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362 lines
14 KiB
362 lines
14 KiB
/*
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* Copyright (c) 1997, 2011, Oracle and/or its affiliates. All rights reserved.
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* ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
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*
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*
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*/
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package javax.swing.plaf;
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import javax.swing.JComponent;
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import javax.swing.SwingUtilities;
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import javax.accessibility.Accessible;
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import java.awt.Component;
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import java.awt.Container;
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import java.awt.Dimension;
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import java.awt.Graphics;
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import java.awt.Insets;
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/**
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* The base class for all UI delegate objects in the Swing pluggable
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* look and feel architecture. The UI delegate object for a Swing
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* component is responsible for implementing the aspects of the
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* component that depend on the look and feel.
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* The <code>JComponent</code> class
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* invokes methods from this class in order to delegate operations
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* (painting, layout calculations, etc.) that may vary depending on the
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* look and feel installed. <b>Client programs should not invoke methods
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* on this class directly.</b>
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*
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* @see javax.swing.JComponent
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* @see javax.swing.UIManager
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*
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*/
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public abstract class ComponentUI {
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/**
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* Sole constructor. (For invocation by subclass constructors,
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* typically implicit.)
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*/
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public ComponentUI() {
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}
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/**
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* Configures the specified component appropriately for the look and feel.
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* This method is invoked when the <code>ComponentUI</code> instance is being installed
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* as the UI delegate on the specified component. This method should
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* completely configure the component for the look and feel,
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* including the following:
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* <ol>
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* <li>Install default property values for color, fonts, borders,
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* icons, opacity, etc. on the component. Whenever possible,
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* property values initialized by the client program should <i>not</i>
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* be overridden.
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* <li>Install a <code>LayoutManager</code> on the component if necessary.
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* <li>Create/add any required sub-components to the component.
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* <li>Create/install event listeners on the component.
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* <li>Create/install a <code>PropertyChangeListener</code> on the component in order
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* to detect and respond to component property changes appropriately.
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* <li>Install keyboard UI (mnemonics, traversal, etc.) on the component.
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* <li>Initialize any appropriate instance data.
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* </ol>
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* @param c the component where this UI delegate is being installed
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*
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* @see #uninstallUI
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* @see javax.swing.JComponent#setUI
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* @see javax.swing.JComponent#updateUI
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*/
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public void installUI(JComponent c) {
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}
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/**
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* Reverses configuration which was done on the specified component during
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* <code>installUI</code>. This method is invoked when this
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* <code>UIComponent</code> instance is being removed as the UI delegate
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* for the specified component. This method should undo the
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* configuration performed in <code>installUI</code>, being careful to
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* leave the <code>JComponent</code> instance in a clean state (no
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* extraneous listeners, look-and-feel-specific property objects, etc.).
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* This should include the following:
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* <ol>
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* <li>Remove any UI-set borders from the component.
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* <li>Remove any UI-set layout managers on the component.
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* <li>Remove any UI-added sub-components from the component.
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* <li>Remove any UI-added event/property listeners from the component.
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* <li>Remove any UI-installed keyboard UI from the component.
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* <li>Nullify any allocated instance data objects to allow for GC.
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* </ol>
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* @param c the component from which this UI delegate is being removed;
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* this argument is often ignored,
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* but might be used if the UI object is stateless
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* and shared by multiple components
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*
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* @see #installUI
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* @see javax.swing.JComponent#updateUI
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*/
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public void uninstallUI(JComponent c) {
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}
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/**
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* Paints the specified component appropriately for the look and feel.
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* This method is invoked from the <code>ComponentUI.update</code> method when
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* the specified component is being painted. Subclasses should override
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* this method and use the specified <code>Graphics</code> object to
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* render the content of the component.
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*
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* @param g the <code>Graphics</code> context in which to paint
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* @param c the component being painted;
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* this argument is often ignored,
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* but might be used if the UI object is stateless
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* and shared by multiple components
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*
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* @see #update
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*/
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public void paint(Graphics g, JComponent c) {
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}
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/**
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* Notifies this UI delegate that it is time to paint the specified
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* component. This method is invoked by <code>JComponent</code>
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* when the specified component is being painted.
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*
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* <p>By default this method fills the specified component with
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* its background color if its {@code opaque} property is {@code true},
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* and then immediately calls {@code paint}. In general this method need
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* not be overridden by subclasses; all look-and-feel rendering code should
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* reside in the {@code paint} method.
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*
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* @param g the <code>Graphics</code> context in which to paint
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* @param c the component being painted;
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* this argument is often ignored,
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* but might be used if the UI object is stateless
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* and shared by multiple components
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*
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* @see #paint
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* @see javax.swing.JComponent#paintComponent
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*/
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public void update(Graphics g, JComponent c) {
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if (c.isOpaque()) {
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g.setColor(c.getBackground());
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g.fillRect(0, 0, c.getWidth(),c.getHeight());
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}
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paint(g, c);
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}
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/**
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* Returns the specified component's preferred size appropriate for
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* the look and feel. If <code>null</code> is returned, the preferred
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* size will be calculated by the component's layout manager instead
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* (this is the preferred approach for any component with a specific
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* layout manager installed). The default implementation of this
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* method returns <code>null</code>.
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*
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* @param c the component whose preferred size is being queried;
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* this argument is often ignored,
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* but might be used if the UI object is stateless
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* and shared by multiple components
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*
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* @see javax.swing.JComponent#getPreferredSize
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* @see java.awt.LayoutManager#preferredLayoutSize
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*/
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public Dimension getPreferredSize(JComponent c) {
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return null;
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}
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/**
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* Returns the specified component's minimum size appropriate for
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* the look and feel. If <code>null</code> is returned, the minimum
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* size will be calculated by the component's layout manager instead
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* (this is the preferred approach for any component with a specific
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* layout manager installed). The default implementation of this
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* method invokes <code>getPreferredSize</code> and returns that value.
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*
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* @param c the component whose minimum size is being queried;
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* this argument is often ignored,
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* but might be used if the UI object is stateless
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* and shared by multiple components
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*
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* @return a <code>Dimension</code> object or <code>null</code>
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*
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* @see javax.swing.JComponent#getMinimumSize
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* @see java.awt.LayoutManager#minimumLayoutSize
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* @see #getPreferredSize
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*/
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public Dimension getMinimumSize(JComponent c) {
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return getPreferredSize(c);
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}
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/**
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* Returns the specified component's maximum size appropriate for
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* the look and feel. If <code>null</code> is returned, the maximum
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* size will be calculated by the component's layout manager instead
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* (this is the preferred approach for any component with a specific
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* layout manager installed). The default implementation of this
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* method invokes <code>getPreferredSize</code> and returns that value.
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*
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* @param c the component whose maximum size is being queried;
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* this argument is often ignored,
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* but might be used if the UI object is stateless
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* and shared by multiple components
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* @return a <code>Dimension</code> object or <code>null</code>
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*
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* @see javax.swing.JComponent#getMaximumSize
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* @see java.awt.LayoutManager2#maximumLayoutSize
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*/
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public Dimension getMaximumSize(JComponent c) {
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return getPreferredSize(c);
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}
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/**
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* Returns <code>true</code> if the specified <i>x,y</i> location is
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* contained within the look and feel's defined shape of the specified
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* component. <code>x</code> and <code>y</code> are defined to be relative
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* to the coordinate system of the specified component. Although
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* a component's <code>bounds</code> is constrained to a rectangle,
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* this method provides the means for defining a non-rectangular
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* shape within those bounds for the purpose of hit detection.
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*
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* @param c the component where the <i>x,y</i> location is being queried;
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* this argument is often ignored,
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* but might be used if the UI object is stateless
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* and shared by multiple components
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* @param x the <i>x</i> coordinate of the point
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* @param y the <i>y</i> coordinate of the point
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*
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* @see javax.swing.JComponent#contains
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* @see java.awt.Component#contains
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*/
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@SuppressWarnings("deprecation")
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public boolean contains(JComponent c, int x, int y) {
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return c.inside(x, y);
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}
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/**
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* Returns an instance of the UI delegate for the specified component.
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* Each subclass must provide its own static <code>createUI</code>
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* method that returns an instance of that UI delegate subclass.
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* If the UI delegate subclass is stateless, it may return an instance
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* that is shared by multiple components. If the UI delegate is
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* stateful, then it should return a new instance per component.
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* The default implementation of this method throws an error, as it
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* should never be invoked.
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*/
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public static ComponentUI createUI(JComponent c) {
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throw new Error("ComponentUI.createUI not implemented.");
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}
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/**
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* Returns the baseline. The baseline is measured from the top of
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* the component. This method is primarily meant for
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* <code>LayoutManager</code>s to align components along their
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* baseline. A return value less than 0 indicates this component
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* does not have a reasonable baseline and that
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* <code>LayoutManager</code>s should not align this component on
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* its baseline.
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* <p>
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* This method returns -1. Subclasses that have a meaningful baseline
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* should override appropriately.
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*
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* @param c <code>JComponent</code> baseline is being requested for
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* @param width the width to get the baseline for
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* @param height the height to get the baseline for
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* @throws NullPointerException if <code>c</code> is <code>null</code>
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* @throws IllegalArgumentException if width or height is < 0
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* @return baseline or a value < 0 indicating there is no reasonable
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* baseline
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* @see javax.swing.JComponent#getBaseline(int,int)
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* @since 1.6
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*/
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public int getBaseline(JComponent c, int width, int height) {
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if (c == null) {
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throw new NullPointerException("Component must be non-null");
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}
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if (width < 0 || height < 0) {
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throw new IllegalArgumentException(
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"Width and height must be >= 0");
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}
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return -1;
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}
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/**
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* Returns an enum indicating how the baseline of he component
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* changes as the size changes. This method is primarily meant for
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* layout managers and GUI builders.
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* <p>
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* This method returns <code>BaselineResizeBehavior.OTHER</code>.
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* Subclasses that support a baseline should override appropriately.
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*
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* @param c <code>JComponent</code> to return baseline resize behavior for
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* @return an enum indicating how the baseline changes as the component
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* size changes
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* @throws NullPointerException if <code>c</code> is <code>null</code>
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* @see javax.swing.JComponent#getBaseline(int, int)
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* @since 1.6
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*/
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public Component.BaselineResizeBehavior getBaselineResizeBehavior(
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JComponent c) {
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if (c == null) {
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throw new NullPointerException("Component must be non-null");
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}
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return Component.BaselineResizeBehavior.OTHER;
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}
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/**
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* Returns the number of accessible children in the object. If all
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* of the children of this object implement <code>Accessible</code>,
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* this
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* method should return the number of children of this object.
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* UIs might wish to override this if they present areas on the
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* screen that can be viewed as components, but actual components
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* are not used for presenting those areas.
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*
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* Note: As of v1.3, it is recommended that developers call
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* <code>Component.AccessibleAWTComponent.getAccessibleChildrenCount()</code> instead
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* of this method.
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*
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* @see #getAccessibleChild
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* @return the number of accessible children in the object
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*/
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public int getAccessibleChildrenCount(JComponent c) {
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return SwingUtilities.getAccessibleChildrenCount(c);
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}
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/**
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* Returns the <code>i</code>th <code>Accessible</code> child of the object.
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* UIs might need to override this if they present areas on the
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* screen that can be viewed as components, but actual components
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* are not used for presenting those areas.
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*
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* <p>
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*
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* Note: As of v1.3, it is recommended that developers call
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* <code>Component.AccessibleAWTComponent.getAccessibleChild()</code> instead of
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* this method.
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*
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* @see #getAccessibleChildrenCount
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* @param i zero-based index of child
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* @return the <code>i</code>th <code>Accessible</code> child of the object
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*/
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public Accessible getAccessibleChild(JComponent c, int i) {
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return SwingUtilities.getAccessibleChild(c, i);
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}
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}
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