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178 lines
5.4 KiB
178 lines
5.4 KiB
/*
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* Copyright (c) 1999, 2004, Oracle and/or its affiliates. All rights reserved.
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* ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*/
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package javax.sound.midi;
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/**
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* A <code>SoundbankResource</code> represents any audio resource stored
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* in a <code>{@link Soundbank}</code>. Common soundbank resources include:
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* <ul>
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* <li>Instruments. An instrument may be specified in a variety of
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* ways. However, all soundbanks have some mechanism for defining
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* instruments. In doing so, they may reference other resources
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* stored in the soundbank. Each instrument has a <code>Patch</code>
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* which specifies the MIDI program and bank by which it may be
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* referenced in MIDI messages. Instrument information may be
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* stored in <code>{@link Instrument}</code> objects.
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* <li>Audio samples. A sample typically is a sampled audio waveform
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* which contains a short sound recording whose duration is a fraction of
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* a second, or at most a few seconds. These audio samples may be
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* used by a <code>{@link Synthesizer}</code> to synthesize sound in response to MIDI
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* commands, or extracted for use by an application.
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* (The terminology reflects musicians' use of the word "sample" to refer
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* collectively to a series of contiguous audio samples or frames, rather than
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* to a single, instantaneous sample.)
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* The data class for an audio sample will be an object
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* that encapsulates the audio sample data itself and information
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* about how to interpret it (the format of the audio data), such
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* as an <code>{@link javax.sound.sampled.AudioInputStream}</code>. </li>
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* <li>Embedded sequences. A sound bank may contain built-in
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* song data stored in a data object such as a <code>{@link Sequence}</code>.
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* </ul>
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* <p>
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* Synthesizers that use wavetable synthesis or related
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* techniques play back the audio in a sample when
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* synthesizing notes, often when emulating the real-world instrument that
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* was originally recorded. However, there is not necessarily a one-to-one
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* correspondence between the <code>Instruments</code> and samples
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* in a <code>Soundbank</code>. A single <code>Instrument</code> can use
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* multiple SoundbankResources (typically for notes of dissimilar pitch or
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* brightness). Also, more than one <code>Instrument</code> can use the same
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* sample.
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*
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* @author Kara Kytle
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*/
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public abstract class SoundbankResource {
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/**
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* The sound bank that contains the <code>SoundbankResources</code>
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*/
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private final Soundbank soundBank;
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/**
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* The name of the <code>SoundbankResource</code>
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*/
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private final String name;
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/**
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* The class used to represent the sample's data.
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*/
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private final Class dataClass;
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/**
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* The wavetable index.
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*/
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//private final int index;
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/**
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* Constructs a new <code>SoundbankResource</code> from the given sound bank
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* and wavetable index. (Setting the <code>SoundbankResource's</code> name,
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* sampled audio data, and instruments is a subclass responsibility.)
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* @param soundBank the sound bank containing this <code>SoundbankResource</code>
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* @param name the name of the sample
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* @param dataClass the class used to represent the sample's data
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*
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* @see #getSoundbank
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* @see #getName
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* @see #getDataClass
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* @see #getData
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*/
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protected SoundbankResource(Soundbank soundBank, String name, Class<?> dataClass) {
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this.soundBank = soundBank;
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this.name = name;
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this.dataClass = dataClass;
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}
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/**
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* Obtains the sound bank that contains this <code>SoundbankResource</code>.
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* @return the sound bank in which this <code>SoundbankResource</code> is stored
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*/
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public Soundbank getSoundbank() {
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return soundBank;
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}
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/**
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* Obtains the name of the resource. This should generally be a string
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* descriptive of the resource.
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* @return the instrument's name
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*/
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public String getName() {
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return name;
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}
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/**
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* Obtains the class used by this sample to represent its data.
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* The object returned by <code>getData</code> will be of this
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* class. If this <code>SoundbankResource</code> object does not support
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* direct access to its data, returns <code>null</code>.
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* @return the class used to represent the sample's data, or
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* null if the data is not accessible
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*/
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public Class<?> getDataClass() {
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return dataClass;
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}
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/**
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* Obtains the sampled audio that is stored in this <code>SoundbankResource</code>.
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* The type of object returned depends on the implementation of the
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* concrete class, and may be queried using <code>getDataClass</code>.
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* @return an object containing the sampled audio data
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* @see #getDataClass
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*/
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public abstract Object getData();
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/**
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* Obtains the index of this <code>SoundbankResource</code> into the
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* <code>Soundbank's</code> set of <code>SoundbankResources</code>.
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* @return the wavetable index
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*/
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//public int getIndex() {
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// return index;
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//}
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/**
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* Obtains a list of the instruments in the sound bank that use the
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* <code>SoundbankResource</code> for sound synthesis.
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* @return an array of <code>Instruments</code> that reference this
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* <code>SoundbankResource</code>
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*
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* @see Instrument#getSamples
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*/
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//public abstract Instrument[] getInstruments();
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}
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