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hnu202410040326 3 months ago
parent ca272e3156
commit a6904d4d91

@ -0,0 +1,98 @@
import pygame
# 初始化pygame只需一次
pygame.init()
screen = pygame.display.set_mode((600, 600)) # 修正括号
pygame.display.set_caption('五子棋-EduCoder')
space = 20
cell_size = 40
cell_num = 15
chess_arr = []
flag = 1
game_state = 1
def get_one_dire_num(lx, ly, dx, dy, m):
tx = lx
ty = ly
s = 0
while True:
tx += dx
ty += dy
if tx < 0 or tx >= cell_num or ty < 0 or ty >= cell_num or m[ty][tx] == 0:
return s
s += 1
def check_win(chess_arr, flag):
m = [[0] * cell_num for _ in range(cell_num)]
for x, y, c in chess_arr:
if c == flag:
m[y][x] = 1
lx = chess_arr[-1][0]
ly = chess_arr[-1][1]
dire_arr = [[(-1, 0), (1, 0)], [(0, -1), (0, 1)],
[(-1, -1), (1, 1)], [(-1, 1), (1, -1)]]
for dire1, dire2 in dire_arr:
dx, dy = dire1
num1 = get_one_dire_num(lx, ly, dx, dy, m)
dx, dy = dire2
num2 = get_one_dire_num(lx, ly, dx, dy, m)
if num1 + num2 + 1 >= 5:
return True
return False
# 主循环
while True:
# 事件处理
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
if game_state == 1 and event.type == pygame.MOUSEBUTTONUP:
x, y = pygame.mouse.get_pos()
xi = int(round((x - space) / cell_size))
yi = int(round((y - space) / cell_size))
if 0 <= xi < cell_num and 0 <= yi < cell_num:
# 检查是否已有棋子(使用生成式提高效率)
if not any(c[0] == xi and c[1] == yi for c in chess_arr):
chess_arr.append((xi, yi, flag)) # 修正append语法
if check_win(chess_arr, flag):
game_state = 2 if flag == 1 else 3
else:
flag = 2 if flag == 1 else 1
# 绘制部分
screen.fill((204, 153, 102)) # 修正颜色参数
# 绘制棋盘
for i in range(cell_num):
start_pos = (space + i * cell_size, space)
end_pos = (space + i * cell_size, space + (cell_num - 1) * cell_size)
pygame.draw.line(screen, (200, 200, 200), start_pos, end_pos, 1)
start_pos = (space, space + i * cell_size)
end_pos = (space + (cell_num - 1) * cell_size, space + i * cell_size)
pygame.draw.line(screen, (200, 200, 200), start_pos, end_pos, 1)
# 绘制棋子
for x, y, c in chess_arr:
color = (30, 30, 30) if c == 1 else (225, 225, 225)
pos = (x * cell_size + space, y * cell_size + space)
pygame.draw.circle(screen, color, pos, 16, 0)
# 绘制星位(优化判断逻辑)
star_points = [(4, 4), (10, 10), (10, 4), (4, 10), (7, 7)]
for px, py in star_points:
if not any(c[0] == px and c[1] == py for c in chess_arr):
pos = (px * cell_size + space, py * cell_size + space)
pygame.draw.circle(screen, (0, 0, 0), pos, 2, 0)
# 显示胜利文字
if game_state != 1:
font = pygame.font.Font(None, 60)
text = font.render(f"{'Black' if game_state == 2 else 'White'} Win!",
True, (210, 210, 0))
screen.blit(text, (180, 280))
pygame.display.update()
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