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279 lines
9.4 KiB
279 lines
9.4 KiB
/*
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* Copyright (c) 1997, 2010, Oracle and/or its affiliates. All rights reserved.
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* ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
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*
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*
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*
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*
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*
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*
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*/
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package java.awt;
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import java.awt.geom.Point2D;
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import java.awt.geom.Rectangle2D;
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import java.awt.geom.AffineTransform;
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import java.awt.image.ColorModel;
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import java.beans.ConstructorProperties;
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/**
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* The <code>GradientPaint</code> class provides a way to fill
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* a {@link Shape} with a linear color gradient pattern.
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* If {@link Point} P1 with {@link Color} C1 and <code>Point</code> P2 with
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* <code>Color</code> C2 are specified in user space, the
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* <code>Color</code> on the P1, P2 connecting line is proportionally
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* changed from C1 to C2. Any point P not on the extended P1, P2
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* connecting line has the color of the point P' that is the perpendicular
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* projection of P on the extended P1, P2 connecting line.
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* Points on the extended line outside of the P1, P2 segment can be colored
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* in one of two ways.
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* <ul>
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* <li>
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* If the gradient is cyclic then the points on the extended P1, P2
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* connecting line cycle back and forth between the colors C1 and C2.
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* <li>
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* If the gradient is acyclic then points on the P1 side of the segment
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* have the constant <code>Color</code> C1 while points on the P2 side
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* have the constant <code>Color</code> C2.
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* </ul>
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*
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* @see Paint
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* @see Graphics2D#setPaint
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* @version 10 Feb 1997
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*/
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public class GradientPaint implements Paint {
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Point2D.Float p1;
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Point2D.Float p2;
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Color color1;
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Color color2;
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boolean cyclic;
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/**
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* Constructs a simple acyclic <code>GradientPaint</code> object.
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* @param x1 x coordinate of the first specified
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* <code>Point</code> in user space
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* @param y1 y coordinate of the first specified
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* <code>Point</code> in user space
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* @param color1 <code>Color</code> at the first specified
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* <code>Point</code>
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* @param x2 x coordinate of the second specified
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* <code>Point</code> in user space
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* @param y2 y coordinate of the second specified
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* <code>Point</code> in user space
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* @param color2 <code>Color</code> at the second specified
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* <code>Point</code>
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* @throws NullPointerException if either one of colors is null
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*/
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public GradientPaint(float x1,
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float y1,
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Color color1,
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float x2,
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float y2,
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Color color2) {
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if ((color1 == null) || (color2 == null)) {
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throw new NullPointerException("Colors cannot be null");
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}
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p1 = new Point2D.Float(x1, y1);
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p2 = new Point2D.Float(x2, y2);
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this.color1 = color1;
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this.color2 = color2;
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}
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/**
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* Constructs a simple acyclic <code>GradientPaint</code> object.
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* @param pt1 the first specified <code>Point</code> in user space
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* @param color1 <code>Color</code> at the first specified
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* <code>Point</code>
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* @param pt2 the second specified <code>Point</code> in user space
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* @param color2 <code>Color</code> at the second specified
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* <code>Point</code>
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* @throws NullPointerException if either one of colors or points
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* is null
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*/
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public GradientPaint(Point2D pt1,
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Color color1,
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Point2D pt2,
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Color color2) {
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if ((color1 == null) || (color2 == null) ||
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(pt1 == null) || (pt2 == null)) {
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throw new NullPointerException("Colors and points should be non-null");
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}
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p1 = new Point2D.Float((float)pt1.getX(), (float)pt1.getY());
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p2 = new Point2D.Float((float)pt2.getX(), (float)pt2.getY());
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this.color1 = color1;
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this.color2 = color2;
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}
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/**
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* Constructs either a cyclic or acyclic <code>GradientPaint</code>
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* object depending on the <code>boolean</code> parameter.
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* @param x1 x coordinate of the first specified
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* <code>Point</code> in user space
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* @param y1 y coordinate of the first specified
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* <code>Point</code> in user space
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* @param color1 <code>Color</code> at the first specified
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* <code>Point</code>
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* @param x2 x coordinate of the second specified
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* <code>Point</code> in user space
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* @param y2 y coordinate of the second specified
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* <code>Point</code> in user space
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* @param color2 <code>Color</code> at the second specified
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* <code>Point</code>
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* @param cyclic <code>true</code> if the gradient pattern should cycle
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* repeatedly between the two colors; <code>false</code> otherwise
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*/
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public GradientPaint(float x1,
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float y1,
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Color color1,
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float x2,
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float y2,
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Color color2,
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boolean cyclic) {
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this (x1, y1, color1, x2, y2, color2);
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this.cyclic = cyclic;
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}
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/**
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* Constructs either a cyclic or acyclic <code>GradientPaint</code>
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* object depending on the <code>boolean</code> parameter.
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* @param pt1 the first specified <code>Point</code>
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* in user space
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* @param color1 <code>Color</code> at the first specified
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* <code>Point</code>
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* @param pt2 the second specified <code>Point</code>
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* in user space
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* @param color2 <code>Color</code> at the second specified
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* <code>Point</code>
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* @param cyclic <code>true</code> if the gradient pattern should cycle
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* repeatedly between the two colors; <code>false</code> otherwise
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* @throws NullPointerException if either one of colors or points
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* is null
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*/
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@ConstructorProperties({ "point1", "color1", "point2", "color2", "cyclic" })
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public GradientPaint(Point2D pt1,
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Color color1,
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Point2D pt2,
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Color color2,
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boolean cyclic) {
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this (pt1, color1, pt2, color2);
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this.cyclic = cyclic;
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}
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/**
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* Returns a copy of the point P1 that anchors the first color.
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* @return a {@link Point2D} object that is a copy of the point
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* that anchors the first color of this
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* <code>GradientPaint</code>.
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*/
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public Point2D getPoint1() {
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return new Point2D.Float(p1.x, p1.y);
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}
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/**
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* Returns the color C1 anchored by the point P1.
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* @return a <code>Color</code> object that is the color
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* anchored by P1.
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*/
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public Color getColor1() {
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return color1;
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}
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/**
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* Returns a copy of the point P2 which anchors the second color.
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* @return a {@link Point2D} object that is a copy of the point
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* that anchors the second color of this
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* <code>GradientPaint</code>.
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*/
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public Point2D getPoint2() {
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return new Point2D.Float(p2.x, p2.y);
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}
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/**
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* Returns the color C2 anchored by the point P2.
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* @return a <code>Color</code> object that is the color
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* anchored by P2.
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*/
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public Color getColor2() {
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return color2;
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}
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/**
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* Returns <code>true</code> if the gradient cycles repeatedly
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* between the two colors C1 and C2.
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* @return <code>true</code> if the gradient cycles repeatedly
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* between the two colors; <code>false</code> otherwise.
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*/
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public boolean isCyclic() {
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return cyclic;
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}
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/**
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* Creates and returns a {@link PaintContext} used to
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* generate a linear color gradient pattern.
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* See the {@link Paint#createContext specification} of the
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* method in the {@link Paint} interface for information
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* on null parameter handling.
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*
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* @param cm the preferred {@link ColorModel} which represents the most convenient
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* format for the caller to receive the pixel data, or {@code null}
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* if there is no preference.
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* @param deviceBounds the device space bounding box
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* of the graphics primitive being rendered.
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* @param userBounds the user space bounding box
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* of the graphics primitive being rendered.
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* @param xform the {@link AffineTransform} from user
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* space into device space.
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* @param hints the set of hints that the context object can use to
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* choose between rendering alternatives.
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* @return the {@code PaintContext} for
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* generating color patterns.
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* @see Paint
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* @see PaintContext
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* @see ColorModel
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* @see Rectangle
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* @see Rectangle2D
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* @see AffineTransform
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* @see RenderingHints
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*/
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public PaintContext createContext(ColorModel cm,
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Rectangle deviceBounds,
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Rectangle2D userBounds,
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AffineTransform xform,
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RenderingHints hints) {
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return new GradientPaintContext(cm, p1, p2, xform,
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color1, color2, cyclic);
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}
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/**
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* Returns the transparency mode for this <code>GradientPaint</code>.
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* @return an integer value representing this <code>GradientPaint</code>
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* object's transparency mode.
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* @see Transparency
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*/
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public int getTransparency() {
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int a1 = color1.getAlpha();
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int a2 = color2.getAlpha();
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return (((a1 & a2) == 0xff) ? OPAQUE : TRANSLUCENT);
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}
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}
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