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#include "test2.c"
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#include "elsfk.c"
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/**开始游戏**/
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void Gameplay()
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{
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int n;
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struct Tetris t,*tetris=&t;
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char ch;
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tetris->number=0;
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tetris->speed=280;
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tetris->level=1;
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tetris->score=0;
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while(1)
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{
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Flag(tetris);
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Temp=tetris->flag;
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tetris->x=FrameX+2*Frame_width+6;
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tetris->y=FrameY+10;
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tetris->flag=tetris->next;
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PrintTetris(tetris);
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tetris->x=FrameX+Frame_width;
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tetris->y=FrameY-1;
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tetris->flag=Temp;
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//按键操作
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while(1)
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{
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label:PrintTetris(tetris);
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Sleep(tetris->speed);
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CleanTetris(tetris);
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Temp1=tetris->x;
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Temp2=tetris->flag;
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if(kbhit())
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{
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ch=getch();
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if(ch==75)
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{
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tetris->x-=2;
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}
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if(ch==77)
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{
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tetris->x+=2;
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}
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if(ch==80)
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{
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if(ifMove(tetris)!=0)
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{
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tetris->y+=2;
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}
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if(ifMove(tetris)==0)
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{
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tetris->y=FrameY+Frame_height-2;
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}
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}
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if(ch==72)
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{
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if(tetris->flag>=2&&tetris->flag<=3)
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{
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tetris->flag++;
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tetris->flag%=2;
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tetris->flag+=2;
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}
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if(tetris->flag>=4&&tetris->flag<=7)
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{
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tetris->flag++;
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tetris->flag%=4;
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tetris->flag+=4;
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}
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if(tetris->flag>=8&&tetris->flag<=11)
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{
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tetris->flag++;
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tetris->flag%=4;
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tetris->flag+=8;
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}
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if(tetris->flag>=12&&tetris->flag<=15)
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{
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tetris->flag++;
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tetris->flag%=4;
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tetris->flag+=12;
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}
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if(tetris->flag>=16&&tetris->flag<=19)
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{
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tetris->flag++;
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tetris->flag%=4;
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tetris->flag+=16;
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}
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}
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if(ch==32)
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{
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PrintTetris(tetris);
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while(1)
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{
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if(kbhit())
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{
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ch=getch();
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if(ch==32)
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{
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goto label;
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}
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}
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}
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}
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if(ch==27)
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{
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system("cls");
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memset(a,0,6400*sizeof(int));
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welcome();
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}
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if(ifMove(tetris)==0)
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{
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tetris->x=Temp1;
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tetris->flag=Temp2;
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}
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else
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{goto label;
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}
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}
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tetris->y++;
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if(ifMove(tetris)==0)
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{
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tetris->y--;
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PrintTetris(tetris);
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Del_Fullline(tetris);
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break;
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}
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}
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for(i=tetris->y-2;i<tetris->y+2;i++)
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{
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if(i==FrameY)
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{
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system("cls");
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gotoxy(38,12);
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printf("游戏结束\n");
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gotoxy(17,18);
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printf("我要重新玩一局--------1");
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gotoxy(44,18);
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printf("不玩了,退出吧-------2\n");
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int n;
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gotoxy(32,20);
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printf("选择【1/2】:");
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scanf("%d",&n);
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switch(n)
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{
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case 1:
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system("cls");
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Replay(tetris);
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break;
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case 2:
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exit(0);
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break;
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}
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}
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}
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tetris->flag=tetris->next;
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tetris->x=FrameX+2*Frame_width+6;
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tetris->y=FrameY+10;
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CleanTetris(tetris);
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}
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}
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/**
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* 重新开始游戏
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*/
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void Replay(struct Tetris *tetris)
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{
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system("cls");
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memset(a,0,6400*sizeof(int));
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DrawGameframe();
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Gameplay();
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}
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/**
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*按键说明
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*/
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void explation()
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{
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int i,j=1;
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system("cls");
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gotoxy(32,3);
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printf("按键说明");
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for(i=6;i<=16;i++)
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{
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for(j=15;j<=60;j++)
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{
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gotoxy(j,i);
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if(i==6||i==16)
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{
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printf("=");
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}
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else if(j==15||j==59)
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{
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printf("||");
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}
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}
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}
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gotoxy(18,7);
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printf("tip1:玩家可以通过←→方向键来移动方块");
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gotoxy(18,9);
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printf("tip2:通过↑使方块旋转");
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gotoxy(18,11);
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printf("tip3:通过↓加速方块下落");
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gotoxy(18,13);
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printf("tip4:按空格键暂停游戏,再按空格键继续");
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gotoxy(18,15);
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printf("tip5:按ESC退出游戏");
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getch();
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system("cls");
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main();
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}
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/**
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*游戏规则
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*/
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void regulation()
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{
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int i,j=1;
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system("cls");
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gotoxy(34,3);
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printf("游戏规则");
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for (i=6;i<=18;i++)
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{
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for(j=12;j<=70;j++)
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{
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gotoxy(j,i);
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if(i==6||i==18)
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{
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printf("=");
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}
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else if(j==12||j==69)
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{
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printf("||");
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}
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}
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}
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gotoxy(16,7);
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printf("tip1:不同形状的小方块从屏幕上方落下,玩家通过调整");
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gotoxy(22,9);
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printf("方块的位置和方向,使他们在屏幕底部拼出完整的");
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gotoxy(22,11);
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printf("一条或几条");
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gotoxy(16,13);
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printf("tip2:每消除一行,积分增加100");
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gotoxy(16,15);
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printf("tip3:每累计1000分,会提升一个等级");
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gotoxy(16,17);
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printf("tip4:提升等级会使方块下落速度加快,游戏难度加大");
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getch();
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system("cls");
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main();
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}
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/**
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*退出游戏
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*/
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void close()
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{
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exit(0);
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}
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