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43 lines
905 B
43 lines
905 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using DG.Tweening;
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using UnityEngine.UI;
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public class MoveTool : Singleton<MoveTool>
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{
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public void MoveTarger(Transform start,Vector3 target,float Vlaue)
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{
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start.DOMove(target, Vlaue);
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}
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public void MoveTarger(Transform start, Vector3 target)
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{
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start.DOMove(target, 2);
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}
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public void MoveTarget(Transform start,Transform target)
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{
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start.DOMove(target.position, 2);
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}
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public void Teleportation(GameObject obj,GameObject target)
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{
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}
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public void Teleportation(GameObject obj, Vector3 target)
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{
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}
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public void MoveScale(GameObject obj,int value)
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{
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obj.transform.DOScale(new Vector3(value, value, value), 0.3f);
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CanvasGroup can = obj.GetComponent<CanvasGroup>();
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can.DOFade(value , 0.2f);
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}
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}
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