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160 lines
5.2 KiB
160 lines
5.2 KiB
/*
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* Copyright (c) 2005, 2006, Oracle and/or its affiliates. All rights reserved.
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* ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
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*/
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package javax.swing.plaf.nimbus;
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import java.awt.*;
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import java.awt.geom.*;
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import java.awt.image.*;
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import javax.swing.*;
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import javax.swing.Painter;
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final class DesktopIconPainter extends AbstractRegionPainter {
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//package private integers representing the available states that
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//this painter will paint. These are used when creating a new instance
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//of DesktopIconPainter to determine which region/state is being painted
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//by that instance.
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static final int BACKGROUND_ENABLED = 1;
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private int state; //refers to one of the static final ints above
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private PaintContext ctx;
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//the following 4 variables are reused during the painting code of the layers
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private Path2D path = new Path2D.Float();
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private Rectangle2D rect = new Rectangle2D.Float(0, 0, 0, 0);
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private RoundRectangle2D roundRect = new RoundRectangle2D.Float(0, 0, 0, 0, 0, 0);
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private Ellipse2D ellipse = new Ellipse2D.Float(0, 0, 0, 0);
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//All Colors used for painting are stored here. Ideally, only those colors being used
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//by a particular instance of DesktopIconPainter would be created. For the moment at least,
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//however, all are created for each instance.
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private Color color1 = decodeColor("nimbusBase", 0.02551502f, -0.47885156f, -0.34901965f, 0);
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private Color color2 = decodeColor("nimbusBlueGrey", -0.027777791f, -0.102261856f, 0.20392156f, 0);
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private Color color3 = decodeColor("nimbusBlueGrey", 0.0f, -0.0682728f, 0.09019607f, 0);
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private Color color4 = decodeColor("nimbusBlueGrey", -0.01111114f, -0.088974595f, 0.16470587f, 0);
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private Color color5 = decodeColor("nimbusBlueGrey", 0.0f, -0.029445238f, -0.019607842f, 0);
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//Array of current component colors, updated in each paint call
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private Object[] componentColors;
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public DesktopIconPainter(PaintContext ctx, int state) {
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super();
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this.state = state;
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this.ctx = ctx;
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}
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@Override
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protected void doPaint(Graphics2D g, JComponent c, int width, int height, Object[] extendedCacheKeys) {
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//populate componentColors array with colors calculated in getExtendedCacheKeys call
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componentColors = extendedCacheKeys;
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//generate this entire method. Each state/bg/fg/border combo that has
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//been painted gets its own KEY and paint method.
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switch(state) {
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case BACKGROUND_ENABLED: paintBackgroundEnabled(g); break;
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}
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}
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@Override
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protected final PaintContext getPaintContext() {
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return ctx;
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}
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private void paintBackgroundEnabled(Graphics2D g) {
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roundRect = decodeRoundRect1();
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g.setPaint(color1);
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g.fill(roundRect);
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roundRect = decodeRoundRect2();
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g.setPaint(decodeGradient1(roundRect));
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g.fill(roundRect);
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rect = decodeRect1();
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g.setPaint(decodeGradient2(rect));
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g.fill(rect);
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}
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private RoundRectangle2D decodeRoundRect1() {
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roundRect.setRoundRect(decodeX(0.4f), //x
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decodeY(0.0f), //y
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decodeX(2.8f) - decodeX(0.4f), //width
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decodeY(2.6f) - decodeY(0.0f), //height
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4.8333335f, 4.8333335f); //rounding
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return roundRect;
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}
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private RoundRectangle2D decodeRoundRect2() {
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roundRect.setRoundRect(decodeX(0.6f), //x
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decodeY(0.2f), //y
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decodeX(2.8f) - decodeX(0.6f), //width
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decodeY(2.4f) - decodeY(0.2f), //height
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3.1f, 3.1f); //rounding
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return roundRect;
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}
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private Rectangle2D decodeRect1() {
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rect.setRect(decodeX(0.8f), //x
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decodeY(0.4f), //y
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decodeX(2.4f) - decodeX(0.8f), //width
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decodeY(2.2f) - decodeY(0.4f)); //height
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return rect;
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}
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private Paint decodeGradient1(Shape s) {
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Rectangle2D bounds = s.getBounds2D();
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float x = (float)bounds.getX();
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float y = (float)bounds.getY();
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float w = (float)bounds.getWidth();
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float h = (float)bounds.getHeight();
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return decodeGradient((0.5f * w) + x, (0.0f * h) + y, (0.5f * w) + x, (1.0f * h) + y,
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new float[] { 0.0f,0.5f,1.0f },
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new Color[] { color2,
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decodeColor(color2,color3,0.5f),
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color3});
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}
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private Paint decodeGradient2(Shape s) {
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Rectangle2D bounds = s.getBounds2D();
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float x = (float)bounds.getX();
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float y = (float)bounds.getY();
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float w = (float)bounds.getWidth();
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float h = (float)bounds.getHeight();
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return decodeGradient((0.5f * w) + x, (0.0f * h) + y, (0.5f * w) + x, (1.0f * h) + y,
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new float[] { 0.0f,0.24f,1.0f },
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new Color[] { color4,
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decodeColor(color4,color5,0.5f),
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color5});
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}
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}
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