[i][j] + self.martix[i][j] = 0 + self.isadd = True + else: + index += 1 + if self.martix[i][index] == 0: + # index相当于慢指针,j相当于快指针 + # 也就是说快指针和慢指针中间可能存在一个以上的空格,或者index和j并未相邻 + # 左边数字 = 0 + """ 分数: 不变 + 数值: 左边数字 = 当前数字, 当前数字 = 0 """ + self.martix[i][index] = self.martix[i][j] + self.martix[i][j] = 0 + self.isadd = True + # print('left') + # print(self.martix) + + # 向右移动 + def MoveRight(self): + # print('right') + """ + Move Right + """ + """ + 向右移动,只需考虑第一列到第三列 + 共分为两种情况: + 1、当前数字右边无空格,即右边值不为 0 + a. 当前数字与右边数字相等,合并 + b. 当前数字与右边数字不相等,continue + 2、当前数字右边有空格,即右边值为 0, 右移 + """ + for i in range(4): + index = 3 + for j in range(2, -1, -1): + if self.martix[i][j] > 0: + if self.martix[i][j] == self.martix[i][index]: + # 当前数字 == 右边数字 + """ 分数: 当前数字 + 右边数字 + 数值: 右边数字 = 右边数字 + 当前数字, 当前数字 = 0 """ + self.score += self.martix[i][j] + self.martix[i][index] + self.martix[i][index] = self.martix[i][j] + self.martix[i][index] + self.martix[i][j] = 0 + index -= 1 + self.isadd = True + # 当前数字与左边数字不相等,continue 可以省略不写 + elif self.martix[i][index] == 0: + # 当前数字右边有0 + """ 分数: 不变 + 数值: 右边数字 = 当前数字, 当前数字 = 0 """ + self.martix[i][index] = self.martix[i][j] + self.martix[i][j] = 0 + self.isadd = True + else: + index -= 1 + if self.martix[i][index] == 0: + # index相当于慢指针,j相当于快指针 + # 也就是说快指针和慢指针中间可能存在一个以上的空格,或者index和j并未相邻 + # 右边数字 = 0 + """ 分数: 不变 + 数值: 右边数字 = 当前数字, 当前数字 = 0 """ + self.martix[i][index] = self.martix[i][j] + self.martix[i][j] = 0 + self.isadd = True + # print('right') + # print(self.martix) + + # 判断游戏是否结束 + def JudgeGameOver(self): + # 当空白空格不为空时,即游戏未结束 + zerolist = self.GetEmpty() + if zerolist: + return False + + # 当空白方格为空时,判断是否存在可合并的方格 + for i in range(3): + for j in range(3): + if self.martix[i][j] == self.martix[i][j + 1]: + return False + if self.martix[i][j] == self.martix[i + 1][j]: + return False + + # 若不满足以上两种情况,则游戏结束 + return True + + # 判断游戏是否成功 + def JudgeGameSuccess(self): + # 检查是否有2048 + if self.martix.max() == 2048: + return True + return False + + # 绘制表格 + def Paint(self): + """ 游戏背景 """ + # fill(color): 填充某一种颜色 + self.form.fill((220, 220, 220)) + + """ 字体设置 """ + # 初始化字体 + pygame.font.init() + # 添加标题 + # f = pygame.font.get_fonts() #: 获取字体样式 + # pygame.font.Font.render(): 在一个新 Surface 对象上绘制文本 + self.title_font = pygame.font.SysFont('幼圆', 50, True) + title_text = self.title_font.render('2048', True, (0, 0, 0)) + self.form.blit(title_text, (50, 10)) + + # 添加分数: 得分: 0 + pygame.draw.rect(self.form, (128, 128, 128), (250, 0, 120, 60)) + self.score_font = pygame.font.SysFont('幼圆', 28, True) + score_text = self.score_font.render('得 分', True, (0, 0, 0)) + self.form.blit(score_text, (275, 0)) + + digtial_score = self.score_font.render(str(int(self.score)), True, (255, 250, 250)) + self.form.blit(digtial_score, (280, 30)) + + # 添加游戏说明 + self.tips_font = pygame.font.SysFont('simsunnsimsun', 20) + tips_text = self.tips_font.render('操作: ↑ ↓ ← →, 按esc键重新开始', True, (0, 0, 0)) + self.form.blit(tips_text, (25, 70)) + + """ 绘制方格 """ + for i in range(4): + for j in range(4): + # (x, y) 方块的初始位置 + x = j * self.block_size + (j + 1) * self.block_gap + y = i * self.block_size + (i + 1) * self.block_gap + # 绘制方块 + value = int(self.martix[i][j]) + # print(value) + pygame.draw.rect(self.form, self.block_color[value], (x + 5, y + 100, self.block_size, self.block_size), + border_radius=self.block_arc) + + # 数字字体即大小 + if value < 10: + self.font = pygame.font.SysFont('simsunnsimsun', 46, True) # 数字2、4、8 + value_text = self.font.render(str(value), True, self.nums_color[value]) + self.form.blit(value_text, (x + 35, y + 120)) + elif value < 100: + self.font = pygame.font.SysFont('simsunnsimsun', 40, True) # 数字16, 32, 64 + value_text = self.font.render(str(value), True, self.nums_color[value]) + self.form.blit(value_text, (x + 25, y + 120)) + elif value < 1000: + self.font = pygame.font.SysFont('simsunnsimsun', 34, True) # 数字128, 256, 512 + value_text = self.font.render(str(value), True, self.nums_color[value]) + self.form.blit(value_text, (x + 15, y + 120)) + else: + self.font = pygame.font.SysFont('simsunnsimsun', 28, True) # 数字1024, 2048 + value_text = self.font.render(str(value), True, self.nums_color[value]) + self.form.blit(value_text, (x + 5, y + 120)) + + # 新增数字 + self.CreatNum() + + """ 如果游戏结束 """ + self.is_over = self.JudgeGameOver() + if self.is_over: + over_font = pygame.font.SysFont("simsunnsimsun", 60, True) + str_text = over_font.render('Game Over!', True, (255, 255, 255)) + self.form.blit(str_text, (30, 220)) + + """ 如果游戏成功 """ + self.is_success = self.JudgeGameSuccess() + if self.is_success: + success_font 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0000000..9eeb8c5 --- /dev/null +++ b/pythonProject1/main.py @@ -0,0 +1,24 @@ +import configs +from Game2048 import Game2048 + + +def main(args): + """ + screen_width: Width of the form + screen_height: Height of the form + block_gap: Gap between two blocks + block_size: Size of a block + """ + screen_width = args.screen_width + screen_height = args.screen_height + block_gap = args.block_gap + block_size = args.block_size + block_arc = args.block_arc + + game = Game2048(screen_width, screen_height, block_gap, block_size, block_arc) + game.Form() + + +if __name__ == '__main__': + args = configs.parse_args() + main(args)