You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1.8 KiB
1.8 KiB
Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog
[1.0.0] - 2019-09-18
Added
- Allow child GameObjects in the Palette Asset to be shown in the Tile Palette
- Add toggle to allow rendering of Gizmos in the Tile Palette
- Add OnSceneGUI API to GridBrushEditorBase for GUI calls for the active Brush (OnPaintSceneGUI is called only when the appropriate EditorTool is active)
- Add GridPaletteUtility to create Palette Assets through scripting
[1.0.0] - 2019-06-06
Added
- Rename package to 2D Tilemap Editor
- Switch to a Paintable tool after picking from a Picking Is Default Paintable Grid if the previous tool was a tool that did not allow painting
- Store last used brush per session to persist when going into and out of PlayMode
[1.0.0] - 2019-03-22
Added
- Allow users to convert Prefabs to Tile Palettes by dragging and dropping a valid Prefab onto the Tile Palette Window
- Add toggle to allow changing of Z Position with GridBrush
- Expose GridPaintingState.scenePaintTarget to allow users to change currently active target for Tile Palette Window
- Expose GridPaintingState.validTargets to allow users to get currently valid targets for Tile Palette Window
- Expose GridPaintingState.gridBrush to allow users to change currently active GridBrush for Tile Palette Window
- Expose GridPaintingState.palette to allow users to change currently active Palette for Tile Palette Window
- Expose TileUtility to allow users to create default Tiles through scripts
- Add CreateTileFromPaletteAttribute to allow users to specify how Tiles are created when dragging and dropping assets to the Tile Palette Window
Changed
- Convert TilePalette to use EditorTools API