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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SliderUI : MonoBehaviour
{
[SerializeField] private Image image;
[SerializeField] private Slider slider;
[Header("image的最大长度")]
public float X;
void Start()
{
}
void Update()
{
var value =slider.value;
image.rectTransform.anchoredPosition= new Vector3(value*X, 0, 0);
}
}