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243 lines
6.6 KiB
243 lines
6.6 KiB
/*
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* Copyright (c) 1997, 2006, Oracle and/or its affiliates. All rights reserved.
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* ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
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*
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*
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*/
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package javax.swing;
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import java.awt.event.*;
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import java.awt.*;
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import javax.swing.event.*;
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/**
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* State model for buttons.
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* <p>
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* This model is used for regular buttons, as well as check boxes
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* and radio buttons, which are special kinds of buttons. In practice,
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* a button's UI takes the responsibility of calling methods on its
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* model to manage the state, as detailed below:
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* <p>
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* In simple terms, pressing and releasing the mouse over a regular
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* button triggers the button and causes and <code>ActionEvent</code>
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* to be fired. The same behavior can be produced via a keyboard key
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* defined by the look and feel of the button (typically the SPACE BAR).
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* Pressing and releasing this key while the button has
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* focus will give the same results. For check boxes and radio buttons, the
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* mouse or keyboard equivalent sequence just described causes the button
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* to become selected.
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* <p>
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* In details, the state model for buttons works as follows
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* when used with the mouse:
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* <br>
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* Pressing the mouse on top of a button makes the model both
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* armed and pressed. As long as the mouse remains down,
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* the model remains pressed, even if the mouse moves
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* outside the button. On the contrary, the model is only
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* armed while the mouse remains pressed within the bounds of
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* the button (it can move in or out of the button, but the model
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* is only armed during the portion of time spent within the button).
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* A button is triggered, and an <code>ActionEvent</code> is fired,
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* when the mouse is released while the model is armed
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* - meaning when it is released over top of the button after the mouse
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* has previously been pressed on that button (and not already released).
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* Upon mouse release, the model becomes unarmed and unpressed.
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* <p>
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* In details, the state model for buttons works as follows
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* when used with the keyboard:
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* <br>
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* Pressing the look and feel defined keyboard key while the button
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* has focus makes the model both armed and pressed. As long as this key
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* remains down, the model remains in this state. Releasing the key sets
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* the model to unarmed and unpressed, triggers the button, and causes an
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* <code>ActionEvent</code> to be fired.
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*
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* @author Jeff Dinkins
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*/
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public interface ButtonModel extends ItemSelectable {
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/**
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* Indicates partial commitment towards triggering the
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* button.
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*
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* @return <code>true</code> if the button is armed,
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* and ready to be triggered
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* @see #setArmed
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*/
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boolean isArmed();
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/**
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* Indicates if the button has been selected. Only needed for
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* certain types of buttons - such as radio buttons and check boxes.
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*
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* @return <code>true</code> if the button is selected
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*/
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boolean isSelected();
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/**
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* Indicates if the button can be selected or triggered by
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* an input device, such as a mouse pointer.
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*
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* @return <code>true</code> if the button is enabled
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*/
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boolean isEnabled();
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/**
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* Indicates if the button is pressed.
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*
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* @return <code>true</code> if the button is pressed
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*/
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boolean isPressed();
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/**
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* Indicates that the mouse is over the button.
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*
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* @return <code>true</code> if the mouse is over the button
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*/
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boolean isRollover();
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/**
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* Marks the button as armed or unarmed.
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*
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* @param b whether or not the button should be armed
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*/
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public void setArmed(boolean b);
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/**
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* Selects or deselects the button.
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*
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* @param b <code>true</code> selects the button,
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* <code>false</code> deselects the button
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*/
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public void setSelected(boolean b);
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/**
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* Enables or disables the button.
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*
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* @param b whether or not the button should be enabled
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* @see #isEnabled
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*/
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public void setEnabled(boolean b);
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/**
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* Sets the button to pressed or unpressed.
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*
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* @param b whether or not the button should be pressed
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* @see #isPressed
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*/
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public void setPressed(boolean b);
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/**
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* Sets or clears the button's rollover state
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*
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* @param b whether or not the button is in the rollover state
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* @see #isRollover
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*/
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public void setRollover(boolean b);
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/**
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* Sets the keyboard mnemonic (shortcut key or
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* accelerator key) for the button.
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*
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* @param key an int specifying the accelerator key
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*/
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public void setMnemonic(int key);
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/**
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* Gets the keyboard mnemonic for the button.
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*
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* @return an int specifying the accelerator key
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* @see #setMnemonic
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*/
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public int getMnemonic();
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/**
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* Sets the action command string that gets sent as part of the
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* <code>ActionEvent</code> when the button is triggered.
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*
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* @param s the <code>String</code> that identifies the generated event
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* @see #getActionCommand
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* @see java.awt.event.ActionEvent#getActionCommand
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*/
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public void setActionCommand(String s);
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/**
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* Returns the action command string for the button.
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*
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* @return the <code>String</code> that identifies the generated event
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* @see #setActionCommand
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*/
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public String getActionCommand();
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/**
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* Identifies the group the button belongs to --
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* needed for radio buttons, which are mutually
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* exclusive within their group.
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*
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* @param group the <code>ButtonGroup</code> the button belongs to
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*/
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public void setGroup(ButtonGroup group);
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/**
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* Adds an <code>ActionListener</code> to the model.
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*
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* @param l the listener to add
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*/
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void addActionListener(ActionListener l);
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/**
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* Removes an <code>ActionListener</code> from the model.
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*
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* @param l the listener to remove
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*/
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void removeActionListener(ActionListener l);
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/**
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* Adds an <code>ItemListener</code> to the model.
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*
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* @param l the listener to add
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*/
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void addItemListener(ItemListener l);
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/**
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* Removes an <code>ItemListener</code> from the model.
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*
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* @param l the listener to remove
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*/
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void removeItemListener(ItemListener l);
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/**
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* Adds a <code>ChangeListener</code> to the model.
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*
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* @param l the listener to add
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*/
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void addChangeListener(ChangeListener l);
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/**
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* Removes a <code>ChangeListener</code> from the model.
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*
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* @param l the listener to remove
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*/
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void removeChangeListener(ChangeListener l);
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}
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