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424 lines
16 KiB
424 lines
16 KiB
/*
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* Copyright (c) 2005, 2013, Oracle and/or its affiliates. All rights reserved.
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* ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*/
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package java.awt;
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import java.io.IOException;
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import java.awt.image.*;
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import java.net.URL;
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import java.net.URLConnection;
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import java.io.File;
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import sun.util.logging.PlatformLogger;
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import sun.awt.image.SunWritableRaster;
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/**
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* The splash screen can be displayed at application startup, before the
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* Java Virtual Machine (JVM) starts. The splash screen is displayed as an
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* undecorated window containing an image. You can use GIF, JPEG, or PNG files
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* for the image. Animation is supported for the GIF format, while transparency
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* is supported both for GIF and PNG. The window is positioned at the center
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* of the screen. The position on multi-monitor systems is not specified. It is
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* platform and implementation dependent. The splash screen window is closed
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* automatically as soon as the first window is displayed by Swing/AWT (may be
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* also closed manually using the Java API, see below).
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* <P>
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* If your application is packaged in a jar file, you can use the
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* "SplashScreen-Image" option in a manifest file to show a splash screen.
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* Place the image in the jar archive and specify the path in the option.
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* The path should not have a leading slash.
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* <BR>
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* For example, in the <code>manifest.mf</code> file:
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* <PRE>
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* Manifest-Version: 1.0
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* Main-Class: Test
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* SplashScreen-Image: filename.gif
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* </PRE>
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* <P>
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* If the Java implementation provides the command-line interface and you run
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* your application by using the command line or a shortcut, use the Java
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* application launcher option to show a splash screen. The Oracle reference
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* implementation allows you to specify the splash screen image location with
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* the {@code -splash:} option.
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* <BR>
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* For example:
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* <PRE>
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* java -splash:filename.gif Test
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* </PRE>
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* The command line interface has higher precedence over the manifest
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* setting.
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* <p>
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* The splash screen will be displayed as faithfully as possible to present the
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* whole splash screen image given the limitations of the target platform and
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* display.
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* <p>
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* It is implied that the specified image is presented on the screen "as is",
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* i.e. preserving the exact color values as specified in the image file. Under
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* certain circumstances, though, the presented image may differ, e.g. when
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* applying color dithering to present a 32 bits per pixel (bpp) image on a 16
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* or 8 bpp screen. The native platform display configuration may also affect
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* the colors of the displayed image (e.g. color profiles, etc.)
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* <p>
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* The {@code SplashScreen} class provides the API for controlling the splash
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* screen. This class may be used to close the splash screen, change the splash
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* screen image, get the splash screen native window position/size, and paint
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* in the splash screen. It cannot be used to create the splash screen. You
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* should use the options provided by the Java implementation for that.
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* <p>
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* This class cannot be instantiated. Only a single instance of this class
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* can exist, and it may be obtained by using the {@link #getSplashScreen()}
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* static method. In case the splash screen has not been created at
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* application startup via the command line or manifest file option,
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* the <code>getSplashScreen</code> method returns <code>null</code>.
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*
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* @author Oleg Semenov
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* @since 1.6
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*/
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public final class SplashScreen {
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SplashScreen(long ptr) { // non-public constructor
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splashPtr = ptr;
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}
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/**
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* Returns the {@code SplashScreen} object used for
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* Java startup splash screen control on systems that support display.
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*
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* @throws UnsupportedOperationException if the splash screen feature is not
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* supported by the current toolkit
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* @throws HeadlessException if {@code GraphicsEnvironment.isHeadless()}
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* returns true
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* @return the {@link SplashScreen} instance, or <code>null</code> if there is
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* none or it has already been closed
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*/
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public static SplashScreen getSplashScreen() {
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synchronized (SplashScreen.class) {
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if (GraphicsEnvironment.isHeadless()) {
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throw new HeadlessException();
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}
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// SplashScreen class is now a singleton
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if (!wasClosed && theInstance == null) {
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java.security.AccessController.doPrivileged(
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new java.security.PrivilegedAction<Void>() {
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public Void run() {
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System.loadLibrary("splashscreen");
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return null;
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}
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});
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long ptr = _getInstance();
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if (ptr != 0 && _isVisible(ptr)) {
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theInstance = new SplashScreen(ptr);
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}
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}
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return theInstance;
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}
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}
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/**
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* Changes the splash screen image. The new image is loaded from the
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* specified URL; GIF, JPEG and PNG image formats are supported.
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* The method returns after the image has finished loading and the window
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* has been updated.
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* The splash screen window is resized according to the size of
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* the image and is centered on the screen.
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*
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* @param imageURL the non-<code>null</code> URL for the new
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* splash screen image
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* @throws NullPointerException if {@code imageURL} is <code>null</code>
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* @throws IOException if there was an error while loading the image
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* @throws IllegalStateException if the splash screen has already been
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* closed
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*/
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public void setImageURL(URL imageURL) throws NullPointerException, IOException, IllegalStateException {
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checkVisible();
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URLConnection connection = imageURL.openConnection();
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connection.connect();
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int length = connection.getContentLength();
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java.io.InputStream stream = connection.getInputStream();
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byte[] buf = new byte[length];
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int off = 0;
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while(true) {
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// check for available data
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int available = stream.available();
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if (available <= 0) {
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// no data available... well, let's try reading one byte
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// we'll see what happens then
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available = 1;
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}
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// check for enough room in buffer, realloc if needed
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// the buffer always grows in size 2x minimum
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if (off + available > length) {
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length = off*2;
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if (off + available > length) {
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length = available+off;
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}
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byte[] oldBuf = buf;
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buf = new byte[length];
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System.arraycopy(oldBuf, 0, buf, 0, off);
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}
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// now read the data
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int result = stream.read(buf, off, available);
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if (result < 0) {
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break;
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}
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off += result;
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}
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synchronized(SplashScreen.class) {
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checkVisible();
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if (!_setImageData(splashPtr, buf)) {
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throw new IOException("Bad image format or i/o error when loading image");
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}
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this.imageURL = imageURL;
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}
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}
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private void checkVisible() {
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if (!isVisible()) {
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throw new IllegalStateException("no splash screen available");
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}
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}
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/**
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* Returns the current splash screen image.
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*
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* @return URL for the current splash screen image file
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* @throws IllegalStateException if the splash screen has already been closed
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*/
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public URL getImageURL() throws IllegalStateException {
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synchronized (SplashScreen.class) {
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checkVisible();
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if (imageURL == null) {
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try {
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String fileName = _getImageFileName(splashPtr);
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String jarName = _getImageJarName(splashPtr);
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if (fileName != null) {
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if (jarName != null) {
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imageURL = new URL("jar:"+(new File(jarName).toURL().toString())+"!/"+fileName);
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} else {
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imageURL = new File(fileName).toURL();
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}
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}
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}
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catch(java.net.MalformedURLException e) {
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if (log.isLoggable(PlatformLogger.Level.FINE)) {
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log.fine("MalformedURLException caught in the getImageURL() method", e);
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}
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}
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}
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return imageURL;
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}
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}
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/**
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* Returns the bounds of the splash screen window as a {@link Rectangle}.
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* This may be useful if, for example, you want to replace the splash
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* screen with your window at the same location.
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* <p>
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* You cannot control the size or position of the splash screen.
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* The splash screen size is adjusted automatically when the image changes.
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* <p>
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* The image may contain transparent areas, and thus the reported bounds may
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* be larger than the visible splash screen image on the screen.
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*
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* @return a {@code Rectangle} containing the splash screen bounds
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* @throws IllegalStateException if the splash screen has already been closed
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*/
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public Rectangle getBounds() throws IllegalStateException {
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synchronized (SplashScreen.class) {
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checkVisible();
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float scale = _getScaleFactor(splashPtr);
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Rectangle bounds = _getBounds(splashPtr);
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assert scale > 0;
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if (scale > 0 && scale != 1) {
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bounds.setSize((int) (bounds.getWidth() / scale),
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(int) (bounds.getHeight() / scale));
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}
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return bounds;
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}
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}
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/**
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* Returns the size of the splash screen window as a {@link Dimension}.
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* This may be useful if, for example,
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* you want to draw on the splash screen overlay surface.
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* <p>
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* You cannot control the size or position of the splash screen.
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* The splash screen size is adjusted automatically when the image changes.
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* <p>
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* The image may contain transparent areas, and thus the reported size may
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* be larger than the visible splash screen image on the screen.
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*
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* @return a {@link Dimension} object indicating the splash screen size
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* @throws IllegalStateException if the splash screen has already been closed
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*/
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public Dimension getSize() throws IllegalStateException {
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return getBounds().getSize();
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}
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/**
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* Creates a graphics context (as a {@link Graphics2D} object) for the splash
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* screen overlay image, which allows you to draw over the splash screen.
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* Note that you do not draw on the main image but on the image that is
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* displayed over the main image using alpha blending. Also note that drawing
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* on the overlay image does not necessarily update the contents of splash
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* screen window. You should call {@code update()} on the
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* <code>SplashScreen</code> when you want the splash screen to be
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* updated immediately.
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* <p>
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* The pixel (0, 0) in the coordinate space of the graphics context
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* corresponds to the origin of the splash screen native window bounds (see
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* {@link #getBounds()}).
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*
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* @return graphics context for the splash screen overlay surface
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* @throws IllegalStateException if the splash screen has already been closed
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*/
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public Graphics2D createGraphics() throws IllegalStateException {
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synchronized (SplashScreen.class) {
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checkVisible();
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if (image==null) {
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// get unscaled splash image size
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Dimension dim = _getBounds(splashPtr).getSize();
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image = new BufferedImage(dim.width, dim.height,
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BufferedImage.TYPE_INT_ARGB);
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}
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float scale = _getScaleFactor(splashPtr);
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Graphics2D g = image.createGraphics();
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assert (scale > 0);
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if (scale <= 0) {
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scale = 1;
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}
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g.scale(scale, scale);
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return g;
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}
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}
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/**
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* Updates the splash window with current contents of the overlay image.
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*
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* @throws IllegalStateException if the overlay image does not exist;
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* for example, if {@code createGraphics} has never been called,
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* or if the splash screen has already been closed
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*/
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public void update() throws IllegalStateException {
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BufferedImage image;
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synchronized (SplashScreen.class) {
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checkVisible();
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image = this.image;
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}
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if (image == null) {
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throw new IllegalStateException("no overlay image available");
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}
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DataBuffer buf = image.getRaster().getDataBuffer();
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if (!(buf instanceof DataBufferInt)) {
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throw new AssertionError("Overlay image DataBuffer is of invalid type == "+buf.getClass().getName());
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}
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int numBanks = buf.getNumBanks();
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if (numBanks!=1) {
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throw new AssertionError("Invalid number of banks =="+numBanks+" in overlay image DataBuffer");
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}
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if (!(image.getSampleModel() instanceof SinglePixelPackedSampleModel)) {
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throw new AssertionError("Overlay image has invalid sample model == "+image.getSampleModel().getClass().getName());
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}
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SinglePixelPackedSampleModel sm = (SinglePixelPackedSampleModel)image.getSampleModel();
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int scanlineStride = sm.getScanlineStride();
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Rectangle rect = image.getRaster().getBounds();
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// Note that we steal the data array here, but just for reading
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// so we do not need to mark the DataBuffer dirty...
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int[] data = SunWritableRaster.stealData((DataBufferInt)buf, 0);
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synchronized(SplashScreen.class) {
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checkVisible();
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_update(splashPtr, data, rect.x, rect.y, rect.width, rect.height, scanlineStride);
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}
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}
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/**
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* Hides the splash screen, closes the window, and releases all associated
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* resources.
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*
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* @throws IllegalStateException if the splash screen has already been closed
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*/
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public void close() throws IllegalStateException {
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synchronized (SplashScreen.class) {
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checkVisible();
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_close(splashPtr);
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image = null;
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SplashScreen.markClosed();
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}
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}
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static void markClosed() {
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synchronized (SplashScreen.class) {
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wasClosed = true;
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theInstance = null;
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}
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}
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/**
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* Determines whether the splash screen is visible. The splash screen may
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* be hidden using {@link #close()}, it is also hidden automatically when
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* the first AWT/Swing window is made visible.
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* <p>
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* Note that the native platform may delay presenting the splash screen
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* native window on the screen. The return value of {@code true} for this
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* method only guarantees that the conditions to hide the splash screen
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* window have not occurred yet.
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*
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* @return true if the splash screen is visible (has not been closed yet),
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* false otherwise
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*/
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public boolean isVisible() {
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synchronized (SplashScreen.class) {
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return !wasClosed && _isVisible(splashPtr);
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}
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}
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private BufferedImage image; // overlay image
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private final long splashPtr; // pointer to native Splash structure
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private static boolean wasClosed = false;
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private URL imageURL;
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/**
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* The instance reference for the singleton.
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* (<code>null</code> if no instance exists yet.)
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*
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* @see #getSplashScreen
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* @see #close
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*/
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private static SplashScreen theInstance = null;
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private static final PlatformLogger log = PlatformLogger.getLogger("java.awt.SplashScreen");
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private native static void _update(long splashPtr, int[] data, int x, int y, int width, int height, int scanlineStride);
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private native static boolean _isVisible(long splashPtr);
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private native static Rectangle _getBounds(long splashPtr);
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private native static long _getInstance();
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private native static void _close(long splashPtr);
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private native static String _getImageFileName(long splashPtr);
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private native static String _getImageJarName(long SplashPtr);
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private native static boolean _setImageData(long SplashPtr, byte[] data);
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private native static float _getScaleFactor(long SplashPtr);
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}
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