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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RawImageButton : MonoBehaviour
{
private Button button;
private RawImage rawImage;
[Header("按钮序号")]
public int slotIndex;
public Image Hight;
[Header("楼道名称")]
public string NmaeText;
[Header("按钮是否处于按下过的状态")]
public bool isOpen;
void Start()
{
button = GetComponent<Button>();
rawImage = GetComponent<RawImage>();
button.onClick.AddListener(() =>
{
InventoryUI.Instance.rawImage.texture = rawImage.texture;
// 传序号进来打开对应按钮的高亮图片
InventoryUI.Instance.UpdateCameraHightlight(slotIndex);
});
}
void Update()
{
}
}