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import pygame
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# 初始化pygame(只需一次)
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pygame.init()
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screen = pygame.display.set_mode((600, 600)) # 修正括号
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pygame.display.set_caption('五子棋-EduCoder')
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space = 20
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cell_size = 40
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cell_num = 15
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chess_arr = []
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flag = 1
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game_state = 1
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def get_one_dire_num(lx, ly, dx, dy, m):
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tx = lx
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ty = ly
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s = 0
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while True:
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tx += dx
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ty += dy
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if tx < 0 or tx >= cell_num or ty < 0 or ty >= cell_num or m[ty][tx] == 0:
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return s
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s += 1
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def check_win(chess_arr, flag):
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m = [[0] * cell_num for _ in range(cell_num)]
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for x, y, c in chess_arr:
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if c == flag:
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m[y][x] = 1
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lx = chess_arr[-1][0]
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ly = chess_arr[-1][1]
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dire_arr = [[(-1, 0), (1, 0)], [(0, -1), (0, 1)],
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[(-1, -1), (1, 1)], [(-1, 1), (1, -1)]]
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for dire1, dire2 in dire_arr:
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dx, dy = dire1
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num1 = get_one_dire_num(lx, ly, dx, dy, m)
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dx, dy = dire2
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num2 = get_one_dire_num(lx, ly, dx, dy, m)
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if num1 + num2 + 1 >= 5:
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return True
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return False
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# 主循环
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while True:
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# 事件处理
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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exit()
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if game_state == 1 and event.type == pygame.MOUSEBUTTONUP:
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x, y = pygame.mouse.get_pos()
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xi = int(round((x - space) / cell_size))
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yi = int(round((y - space) / cell_size))
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if 0 <= xi < cell_num and 0 <= yi < cell_num:
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# 检查是否已有棋子(使用生成式提高效率)
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if not any(c[0] == xi and c[1] == yi for c in chess_arr):
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chess_arr.append((xi, yi, flag)) # 修正append语法
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if check_win(chess_arr, flag):
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game_state = 2 if flag == 1 else 3
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else:
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flag = 2 if flag == 1 else 1
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# 绘制部分
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screen.fill((204, 153, 102)) # 修正颜色参数
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# 绘制棋盘
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for i in range(cell_num):
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start_pos = (space + i * cell_size, space)
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end_pos = (space + i * cell_size, space + (cell_num - 1) * cell_size)
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pygame.draw.line(screen, (200, 200, 200), start_pos, end_pos, 1)
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start_pos = (space, space + i * cell_size)
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end_pos = (space + (cell_num - 1) * cell_size, space + i * cell_size)
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pygame.draw.line(screen, (200, 200, 200), start_pos, end_pos, 1)
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# 绘制棋子
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for x, y, c in chess_arr:
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color = (30, 30, 30) if c == 1 else (225, 225, 225)
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pos = (x * cell_size + space, y * cell_size + space)
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pygame.draw.circle(screen, color, pos, 16, 0)
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# 绘制星位(优化判断逻辑)
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star_points = [(4, 4), (10, 10), (10, 4), (4, 10), (7, 7)]
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for px, py in star_points:
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if not any(c[0] == px and c[1] == py for c in chess_arr):
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pos = (px * cell_size + space, py * cell_size + space)
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pygame.draw.circle(screen, (0, 0, 0), pos, 2, 0)
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# 显示胜利文字
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if game_state != 1:
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font = pygame.font.Font(None, 60)
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text = font.render(f"{'Black' if game_state == 2 else 'White'} Win!",
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True, (210, 210, 0))
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screen.blit(text, (180, 280))
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pygame.display.update()
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