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286 lines
8.1 KiB
286 lines
8.1 KiB
/*
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* Copyright (c) 2001, 2009, Oracle and/or its affiliates. All rights reserved.
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* ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*/
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package com.sun.java.swing.plaf.windows;
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import java.awt.*;
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import java.beans.*;
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import java.lang.ref.*;
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import javax.swing.*;
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import javax.swing.plaf.*;
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/**
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* Wrapper for a value from the desktop. The value is lazily looked up, and
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* can be accessed using the <code>UIManager.ActiveValue</code> method
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* <code>createValue</code>. If the underlying desktop property changes this
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* will force the UIs to update all known Frames. You can invoke
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* <code>invalidate</code> to force the value to be fetched again.
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*
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*/
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// NOTE: Don't rely on this class staying in this location. It is likely
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// to move to a different package in the future.
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public class DesktopProperty implements UIDefaults.ActiveValue {
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/**
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* Indicates if an updateUI call is pending.
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*/
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private static boolean updatePending;
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/**
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* ReferenceQueue of unreferenced WeakPCLs.
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*/
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private static final ReferenceQueue<DesktopProperty> queue = new ReferenceQueue<DesktopProperty>();
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/**
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* PropertyChangeListener attached to the Toolkit.
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*/
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private WeakPCL pcl;
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/**
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* Key used to lookup value from desktop.
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*/
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private final String key;
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/**
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* Value to return.
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*/
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private Object value;
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/**
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* Fallback value in case we get null from desktop.
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*/
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private final Object fallback;
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/**
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* Cleans up any lingering state held by unrefeernced
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* DesktopProperties.
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*/
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static void flushUnreferencedProperties() {
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WeakPCL pcl;
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while ((pcl = (WeakPCL)queue.poll()) != null) {
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pcl.dispose();
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}
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}
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/**
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* Sets whether or not an updateUI call is pending.
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*/
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private static synchronized void setUpdatePending(boolean update) {
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updatePending = update;
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}
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/**
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* Returns true if a UI update is pending.
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*/
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private static synchronized boolean isUpdatePending() {
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return updatePending;
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}
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/**
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* Updates the UIs of all the known Frames.
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*/
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private static void updateAllUIs() {
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// Check if the current UI is WindowsLookAndfeel and flush the XP style map.
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// Note: Change the package test if this class is moved to a different package.
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Class uiClass = UIManager.getLookAndFeel().getClass();
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if (uiClass.getPackage().equals(DesktopProperty.class.getPackage())) {
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XPStyle.invalidateStyle();
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}
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Frame appFrames[] = Frame.getFrames();
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for (Frame appFrame : appFrames) {
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updateWindowUI(appFrame);
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}
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}
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/**
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* Updates the UI of the passed in window and all its children.
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*/
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private static void updateWindowUI(Window window) {
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SwingUtilities.updateComponentTreeUI(window);
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Window ownedWins[] = window.getOwnedWindows();
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for (Window ownedWin : ownedWins) {
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updateWindowUI(ownedWin);
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}
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}
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/**
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* Creates a DesktopProperty.
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*
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* @param key Key used in looking up desktop value.
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* @param fallback Value used if desktop property is null.
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*/
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public DesktopProperty(String key, Object fallback) {
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this.key = key;
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this.fallback = fallback;
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// The only sure fire way to clear our references is to create a
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// Thread and wait for a reference to be added to the queue.
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// Because it is so rare that you will actually change the look
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// and feel, this stepped is forgoed and a middle ground of
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// flushing references from the constructor is instead done.
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// The implication is that once one DesktopProperty is created
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// there will most likely be n (number of DesktopProperties created
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// by the LookAndFeel) WeakPCLs around, but this number will not
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// grow past n.
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flushUnreferencedProperties();
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}
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/**
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* UIManager.LazyValue method, returns the value from the desktop
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* or the fallback value if the desktop value is null.
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*/
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public Object createValue(UIDefaults table) {
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if (value == null) {
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value = configureValue(getValueFromDesktop());
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if (value == null) {
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value = configureValue(getDefaultValue());
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}
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}
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return value;
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}
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/**
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* Returns the value from the desktop.
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*/
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protected Object getValueFromDesktop() {
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Toolkit toolkit = Toolkit.getDefaultToolkit();
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if (pcl == null) {
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pcl = new WeakPCL(this, getKey(), UIManager.getLookAndFeel());
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toolkit.addPropertyChangeListener(getKey(), pcl);
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}
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return toolkit.getDesktopProperty(getKey());
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}
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/**
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* Returns the value to use if the desktop property is null.
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*/
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protected Object getDefaultValue() {
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return fallback;
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}
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/**
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* Invalidates the current value.
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*
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* @param laf the LookAndFeel this DesktopProperty was created with
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*/
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public void invalidate(LookAndFeel laf) {
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invalidate();
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}
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/**
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* Invalides the current value so that the next invocation of
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* <code>createValue</code> will ask for the property again.
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*/
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public void invalidate() {
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value = null;
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}
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/**
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* Requests that all components in the GUI hierarchy be updated
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* to reflect dynamic changes in this look&feel. This update occurs
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* by uninstalling and re-installing the UI objects. Requests are
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* batched and collapsed into a single update pass because often
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* many desktop properties will change at once.
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*/
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protected void updateUI() {
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if (!isUpdatePending()) {
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setUpdatePending(true);
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Runnable uiUpdater = new Runnable() {
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public void run() {
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updateAllUIs();
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setUpdatePending(false);
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}
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};
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SwingUtilities.invokeLater(uiUpdater);
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}
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}
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/**
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* Configures the value as appropriate for a defaults property in
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* the UIDefaults table.
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*/
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protected Object configureValue(Object value) {
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if (value != null) {
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if (value instanceof Color) {
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return new ColorUIResource((Color)value);
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}
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else if (value instanceof Font) {
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return new FontUIResource((Font)value);
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}
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else if (value instanceof UIDefaults.LazyValue) {
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value = ((UIDefaults.LazyValue)value).createValue(null);
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}
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else if (value instanceof UIDefaults.ActiveValue) {
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value = ((UIDefaults.ActiveValue)value).createValue(null);
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}
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}
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return value;
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}
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/**
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* Returns the key used to lookup the desktop properties value.
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*/
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protected String getKey() {
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return key;
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}
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/**
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* As there is typically only one Toolkit, the PropertyChangeListener
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* is handled via a WeakReference so as not to pin down the
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* DesktopProperty.
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*/
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private static class WeakPCL extends WeakReference<DesktopProperty>
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implements PropertyChangeListener {
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private String key;
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private LookAndFeel laf;
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WeakPCL(DesktopProperty target, String key, LookAndFeel laf) {
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super(target, queue);
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this.key = key;
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this.laf = laf;
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}
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public void propertyChange(PropertyChangeEvent pce) {
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DesktopProperty property = get();
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if (property == null || laf != UIManager.getLookAndFeel()) {
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// The property was GC'ed, we're no longer interested in
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// PropertyChanges, remove the listener.
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dispose();
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}
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else {
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property.invalidate(laf);
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property.updateUI();
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}
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}
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void dispose() {
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Toolkit.getDefaultToolkit().removePropertyChangeListener(key, this);
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}
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}
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}
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