master
xieguigang 8 years ago
parent 0e7d9a19a2
commit 78bcf413b6

@ -3,12 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27428.2027
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9092AA53-FB77-4645-B42D-1CCCA6BD08BD}") = "svg", "svg\svg.njsproj", "{8C2DAE18-8B11-4B37-A4EC-0234D7FCCF2A}"
EndProject
Project("{9092AA53-FB77-4645-B42D-1CCCA6BD08BD}") = "thinkChart", "thinkChart\thinkChart.njsproj", "{F3C0F5AB-B554-4EF8-9DF0-482240FE020D}"
ProjectSection(ProjectDependencies) = postProject
{8C2DAE18-8B11-4B37-A4EC-0234D7FCCF2A} = {8C2DAE18-8B11-4B37-A4EC-0234D7FCCF2A}
EndProjectSection
EndProject
Project("{9092AA53-FB77-4645-B42D-1CCCA6BD08BD}") = "Linq.ts", "..\TsLinq\Linq.ts\Linq.ts.njsproj", "{E0AEC189-6D05-47E4-9F69-DAFE43AC8398}"
EndProject
@ -18,10 +13,6 @@ Global
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8C2DAE18-8B11-4B37-A4EC-0234D7FCCF2A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8C2DAE18-8B11-4B37-A4EC-0234D7FCCF2A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8C2DAE18-8B11-4B37-A4EC-0234D7FCCF2A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8C2DAE18-8B11-4B37-A4EC-0234D7FCCF2A}.Release|Any CPU.Build.0 = Release|Any CPU
{F3C0F5AB-B554-4EF8-9DF0-482240FE020D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F3C0F5AB-B554-4EF8-9DF0-482240FE020D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F3C0F5AB-B554-4EF8-9DF0-482240FE020D}.Release|Any CPU.ActiveCfg = Release|Any CPU

@ -0,0 +1,26 @@
namespace Math2D.Geometry {
/**
* returns true if two lines intersect, else false
* from http://paulbourke.net/geometry/lineline2d/
*/
export function intersect(x1: number, x2: number, x3: number, x4: number,
y1: number, y2: number, y3: number, y4: number): boolean {
var mua, mub;
var denom, numera, numerb;
denom = (y4 - y3) * (x2 - x1) - (x4 - x3) * (y2 - y1);
numera = (x4 - x3) * (y1 - y3) - (y4 - y3) * (x1 - x3);
numerb = (x2 - x1) * (y1 - y3) - (y2 - y1) * (x1 - x3);
/* Is the intersection along the the segments */
mua = numera / denom;
mub = numerb / denom;
if (!(mua < 0 || mua > 1 || mub < 0 || mub > 1)) {
return true;
} else {
return false;
}
}
}

@ -0,0 +1,260 @@
namespace Layout {
export class Labeler {
private lab = [];
private anc = [];
private w = 1; // box width
private h = 1; // box width
private max_move = 5.0;
private max_angle = 0.5;
private acc = 0;
private rej = 0;
//#region "weights"
private w_len = 0.2; // leader line length
private w_inter = 1.0; // leader line intersection
private w_lab2 = 30.0; // label-label overlap
private w_lab_anc = 30.0; // label-anchor overlap
private w_orient = 3.0; // orientation bias
//#endregion
//#region ""
private energy_function: (index: number) => number;
private schedule_function: (currT: number, initialT: number, nsweeps: number) => number;
//#endregion
public constructor(
energy: (index: number) => number = null,
schedule: (currT: number, initialT: number, nsweeps: number) => number = Labeler.cooling_schedule) {
this.energy_function = energy == null ? this.energy : energy;
this.schedule_function = schedule;
}
/**
* linear cooling
*/
private static cooling_schedule(currT: number, initialT: number, nsweeps: number): number {
return (currT - (initialT / nsweeps));
}
/**
* energy function, tailored for label placement
*/
energy(index: number): number {
var lab = this.lab;
var anc = this.anc;
var m = lab.length,
ener = 0,
dx = lab[index].x - anc[index].x,
dy = anc[index].y - lab[index].y,
dist = Math.sqrt(dx * dx + dy * dy),
overlap = true,
amount = 0;
var theta = 0;
// penalty for length of leader line
if (dist > 0) ener += dist * w_len;
// label orientation bias
dx /= dist;
dy /= dist;
if (dx > 0 && dy > 0) { ener += 0 * w_orient; }
else if (dx < 0 && dy > 0) { ener += 1 * w_orient; }
else if (dx < 0 && dy < 0) { ener += 2 * w_orient; }
else { ener += 3 * w_orient; }
var x21 = lab[index].x,
y21 = lab[index].y - lab[index].height + 2.0,
x22 = lab[index].x + lab[index].width,
y22 = lab[index].y + 2.0;
var x11, x12, y11, y12, x_overlap, y_overlap, overlap_area;
for (var i = 0; i < m; i++) {
if (i != index) {
// penalty for intersection of leader lines
overlap = Math2D.Geometry.intersect(anc[index].x, lab[index].x, anc[i].x, lab[i].x,
anc[index].y, lab[index].y, anc[i].y, lab[i].y);
if (overlap) ener += w_inter;
// penalty for label-label overlap
x11 = lab[i].x;
y11 = lab[i].y - lab[i].height + 2.0;
x12 = lab[i].x + lab[i].width;
y12 = lab[i].y + 2.0;
x_overlap = Math.max(0, Math.min(x12, x22) - Math.max(x11, x21));
y_overlap = Math.max(0, Math.min(y12, y22) - Math.max(y11, y21));
overlap_area = x_overlap * y_overlap;
ener += (overlap_area * w_lab2);
}
// penalty for label-anchor overlap
x11 = anc[i].x - anc[i].r;
y11 = anc[i].y - anc[i].r;
x12 = anc[i].x + anc[i].r;
y12 = anc[i].y + anc[i].r;
x_overlap = Math.max(0, Math.min(x12, x22) - Math.max(x11, x21));
y_overlap = Math.max(0, Math.min(y12, y22) - Math.max(y11, y21));
overlap_area = x_overlap * y_overlap;
ener += (overlap_area * w_lab_anc);
}
return ener;
}
/**
* Monte Carlo translation move
*/
mcmove(currT: number) {
var lab = this.lab;
var anc = this.anc;
// select a random label
var i = Math.floor(Math.random() * lab.length);
// save old coordinates
var x_old = lab[i].x;
var y_old = lab[i].y;
// old energy
var old_energy;
if (user_energy) { old_energy = user_defined_energy(i, lab, anc) }
else { old_energy = energy(i) }
// random translation
lab[i].x += (Math.random() - 0.5) * max_move;
lab[i].y += (Math.random() - 0.5) * max_move;
// hard wall boundaries
if (lab[i].x > w) lab[i].x = x_old;
if (lab[i].x < 0) lab[i].x = x_old;
if (lab[i].y > h) lab[i].y = y_old;
if (lab[i].y < 0) lab[i].y = y_old;
// new energy
var new_energy;
if (user_energy) { new_energy = user_defined_energy(i, lab, anc) }
else { new_energy = energy(i) }
// delta E
var delta_energy = new_energy - old_energy;
if (Math.random() < Math.exp(-delta_energy / currT)) {
acc += 1;
} else {
// move back to old coordinates
lab[i].x = x_old;
lab[i].y = y_old;
rej += 1;
}
}
/**
* Monte Carlo rotation move
*/
mcrotate(currT: number) {
var lab = this.lab;
var anc = this.anc;
// select a random label
var i = Math.floor(Math.random() * lab.length);
// save old coordinates
var x_old = lab[i].x;
var y_old = lab[i].y;
// old energy
var old_energy;
if (user_energy) { old_energy = user_defined_energy(i, lab, anc) }
else { old_energy = energy(i) }
// random angle
var angle = (Math.random() - 0.5) * max_angle;
var s = Math.sin(angle);
var c = Math.cos(angle);
// translate label (relative to anchor at origin):
lab[i].x -= anc[i].x
lab[i].y -= anc[i].y
// rotate label
var x_new = lab[i].x * c - lab[i].y * s,
y_new = lab[i].x * s + lab[i].y * c;
// translate label back
lab[i].x = x_new + anc[i].x
lab[i].y = y_new + anc[i].y
// hard wall boundaries
if (lab[i].x > w) lab[i].x = x_old;
if (lab[i].x < 0) lab[i].x = x_old;
if (lab[i].y > h) lab[i].y = y_old;
if (lab[i].y < 0) lab[i].y = y_old;
// new energy
var new_energy;
if (user_energy) { new_energy = user_defined_energy(i, lab, anc) }
else { new_energy = energy(i) }
// delta E
var delta_energy = new_energy - old_energy;
if (Math.random() < Math.exp(-delta_energy / currT)) {
acc += 1;
} else {
// move back to old coordinates
lab[i].x = x_old;
lab[i].y = y_old;
rej += 1;
}
}
start(nsweeps) {
// main simulated annealing function
var m = lab.length,
currT = 1.0,
initialT = 1.0;
for (var i = 0; i < nsweeps; i++) {
for (var j = 0; j < m; j++) {
if (Math.random() < 0.5) { mcmove(currT); }
else { mcrotate(currT); }
}
currT = cooling_schedule(currT, initialT, nsweeps);
}
}
width(x) {
// users insert graph width
if (!arguments.length) return w;
w = x;
return labeler;
}
height(x) {
// users insert graph height
if (!arguments.length) return h;
h = x;
return labeler;
}
label(x) {
// users insert label positions
if (!arguments.length) return lab;
lab = x;
return labeler;
}
anchor(x) {
// users insert anchor positions
if (!arguments.length) return anc;
anc = x;
return labeler;
}
}
}

@ -40,11 +40,19 @@
<Content Include="tsconfig.json" />
<Content Include="package.json" />
<Content Include="README.md" />
<TypeScriptCompile Include="Math\Layout\Labeler.ts">
<SubType>Code</SubType>
</TypeScriptCompile>
<TypeScriptCompile Include="Math\Geometry.ts">
<SubType>Code</SubType>
</TypeScriptCompile>
</ItemGroup>
<ItemGroup>
<Folder Include="Math\" />
<Folder Include="Canvas\" />
<Folder Include="Charts\" />
<Folder Include="Math\Layout\" />
<Folder Include="Math\Spline\" />
</ItemGroup>
<!-- Do not delete the following Import Project. While this appears to do nothing it is a marker for setting TypeScript properties before our import that depends on them. -->
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\TypeScript\Microsoft.TypeScript.targets" Condition="False" />

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