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949 lines
33 KiB
949 lines
33 KiB
/*
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* ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*/
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/*
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*
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*
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*
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*
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*
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* Written by Doug Lea and Martin Buchholz with assistance from members of
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* JCP JSR-166 Expert Group and released to the public domain, as explained
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* at http://creativecommons.org/publicdomain/zero/1.0/
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*/
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package java.util.concurrent;
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import java.util.AbstractQueue;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Iterator;
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import java.util.NoSuchElementException;
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import java.util.Queue;
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import java.util.Spliterator;
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import java.util.Spliterators;
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import java.util.function.Consumer;
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/**
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* An unbounded thread-safe {@linkplain Queue queue} based on linked nodes.
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* This queue orders elements FIFO (first-in-first-out).
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* The <em>head</em> of the queue is that element that has been on the
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* queue the longest time.
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* The <em>tail</em> of the queue is that element that has been on the
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* queue the shortest time. New elements
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* are inserted at the tail of the queue, and the queue retrieval
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* operations obtain elements at the head of the queue.
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* A {@code ConcurrentLinkedQueue} is an appropriate choice when
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* many threads will share access to a common collection.
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* Like most other concurrent collection implementations, this class
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* does not permit the use of {@code null} elements.
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*
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* <p>This implementation employs an efficient <em>non-blocking</em>
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* algorithm based on one described in <a
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* href="http://www.cs.rochester.edu/u/michael/PODC96.html"> Simple,
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* Fast, and Practical Non-Blocking and Blocking Concurrent Queue
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* Algorithms</a> by Maged M. Michael and Michael L. Scott.
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*
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* <p>Iterators are <i>weakly consistent</i>, returning elements
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* reflecting the state of the queue at some point at or since the
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* creation of the iterator. They do <em>not</em> throw {@link
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* java.util.ConcurrentModificationException}, and may proceed concurrently
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* with other operations. Elements contained in the queue since the creation
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* of the iterator will be returned exactly once.
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*
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* <p>Beware that, unlike in most collections, the {@code size} method
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* is <em>NOT</em> a constant-time operation. Because of the
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* asynchronous nature of these queues, determining the current number
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* of elements requires a traversal of the elements, and so may report
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* inaccurate results if this collection is modified during traversal.
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* Additionally, the bulk operations {@code addAll},
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* {@code removeAll}, {@code retainAll}, {@code containsAll},
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* {@code equals}, and {@code toArray} are <em>not</em> guaranteed
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* to be performed atomically. For example, an iterator operating
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* concurrently with an {@code addAll} operation might view only some
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* of the added elements.
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*
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* <p>This class and its iterator implement all of the <em>optional</em>
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* methods of the {@link Queue} and {@link Iterator} interfaces.
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*
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* <p>Memory consistency effects: As with other concurrent
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* collections, actions in a thread prior to placing an object into a
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* {@code ConcurrentLinkedQueue}
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* <a href="package-summary.html#MemoryVisibility"><i>happen-before</i></a>
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* actions subsequent to the access or removal of that element from
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* the {@code ConcurrentLinkedQueue} in another thread.
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*
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* <p>This class is a member of the
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* <a href="{@docRoot}/../technotes/guides/collections/index.html">
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* Java Collections Framework</a>.
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*
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* @since 1.5
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* @author Doug Lea
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* @param <E> the type of elements held in this collection
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*/
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public class ConcurrentLinkedQueue<E> extends AbstractQueue<E>
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implements Queue<E>, java.io.Serializable {
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private static final long serialVersionUID = 196745693267521676L;
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/*
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* This is a modification of the Michael & Scott algorithm,
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* adapted for a garbage-collected environment, with support for
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* interior node deletion (to support remove(Object)). For
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* explanation, read the paper.
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*
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* Note that like most non-blocking algorithms in this package,
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* this implementation relies on the fact that in garbage
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* collected systems, there is no possibility of ABA problems due
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* to recycled nodes, so there is no need to use "counted
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* pointers" or related techniques seen in versions used in
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* non-GC'ed settings.
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*
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* The fundamental invariants are:
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* - There is exactly one (last) Node with a null next reference,
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* which is CASed when enqueueing. This last Node can be
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* reached in O(1) time from tail, but tail is merely an
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* optimization - it can always be reached in O(N) time from
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* head as well.
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* - The elements contained in the queue are the non-null items in
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* Nodes that are reachable from head. CASing the item
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* reference of a Node to null atomically removes it from the
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* queue. Reachability of all elements from head must remain
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* true even in the case of concurrent modifications that cause
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* head to advance. A dequeued Node may remain in use
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* indefinitely due to creation of an Iterator or simply a
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* poll() that has lost its time slice.
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*
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* The above might appear to imply that all Nodes are GC-reachable
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* from a predecessor dequeued Node. That would cause two problems:
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* - allow a rogue Iterator to cause unbounded memory retention
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* - cause cross-generational linking of old Nodes to new Nodes if
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* a Node was tenured while live, which generational GCs have a
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* hard time dealing with, causing repeated major collections.
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* However, only non-deleted Nodes need to be reachable from
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* dequeued Nodes, and reachability does not necessarily have to
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* be of the kind understood by the GC. We use the trick of
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* linking a Node that has just been dequeued to itself. Such a
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* self-link implicitly means to advance to head.
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*
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* Both head and tail are permitted to lag. In fact, failing to
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* update them every time one could is a significant optimization
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* (fewer CASes). As with LinkedTransferQueue (see the internal
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* documentation for that class), we use a slack threshold of two;
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* that is, we update head/tail when the current pointer appears
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* to be two or more steps away from the first/last node.
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*
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* Since head and tail are updated concurrently and independently,
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* it is possible for tail to lag behind head (why not)?
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*
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* CASing a Node's item reference to null atomically removes the
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* element from the queue. Iterators skip over Nodes with null
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* items. Prior implementations of this class had a race between
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* poll() and remove(Object) where the same element would appear
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* to be successfully removed by two concurrent operations. The
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* method remove(Object) also lazily unlinks deleted Nodes, but
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* this is merely an optimization.
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*
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* When constructing a Node (before enqueuing it) we avoid paying
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* for a volatile write to item by using Unsafe.putObject instead
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* of a normal write. This allows the cost of enqueue to be
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* "one-and-a-half" CASes.
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*
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* Both head and tail may or may not point to a Node with a
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* non-null item. If the queue is empty, all items must of course
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* be null. Upon creation, both head and tail refer to a dummy
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* Node with null item. Both head and tail are only updated using
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* CAS, so they never regress, although again this is merely an
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* optimization.
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*/
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private static class Node<E> {
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volatile E item;
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volatile Node<E> next;
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/**
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* Constructs a new node. Uses relaxed write because item can
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* only be seen after publication via casNext.
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*/
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Node(E item) {
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UNSAFE.putObject(this, itemOffset, item);
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}
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boolean casItem(E cmp, E val) {
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return UNSAFE.compareAndSwapObject(this, itemOffset, cmp, val);
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}
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void lazySetNext(Node<E> val) {
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UNSAFE.putOrderedObject(this, nextOffset, val);
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}
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boolean casNext(Node<E> cmp, Node<E> val) {
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return UNSAFE.compareAndSwapObject(this, nextOffset, cmp, val);
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}
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// Unsafe mechanics
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private static final sun.misc.Unsafe UNSAFE;
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private static final long itemOffset;
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private static final long nextOffset;
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static {
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try {
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UNSAFE = sun.misc.Unsafe.getUnsafe();
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Class<?> k = Node.class;
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itemOffset = UNSAFE.objectFieldOffset
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(k.getDeclaredField("item"));
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nextOffset = UNSAFE.objectFieldOffset
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(k.getDeclaredField("next"));
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} catch (Exception e) {
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throw new Error(e);
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}
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}
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}
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/**
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* A node from which the first live (non-deleted) node (if any)
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* can be reached in O(1) time.
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* Invariants:
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* - all live nodes are reachable from head via succ()
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* - head != null
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* - (tmp = head).next != tmp || tmp != head
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* Non-invariants:
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* - head.item may or may not be null.
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* - it is permitted for tail to lag behind head, that is, for tail
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* to not be reachable from head!
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*/
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private transient volatile Node<E> head;
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/**
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* A node from which the last node on list (that is, the unique
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* node with node.next == null) can be reached in O(1) time.
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* Invariants:
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* - the last node is always reachable from tail via succ()
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* - tail != null
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* Non-invariants:
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* - tail.item may or may not be null.
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* - it is permitted for tail to lag behind head, that is, for tail
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* to not be reachable from head!
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* - tail.next may or may not be self-pointing to tail.
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*/
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private transient volatile Node<E> tail;
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/**
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* Creates a {@code ConcurrentLinkedQueue} that is initially empty.
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*/
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public ConcurrentLinkedQueue() {
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head = tail = new Node<E>(null);
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}
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/**
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* Creates a {@code ConcurrentLinkedQueue}
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* initially containing the elements of the given collection,
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* added in traversal order of the collection's iterator.
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*
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* @param c the collection of elements to initially contain
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* @throws NullPointerException if the specified collection or any
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* of its elements are null
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*/
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public ConcurrentLinkedQueue(Collection<? extends E> c) {
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Node<E> h = null, t = null;
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for (E e : c) {
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checkNotNull(e);
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Node<E> newNode = new Node<E>(e);
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if (h == null)
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h = t = newNode;
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else {
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t.lazySetNext(newNode);
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t = newNode;
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}
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}
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if (h == null)
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h = t = new Node<E>(null);
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head = h;
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tail = t;
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}
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// Have to override just to update the javadoc
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/**
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* Inserts the specified element at the tail of this queue.
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* As the queue is unbounded, this method will never throw
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* {@link IllegalStateException} or return {@code false}.
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*
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* @return {@code true} (as specified by {@link Collection#add})
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* @throws NullPointerException if the specified element is null
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*/
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public boolean add(E e) {
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return offer(e);
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}
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/**
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* Tries to CAS head to p. If successful, repoint old head to itself
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* as sentinel for succ(), below.
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*/
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final void updateHead(Node<E> h, Node<E> p) {
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if (h != p && casHead(h, p))
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h.lazySetNext(h);
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}
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/**
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* Returns the successor of p, or the head node if p.next has been
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* linked to self, which will only be true if traversing with a
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* stale pointer that is now off the list.
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*/
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final Node<E> succ(Node<E> p) {
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Node<E> next = p.next;
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return (p == next) ? head : next;
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}
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/**
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* Inserts the specified element at the tail of this queue.
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* As the queue is unbounded, this method will never return {@code false}.
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*
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* @return {@code true} (as specified by {@link Queue#offer})
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* @throws NullPointerException if the specified element is null
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*/
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public boolean offer(E e) {
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checkNotNull(e);
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final Node<E> newNode = new Node<E>(e);
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for (Node<E> t = tail, p = t;;) {
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Node<E> q = p.next;
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if (q == null) {
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// p is last node
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if (p.casNext(null, newNode)) {
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// Successful CAS is the linearization point
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// for e to become an element of this queue,
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// and for newNode to become "live".
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if (p != t) // hop two nodes at a time
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casTail(t, newNode); // Failure is OK.
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return true;
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}
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// Lost CAS race to another thread; re-read next
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}
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else if (p == q)
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// We have fallen off list. If tail is unchanged, it
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// will also be off-list, in which case we need to
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// jump to head, from which all live nodes are always
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// reachable. Else the new tail is a better bet.
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p = (t != (t = tail)) ? t : head;
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else
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// Check for tail updates after two hops.
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p = (p != t && t != (t = tail)) ? t : q;
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}
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}
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public E poll() {
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restartFromHead:
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for (;;) {
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for (Node<E> h = head, p = h, q;;) {
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E item = p.item;
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if (item != null && p.casItem(item, null)) {
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// Successful CAS is the linearization point
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// for item to be removed from this queue.
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if (p != h) // hop two nodes at a time
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updateHead(h, ((q = p.next) != null) ? q : p);
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return item;
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}
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else if ((q = p.next) == null) {
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updateHead(h, p);
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return null;
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}
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else if (p == q)
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continue restartFromHead;
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else
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p = q;
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}
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}
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}
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public E peek() {
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restartFromHead:
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for (;;) {
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for (Node<E> h = head, p = h, q;;) {
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E item = p.item;
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if (item != null || (q = p.next) == null) {
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updateHead(h, p);
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return item;
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}
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else if (p == q)
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continue restartFromHead;
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else
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p = q;
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}
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}
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}
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/**
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* Returns the first live (non-deleted) node on list, or null if none.
|
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* This is yet another variant of poll/peek; here returning the
|
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* first node, not element. We could make peek() a wrapper around
|
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* first(), but that would cost an extra volatile read of item,
|
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* and the need to add a retry loop to deal with the possibility
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* of losing a race to a concurrent poll().
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*/
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Node<E> first() {
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restartFromHead:
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for (;;) {
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for (Node<E> h = head, p = h, q;;) {
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boolean hasItem = (p.item != null);
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if (hasItem || (q = p.next) == null) {
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updateHead(h, p);
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return hasItem ? p : null;
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|
}
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else if (p == q)
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continue restartFromHead;
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else
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|
p = q;
|
|
}
|
|
}
|
|
}
|
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|
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/**
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* Returns {@code true} if this queue contains no elements.
|
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*
|
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* @return {@code true} if this queue contains no elements
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|
*/
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public boolean isEmpty() {
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return first() == null;
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}
|
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|
|
/**
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|
* Returns the number of elements in this queue. If this queue
|
|
* contains more than {@code Integer.MAX_VALUE} elements, returns
|
|
* {@code Integer.MAX_VALUE}.
|
|
*
|
|
* <p>Beware that, unlike in most collections, this method is
|
|
* <em>NOT</em> a constant-time operation. Because of the
|
|
* asynchronous nature of these queues, determining the current
|
|
* number of elements requires an O(n) traversal.
|
|
* Additionally, if elements are added or removed during execution
|
|
* of this method, the returned result may be inaccurate. Thus,
|
|
* this method is typically not very useful in concurrent
|
|
* applications.
|
|
*
|
|
* @return the number of elements in this queue
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|
*/
|
|
public int size() {
|
|
int count = 0;
|
|
for (Node<E> p = first(); p != null; p = succ(p))
|
|
if (p.item != null)
|
|
// Collection.size() spec says to max out
|
|
if (++count == Integer.MAX_VALUE)
|
|
break;
|
|
return count;
|
|
}
|
|
|
|
/**
|
|
* Returns {@code true} if this queue contains the specified element.
|
|
* More formally, returns {@code true} if and only if this queue contains
|
|
* at least one element {@code e} such that {@code o.equals(e)}.
|
|
*
|
|
* @param o object to be checked for containment in this queue
|
|
* @return {@code true} if this queue contains the specified element
|
|
*/
|
|
public boolean contains(Object o) {
|
|
if (o == null) return false;
|
|
for (Node<E> p = first(); p != null; p = succ(p)) {
|
|
E item = p.item;
|
|
if (item != null && o.equals(item))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Removes a single instance of the specified element from this queue,
|
|
* if it is present. More formally, removes an element {@code e} such
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|
* that {@code o.equals(e)}, if this queue contains one or more such
|
|
* elements.
|
|
* Returns {@code true} if this queue contained the specified element
|
|
* (or equivalently, if this queue changed as a result of the call).
|
|
*
|
|
* @param o element to be removed from this queue, if present
|
|
* @return {@code true} if this queue changed as a result of the call
|
|
*/
|
|
public boolean remove(Object o) {
|
|
if (o != null) {
|
|
Node<E> next, pred = null;
|
|
for (Node<E> p = first(); p != null; pred = p, p = next) {
|
|
boolean removed = false;
|
|
E item = p.item;
|
|
if (item != null) {
|
|
if (!o.equals(item)) {
|
|
next = succ(p);
|
|
continue;
|
|
}
|
|
removed = p.casItem(item, null);
|
|
}
|
|
|
|
next = succ(p);
|
|
if (pred != null && next != null) // unlink
|
|
pred.casNext(p, next);
|
|
if (removed)
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Appends all of the elements in the specified collection to the end of
|
|
* this queue, in the order that they are returned by the specified
|
|
* collection's iterator. Attempts to {@code addAll} of a queue to
|
|
* itself result in {@code IllegalArgumentException}.
|
|
*
|
|
* @param c the elements to be inserted into this queue
|
|
* @return {@code true} if this queue changed as a result of the call
|
|
* @throws NullPointerException if the specified collection or any
|
|
* of its elements are null
|
|
* @throws IllegalArgumentException if the collection is this queue
|
|
*/
|
|
public boolean addAll(Collection<? extends E> c) {
|
|
if (c == this)
|
|
// As historically specified in AbstractQueue#addAll
|
|
throw new IllegalArgumentException();
|
|
|
|
// Copy c into a private chain of Nodes
|
|
Node<E> beginningOfTheEnd = null, last = null;
|
|
for (E e : c) {
|
|
checkNotNull(e);
|
|
Node<E> newNode = new Node<E>(e);
|
|
if (beginningOfTheEnd == null)
|
|
beginningOfTheEnd = last = newNode;
|
|
else {
|
|
last.lazySetNext(newNode);
|
|
last = newNode;
|
|
}
|
|
}
|
|
if (beginningOfTheEnd == null)
|
|
return false;
|
|
|
|
// Atomically append the chain at the tail of this collection
|
|
for (Node<E> t = tail, p = t;;) {
|
|
Node<E> q = p.next;
|
|
if (q == null) {
|
|
// p is last node
|
|
if (p.casNext(null, beginningOfTheEnd)) {
|
|
// Successful CAS is the linearization point
|
|
// for all elements to be added to this queue.
|
|
if (!casTail(t, last)) {
|
|
// Try a little harder to update tail,
|
|
// since we may be adding many elements.
|
|
t = tail;
|
|
if (last.next == null)
|
|
casTail(t, last);
|
|
}
|
|
return true;
|
|
}
|
|
// Lost CAS race to another thread; re-read next
|
|
}
|
|
else if (p == q)
|
|
// We have fallen off list. If tail is unchanged, it
|
|
// will also be off-list, in which case we need to
|
|
// jump to head, from which all live nodes are always
|
|
// reachable. Else the new tail is a better bet.
|
|
p = (t != (t = tail)) ? t : head;
|
|
else
|
|
// Check for tail updates after two hops.
|
|
p = (p != t && t != (t = tail)) ? t : q;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns an array containing all of the elements in this queue, in
|
|
* proper sequence.
|
|
*
|
|
* <p>The returned array will be "safe" in that no references to it are
|
|
* maintained by this queue. (In other words, this method must allocate
|
|
* a new array). The caller is thus free to modify the returned array.
|
|
*
|
|
* <p>This method acts as bridge between array-based and collection-based
|
|
* APIs.
|
|
*
|
|
* @return an array containing all of the elements in this queue
|
|
*/
|
|
public Object[] toArray() {
|
|
// Use ArrayList to deal with resizing.
|
|
ArrayList<E> al = new ArrayList<E>();
|
|
for (Node<E> p = first(); p != null; p = succ(p)) {
|
|
E item = p.item;
|
|
if (item != null)
|
|
al.add(item);
|
|
}
|
|
return al.toArray();
|
|
}
|
|
|
|
/**
|
|
* Returns an array containing all of the elements in this queue, in
|
|
* proper sequence; the runtime type of the returned array is that of
|
|
* the specified array. If the queue fits in the specified array, it
|
|
* is returned therein. Otherwise, a new array is allocated with the
|
|
* runtime type of the specified array and the size of this queue.
|
|
*
|
|
* <p>If this queue fits in the specified array with room to spare
|
|
* (i.e., the array has more elements than this queue), the element in
|
|
* the array immediately following the end of the queue is set to
|
|
* {@code null}.
|
|
*
|
|
* <p>Like the {@link #toArray()} method, this method acts as bridge between
|
|
* array-based and collection-based APIs. Further, this method allows
|
|
* precise control over the runtime type of the output array, and may,
|
|
* under certain circumstances, be used to save allocation costs.
|
|
*
|
|
* <p>Suppose {@code x} is a queue known to contain only strings.
|
|
* The following code can be used to dump the queue into a newly
|
|
* allocated array of {@code String}:
|
|
*
|
|
* <pre> {@code String[] y = x.toArray(new String[0]);}</pre>
|
|
*
|
|
* Note that {@code toArray(new Object[0])} is identical in function to
|
|
* {@code toArray()}.
|
|
*
|
|
* @param a the array into which the elements of the queue are to
|
|
* be stored, if it is big enough; otherwise, a new array of the
|
|
* same runtime type is allocated for this purpose
|
|
* @return an array containing all of the elements in this queue
|
|
* @throws ArrayStoreException if the runtime type of the specified array
|
|
* is not a supertype of the runtime type of every element in
|
|
* this queue
|
|
* @throws NullPointerException if the specified array is null
|
|
*/
|
|
@SuppressWarnings("unchecked")
|
|
public <T> T[] toArray(T[] a) {
|
|
// try to use sent-in array
|
|
int k = 0;
|
|
Node<E> p;
|
|
for (p = first(); p != null && k < a.length; p = succ(p)) {
|
|
E item = p.item;
|
|
if (item != null)
|
|
a[k++] = (T)item;
|
|
}
|
|
if (p == null) {
|
|
if (k < a.length)
|
|
a[k] = null;
|
|
return a;
|
|
}
|
|
|
|
// If won't fit, use ArrayList version
|
|
ArrayList<E> al = new ArrayList<E>();
|
|
for (Node<E> q = first(); q != null; q = succ(q)) {
|
|
E item = q.item;
|
|
if (item != null)
|
|
al.add(item);
|
|
}
|
|
return al.toArray(a);
|
|
}
|
|
|
|
/**
|
|
* Returns an iterator over the elements in this queue in proper sequence.
|
|
* The elements will be returned in order from first (head) to last (tail).
|
|
*
|
|
* <p>The returned iterator is
|
|
* <a href="package-summary.html#Weakly"><i>weakly consistent</i></a>.
|
|
*
|
|
* @return an iterator over the elements in this queue in proper sequence
|
|
*/
|
|
public Iterator<E> iterator() {
|
|
return new Itr();
|
|
}
|
|
|
|
private class Itr implements Iterator<E> {
|
|
/**
|
|
* Next node to return item for.
|
|
*/
|
|
private Node<E> nextNode;
|
|
|
|
/**
|
|
* nextItem holds on to item fields because once we claim
|
|
* that an element exists in hasNext(), we must return it in
|
|
* the following next() call even if it was in the process of
|
|
* being removed when hasNext() was called.
|
|
*/
|
|
private E nextItem;
|
|
|
|
/**
|
|
* Node of the last returned item, to support remove.
|
|
*/
|
|
private Node<E> lastRet;
|
|
|
|
Itr() {
|
|
advance();
|
|
}
|
|
|
|
/**
|
|
* Moves to next valid node and returns item to return for
|
|
* next(), or null if no such.
|
|
*/
|
|
private E advance() {
|
|
lastRet = nextNode;
|
|
E x = nextItem;
|
|
|
|
Node<E> pred, p;
|
|
if (nextNode == null) {
|
|
p = first();
|
|
pred = null;
|
|
} else {
|
|
pred = nextNode;
|
|
p = succ(nextNode);
|
|
}
|
|
|
|
for (;;) {
|
|
if (p == null) {
|
|
nextNode = null;
|
|
nextItem = null;
|
|
return x;
|
|
}
|
|
E item = p.item;
|
|
if (item != null) {
|
|
nextNode = p;
|
|
nextItem = item;
|
|
return x;
|
|
} else {
|
|
// skip over nulls
|
|
Node<E> next = succ(p);
|
|
if (pred != null && next != null)
|
|
pred.casNext(p, next);
|
|
p = next;
|
|
}
|
|
}
|
|
}
|
|
|
|
public boolean hasNext() {
|
|
return nextNode != null;
|
|
}
|
|
|
|
public E next() {
|
|
if (nextNode == null) throw new NoSuchElementException();
|
|
return advance();
|
|
}
|
|
|
|
public void remove() {
|
|
Node<E> l = lastRet;
|
|
if (l == null) throw new IllegalStateException();
|
|
// rely on a future traversal to relink.
|
|
l.item = null;
|
|
lastRet = null;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Saves this queue to a stream (that is, serializes it).
|
|
*
|
|
* @param s the stream
|
|
* @throws java.io.IOException if an I/O error occurs
|
|
* @serialData All of the elements (each an {@code E}) in
|
|
* the proper order, followed by a null
|
|
*/
|
|
private void writeObject(java.io.ObjectOutputStream s)
|
|
throws java.io.IOException {
|
|
|
|
// Write out any hidden stuff
|
|
s.defaultWriteObject();
|
|
|
|
// Write out all elements in the proper order.
|
|
for (Node<E> p = first(); p != null; p = succ(p)) {
|
|
Object item = p.item;
|
|
if (item != null)
|
|
s.writeObject(item);
|
|
}
|
|
|
|
// Use trailing null as sentinel
|
|
s.writeObject(null);
|
|
}
|
|
|
|
/**
|
|
* Reconstitutes this queue from a stream (that is, deserializes it).
|
|
* @param s the stream
|
|
* @throws ClassNotFoundException if the class of a serialized object
|
|
* could not be found
|
|
* @throws java.io.IOException if an I/O error occurs
|
|
*/
|
|
private void readObject(java.io.ObjectInputStream s)
|
|
throws java.io.IOException, ClassNotFoundException {
|
|
s.defaultReadObject();
|
|
|
|
// Read in elements until trailing null sentinel found
|
|
Node<E> h = null, t = null;
|
|
Object item;
|
|
while ((item = s.readObject()) != null) {
|
|
@SuppressWarnings("unchecked")
|
|
Node<E> newNode = new Node<E>((E) item);
|
|
if (h == null)
|
|
h = t = newNode;
|
|
else {
|
|
t.lazySetNext(newNode);
|
|
t = newNode;
|
|
}
|
|
}
|
|
if (h == null)
|
|
h = t = new Node<E>(null);
|
|
head = h;
|
|
tail = t;
|
|
}
|
|
|
|
/** A customized variant of Spliterators.IteratorSpliterator */
|
|
static final class CLQSpliterator<E> implements Spliterator<E> {
|
|
static final int MAX_BATCH = 1 << 25; // max batch array size;
|
|
final ConcurrentLinkedQueue<E> queue;
|
|
Node<E> current; // current node; null until initialized
|
|
int batch; // batch size for splits
|
|
boolean exhausted; // true when no more nodes
|
|
CLQSpliterator(ConcurrentLinkedQueue<E> queue) {
|
|
this.queue = queue;
|
|
}
|
|
|
|
public Spliterator<E> trySplit() {
|
|
Node<E> p;
|
|
final ConcurrentLinkedQueue<E> q = this.queue;
|
|
int b = batch;
|
|
int n = (b <= 0) ? 1 : (b >= MAX_BATCH) ? MAX_BATCH : b + 1;
|
|
if (!exhausted &&
|
|
((p = current) != null || (p = q.first()) != null) &&
|
|
p.next != null) {
|
|
Object[] a = new Object[n];
|
|
int i = 0;
|
|
do {
|
|
if ((a[i] = p.item) != null)
|
|
++i;
|
|
if (p == (p = p.next))
|
|
p = q.first();
|
|
} while (p != null && i < n);
|
|
if ((current = p) == null)
|
|
exhausted = true;
|
|
if (i > 0) {
|
|
batch = i;
|
|
return Spliterators.spliterator
|
|
(a, 0, i, Spliterator.ORDERED | Spliterator.NONNULL |
|
|
Spliterator.CONCURRENT);
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public void forEachRemaining(Consumer<? super E> action) {
|
|
Node<E> p;
|
|
if (action == null) throw new NullPointerException();
|
|
final ConcurrentLinkedQueue<E> q = this.queue;
|
|
if (!exhausted &&
|
|
((p = current) != null || (p = q.first()) != null)) {
|
|
exhausted = true;
|
|
do {
|
|
E e = p.item;
|
|
if (p == (p = p.next))
|
|
p = q.first();
|
|
if (e != null)
|
|
action.accept(e);
|
|
} while (p != null);
|
|
}
|
|
}
|
|
|
|
public boolean tryAdvance(Consumer<? super E> action) {
|
|
Node<E> p;
|
|
if (action == null) throw new NullPointerException();
|
|
final ConcurrentLinkedQueue<E> q = this.queue;
|
|
if (!exhausted &&
|
|
((p = current) != null || (p = q.first()) != null)) {
|
|
E e;
|
|
do {
|
|
e = p.item;
|
|
if (p == (p = p.next))
|
|
p = q.first();
|
|
} while (e == null && p != null);
|
|
if ((current = p) == null)
|
|
exhausted = true;
|
|
if (e != null) {
|
|
action.accept(e);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public long estimateSize() { return Long.MAX_VALUE; }
|
|
|
|
public int characteristics() {
|
|
return Spliterator.ORDERED | Spliterator.NONNULL |
|
|
Spliterator.CONCURRENT;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Returns a {@link Spliterator} over the elements in this queue.
|
|
*
|
|
* <p>The returned spliterator is
|
|
* <a href="package-summary.html#Weakly"><i>weakly consistent</i></a>.
|
|
*
|
|
* <p>The {@code Spliterator} reports {@link Spliterator#CONCURRENT},
|
|
* {@link Spliterator#ORDERED}, and {@link Spliterator#NONNULL}.
|
|
*
|
|
* @implNote
|
|
* The {@code Spliterator} implements {@code trySplit} to permit limited
|
|
* parallelism.
|
|
*
|
|
* @return a {@code Spliterator} over the elements in this queue
|
|
* @since 1.8
|
|
*/
|
|
@Override
|
|
public Spliterator<E> spliterator() {
|
|
return new CLQSpliterator<E>(this);
|
|
}
|
|
|
|
/**
|
|
* Throws NullPointerException if argument is null.
|
|
*
|
|
* @param v the element
|
|
*/
|
|
private static void checkNotNull(Object v) {
|
|
if (v == null)
|
|
throw new NullPointerException();
|
|
}
|
|
|
|
private boolean casTail(Node<E> cmp, Node<E> val) {
|
|
return UNSAFE.compareAndSwapObject(this, tailOffset, cmp, val);
|
|
}
|
|
|
|
private boolean casHead(Node<E> cmp, Node<E> val) {
|
|
return UNSAFE.compareAndSwapObject(this, headOffset, cmp, val);
|
|
}
|
|
|
|
// Unsafe mechanics
|
|
|
|
private static final sun.misc.Unsafe UNSAFE;
|
|
private static final long headOffset;
|
|
private static final long tailOffset;
|
|
static {
|
|
try {
|
|
UNSAFE = sun.misc.Unsafe.getUnsafe();
|
|
Class<?> k = ConcurrentLinkedQueue.class;
|
|
headOffset = UNSAFE.objectFieldOffset
|
|
(k.getDeclaredField("head"));
|
|
tailOffset = UNSAFE.objectFieldOffset
|
|
(k.getDeclaredField("tail"));
|
|
} catch (Exception e) {
|
|
throw new Error(e);
|
|
}
|
|
}
|
|
}
|