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1429 lines
48 KiB
1429 lines
48 KiB
/*
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* Copyright (c) 1999, 2013, Oracle and/or its affiliates. All rights reserved.
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* ORACLE PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*
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*/
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package javax.swing.text;
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import java.util.*;
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import java.util.List;
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import java.awt.*;
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import javax.swing.SwingUtilities;
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import javax.swing.event.DocumentEvent;
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/**
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* A box that does layout asynchronously. This
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* is useful to keep the GUI event thread moving by
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* not doing any layout on it. The layout is done
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* on a granularity of operations on the child views.
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* After each child view is accessed for some part
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* of layout (a potentially time consuming operation)
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* the remaining tasks can be abandoned or a new higher
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* priority task (i.e. to service a synchronous request
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* or a visible area) can be taken on.
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* <p>
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* While the child view is being accessed
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* a read lock is acquired on the associated document
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* so that the model is stable while being accessed.
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*
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* @author Timothy Prinzing
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* @since 1.3
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*/
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public class AsyncBoxView extends View {
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/**
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* Construct a box view that does asynchronous layout.
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*
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* @param elem the element of the model to represent
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* @param axis the axis to tile along. This can be
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* either X_AXIS or Y_AXIS.
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*/
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public AsyncBoxView(Element elem, int axis) {
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super(elem);
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stats = new ArrayList<ChildState>();
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this.axis = axis;
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locator = new ChildLocator();
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flushTask = new FlushTask();
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minorSpan = Short.MAX_VALUE;
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estimatedMajorSpan = false;
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}
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/**
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* Fetch the major axis (the axis the children
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* are tiled along). This will have a value of
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* either X_AXIS or Y_AXIS.
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*/
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public int getMajorAxis() {
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return axis;
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}
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/**
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* Fetch the minor axis (the axis orthogonal
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* to the tiled axis). This will have a value of
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* either X_AXIS or Y_AXIS.
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*/
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public int getMinorAxis() {
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return (axis == X_AXIS) ? Y_AXIS : X_AXIS;
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}
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/**
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* Get the top part of the margin around the view.
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*/
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public float getTopInset() {
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return topInset;
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}
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/**
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* Set the top part of the margin around the view.
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*
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* @param i the value of the inset
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*/
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public void setTopInset(float i) {
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topInset = i;
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}
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/**
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* Get the bottom part of the margin around the view.
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*/
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public float getBottomInset() {
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return bottomInset;
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}
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/**
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* Set the bottom part of the margin around the view.
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*
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* @param i the value of the inset
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*/
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public void setBottomInset(float i) {
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bottomInset = i;
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}
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/**
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* Get the left part of the margin around the view.
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*/
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public float getLeftInset() {
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return leftInset;
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}
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/**
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* Set the left part of the margin around the view.
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*
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* @param i the value of the inset
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*/
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public void setLeftInset(float i) {
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leftInset = i;
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}
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/**
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* Get the right part of the margin around the view.
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*/
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public float getRightInset() {
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return rightInset;
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}
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/**
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* Set the right part of the margin around the view.
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*
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* @param i the value of the inset
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*/
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public void setRightInset(float i) {
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rightInset = i;
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}
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/**
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* Fetch the span along an axis that is taken up by the insets.
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*
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* @param axis the axis to determine the total insets along,
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* either X_AXIS or Y_AXIS.
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* @since 1.4
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*/
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protected float getInsetSpan(int axis) {
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float margin = (axis == X_AXIS) ?
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getLeftInset() + getRightInset() : getTopInset() + getBottomInset();
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return margin;
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}
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/**
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* Set the estimatedMajorSpan property that determines if the
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* major span should be treated as being estimated. If this
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* property is true, the value of setSize along the major axis
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* will change the requirements along the major axis and incremental
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* changes will be ignored until all of the children have been updated
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* (which will cause the property to automatically be set to false).
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* If the property is false the value of the majorSpan will be
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* considered to be accurate and incremental changes will be
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* added into the total as they are calculated.
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*
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* @since 1.4
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*/
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protected void setEstimatedMajorSpan(boolean isEstimated) {
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estimatedMajorSpan = isEstimated;
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}
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/**
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* Is the major span currently estimated?
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*
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* @since 1.4
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*/
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protected boolean getEstimatedMajorSpan() {
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return estimatedMajorSpan;
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}
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/**
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* Fetch the object representing the layout state of
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* of the child at the given index.
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*
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* @param index the child index. This should be a
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* value >= 0 and < getViewCount().
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*/
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protected ChildState getChildState(int index) {
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synchronized(stats) {
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if ((index >= 0) && (index < stats.size())) {
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return stats.get(index);
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}
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return null;
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}
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}
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/**
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* Fetch the queue to use for layout.
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*/
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protected LayoutQueue getLayoutQueue() {
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return LayoutQueue.getDefaultQueue();
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}
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/**
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* New ChildState records are created through
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* this method to allow subclasses the extend
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* the ChildState records to do/hold more
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*/
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protected ChildState createChildState(View v) {
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return new ChildState(v);
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}
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/**
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* Requirements changed along the major axis.
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* This is called by the thread doing layout for
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* the given ChildState object when it has completed
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* fetching the child views new preferences.
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* Typically this would be the layout thread, but
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* might be the event thread if it is trying to update
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* something immediately (such as to perform a
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* model/view translation).
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* <p>
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* This is implemented to mark the major axis as having
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* changed so that a future check to see if the requirements
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* need to be published to the parent view will consider
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* the major axis. If the span along the major axis is
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* not estimated, it is updated by the given delta to reflect
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* the incremental change. The delta is ignored if the
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* major span is estimated.
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*/
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protected synchronized void majorRequirementChange(ChildState cs, float delta) {
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if (estimatedMajorSpan == false) {
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majorSpan += delta;
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}
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majorChanged = true;
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}
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/**
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* Requirements changed along the minor axis.
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* This is called by the thread doing layout for
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* the given ChildState object when it has completed
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* fetching the child views new preferences.
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* Typically this would be the layout thread, but
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* might be the GUI thread if it is trying to update
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* something immediately (such as to perform a
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* model/view translation).
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*/
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protected synchronized void minorRequirementChange(ChildState cs) {
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minorChanged = true;
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}
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/**
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* Publish the changes in preferences upward to the parent
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* view. This is normally called by the layout thread.
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*/
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protected void flushRequirementChanges() {
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AbstractDocument doc = (AbstractDocument) getDocument();
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try {
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doc.readLock();
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View parent = null;
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boolean horizontal = false;
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boolean vertical = false;
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synchronized(this) {
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// perform tasks that iterate over the children while
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// preventing the collection from changing.
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synchronized(stats) {
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int n = getViewCount();
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if ((n > 0) && (minorChanged || estimatedMajorSpan)) {
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LayoutQueue q = getLayoutQueue();
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ChildState min = getChildState(0);
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ChildState pref = getChildState(0);
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float span = 0f;
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for (int i = 1; i < n; i++) {
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ChildState cs = getChildState(i);
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if (minorChanged) {
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if (cs.min > min.min) {
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min = cs;
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}
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if (cs.pref > pref.pref) {
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pref = cs;
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}
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}
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if (estimatedMajorSpan) {
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span += cs.getMajorSpan();
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}
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}
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if (minorChanged) {
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minRequest = min;
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prefRequest = pref;
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}
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if (estimatedMajorSpan) {
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majorSpan = span;
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estimatedMajorSpan = false;
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majorChanged = true;
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}
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}
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}
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// message preferenceChanged
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if (majorChanged || minorChanged) {
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parent = getParent();
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if (parent != null) {
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if (axis == X_AXIS) {
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horizontal = majorChanged;
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vertical = minorChanged;
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} else {
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vertical = majorChanged;
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horizontal = minorChanged;
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}
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}
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majorChanged = false;
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minorChanged = false;
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}
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}
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// propagate a preferenceChanged, using the
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// layout thread.
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if (parent != null) {
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parent.preferenceChanged(this, horizontal, vertical);
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// probably want to change this to be more exact.
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Component c = getContainer();
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if (c != null) {
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c.repaint();
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}
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}
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} finally {
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doc.readUnlock();
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}
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}
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/**
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* Calls the superclass to update the child views, and
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* updates the status records for the children. This
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* is expected to be called while a write lock is held
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* on the model so that interaction with the layout
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* thread will not happen (i.e. the layout thread
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* acquires a read lock before doing anything).
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*
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* @param offset the starting offset into the child views >= 0
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* @param length the number of existing views to replace >= 0
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* @param views the child views to insert
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*/
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public void replace(int offset, int length, View[] views) {
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synchronized(stats) {
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// remove the replaced state records
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for (int i = 0; i < length; i++) {
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ChildState cs = stats.remove(offset);
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float csSpan = cs.getMajorSpan();
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cs.getChildView().setParent(null);
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if (csSpan != 0) {
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majorRequirementChange(cs, -csSpan);
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}
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}
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// insert the state records for the new children
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LayoutQueue q = getLayoutQueue();
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if (views != null) {
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for (int i = 0; i < views.length; i++) {
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ChildState s = createChildState(views[i]);
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stats.add(offset + i, s);
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q.addTask(s);
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}
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}
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// notify that the size changed
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q.addTask(flushTask);
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}
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}
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/**
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* Loads all of the children to initialize the view.
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* This is called by the {@link #setParent setParent}
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* method. Subclasses can reimplement this to initialize
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* their child views in a different manner. The default
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* implementation creates a child view for each
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* child element.
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* <p>
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* Normally a write-lock is held on the Document while
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* the children are being changed, which keeps the rendering
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* and layout threads safe. The exception to this is when
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* the view is initialized to represent an existing element
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* (via this method), so it is synchronized to exclude
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* preferenceChanged while we are initializing.
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*
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* @param f the view factory
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* @see #setParent
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*/
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protected void loadChildren(ViewFactory f) {
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Element e = getElement();
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int n = e.getElementCount();
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if (n > 0) {
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View[] added = new View[n];
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for (int i = 0; i < n; i++) {
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added[i] = f.create(e.getElement(i));
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}
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replace(0, 0, added);
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}
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}
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/**
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* Fetches the child view index representing the given position in
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* the model. This is implemented to fetch the view in the case
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* where there is a child view for each child element.
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*
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* @param pos the position >= 0
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* @return index of the view representing the given position, or
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* -1 if no view represents that position
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*/
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protected synchronized int getViewIndexAtPosition(int pos, Position.Bias b) {
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boolean isBackward = (b == Position.Bias.Backward);
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pos = (isBackward) ? Math.max(0, pos - 1) : pos;
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Element elem = getElement();
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return elem.getElementIndex(pos);
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}
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/**
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* Update the layout in response to receiving notification of
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* change from the model. This is implemented to note the
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* change on the ChildLocator so that offsets of the children
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* will be correctly computed.
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*
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* @param ec changes to the element this view is responsible
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* for (may be null if there were no changes).
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* @param e the change information from the associated document
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* @param a the current allocation of the view
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* @see #insertUpdate
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* @see #removeUpdate
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* @see #changedUpdate
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*/
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protected void updateLayout(DocumentEvent.ElementChange ec,
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DocumentEvent e, Shape a) {
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if (ec != null) {
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// the newly inserted children don't have a valid
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// offset so the child locator needs to be messaged
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// that the child prior to the new children has
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// changed size.
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int index = Math.max(ec.getIndex() - 1, 0);
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ChildState cs = getChildState(index);
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locator.childChanged(cs);
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}
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}
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// --- View methods ------------------------------------
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/**
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* Sets the parent of the view.
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* This is reimplemented to provide the superclass
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* behavior as well as calling the <code>loadChildren</code>
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* method if this view does not already have children.
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* The children should not be loaded in the
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* constructor because the act of setting the parent
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* may cause them to try to search up the hierarchy
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* (to get the hosting Container for example).
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* If this view has children (the view is being moved
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* from one place in the view hierarchy to another),
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* the <code>loadChildren</code> method will not be called.
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*
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* @param parent the parent of the view, null if none
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*/
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public void setParent(View parent) {
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super.setParent(parent);
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if ((parent != null) && (getViewCount() == 0)) {
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ViewFactory f = getViewFactory();
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loadChildren(f);
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}
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}
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/**
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* Child views can call this on the parent to indicate that
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* the preference has changed and should be reconsidered
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* for layout. This is reimplemented to queue new work
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* on the layout thread. This method gets messaged from
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* multiple threads via the children.
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*
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* @param child the child view
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* @param width true if the width preference has changed
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* @param height true if the height preference has changed
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* @see javax.swing.JComponent#revalidate
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*/
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public synchronized void preferenceChanged(View child, boolean width, boolean height) {
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if (child == null) {
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getParent().preferenceChanged(this, width, height);
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} else {
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if (changing != null) {
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View cv = changing.getChildView();
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if (cv == child) {
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// size was being changed on the child, no need to
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// queue work for it.
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changing.preferenceChanged(width, height);
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return;
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}
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}
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int index = getViewIndex(child.getStartOffset(),
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Position.Bias.Forward);
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ChildState cs = getChildState(index);
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cs.preferenceChanged(width, height);
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LayoutQueue q = getLayoutQueue();
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q.addTask(cs);
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q.addTask(flushTask);
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}
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}
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/**
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* Sets the size of the view. This should cause
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* layout of the view if the view caches any layout
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* information.
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* <p>
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* Since the major axis is updated asynchronously and should be
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* the sum of the tiled children the call is ignored for the major
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* axis. Since the minor axis is flexible, work is queued to resize
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* the children if the minor span changes.
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*
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* @param width the width >= 0
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* @param height the height >= 0
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*/
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public void setSize(float width, float height) {
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setSpanOnAxis(X_AXIS, width);
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setSpanOnAxis(Y_AXIS, height);
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}
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|
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/**
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* Retrieves the size of the view along an axis.
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*
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* @param axis may be either <code>View.X_AXIS</code> or
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* <code>View.Y_AXIS</code>
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* @return the current span of the view along the given axis, >= 0
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*/
|
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float getSpanOnAxis(int axis) {
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if (axis == getMajorAxis()) {
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return majorSpan;
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}
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return minorSpan;
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}
|
|
|
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/**
|
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* Sets the size of the view along an axis. Since the major
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* axis is updated asynchronously and should be the sum of the
|
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* tiled children the call is ignored for the major axis. Since
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* the minor axis is flexible, work is queued to resize the
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* children if the minor span changes.
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|
*
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|
* @param axis may be either <code>View.X_AXIS</code> or
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* <code>View.Y_AXIS</code>
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|
* @param span the span to layout to >= 0
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*/
|
|
void setSpanOnAxis(int axis, float span) {
|
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float margin = getInsetSpan(axis);
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if (axis == getMinorAxis()) {
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float targetSpan = span - margin;
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if (targetSpan != minorSpan) {
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minorSpan = targetSpan;
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|
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// mark all of the ChildState instances as needing to
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// resize the child, and queue up work to fix them.
|
|
int n = getViewCount();
|
|
if (n != 0) {
|
|
LayoutQueue q = getLayoutQueue();
|
|
for (int i = 0; i < n; i++) {
|
|
ChildState cs = getChildState(i);
|
|
cs.childSizeValid = false;
|
|
q.addTask(cs);
|
|
}
|
|
q.addTask(flushTask);
|
|
}
|
|
}
|
|
} else {
|
|
// along the major axis the value is ignored
|
|
// unless the estimatedMajorSpan property is
|
|
// true.
|
|
if (estimatedMajorSpan) {
|
|
majorSpan = span - margin;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Render the view using the given allocation and
|
|
* rendering surface.
|
|
* <p>
|
|
* This is implemented to determine whether or not the
|
|
* desired region to be rendered (i.e. the unclipped
|
|
* area) is up to date or not. If up-to-date the children
|
|
* are rendered. If not up-to-date, a task to build
|
|
* the desired area is placed on the layout queue as
|
|
* a high priority task. This keeps by event thread
|
|
* moving by rendering if ready, and postponing until
|
|
* a later time if not ready (since paint requests
|
|
* can be rescheduled).
|
|
*
|
|
* @param g the rendering surface to use
|
|
* @param alloc the allocated region to render into
|
|
* @see View#paint
|
|
*/
|
|
public void paint(Graphics g, Shape alloc) {
|
|
synchronized (locator) {
|
|
locator.setAllocation(alloc);
|
|
locator.paintChildren(g);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Determines the preferred span for this view along an
|
|
* axis.
|
|
*
|
|
* @param axis may be either View.X_AXIS or View.Y_AXIS
|
|
* @return the span the view would like to be rendered into >= 0.
|
|
* Typically the view is told to render into the span
|
|
* that is returned, although there is no guarantee.
|
|
* The parent may choose to resize or break the view.
|
|
* @exception IllegalArgumentException for an invalid axis type
|
|
*/
|
|
public float getPreferredSpan(int axis) {
|
|
float margin = getInsetSpan(axis);
|
|
if (axis == this.axis) {
|
|
return majorSpan + margin;
|
|
}
|
|
if (prefRequest != null) {
|
|
View child = prefRequest.getChildView();
|
|
return child.getPreferredSpan(axis) + margin;
|
|
}
|
|
|
|
// nothing is known about the children yet
|
|
return margin + 30;
|
|
}
|
|
|
|
/**
|
|
* Determines the minimum span for this view along an
|
|
* axis.
|
|
*
|
|
* @param axis may be either View.X_AXIS or View.Y_AXIS
|
|
* @return the span the view would like to be rendered into >= 0.
|
|
* Typically the view is told to render into the span
|
|
* that is returned, although there is no guarantee.
|
|
* The parent may choose to resize or break the view.
|
|
* @exception IllegalArgumentException for an invalid axis type
|
|
*/
|
|
public float getMinimumSpan(int axis) {
|
|
if (axis == this.axis) {
|
|
return getPreferredSpan(axis);
|
|
}
|
|
if (minRequest != null) {
|
|
View child = minRequest.getChildView();
|
|
return child.getMinimumSpan(axis);
|
|
}
|
|
|
|
// nothing is known about the children yet
|
|
if (axis == X_AXIS) {
|
|
return getLeftInset() + getRightInset() + 5;
|
|
} else {
|
|
return getTopInset() + getBottomInset() + 5;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Determines the maximum span for this view along an
|
|
* axis.
|
|
*
|
|
* @param axis may be either View.X_AXIS or View.Y_AXIS
|
|
* @return the span the view would like to be rendered into >= 0.
|
|
* Typically the view is told to render into the span
|
|
* that is returned, although there is no guarantee.
|
|
* The parent may choose to resize or break the view.
|
|
* @exception IllegalArgumentException for an invalid axis type
|
|
*/
|
|
public float getMaximumSpan(int axis) {
|
|
if (axis == this.axis) {
|
|
return getPreferredSpan(axis);
|
|
}
|
|
return Integer.MAX_VALUE;
|
|
}
|
|
|
|
|
|
/**
|
|
* Returns the number of views in this view. Since
|
|
* the default is to not be a composite view this
|
|
* returns 0.
|
|
*
|
|
* @return the number of views >= 0
|
|
* @see View#getViewCount
|
|
*/
|
|
public int getViewCount() {
|
|
synchronized(stats) {
|
|
return stats.size();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Gets the nth child view. Since there are no
|
|
* children by default, this returns null.
|
|
*
|
|
* @param n the number of the view to get, >= 0 && < getViewCount()
|
|
* @return the view
|
|
*/
|
|
public View getView(int n) {
|
|
ChildState cs = getChildState(n);
|
|
if (cs != null) {
|
|
return cs.getChildView();
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* Fetches the allocation for the given child view.
|
|
* This enables finding out where various views
|
|
* are located, without assuming the views store
|
|
* their location. This returns null since the
|
|
* default is to not have any child views.
|
|
*
|
|
* @param index the index of the child, >= 0 && < getViewCount()
|
|
* @param a the allocation to this view.
|
|
* @return the allocation to the child
|
|
*/
|
|
public Shape getChildAllocation(int index, Shape a) {
|
|
Shape ca = locator.getChildAllocation(index, a);
|
|
return ca;
|
|
}
|
|
|
|
/**
|
|
* Returns the child view index representing the given position in
|
|
* the model. By default a view has no children so this is implemented
|
|
* to return -1 to indicate there is no valid child index for any
|
|
* position.
|
|
*
|
|
* @param pos the position >= 0
|
|
* @return index of the view representing the given position, or
|
|
* -1 if no view represents that position
|
|
* @since 1.3
|
|
*/
|
|
public int getViewIndex(int pos, Position.Bias b) {
|
|
return getViewIndexAtPosition(pos, b);
|
|
}
|
|
|
|
/**
|
|
* Provides a mapping from the document model coordinate space
|
|
* to the coordinate space of the view mapped to it.
|
|
*
|
|
* @param pos the position to convert >= 0
|
|
* @param a the allocated region to render into
|
|
* @param b the bias toward the previous character or the
|
|
* next character represented by the offset, in case the
|
|
* position is a boundary of two views.
|
|
* @return the bounding box of the given position is returned
|
|
* @exception BadLocationException if the given position does
|
|
* not represent a valid location in the associated document
|
|
* @exception IllegalArgumentException for an invalid bias argument
|
|
* @see View#viewToModel
|
|
*/
|
|
public Shape modelToView(int pos, Shape a, Position.Bias b) throws BadLocationException {
|
|
int index = getViewIndex(pos, b);
|
|
Shape ca = locator.getChildAllocation(index, a);
|
|
|
|
// forward to the child view, and make sure we don't
|
|
// interact with the layout thread by synchronizing
|
|
// on the child state.
|
|
ChildState cs = getChildState(index);
|
|
synchronized (cs) {
|
|
View cv = cs.getChildView();
|
|
Shape v = cv.modelToView(pos, ca, b);
|
|
return v;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Provides a mapping from the view coordinate space to the logical
|
|
* coordinate space of the model. The biasReturn argument will be
|
|
* filled in to indicate that the point given is closer to the next
|
|
* character in the model or the previous character in the model.
|
|
* <p>
|
|
* This is expected to be called by the GUI thread, holding a
|
|
* read-lock on the associated model. It is implemented to
|
|
* locate the child view and determine it's allocation with a
|
|
* lock on the ChildLocator object, and to call viewToModel
|
|
* on the child view with a lock on the ChildState object
|
|
* to avoid interaction with the layout thread.
|
|
*
|
|
* @param x the X coordinate >= 0
|
|
* @param y the Y coordinate >= 0
|
|
* @param a the allocated region to render into
|
|
* @return the location within the model that best represents the
|
|
* given point in the view >= 0. The biasReturn argument will be
|
|
* filled in to indicate that the point given is closer to the next
|
|
* character in the model or the previous character in the model.
|
|
*/
|
|
public int viewToModel(float x, float y, Shape a, Position.Bias[] biasReturn) {
|
|
int pos; // return position
|
|
int index; // child index to forward to
|
|
Shape ca; // child allocation
|
|
|
|
// locate the child view and it's allocation so that
|
|
// we can forward to it. Make sure the layout thread
|
|
// doesn't change anything by trying to flush changes
|
|
// to the parent while the GUI thread is trying to
|
|
// find the child and it's allocation.
|
|
synchronized (locator) {
|
|
index = locator.getViewIndexAtPoint(x, y, a);
|
|
ca = locator.getChildAllocation(index, a);
|
|
}
|
|
|
|
// forward to the child view, and make sure we don't
|
|
// interact with the layout thread by synchronizing
|
|
// on the child state.
|
|
ChildState cs = getChildState(index);
|
|
synchronized (cs) {
|
|
View v = cs.getChildView();
|
|
pos = v.viewToModel(x, y, ca, biasReturn);
|
|
}
|
|
return pos;
|
|
}
|
|
|
|
/**
|
|
* Provides a way to determine the next visually represented model
|
|
* location that one might place a caret. Some views may not be visible,
|
|
* they might not be in the same order found in the model, or they just
|
|
* might not allow access to some of the locations in the model.
|
|
* This method enables specifying a position to convert
|
|
* within the range of >=0. If the value is -1, a position
|
|
* will be calculated automatically. If the value < -1,
|
|
* the {@code BadLocationException} will be thrown.
|
|
*
|
|
* @param pos the position to convert
|
|
* @param a the allocated region to render into
|
|
* @param direction the direction from the current position that can
|
|
* be thought of as the arrow keys typically found on a keyboard;
|
|
* this may be one of the following:
|
|
* <ul style="list-style-type:none">
|
|
* <li><code>SwingConstants.WEST</code></li>
|
|
* <li><code>SwingConstants.EAST</code></li>
|
|
* <li><code>SwingConstants.NORTH</code></li>
|
|
* <li><code>SwingConstants.SOUTH</code></li>
|
|
* </ul>
|
|
* @param biasRet an array contain the bias that was checked
|
|
* @return the location within the model that best represents the next
|
|
* location visual position
|
|
* @exception BadLocationException the given position is not a valid
|
|
* position within the document
|
|
* @exception IllegalArgumentException if <code>direction</code> is invalid
|
|
*/
|
|
public int getNextVisualPositionFrom(int pos, Position.Bias b, Shape a,
|
|
int direction,
|
|
Position.Bias[] biasRet)
|
|
throws BadLocationException {
|
|
if (pos < -1) {
|
|
throw new BadLocationException("invalid position", pos);
|
|
}
|
|
return Utilities.getNextVisualPositionFrom(
|
|
this, pos, b, a, direction, biasRet);
|
|
}
|
|
|
|
// --- variables -----------------------------------------
|
|
|
|
/**
|
|
* The major axis against which the children are
|
|
* tiled.
|
|
*/
|
|
int axis;
|
|
|
|
/**
|
|
* The children and their layout statistics.
|
|
*/
|
|
List<ChildState> stats;
|
|
|
|
/**
|
|
* Current span along the major axis. This
|
|
* is also the value returned by getMinimumSize,
|
|
* getPreferredSize, and getMaximumSize along
|
|
* the major axis.
|
|
*/
|
|
float majorSpan;
|
|
|
|
/**
|
|
* Is the span along the major axis estimated?
|
|
*/
|
|
boolean estimatedMajorSpan;
|
|
|
|
/**
|
|
* Current span along the minor axis. This
|
|
* is what layout was done against (i.e. things
|
|
* are flexible in this direction).
|
|
*/
|
|
float minorSpan;
|
|
|
|
/**
|
|
* Object that manages the offsets of the
|
|
* children. All locking for management of
|
|
* child locations is on this object.
|
|
*/
|
|
protected ChildLocator locator;
|
|
|
|
float topInset;
|
|
float bottomInset;
|
|
float leftInset;
|
|
float rightInset;
|
|
|
|
ChildState minRequest;
|
|
ChildState prefRequest;
|
|
boolean majorChanged;
|
|
boolean minorChanged;
|
|
Runnable flushTask;
|
|
|
|
/**
|
|
* Child that is actively changing size. This often
|
|
* causes a preferenceChanged, so this is a cache to
|
|
* possibly speed up the marking the state. It also
|
|
* helps flag an opportunity to avoid adding to flush
|
|
* task to the layout queue.
|
|
*/
|
|
ChildState changing;
|
|
|
|
/**
|
|
* A class to manage the effective position of the
|
|
* child views in a localized area while changes are
|
|
* being made around the localized area. The AsyncBoxView
|
|
* may be continuously changing, but the visible area
|
|
* needs to remain fairly stable until the layout thread
|
|
* decides to publish an update to the parent.
|
|
* @since 1.3
|
|
*/
|
|
public class ChildLocator {
|
|
|
|
/**
|
|
* construct a child locator.
|
|
*/
|
|
public ChildLocator() {
|
|
lastAlloc = new Rectangle();
|
|
childAlloc = new Rectangle();
|
|
}
|
|
|
|
/**
|
|
* Notification that a child changed. This can effect
|
|
* whether or not new offset calculations are needed.
|
|
* This is called by a ChildState object that has
|
|
* changed it's major span. This can therefore be
|
|
* called by multiple threads.
|
|
*/
|
|
public synchronized void childChanged(ChildState cs) {
|
|
if (lastValidOffset == null) {
|
|
lastValidOffset = cs;
|
|
} else if (cs.getChildView().getStartOffset() <
|
|
lastValidOffset.getChildView().getStartOffset()) {
|
|
lastValidOffset = cs;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Paint the children that intersect the clip area.
|
|
*/
|
|
public synchronized void paintChildren(Graphics g) {
|
|
Rectangle clip = g.getClipBounds();
|
|
float targetOffset = (axis == X_AXIS) ?
|
|
clip.x - lastAlloc.x : clip.y - lastAlloc.y;
|
|
int index = getViewIndexAtVisualOffset(targetOffset);
|
|
int n = getViewCount();
|
|
float offs = getChildState(index).getMajorOffset();
|
|
for (int i = index; i < n; i++) {
|
|
ChildState cs = getChildState(i);
|
|
cs.setMajorOffset(offs);
|
|
Shape ca = getChildAllocation(i);
|
|
if (intersectsClip(ca, clip)) {
|
|
synchronized (cs) {
|
|
View v = cs.getChildView();
|
|
v.paint(g, ca);
|
|
}
|
|
} else {
|
|
// done painting intersection
|
|
break;
|
|
}
|
|
offs += cs.getMajorSpan();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Fetch the allocation to use for a child view.
|
|
* This will update the offsets for all children
|
|
* not yet updated before the given index.
|
|
*/
|
|
public synchronized Shape getChildAllocation(int index, Shape a) {
|
|
if (a == null) {
|
|
return null;
|
|
}
|
|
setAllocation(a);
|
|
ChildState cs = getChildState(index);
|
|
if (lastValidOffset == null) {
|
|
lastValidOffset = getChildState(0);
|
|
}
|
|
if (cs.getChildView().getStartOffset() >
|
|
lastValidOffset.getChildView().getStartOffset()) {
|
|
// offsets need to be updated
|
|
updateChildOffsetsToIndex(index);
|
|
}
|
|
Shape ca = getChildAllocation(index);
|
|
return ca;
|
|
}
|
|
|
|
/**
|
|
* Fetches the child view index at the given point.
|
|
* This is called by the various View methods that
|
|
* need to calculate which child to forward a message
|
|
* to. This should be called by a block synchronized
|
|
* on this object, and would typically be followed
|
|
* with one or more calls to getChildAllocation that
|
|
* should also be in the synchronized block.
|
|
*
|
|
* @param x the X coordinate >= 0
|
|
* @param y the Y coordinate >= 0
|
|
* @param a the allocation to the View
|
|
* @return the nearest child index
|
|
*/
|
|
public int getViewIndexAtPoint(float x, float y, Shape a) {
|
|
setAllocation(a);
|
|
float targetOffset = (axis == X_AXIS) ? x - lastAlloc.x : y - lastAlloc.y;
|
|
int index = getViewIndexAtVisualOffset(targetOffset);
|
|
return index;
|
|
}
|
|
|
|
/**
|
|
* Fetch the allocation to use for a child view.
|
|
* <em>This does not update the offsets in the ChildState
|
|
* records.</em>
|
|
*/
|
|
protected Shape getChildAllocation(int index) {
|
|
ChildState cs = getChildState(index);
|
|
if (! cs.isLayoutValid()) {
|
|
cs.run();
|
|
}
|
|
if (axis == X_AXIS) {
|
|
childAlloc.x = lastAlloc.x + (int) cs.getMajorOffset();
|
|
childAlloc.y = lastAlloc.y + (int) cs.getMinorOffset();
|
|
childAlloc.width = (int) cs.getMajorSpan();
|
|
childAlloc.height = (int) cs.getMinorSpan();
|
|
} else {
|
|
childAlloc.y = lastAlloc.y + (int) cs.getMajorOffset();
|
|
childAlloc.x = lastAlloc.x + (int) cs.getMinorOffset();
|
|
childAlloc.height = (int) cs.getMajorSpan();
|
|
childAlloc.width = (int) cs.getMinorSpan();
|
|
}
|
|
childAlloc.x += (int)getLeftInset();
|
|
childAlloc.y += (int)getRightInset();
|
|
return childAlloc;
|
|
}
|
|
|
|
/**
|
|
* Copy the currently allocated shape into the Rectangle
|
|
* used to store the current allocation. This would be
|
|
* a floating point rectangle in a Java2D-specific implementation.
|
|
*/
|
|
protected void setAllocation(Shape a) {
|
|
if (a instanceof Rectangle) {
|
|
lastAlloc.setBounds((Rectangle) a);
|
|
} else {
|
|
lastAlloc.setBounds(a.getBounds());
|
|
}
|
|
setSize(lastAlloc.width, lastAlloc.height);
|
|
}
|
|
|
|
/**
|
|
* Locate the view responsible for an offset into the box
|
|
* along the major axis. Make sure that offsets are set
|
|
* on the ChildState objects up to the given target span
|
|
* past the desired offset.
|
|
*
|
|
* @return index of the view representing the given visual
|
|
* location (targetOffset), or -1 if no view represents
|
|
* that location
|
|
*/
|
|
protected int getViewIndexAtVisualOffset(float targetOffset) {
|
|
int n = getViewCount();
|
|
if (n > 0) {
|
|
boolean lastValid = (lastValidOffset != null);
|
|
|
|
if (lastValidOffset == null) {
|
|
lastValidOffset = getChildState(0);
|
|
}
|
|
if (targetOffset > majorSpan) {
|
|
// should only get here on the first time display.
|
|
if (!lastValid) {
|
|
return 0;
|
|
}
|
|
int pos = lastValidOffset.getChildView().getStartOffset();
|
|
int index = getViewIndex(pos, Position.Bias.Forward);
|
|
return index;
|
|
} else if (targetOffset > lastValidOffset.getMajorOffset()) {
|
|
// roll offset calculations forward
|
|
return updateChildOffsets(targetOffset);
|
|
} else {
|
|
// no changes prior to the needed offset
|
|
// this should be a binary search
|
|
float offs = 0f;
|
|
for (int i = 0; i < n; i++) {
|
|
ChildState cs = getChildState(i);
|
|
float nextOffs = offs + cs.getMajorSpan();
|
|
if (targetOffset < nextOffs) {
|
|
return i;
|
|
}
|
|
offs = nextOffs;
|
|
}
|
|
}
|
|
}
|
|
return n - 1;
|
|
}
|
|
|
|
/**
|
|
* Move the location of the last offset calculation forward
|
|
* to the desired offset.
|
|
*/
|
|
int updateChildOffsets(float targetOffset) {
|
|
int n = getViewCount();
|
|
int targetIndex = n - 1;
|
|
int pos = lastValidOffset.getChildView().getStartOffset();
|
|
int startIndex = getViewIndex(pos, Position.Bias.Forward);
|
|
float start = lastValidOffset.getMajorOffset();
|
|
float lastOffset = start;
|
|
for (int i = startIndex; i < n; i++) {
|
|
ChildState cs = getChildState(i);
|
|
cs.setMajorOffset(lastOffset);
|
|
lastOffset += cs.getMajorSpan();
|
|
if (targetOffset < lastOffset) {
|
|
targetIndex = i;
|
|
lastValidOffset = cs;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return targetIndex;
|
|
}
|
|
|
|
/**
|
|
* Move the location of the last offset calculation forward
|
|
* to the desired index.
|
|
*/
|
|
void updateChildOffsetsToIndex(int index) {
|
|
int pos = lastValidOffset.getChildView().getStartOffset();
|
|
int startIndex = getViewIndex(pos, Position.Bias.Forward);
|
|
float lastOffset = lastValidOffset.getMajorOffset();
|
|
for (int i = startIndex; i <= index; i++) {
|
|
ChildState cs = getChildState(i);
|
|
cs.setMajorOffset(lastOffset);
|
|
lastOffset += cs.getMajorSpan();
|
|
}
|
|
}
|
|
|
|
boolean intersectsClip(Shape childAlloc, Rectangle clip) {
|
|
Rectangle cs = (childAlloc instanceof Rectangle) ?
|
|
(Rectangle) childAlloc : childAlloc.getBounds();
|
|
if (cs.intersects(clip)) {
|
|
// Make sure that lastAlloc also contains childAlloc,
|
|
// this will be false if haven't yet flushed changes.
|
|
return lastAlloc.intersects(cs);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* The location of the last offset calculation
|
|
* that is valid.
|
|
*/
|
|
protected ChildState lastValidOffset;
|
|
|
|
/**
|
|
* The last seen allocation (for repainting when changes
|
|
* are flushed upward).
|
|
*/
|
|
protected Rectangle lastAlloc;
|
|
|
|
/**
|
|
* A shape to use for the child allocation to avoid
|
|
* creating a lot of garbage.
|
|
*/
|
|
protected Rectangle childAlloc;
|
|
}
|
|
|
|
/**
|
|
* A record representing the layout state of a
|
|
* child view. It is runnable as a task on another
|
|
* thread. All access to the child view that is
|
|
* based upon a read-lock on the model should synchronize
|
|
* on this object (i.e. The layout thread and the GUI
|
|
* thread can both have a read lock on the model at the
|
|
* same time and are not protected from each other).
|
|
* Access to a child view hierarchy is serialized via
|
|
* synchronization on the ChildState instance.
|
|
* @since 1.3
|
|
*/
|
|
public class ChildState implements Runnable {
|
|
|
|
/**
|
|
* Construct a child status. This needs to start
|
|
* out as fairly large so we don't falsely begin with
|
|
* the idea that all of the children are visible.
|
|
* @since 1.4
|
|
*/
|
|
public ChildState(View v) {
|
|
child = v;
|
|
minorValid = false;
|
|
majorValid = false;
|
|
childSizeValid = false;
|
|
child.setParent(AsyncBoxView.this);
|
|
}
|
|
|
|
/**
|
|
* Fetch the child view this record represents
|
|
*/
|
|
public View getChildView() {
|
|
return child;
|
|
}
|
|
|
|
/**
|
|
* Update the child state. This should be
|
|
* called by the thread that desires to spend
|
|
* time updating the child state (intended to
|
|
* be the layout thread).
|
|
* <p>
|
|
* This acquires a read lock on the associated
|
|
* document for the duration of the update to
|
|
* ensure the model is not changed while it is
|
|
* operating. The first thing to do would be
|
|
* to see if any work actually needs to be done.
|
|
* The following could have conceivably happened
|
|
* while the state was waiting to be updated:
|
|
* <ol>
|
|
* <li>The child may have been removed from the
|
|
* view hierarchy.
|
|
* <li>The child may have been updated by a
|
|
* higher priority operation (i.e. the child
|
|
* may have become visible).
|
|
* </ol>
|
|
*/
|
|
public void run () {
|
|
AbstractDocument doc = (AbstractDocument) getDocument();
|
|
try {
|
|
doc.readLock();
|
|
if (minorValid && majorValid && childSizeValid) {
|
|
// nothing to do
|
|
return;
|
|
}
|
|
if (child.getParent() == AsyncBoxView.this) {
|
|
// this may overwrite anothers threads cached
|
|
// value for actively changing... but that just
|
|
// means it won't use the cache if there is an
|
|
// overwrite.
|
|
synchronized(AsyncBoxView.this) {
|
|
changing = this;
|
|
}
|
|
updateChild();
|
|
synchronized(AsyncBoxView.this) {
|
|
changing = null;
|
|
}
|
|
|
|
// setting the child size on the minor axis
|
|
// may have caused it to change it's preference
|
|
// along the major axis.
|
|
updateChild();
|
|
}
|
|
} finally {
|
|
doc.readUnlock();
|
|
}
|
|
}
|
|
|
|
void updateChild() {
|
|
boolean minorUpdated = false;
|
|
synchronized(this) {
|
|
if (! minorValid) {
|
|
int minorAxis = getMinorAxis();
|
|
min = child.getMinimumSpan(minorAxis);
|
|
pref = child.getPreferredSpan(minorAxis);
|
|
max = child.getMaximumSpan(minorAxis);
|
|
minorValid = true;
|
|
minorUpdated = true;
|
|
}
|
|
}
|
|
if (minorUpdated) {
|
|
minorRequirementChange(this);
|
|
}
|
|
|
|
boolean majorUpdated = false;
|
|
float delta = 0.0f;
|
|
synchronized(this) {
|
|
if (! majorValid) {
|
|
float old = span;
|
|
span = child.getPreferredSpan(axis);
|
|
delta = span - old;
|
|
majorValid = true;
|
|
majorUpdated = true;
|
|
}
|
|
}
|
|
if (majorUpdated) {
|
|
majorRequirementChange(this, delta);
|
|
locator.childChanged(this);
|
|
}
|
|
|
|
synchronized(this) {
|
|
if (! childSizeValid) {
|
|
float w;
|
|
float h;
|
|
if (axis == X_AXIS) {
|
|
w = span;
|
|
h = getMinorSpan();
|
|
} else {
|
|
w = getMinorSpan();
|
|
h = span;
|
|
}
|
|
childSizeValid = true;
|
|
child.setSize(w, h);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* What is the span along the minor axis.
|
|
*/
|
|
public float getMinorSpan() {
|
|
if (max < minorSpan) {
|
|
return max;
|
|
}
|
|
// make it the target width, or as small as it can get.
|
|
return Math.max(min, minorSpan);
|
|
}
|
|
|
|
/**
|
|
* What is the offset along the minor axis
|
|
*/
|
|
public float getMinorOffset() {
|
|
if (max < minorSpan) {
|
|
// can't make the child this wide, align it
|
|
float align = child.getAlignment(getMinorAxis());
|
|
return ((minorSpan - max) * align);
|
|
}
|
|
return 0f;
|
|
}
|
|
|
|
/**
|
|
* What is the span along the major axis.
|
|
*/
|
|
public float getMajorSpan() {
|
|
return span;
|
|
}
|
|
|
|
/**
|
|
* Get the offset along the major axis
|
|
*/
|
|
public float getMajorOffset() {
|
|
return offset;
|
|
}
|
|
|
|
/**
|
|
* This method should only be called by the ChildLocator,
|
|
* it is simply a convenient place to hold the cached
|
|
* location.
|
|
*/
|
|
public void setMajorOffset(float offs) {
|
|
offset = offs;
|
|
}
|
|
|
|
/**
|
|
* Mark preferences changed for this child.
|
|
*
|
|
* @param width true if the width preference has changed
|
|
* @param height true if the height preference has changed
|
|
* @see javax.swing.JComponent#revalidate
|
|
*/
|
|
public void preferenceChanged(boolean width, boolean height) {
|
|
if (axis == X_AXIS) {
|
|
if (width) {
|
|
majorValid = false;
|
|
}
|
|
if (height) {
|
|
minorValid = false;
|
|
}
|
|
} else {
|
|
if (width) {
|
|
minorValid = false;
|
|
}
|
|
if (height) {
|
|
majorValid = false;
|
|
}
|
|
}
|
|
childSizeValid = false;
|
|
}
|
|
|
|
/**
|
|
* Has the child view been laid out.
|
|
*/
|
|
public boolean isLayoutValid() {
|
|
return (minorValid && majorValid && childSizeValid);
|
|
}
|
|
|
|
// minor axis
|
|
private float min;
|
|
private float pref;
|
|
private float max;
|
|
private boolean minorValid;
|
|
|
|
// major axis
|
|
private float span;
|
|
private float offset;
|
|
private boolean majorValid;
|
|
|
|
private View child;
|
|
private boolean childSizeValid;
|
|
}
|
|
|
|
/**
|
|
* Task to flush requirement changes upward
|
|
*/
|
|
class FlushTask implements Runnable {
|
|
|
|
public void run() {
|
|
flushRequirementChanges();
|
|
}
|
|
|
|
}
|
|
|
|
}
|