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hnu202410040230 2 months ago
parent 76fed91c2a
commit e9b7f4cab8

@ -0,0 +1,82 @@
# -*- coding: utf-8 -*-
"""
Created on Sat May 24 22:28:35 2025
@author: 18193
"""
import pygame
pygame.init()
screen = pygame.display.set_mode((600, 600))
pygame.display.set_caption('五子棋-EduCoder')
space = 20
cell_size = 40
cell_num = 15
chess_arr = []
def get_one_dire_num(lx, ly, dx, dy, m):
tx = lx
ty = ly
s = 0
while True:
tx += dx
ty += dy
if tx < 0 or tx >= cell_num or ty < 0 or ty >= cell_num or m[ty][tx] == 0:
return s
s += 1
def check_win(chess_arr, flag):
m = [[0 for _ in range(cell_num)] for _ in range(cell_num)]
for x, y, c in chess_arr:
if c == flag:
m[y][x] = 1
lx = chess_arr[-1][0]
ly = chess_arr[-1][1]
dire_arr = [[(-1, 0), (1, 0)], [(0, -1), (0, 1)], [(-1, -1), (1, 1)], [(-1, 1), (1, -1)]]
for dire1, dire2 in dire_arr:
dx, dy = dire1
num1 = get_one_dire_num(lx, ly, dx, dy, m)
dx, dy = dire2
num2 = get_one_dire_num(lx, ly, dx, dy, m)
if num1 + num2 + 1 >= 5:
return True
return False
flag = 1
game_state = 1
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
if game_state == 1 and event.type == pygame.MOUSEBUTTONUP:
x, y = pygame.mouse.get_pos()
xi = int(round((x - space) / cell_size))
yi = int(round((y - space) / cell_size))
if 0 <= xi < cell_num and 0 <= yi < cell_num:
if (xi, yi, 1) not in chess_arr and (xi, yi, 2) not in chess_arr:
chess_arr.append((xi, yi, flag))
if check_win(chess_arr, flag):
game_state = 2 if flag == 1 else 3
else:
flag = 2 if flag == 1 else 1
screen.fill((204, 153, 102))
for x in range(cell_num):
pygame.draw.line(screen, (200, 200, 200), (x * cell_size + space, space), (x * cell_size + space, cell_size * (cell_num - 1) + space), 1)
for y in range(cell_num):
pygame.draw.line(screen, (200, 200, 200), (space, y * cell_size + space), (cell_size * (cell_num - 1) + space, y * cell_size + space), 1)
for x, y, c in chess_arr:
chess_color = (30, 30, 30) if c == 1 else (225, 225, 225)
pygame.draw.circle(screen, chess_color, (x * cell_size + space, y * cell_size + space), 16)
points = [(4,4), (10,10), (10,4), (4,10), (7,7)]
for px, py in points:
if (px, py, 1) not in chess_arr and (px, py, 2) not in chess_arr:
pygame.draw.circle(screen, (0, 0, 0), (px * cell_size + space, py * cell_size + space), 2)
if game_state != 1:
myfont = pygame.font.Font(None, 60)
white = (210, 210, 0)
win_text = "Black Wins!" if game_state == 2 else "White Wins!"
textImage = myfont.render(win_text, True, white)
screen.blit(textImage, (260, 320))
pygame.display.update()
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